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Second Life Presentation for South Australian LearnScope Participants!
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Slides from the Second Life In-World Presentation: Showcasing Australasian Educational Projects in Second Life, which was hosted by jokay Wollongong and Sean McDunnough at Jo and Sean's Virtual Meeting Space - http://slurl.com/secondlife/Wasp/74/31/86/ on Wed June 20th 2007. For more information visit: http://sleducation.wikispaces.com/enetworksjune07documentation
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Slides from a presentation by jokay aka jokay Wollongong for the International Society for Technology in Education (ISTE) in Second Life. Visit http://sleducation.wikispaces.com/istepresentation08 for event resources.
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CSUN 2009 Technology and Persons with Disabilibities Conference Presentation by Ira David Socol. Speech Recognition, Text-to-Speech, Context-based Spellcheck as writing supports for all students in pursuit of Universal Design.
CSUN 2009 - Supporting Writing: Text-To-Speech and Spellcheck for All of Us
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Jo Kay will talk about her experiences with building a kid-driven community of practice on the Massively@jokaydia Minecraft server - a global community of more than 1000 kids and parents. Her focus will include building an effective community charter to encourage digital citizenship, incorporating gamification to encourage engagement, and harnessing leadership from kids to manage and maintain the community.
Building Community in Minecraft - Massively@jokaydia.com
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Massively Minecraft is a Guild based learning community for kids aged 4-16 who are interested in developing digital media skills, exploring their creativity and developing online social skills using the video game Minecraft. Our guild is a social-enterprise, founded in mid 2011 for parents, teachers, schools and researchers as players in an open world to learn together, using game-theory and our experience of developing process networks in virtual worlds.
VWBPE 2012 - Massively Minecraft - Learning WITH Little Miners!
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Western Institute Virtual Tourism: from Moodle to Opensim! Virtual Worlds Best Practice in Education Conference, 2011. Exploring the use of Virtual Worlds in Tourism & Hospitality Training with Rob Merchi and Jokay Wollongong
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Open Source software and learning resources have become increasingly popular over the last few years and offer some really interesting options for learners and educators. But are they really free? What are the implementation costs? What resources do you need? What sort of opensource tools and resources are out there? In this session Jo Kay will explore a range of tools including: - Wikiversity, WikiEducator and Open Courseware - Audacity, OpenOffice, Tuxpaint, The Gimp (Opensource Desktop Software) - Moodle and Sakai (Learning Management Systems) - Wordpress. Buddypress and Elgg (social/community tools) - OpenSimulator and SLoodle (Learning in 3D) Presented as part of the Australian Flexible Learning Framework's MAKING e-technology WORK FOR you Online Conference | 16 and 17 June 2010 | #
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Slides from an Elluminate Session for New Learning and New Literacies Online Masters Students at University of Illinois - http://education.illinois.edu/online/newlearning/
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Virtual Worlds and Games are increasingly being used in education and training to create learning experiences which are immersive, authentic and media rich. These slides are from a session by jokay Wollongong for the Australian Flexible Learning Framework. It explores some of ways educators from around the world are using spaces like Second Life, ReactionGrid, Quest Atlantis and World of Warcraft with their students. Discussion forum and recordings @ http://www.flexiblelearning.net.au/content/exploring-metaverse-virtual-worlds-and-games-learning
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Virtual Worlds and Games are increasingly being used in education and training to create learning experiences which are immersive, authentic and media rich. These slides are from a session by jokay Wollongong for the Australian Flexible Learning Framework. It explores some of ways educators from around the world are using spaces like Second Life, ReactionGrid, Quest Atlantis and World of Warcraft with their students. Discussion forum and recordings @ http://www.flexiblelearning.net.au/content/exploring-metaverse-virtual-worlds-and-games-learning
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Updated to include audience responses and participation! Slides from Keynote Presentation by Janine Bowes. In this presentation Janine will explore the skills and attributes that an online teacher needs in the 21st century to stay on top of the game. In considering the past two decades of online learning, it is useful to note some underlying principles that are timeless but also to be open to new possibilities.
UPDATED: Everything old is new again…or is it?
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Presentation by Ian Phillips and Annie Fergusson. The Australian Flexible Learning Framework’s annual E-learning Benchmarking surveys, which measure the use, impact and uptake of e-learning within vocational education and training (VET) have been completed. The results are now available via the Flexible Learning Framework website. The surveys show that 29% of all VET activity now involves e-learning. This is up from 17% in 2006 and 6-8% in 2005. The growth in e-learning is primarily being driven by RTOs that were already using e-learning and extending it to more of their students. Nearly half of all registered training organisations still say they do no e-learning. Tune in to find out about the latest trends in the uptake and use of e-learning with data from the e-learning surveys of RTOs, VET students, employers and VET teachers and trainers. See the extent to which different training organisations are using e-learning, and catch up on what individual RTOs are doing to benchmark their use of e-learning.
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The microservices honeymoon is over. When starting a new project or revamping a legacy monolith, teams started looking for alternatives to microservices. The Modular Monolith, or 'Modulith', is an architecture that reaps the benefits of (vertical) functional decoupling without the high costs associated with separate deployments. This talk will delve into the advantages and challenges of this progressive architecture, beginning with exploring the concept of a 'module', its internal structure, public API, and inter-module communication patterns. Supported by spring-modulith, the talk provides practical guidance on addressing the main challenges of a Modultith Architecture: finding and guarding module boundaries, data decoupling, and integration module-testing. You should not miss this talk if you are a software architect or tech lead seeking practical, scalable solutions. About the author With two decades of experience, Victor is a Java Champion working as a trainer for top companies in Europe. Five thousands developers in 120 companies attended his workshops, so he gets to debate every week the challenges that various projects struggle with. In return, Victor summarizes key points from these workshops in conference talks and online meetups for the European Software Crafters, the world’s largest developer community around architecture, refactoring, and testing. Discover how Victor can help you on victorrentea.ro : company training catalog, consultancy and YouTube playlists.
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FWD Group - Insurer Innovation Award 2024
The Digital Insurer
Presentation from Melissa Klemke from her talk at Product Anonymous in April 2024
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
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FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
Virtual Worlds and VET
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