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Green	
  Group	
  
Harvard	
  Summer	
  School	
  
Cross-­‐Border	
  Innovation	
  
Prof.	
  Iris	
  Berdrow	
  
7/25/2013	
  
Team	
  Members	
  
Angeli,	
  Stefano	
  
Dall’Osso,	
  Claudia	
  
Melhorn,	
  Carine	
  
Winkler,	
  Jean-­‐Luc	
  
Wu,	
  Elizabeth	
  
2013	
  
	
  
Innovation	
  Report	
  
	
  
  2	
  
Table	
  of	
  Contents	
  
Executive	
  Summary	
  ................................................................................................................................................................	
  3	
  
Creating	
  the	
  Organization	
  ....................................................................................................................................................	
  4	
  
Name	
  .....................................................................................................................................................................	
  4	
  
Competition	
  ........................................................................................................................................................	
  4	
  
Innovation	
  Plan	
  Name	
  ....................................................................................................................................	
  5	
  
Logo	
  Creation	
  .....................................................................................................................................................	
  5	
  
Mission	
  Creation	
  ...............................................................................................................................................	
  5	
  
Organizational	
  Chart	
  and	
  Responsibilities	
  .............................................................................................	
  6	
  
Strategic	
  Analysis	
  ....................................................................................................................................................................	
  7	
  
Stakeholder	
  Analysis	
  ......................................................................................................................................	
  7	
  
Strategic	
  Objectives	
  .........................................................................................................................................	
  7	
  
Performance	
  Indicators	
  .................................................................................................................................	
  8	
  
Ideation	
  and	
  Development	
  ..................................................................................................................................................	
  9	
  
Ideation	
  Process	
  Design	
  .................................................................................................................................	
  9	
  
Development	
  Process	
  Design	
  .......................................................................................................................	
  9	
  
Ideation	
  ............................................................................................................................................................	
  10	
  
Development	
  ..................................................................................................................................................	
  11	
  
Commercialization	
  ..............................................................................................................................................................	
  12	
  
Prototype	
  Building	
  and	
  Testing	
  ...............................................................................................................	
  12	
  
Results	
  Creation	
  ............................................................................................................................................	
  13	
  
Commercialization	
  .......................................................................................................................................	
  13	
  
	
  
Appendix	
  
Creating	
  the	
  Organization	
  –	
  additional	
  Information	
  ...................................................................................................	
  I	
  
Ideation	
  and	
  Development	
  –	
  additional	
  Information	
  .................................................................................................	
  II	
  
Problem	
  Identification	
  ..................................................................................................................................	
  II	
  
Flow	
  Chart	
  of	
  Ideation	
  and	
  Development	
  Process	
  ..............................................................................	
  III	
  
Survey	
  Results	
  .................................................................................................................................................	
  IV	
  
Project	
  Management	
  .......................................................................................................................................	
  V	
  
Sources	
  .....................................................................................................................................................................................	
  VI	
  
Literature	
  ..........................................................................................................................................................	
  VI	
  
Websites	
  ............................................................................................................................................................	
  VI	
  
	
  
	
   	
  
  3	
  
Executive	
  Summary	
  
Mobius	
  Toy,	
  Inc.	
  is	
  a	
  Cambridge,	
  MA	
  based	
  designer,	
  developer,	
  and	
  producer	
  of	
  eco-­‐friendly	
  toys.	
  Mobius	
  Toy,	
  
Inc.	
  aims	
  to	
  foster	
  interactive	
  learning	
  for	
  children	
  using	
  innovating	
  concepts	
  and	
  sustainable	
  technology.	
  	
  
	
  
As	
  a	
  recent	
  start-­‐up	
  company	
  founded	
  by	
  entrepreneurs	
  Stefano	
  Angeli,	
  Claudia	
  Dall’Osso,	
  Carine	
  Melhorn,	
  	
  
Jean-­‐Luc	
  Winkler	
  and	
  Elizabeth	
  Wu,	
  Mobius	
  Toy,	
  Inc.	
  strives	
  to	
  differentiate	
  itself	
  from	
  current	
  competitors	
  in	
  
the	
  industry	
  by	
  providing	
  customized	
  products	
  that	
  anticipate	
  and	
  respond	
  to	
  needs	
  of	
  parents	
  and	
  children	
  
in	
  a	
  specific	
  market	
  niche.	
  
	
  
Mobius	
  Toy,	
  Inc.	
  strives	
  to	
  promote	
  creative	
  thinking,	
  design	
  thinking	
  as	
  well	
  as	
  cultural	
  diversity,	
  believing	
  
that	
   these	
   aspects	
   translate	
   to	
   end	
   products	
   that	
   highly	
   satisfy	
   customers,	
   brings	
   return	
   on	
   investment	
   to	
  
shareholders,	
  and	
  attracts	
  the	
  best	
  talents	
  to	
  remain	
  in	
  and	
  become	
  a	
  part	
  of	
  the	
  Mobius	
  Toy,	
  Inc.	
  brand.	
  
	
  
In	
  the	
  following	
  report,	
  Mobius	
  Toy,	
  Inc.	
  is	
  pleased	
  to	
  present	
  their	
  most	
  recent	
  innovative	
  project,	
  “Green	
  
Challenge.”	
   The	
   “Green	
   Challenge”	
   is	
   a	
   game	
   that	
   lets	
   you	
   share	
   the	
   most	
   fun	
   and	
   eco-­‐friendly	
   challenge	
  
activities	
  amongst	
  your	
  classmates,	
  or	
  play	
  it	
  at	
  home	
  with	
  your	
  family.	
  Players	
  learn	
  actionable	
  tips	
  on	
  how	
  to	
  
protect	
   the	
   environment	
   by	
   completing	
   a	
   sustainability	
   plan.	
   	
   The	
   player	
   or	
   team	
   that	
   completes	
   the	
  
sustainability	
  plan	
  in	
  the	
  shortest	
  time	
  frame	
  wins	
  the	
  game!	
  
	
  
By	
   closely	
   following	
   the	
   innovation	
   funnel	
  
concept1,	
  the	
  report	
  will	
  provide	
  an	
  overview	
  
on	
   how	
   Mobius	
   Toy,	
   Inc.	
   product	
   life	
   cycle	
  
evolved	
   from	
   idea	
   generation	
   to	
  
commercialization,	
  key	
  actions	
  and	
  stage	
  gate	
  
process	
   undertaken	
   to	
   manage	
   goals	
   and	
  
objectives,	
  and	
  how	
  innovative	
  concepts	
  were	
  
applied	
   throughout	
   this	
   journey.	
   This	
   report	
  
addresses	
   why	
   Mobius	
   Toy,	
   Inc.	
   chose	
   to	
  
invest	
  in	
  this	
  project,	
  how	
  its	
  plans	
  and	
  goals	
  
are	
   being	
   realized,	
   and	
   what	
   the	
   company	
  
learned	
  from	
  it.	
  
	
  
	
  
	
  
About	
  Mobius	
  Toy,	
  Inc.	
  
	
  	
  
Our	
  business	
  model:	
  Make	
  profit	
  by	
  selling	
  toys	
  to	
  primarily	
  educational	
  industries,	
  expand	
  to	
  family	
  unit	
  
Our	
   Leadership	
   model:	
   Decentralized.	
   Directors	
   are	
   provided	
   with	
   wide	
   autonomy	
   to	
   nurture	
   creative	
  
thinking.	
  
Our	
   promise	
   to	
   our	
   employees:	
  Encourage	
  creative	
  thinking	
  by	
  implementing	
  a	
  no	
  judgment	
  zone	
  on	
  all	
  
new	
  ideas.	
  
Our	
  promise	
  to	
  our	
  customer:	
  Quality	
  products	
  with	
  a	
  focus	
  on	
  fostering	
  educational	
  values	
  in	
  a	
  fun	
  way	
  
	
  
	
   	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
1	
  O’Sullivan	
  &	
  Dooley,	
  2009,	
  p.	
  69.	
  
Actions	
  
Teams	
  
Goals	
  
Results	
  
Communities	
  
  4	
  
Creating	
  the	
  Organization	
  
The	
   Organization	
   Mobius	
   Toy,	
   Inc.	
   was	
   created	
   by	
   choosing	
   a	
   name,	
   logo,	
   mission	
   statement,	
   and	
  
organizational	
  chart	
  while	
  considering	
  the	
  competitive	
  environment.	
  
Name	
  
A	
  mobius	
  strip	
  is	
  a	
  loop,	
  often	
  made	
  with	
  paper,	
  twisted	
  in	
  a	
  particular	
  way	
  that	
  gives	
  it	
  an	
  infinite	
  
surface.2	
  This	
  name	
  and	
  the	
  nature	
  of	
  the	
  loop	
  imply	
  infinite	
  possibilities,	
  never-­‐ending	
  ideas,	
  and	
  
limitless	
   creativity.	
   	
   Because	
   it	
   is	
   often	
   made	
   out	
   of	
   paper,	
   this	
   name	
   also	
   incorporates	
   our	
  
company’s	
  theme	
  of	
  sustainability.	
  	
  	
  
Competition	
  
The	
   following	
   table	
   will	
   show	
   three	
   selected	
   competitors	
   for	
   the	
   benchmarking	
   process	
   to	
   help	
   us	
   find	
   a	
  
market	
  niche	
  that	
  is	
  worth	
  exploiting.	
  	
  In	
  addition,	
  a	
  detailed	
  study	
  of	
  the	
  market’s	
  key	
  players	
  will	
  help	
  us	
  
understand	
  the	
  market	
  and	
  thus	
  results	
  in	
  a	
  better	
  positioning	
  process	
  of	
  the	
  company.	
  	
  By	
  evaluating	
  our	
  
competitors’	
  previous	
  behavior,	
  we	
  will	
  not	
  only	
  be	
  able	
  to	
  learn	
  from	
  their	
  best	
  practices	
  but	
  also	
  forecast	
  
their	
  future	
  behavior,	
  which	
  will	
  be	
  a	
  key	
  driver	
  for	
  innovation.	
  	
  Depending	
  on	
  our	
  competitors’	
  strategy,	
  it	
  
will	
   be	
   necessary	
   to	
   focus	
   on	
   both	
   radical	
   and	
   incremental	
   innovations	
   to	
   maintain	
   and	
   even	
   expand	
   our	
  
market	
  share.3	
  
	
  
Name Website Mission	
  statement
One	
  Earth	
  
Games	
  LTD	
  
	
  
http://www.gogreenb
oardgame.co.uk/Go_
Green/The_Game.ht
ml	
  
Family	
  board	
  game	
  that	
  is	
  packed	
  full	
  of	
  fun,	
  humor,	
  and	
  excitement.	
  
	
  
LeapFrog http://www.leapfrog.
com/en/index.html
LeapFrog	
   is	
   a	
   leading	
   designer,	
   developer	
   and	
   marketer of	
   innovative,	
  
technology-­‐based	
   educational	
   products	
   and	
   related	
   proprietary	
   content.	
  
LeapFrog	
   is	
   100%	
   focused	
   on	
   developing	
   products	
   that	
   will	
   provide	
   the	
   most	
  
engaging,	
  effective	
  learning	
  experience	
  –	
  for all	
  ages,	
  in	
  school	
  or	
  home,	
  around	
  
the	
  world.	
  We	
  put	
  learning	
  first	
  –	
  a philosophy	
  that	
  distinguishes	
  us	
  from	
  our	
  
competitors	
  and	
  fuels	
  the	
  entire	
  company.
Seedling http://www.seedling.
co.nz/Default.aspx
Our	
  aim	
  is	
  to	
  create	
  inspirational	
  products	
  that	
  creates	
  an	
  opportunity	
  for	
  ideas	
  
and	
  curiosity	
  to	
  grow	
  
	
   	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
2	
  http://en.wikipedia.org/wiki/M%C3%B6bius_strip	
  
3	
  O’Sullivan	
  &	
  Dooley,	
  2009,	
  pp.	
  12,	
  23-­‐24,	
  82-­‐83	
  and	
  85.	
  
  5	
  
Innovation	
  Plan	
  Name	
  
In	
  order	
  to	
  cover	
  the	
  most	
  important	
  aspects	
  as	
  well	
  as	
  ensure	
  a	
  clear	
  communication	
  and	
  understanding	
  
among	
  all	
  stakeholders,	
  the	
  innovation	
  plan	
  will	
  be	
  named	
  the	
  following:	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
Logo	
  Creation	
  
The	
  logo	
  of	
  Mobius	
  Toy,	
  Inc.	
  is	
  a	
  circle	
  of	
  folded	
  paper,	
  which	
  reflects	
  both	
  the	
  name	
  of	
  the	
  company	
  and	
  the	
  
meaning	
  behind	
  it.4	
  It	
  features	
  a	
  recognizable	
  shape	
  and	
  is	
  designed	
  to	
  work	
  in	
  color	
  as	
  well	
  as	
  in	
  gray	
  scale	
  
and	
  black/white	
  in	
  multiple	
  scales.5	
  In	
  fact,	
  it	
  looks	
  like	
  two	
  tangled	
  Mobius	
  strips.	
  
A	
  font	
  of	
  the	
  company’s	
  name	
  was	
  also	
  created,	
  which	
  incorporates	
  our	
  logo	
  and	
  will	
  be	
  displayed	
  on	
  our	
  
packaging,	
  storefronts,	
  and	
  business	
  correspondence	
  (like	
  letterheads,	
  presentations,	
  etc.).	
  This	
  will	
  ensure	
  a	
  
consistent,	
  recognizable	
  branding	
  of	
  the	
  company.	
  
Mission	
  Creation	
  
Our	
   mission	
   statement	
   focuses	
  
on	
   conveying	
   our	
   company’s	
  
core	
   business	
   purpose	
   to	
   our	
  
main	
  target	
  group	
  by	
  stating	
  the	
  
technology	
  and	
  philosophy	
  used	
  
to	
  add	
  value	
  to	
  our	
  customers.6	
  
	
  
Creativity	
   methods	
   such	
   as	
  
brainstorming	
   of	
   values	
   to	
   be	
  
included	
   and	
   in-­‐depth	
  
discussions	
   both	
   online	
   and	
  
during	
   in-­‐person	
   meetings	
  
finally	
  ensured	
  a	
  commitment	
  of	
  
all	
   team	
   members	
   to	
   the	
  
statement	
  above.7	
   	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
4	
  Business	
  Branding	
  Strategy.	
  
5
The	
  logo	
  development	
  process	
  is	
  displayed	
  in	
  detail	
  in	
  the	
  appendix.
6	
  Entrepreneur,	
  2003	
  and	
  O’Sullivan	
  &	
  Dooley,	
  2009,	
  p.	
  89.	
  
7	
  O’Sullivan	
  &	
  Dooley,	
  2009,	
  pp.	
  53	
  and	
  77.	
  
company’s	
  name	
  
time	
  horizon	
  
plan’s	
  purpose	
  
  6	
  
Organizational	
  Chart	
  and	
  Responsibilities	
  
The	
  organization	
  consists	
  of	
  the	
  following	
  directors:	
  
	
  
The	
   CEO	
   represents	
   the	
   overall	
  
company	
   and	
   makes	
   final	
   legal	
  
decisions.	
   All	
   directors	
   are	
  
responsible	
   for	
   their	
   departments.	
  
They	
   supervise	
   the	
   outsourced	
  
activities	
  and	
  detect	
  new	
  possibilities	
  
that	
   improve	
   our	
   processes	
   in	
   order	
  
to	
  add	
  value	
  to	
  our	
  products	
  and	
  thus	
  
to	
   our	
   customers.	
   To	
   encourage	
  
innovation	
   through	
   creative	
  
collaboration,	
   we	
   arranged	
   the	
  
departments	
  around	
  a	
  creativity	
  think	
  
tank	
   called	
   the	
   “playground.”	
   This	
   is	
  
the	
   place	
   where	
   new	
   ideas	
   are	
  
presented,	
   discussed,	
   and	
   evaluated.	
  
In	
   order	
   to	
   realize	
   these	
   ideas,	
  
employees	
   and	
   external	
   consultants	
  
are	
   brought	
   together,	
   guided	
   by	
   the	
  
creativity	
   manager	
   and	
   playground	
  
gatekeeper,	
   to	
   enable	
   cross-­‐
departmental	
  teamwork.	
  
	
  
	
  
	
  
	
  
John	
  Doe	
  
• CEO	
  
Claudia	
  Dall'Osso	
  
• Creativity	
  Manager	
  and	
  Playground	
  Gatekeeper	
  
Carine	
  Melhorn	
  
• Finance	
  and	
  Legal	
  Operations	
  Director	
  
Elizabeth	
  Wu	
  
• Operations	
  and	
  QC	
  Director	
  
Jean-­‐Luc	
  Winkler	
  
• Marketing	
  Director	
  
Stefano	
  Angeli	
  
• Prototype	
  Ideation	
  Director	
  
  7	
  
Strategic	
  Analysis	
  
The	
   strategic	
   management	
   process	
   is	
   defined	
   by	
   three	
   interrelated	
   elements:	
   strategic	
   analysis,	
   strategic	
  
choice,	
   and	
   strategic	
   implementation.8	
  To	
   fulfill	
   all	
   stakeholder	
   needs	
   and	
   consequently	
   run	
   a	
   successful	
  
business,	
   an	
   analysis	
   of	
   the	
   stakeholders	
   has	
   to	
   be	
   conducted.	
   As	
   the	
   next	
   step,	
   our	
   overall	
   goals	
   must	
   be	
  
defined	
   in	
   a	
   more	
   detailed	
   way	
   in	
   order	
   to	
   accomplish	
   them.	
   A	
   successful	
   evaluation	
   of	
   the	
   company’s	
  
performance	
  is	
  only	
  possible	
  due	
  to	
  the	
  exact	
  measurements	
  expressed	
  in	
  our	
  performance	
  indicators	
  below.9	
  
Stakeholder	
  Analysis	
  
The	
  stakeholders	
  of	
  Mobius	
  Toy,	
  Inc.	
  are	
  diverse	
  and	
  represent	
  a	
  variety	
  of	
  different	
  requirements,	
  displayed	
  
in	
  the	
  table	
  below,	
  that	
  they	
  expect	
  the	
  company	
  to	
  achieve	
  and	
  deliver10.	
  
Group	
   Title	
   Responsible	
  
Name	
  of	
  the	
  
stakeholders	
  
Title	
  of	
  the	
  requirement	
   Individual	
  responsible	
  for	
  
reporting	
  the	
  requirement	
  
Customers	
   Parents:	
  impart	
  knowledge	
  and	
  eco-­‐friendly	
  values	
  to	
  
children	
  
Claudia	
  Dall'Osso	
  
Customers	
   Children:	
   provide	
   a	
   fun	
   way	
   to	
   interact	
   with	
   friends	
  
while	
  learning	
  
Claudia	
  Dall'Osso,	
  Stefano	
  
Angeli	
  
Suppliers	
   Maintain	
  reliable	
  long-­‐term	
  relationships	
   Elizabeth	
  Wu	
  
Suppliers	
   Maintain	
  high	
  satisfaction	
  with	
  above-­‐market	
  payment	
  
terms	
  
Elizabeth	
  Wu	
  
Shareholders	
   return	
   on	
   profit	
   /	
   return	
   on	
   sales	
   /	
   return	
   on	
  
investment	
  
Carine	
  Melhorn	
  
Shareholders	
   Establish	
  a	
  positive	
  corporate	
  image	
   Jean-­‐Luc	
  Winkler	
  
Employees	
   Develop	
   a	
   wide	
   range	
   of	
   skills	
   for	
   all	
   employees	
   and	
  
promote	
  employee	
  diversity	
  
All	
  directors,	
  CEO	
  
Employees	
   Reward	
  idea	
  creator	
   All	
  directors,	
  CEO	
  
Community	
   Encourage	
  local	
  employment	
   All	
  directors,	
  CEO	
  
Community	
   Partner	
   with	
   a	
   local	
   environmental	
   organization	
   and	
  
donate	
  part	
  of	
  profits	
  to	
  the	
  organization	
  
Jean-­‐Luc	
  Winkler	
  
Competitors	
   Maintain	
   competitive	
   market	
   shares	
   in	
   our	
   core	
  
competencies	
  
Carine	
  Melhorn,	
  Jean-­‐Luc	
  
Winkler	
  
Competitors	
   Engage	
  in	
  fair	
  play	
  and	
  transparent	
  practices	
   CEO	
  
Strategic	
  Objectives	
  
Setting	
  up	
  objectives	
  will	
  help	
  to	
  keep	
  track	
  of	
  the	
  achievement	
  of	
  the	
  overall	
  company’s	
  vision	
  and	
  mission	
  
statement	
  over	
  a	
  planning	
  period.11	
  
Group	
   Title	
   Responsible	
  
Label	
   of	
   the	
  
strategic	
  thrust	
  
Title	
  of	
  the	
  objective	
   Individual	
   responsible	
   for	
  
reporting	
  the	
  objective	
  
Workforce	
   Ensure	
  employees/consultants	
  satisfaction	
   All	
  directors	
  
Workforce	
   Periodically	
  assess	
  that	
  all	
  directors	
  have	
  adequate	
  resources	
  to	
  
meet	
  target	
  objectives	
  
CEO	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
8	
  O’Sullivan	
  &	
  Dooley,	
  2009,	
  p.	
  76.	
  
9	
  O’Sullivan	
  &	
  Dooley,	
  2009,	
  p.	
  78.	
  
10	
  O’Sullivan	
  &	
  Dooley,	
  2009,	
  p.	
  77.	
  
11	
  Ibid.	
  
  8	
  
Workforce	
   Ensure	
   that	
   internal	
   creative	
   ideas	
   and	
   suggestions	
   are	
  
incorporated	
  in	
  a	
  timely	
  manner	
  
All	
  directors	
  
Finance	
   Ensure	
   a	
   fair	
   and	
   transparent	
   bid-­‐process	
   for	
   suppliers	
   to	
  
review	
  status	
  of	
  submitted	
  service	
  proposals	
  
Carine	
  Melhorn	
  
Finance	
   Increase	
  profitability	
  of	
  company	
   Carine	
  Melhorn	
  
Finance	
   Build	
  a	
  positive	
  company	
  image	
   Jean-­‐Luc	
  Winkler	
  
Quality	
   Select	
   vendors	
   who	
   adhere	
   to	
   a	
   minimum	
   of	
   2	
   forest	
  
certifications	
   [FSC	
   (Forest	
   Stewardship	
   Council),	
   SFI	
  
(Sustainable	
   Forestry	
   Initiative),	
   PEFC	
   (Programme	
   for	
   the	
  
Endorsement	
   of	
   Forest	
   Certification),	
   or	
   ATF	
   (American	
   Tree	
  
Farm)]	
  
Jean-­‐Luc	
  Winkler	
  
Quality	
   Ensure	
   customer	
   satisfaction	
   by	
   producing	
   high-­‐quality	
   toys	
  
made	
  with	
  safe	
  and	
  natural	
  products	
  
Elizabeth	
  Wu,	
  Stefano	
  
Angeli	
  
Performance	
  Indicators	
  
The	
  following	
  selection	
  of	
  performance	
  indicators	
  have	
  been	
  chosen	
  to	
  ensure	
  the	
  executive	
  management	
  of	
  
Mobius	
  Toy,	
  Inc.	
  Furthermore,	
  they	
  will	
  help	
  to	
  fulfill	
  the	
  mission	
  as	
  the	
  overall	
  goal	
  of	
  the	
  corporation	
  by	
  
making	
  the	
  company’s	
  goal	
  tangible.12	
  
Title	
   Unit	
   Target	
   Responsible	
  
Title	
  of	
  the	
  
indicator	
  
Unit	
  of	
  measurement	
   Target	
  value	
  of	
  the	
  measurement	
   Individual	
  responsible	
  for	
  
reporting	
  the	
  indicator	
  
Employee	
  
satisfaction	
  
Combination	
   of	
   employee	
  
retention	
   rate	
   and	
  
absenteeism	
  rate	
  
Employee	
   retention	
   rate	
   of	
   85%,	
  
absenteeism	
  rate	
  of	
  under	
  2%	
  
Claudia	
  Dall’Osso,	
  all	
  
directors	
  
Customer	
  
satisfaction	
  
Negative	
   customer	
   feedback	
  
and/or	
  product	
  returns.	
  
Less	
  than	
  5%	
  of	
  customers	
  leaving	
  
negative	
  feedback	
  and/or	
  returning	
  
products	
  
Jean-­‐Luc	
  Winkler,	
  
Elizabeth	
  Wu	
  
Profitability	
   Return	
  on	
  Investment	
   35%	
  ROI	
  after	
  3	
  years	
  of	
  operation	
   Carine	
  Melhorn	
  
Corporate	
  
image	
  
Positive	
   media	
   monitoring	
  
rate	
  
Achieve	
  a	
  minimum	
  of	
  90%	
  positive	
  
company	
   mentions	
   in	
   the	
   media	
  
(online	
  media	
  and	
  industry	
  related	
  
print	
  media),	
  no	
  negative	
  company	
  
mentions	
  
Jean-­‐Luc	
  Winkler	
  
We	
  chose	
  a	
  variety	
  of	
  both	
  financial	
  and	
  non-­‐financial	
  macro	
  indicators	
  to	
  encourage	
  sustainable	
  long-­‐term	
  
thinking	
  as	
  well	
  as	
  a	
  connection	
  to	
  all	
  our	
  strategic	
  objectives.	
  Furthermore,	
  over	
  a	
  period	
  of	
  time	
  a	
  trend	
  can	
  
be	
  illustrated	
  (e.g.	
  by	
  using	
  a	
  performance	
  chart13)	
  to	
  monitor	
  the	
  company’s	
  development	
  and	
  track	
  demand	
  
for	
  improvement.14	
  
	
   	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
12	
  O’Sullivan	
  &	
  Dooley,	
  2009,	
  pp.	
  78,	
  and114.	
  
13	
  O’Sullivan	
  &	
  Dooley,	
  2009,	
  p.	
  119.	
  
14	
  O’Sullivan	
  &	
  Dooley,	
  2009,	
  pp.	
  115-­‐116.	
  
  9	
  
Ideation	
  and	
  Development	
  
During	
   the	
   ideation	
   and	
   development	
   processes,	
   Mobius	
   Toy,	
   Inc.	
   will	
   follow	
   the	
   Action	
   Pathway:	
   using	
  
creativity	
   methods,	
   generating	
   ideas.	
   Based	
   on	
   our	
   research	
   and	
   market	
   knowledge,	
   opportunities	
   are	
  
recognized	
  and	
  developed	
  into	
  projects	
  that	
  strictly	
  follow	
  our	
  company’s	
  objectives	
  within	
  our	
  playground	
  
meetings.	
  After	
  conducting	
  several	
  evaluation	
  rounds,	
  we	
  will	
  be	
  able	
  to	
  realize	
  our	
  projects’	
  potential	
  and	
  
gain	
  valuable	
  knowledge	
  through	
  learning	
  processes.15	
  
Ideation	
  Process	
  Design	
  
The	
  next	
  product	
  of	
  Mobius	
  Toy,	
  Inc.	
  aims	
  to	
  solve	
  existing	
  problems	
  for	
  parents	
  and	
  children.	
  The	
  following	
  
process	
  describes	
  how	
  using	
  common	
  creativity	
  tools16	
  will	
  identify	
  existing	
  problems:	
  
	
  
	
  
Development	
  Process	
  Design	
  
Directors	
   will	
   develop	
   prototype	
   ideas	
   to	
   address	
   the	
   chosen	
   problem	
   and	
   vote	
   on	
   the	
   prototype	
   ideas	
   in	
  
playground	
  meetings.	
  	
  Votes	
  will	
  assign	
  a	
  value	
  of	
  1	
  to	
  5	
  for	
  each	
  of	
  the	
  following	
  objectives,	
  with	
  1	
  as	
  the	
  
worst	
  rank	
  and	
  5	
  as	
  the	
  best.	
  	
  The	
  idea	
  with	
  the	
  highest	
  score	
  will	
  be	
  chosen.	
  
Objectives	
   Questions	
  for	
  consideration	
  
1.	
  Level	
  of	
  innovation	
   How	
   different	
   is	
   the	
   product	
   compared	
   to	
   existing	
   products	
   in	
   the	
  
marketplace?	
  
2.	
  Target	
  market	
   What	
  is	
  the	
  size	
  of	
  the	
  target	
  market	
  for	
  a	
  given	
  prototype?	
  
3.	
  Estimated	
  cost	
   What	
  is	
  the	
  estimated	
  cost	
  of	
  production	
  and	
  marketing?	
  
4.	
   Educational	
   value	
   and	
  
level	
  of	
  parent	
  interest	
  
What	
  does	
  this	
  toy	
  teach	
  children?	
  	
  Will	
  parents	
  be	
  interested	
  in	
  buying	
  it?	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
15	
  O’Sullivan	
  &	
  Dooley,	
  2009,	
  p.	
  132.	
  
16	
  O’Sullivan	
  &	
  Dooley,	
  2009,	
  pp.	
  146-­‐147.	
  
Approach	
   Steps	
  
• Image	
  visualization	
  technique:	
  Show	
  random	
  pictures	
  in	
  playground	
  meeting	
  and	
  draw	
  connections	
  to	
  
potential	
  problems	
  (ex.	
  Picture	
  of	
  a	
  car	
  can	
  connect	
  to	
  road	
  safety	
  for	
  children)	
  
• Director/employee	
  suggestions	
  from	
  personal	
  experiences	
  
• Fieldwork:	
  Observe	
  children	
  in	
  classrooms,	
  playgrounds,	
  and	
  parks	
  
• Identify	
  key	
  causes	
  of	
  the	
  problems	
  
Brainstorming	
  
• Deoine	
  focus	
  group	
  and	
  oind	
  members	
  (ex.	
  Parents,	
  teachers,	
  children,	
  child	
  psychologists)	
  
• Conduct	
  focus	
  group	
  with	
  a	
  facilitator	
  for	
  discussion	
  on	
  problems/struggles	
  for	
  parents	
  and	
  
children	
  
• Share	
  and	
  consolidate	
  oindings	
  among	
  directors	
  
Focus	
  group	
  
and/or	
  expert	
  
interviews	
  
• Organize	
  and	
  cluster	
  ideas	
  to	
  provide	
  more	
  structure	
  
• Present	
  how	
  ideas	
  connect	
  or	
  differ	
  in	
  a	
  visual	
  manner	
  Mind-­‐mapping	
  
• Observe	
  buying	
  behavior	
  in	
  toy	
  stores	
  or	
  sections	
  
• Identify	
  currently	
  existing	
  problem-­‐solving	
  products	
  Market	
  research	
  
  10	
  
5.	
   Level	
   of	
   fun	
   and	
  
interaction	
  
How	
   entertaining	
   is	
   the	
   toy?	
   	
   Does	
   it	
   require	
   interaction	
   with	
   another	
  
person?	
  
6.	
  Eco-­‐friendliness	
   Can	
  the	
  toy	
  be	
  made	
  of	
  eco-­‐friendly	
  and	
  sustainably	
  harvested	
  materials?	
  	
  
How	
  big	
  is	
  the	
  estimated	
  carbon	
  footprint	
  of	
  its	
  production?	
  
	
  
Ideation	
  
The	
   following	
   ideas	
   for	
   prototypes	
   were	
   selected	
   to	
   match	
   with	
   the	
   objectives	
   in	
   the	
   next	
   step.	
   The	
   ideas	
  
where	
  sourced	
  both	
  internally	
  and	
  externally	
  of	
  the	
  companies	
  environment.	
  “New	
  Knowledge”	
  was	
  created	
  
by	
  our	
  company’s	
  internal	
  employees.	
  “Innovation	
  Factories”	
  like	
  our	
  playground	
  meetings	
  were	
  conducted	
  
and	
  “Customer	
  Ideas”	
  were	
  taken	
  into	
  consideration.17	
  
Idea	
   Description	
   Champion	
  
1.	
  Card	
  Game	
   Each	
   pack	
   comes	
   with	
   8	
   collectible	
   cards	
   containing	
   a	
  
picture/diagram/icon	
  related	
  with	
  environmental	
  issues.	
  It	
  is	
  played	
  
by	
  two	
  children	
  who	
  have	
  to	
  guess	
  the	
  image	
  on	
  the	
  card	
  by	
  making	
  
yes/no	
  questions.	
  The	
  one	
  who	
  guesses	
  first	
  wins.	
  
Stefano	
  
2.	
   Strategic	
   Board	
  
Game	
  
This	
   board	
   game	
   requires	
   at	
   least	
   two	
   players,	
   who	
   will	
   take	
   on	
  
different	
   roles:	
   environmentalist,	
   corporate	
   representative,	
   and	
  
scientist	
   (researcher).	
   Each	
   player	
   has	
   certain	
   responsibilities	
   and	
  
abilities	
   designated	
   by	
   the	
   rules.	
   	
   The	
   team	
   of	
   players	
   will	
   work	
  
together	
   to	
   try	
   to	
   prevent	
   rapid	
   deforestation	
   that	
   is	
   occurring	
   in	
  
different	
  parts	
  of	
  the	
  world.	
  	
  Players	
  will	
  draw	
  cards	
  allowing	
  them	
  to	
  
take	
  action	
  or	
  detailing	
  good	
  or	
  bad	
  events.	
  	
  For	
  example,	
  cards	
  could	
  
say	
  that	
  trees	
  are	
  being	
  cut	
  down	
  in	
  one	
  region	
  (bad	
  event),	
  or	
  that	
  
the	
   environmentalist	
   (for	
   example)	
   can	
   travel	
   to	
   one	
   area	
   to	
   plant	
  
seeds	
  (good	
  event),	
  etc.	
  	
  The	
  players	
  lose	
  if	
  the	
  deforestation	
  reaches	
  
a	
   certain	
   level	
   in	
   each	
   region,	
   and	
   they	
   win	
   if	
   they're	
   able	
   to	
   plant	
  
enough	
  trees	
  and	
  the	
  forests	
  recover	
  to	
  a	
  designated	
  level	
  for	
  each	
  
region.	
  
Elizabeth	
  
3.	
   Carbon	
   Footprint	
  
board	
  game	
  
The	
   goal	
   of	
   the	
   game	
   is	
   to	
   reach	
   the	
   final	
   square.	
   The	
   player	
   who	
  
reaches	
  it	
  first	
  wins.	
  Players	
  move	
  from	
  space	
  to	
  space	
  by	
  throwing	
  
dice	
  and	
  moving	
  their	
  pawn	
  the	
  corresponding	
  number	
  of	
  steps.	
  The	
  
various	
   spaces	
   contain	
   actions	
   that	
   can	
   increase	
   or	
   decrease	
   the	
  
carbon	
  footprint.	
  When	
  a	
  pawn	
  lands	
  on	
  a	
  cell	
  with	
  a	
  negative	
  action,	
  
it	
  will	
  be	
  forced	
  to	
  go	
  back	
  some	
  spaces	
  (depending	
  on	
  how	
  much	
  the	
  
actions	
   influence	
   the	
   carbon	
   footprint);	
   vice	
   versa	
   a	
   positive	
   action	
  
will	
  allow	
  the	
  player	
  to	
  move	
  its	
  pawn	
  forward.	
  Pawns	
  and	
  dice	
  will	
  
be	
  assembled	
  through	
  the	
  origami	
  technique.	
  
Claudia	
  
4.	
  Family	
  Trivia	
   The	
  goal	
  of	
  the	
  game	
  is	
  to	
  test	
  the	
  general	
  level	
  of	
  knowledge	
  of	
  eco-­‐
friendliness.	
  The	
  toy	
  is	
  shaped	
  like	
  the	
  company	
  logo	
  and	
  represents	
  
infinite	
  possibilities	
  of	
  making	
  environmentally	
  friendly	
  choices.	
  The	
  
players	
   will	
   either	
   roll	
   dice	
   or	
   spin	
   an	
   arrow	
   that	
   will	
   advance	
   the	
  
user	
   on	
   a	
   board	
   that	
   is	
   color	
   coded.	
   There	
   are	
   4	
   colors,	
   each	
  
representing	
   an	
   environmental	
   area	
   such	
   as	
   Forestation/Water/	
  
Earth/	
  Energy.	
  	
  Users	
  gain	
  a	
  color	
  card	
  when	
  they	
  respond	
  correctly	
  
to	
  a	
  question.	
  The	
  user	
  that	
  has	
  all	
  4	
  colors	
  in	
  the	
  shortest	
  time	
  frame	
  
wins	
  the	
  game.	
  Users	
  that	
  do	
  not	
  respond	
  correctly	
  have	
  to	
  give	
  up	
  a	
  
Carine	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
17	
  O’Sullivan	
  &	
  Dooley,	
  2009,	
  pp.	
  139-­‐140.	
  
  11	
  
color	
  that	
  they	
  have	
  already	
  earned.	
  Other	
  options	
  such	
  as	
  skipping	
  a	
  
turn	
  will	
  also	
  be	
  included	
  to	
  continue	
  motivating	
  the	
  game.	
  The	
  game	
  
teaches	
   the	
   user	
   to	
   think	
   about	
   the	
   different	
   available	
   choices	
   in	
  
relation	
   to	
   the	
   environment.	
   The	
   target	
   is	
   that	
   players	
   gain	
   a	
   new	
  
understanding	
   in	
   a	
   fun	
   way	
   and	
   begin	
   to	
   practice	
   the	
   choices	
   they	
  
have	
  learned.	
  
5.	
  Family	
  Challenge	
   The	
   game	
   revolves	
   around	
   fulfilling	
   tasks	
   that	
   are	
   environmentally	
  
friendly	
  in	
  order	
  to	
  earn	
  points	
  that	
  are	
  accumulated	
  on	
  a	
  scoreboard.	
  
The	
  family	
  decides	
  on	
  specific	
  measurable	
  tasks	
  and	
  places	
  markers	
  
next	
  to	
  the	
  place	
  where	
  the	
  task	
  has	
  to	
  be	
  fulfilled	
  (e.g.	
  saving	
  water	
  
while	
   showering).	
   During	
   a	
   week,	
   the	
   family	
   plays	
   the	
   game	
   and	
  
collects	
   points	
   so	
   that	
   a	
   winner	
   can	
   be	
   awarded	
   each	
   week.	
   In	
  
addition	
  we	
  will	
  provide	
  an	
  online	
  platform	
  and/or	
  mobile	
  app	
  that	
  
allows	
  challenges	
  across	
  families.	
  Furthermore	
  whole	
  schools	
  and/or	
  
classes	
  can	
  compete	
  and	
  earn	
  prizes	
  that	
  we	
  will	
  collect	
  by	
  sponsors.	
  
Jean-­‐Luc	
  
Development	
  
The	
  ideas	
  were	
  evaluated	
  by	
  voting	
  on	
  the	
  ability	
  to	
  fulfill	
  the	
  objectives.18	
  Each	
  Director	
  voted	
  by	
  giving	
  1	
  to	
  5	
  
points,	
  with	
  5	
  being	
  the	
  best	
  score.	
  The	
  numbers	
  represent	
  the	
  average	
  value	
  of	
  all	
  directors’	
  votes.	
  Idea	
  #5	
  
has	
  the	
  best	
  ability	
  to	
  meet	
  the	
  objectives.	
  
	
  
	
  
	
   	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
18	
  O’Sullivan	
  &	
  Dooley,	
  2009,	
  p.	
  148.	
  
  12	
  
Commercialization	
  
In	
  this	
  final	
  phase,	
  we	
  are	
  going	
  to	
  finalize	
  the	
  winning	
  idea	
  by	
  building	
  a	
  prototype,	
  which	
  will	
  be	
  tested	
  by	
  
our	
  prospective	
  shareholders.	
  
	
  
The	
  final	
  toy	
  “Green	
  Challenge”	
  consists	
  of	
  the	
  tangible	
  product	
  represented	
  by	
  the	
  scoreboard,	
  which	
  will	
  be	
  
sold	
  in	
  stores	
  and	
  the	
  additional	
  online	
  platform,	
  that	
  will	
  function	
  as	
  an	
  intangible	
  added	
  value	
  service.	
  
Prototype	
  Building	
  and	
  Testing	
  
For	
  the	
  prototype	
  building	
  and	
  testing,	
  we	
  have	
  chosen	
  to	
  encourage	
  our	
  prospective	
  customers	
  and	
  other	
  
stakeholders	
  to	
  test	
  out	
  the	
  “Green	
  Challenge”	
  and	
  give	
  us	
  feedback	
  on	
  how	
  to	
  maximize	
  the	
  game	
  experience.	
  	
  
We	
  created	
  an	
  early	
  prototype	
  consisting	
  of	
  a	
  scoreboard	
  in	
  which	
  children	
  could	
  gain	
  points	
  by	
  performing	
  
eco-­‐friendly	
   tasks,	
   and	
   advance	
   their	
   pawn	
   (an	
   endangered	
   animal)	
   on	
   the	
   board.	
   	
   We	
   also	
   discussed	
   the	
  
creation	
  of	
  an	
  online	
  platform	
  to	
  keep	
  track	
  of	
  points	
  earned	
  among	
  families	
  and/or	
  school	
  classes	
  that	
  would	
  
rank	
  each	
  team	
  among	
  all	
  participants.	
  	
  This	
  website	
  adds	
  value	
  to	
  the	
  product	
  by	
  encouraging	
  families	
  to	
  
increase	
  eco-­‐friendly	
  behaviors	
  and	
  requires	
  the	
  product’s	
  serial	
  number	
  to	
  log	
  in.	
  	
  Participation	
  in	
  the	
  online	
  
competition	
  could	
  result	
  in	
  a	
  prize	
  (seed	
  packages,	
  movie	
  passes,	
  etc.),	
  which	
  is	
  rewarded	
  to	
  highly	
  ranked	
  
groups	
  by	
  lottery	
  drawing.	
  	
  Mobius	
  Toy,	
  Inc.	
  would	
  provide	
  these	
  rewards.	
  
	
  
A	
  description	
  of	
  the	
  game	
  and	
  a	
  picture	
  of	
  the	
  prototype	
  were	
  emailed	
  to	
  over	
  50	
  people,	
  including	
  parents	
  
that	
  have	
  at	
  least	
  one	
  child	
  between	
  6	
  and	
  10	
  years	
  old,	
  10	
  teachers,	
  and	
  other	
  experts.	
  A	
  brief	
  description	
  of	
  
the	
  online	
  platform	
  was	
  also	
  given.	
  The	
  families	
  were	
  asked	
  to	
  rank	
  the	
  toy’s	
  performance	
  from	
  the	
  adult’s	
  
point	
  of	
  view	
  as	
  well	
  as	
  from	
  the	
  children’s	
  point	
  of	
  view.	
  	
  In	
  addition	
  to	
  these	
  rankings,	
  we	
  asked	
  for	
  general	
  
feedback,	
  concerns,	
  and	
  suggestions.19	
  
	
  
The	
  performance	
   test	
  was	
  conducted	
  by	
  asking	
  two	
  children	
  aged	
  6-­‐10	
  to	
  play	
  the	
  game	
  (with	
  prototype	
  
scoreboard	
  and	
  challenges)	
  for	
  an	
  afternoon	
  and	
  were	
  subsequently	
  asked	
  a	
  few	
  questions	
  regarding	
  their	
  
experiences.	
   Each	
   challenge	
   was	
   thoroughly	
   explained	
   with	
   an	
   emphasis	
   on	
   benefits	
   for	
   the	
   overall	
  
environment,	
  before	
  the	
  child	
  played	
  the	
  game.	
  
Children	
   Responses	
  
How	
  fun	
  was	
  this	
  game	
  for	
  you?	
   100%	
  answered	
  that	
  the	
  game	
  was	
  fun	
  
What	
  did	
  you	
  learn	
  from	
  this	
  game?	
   100%	
  answered	
  that	
  they	
  learned	
  that	
  it	
  is	
  important	
  to	
  form	
  
eco-­‐friendly	
  habits.	
  
"I	
  learned	
  that	
  we	
  need	
  to	
  pick	
  up	
  trash,	
  we	
  need	
  to	
  turn	
  the	
  
lights	
  off	
  when	
  we	
  leave,	
  and	
  I	
  learned	
  that	
  when	
  we	
  brush	
  
our	
  teeth,	
  we	
  need	
  to	
  turn	
  off	
  the	
  water."	
  
Would	
  you	
  play	
  this	
  game	
  again?	
   100%	
  yes	
  
What	
  was	
  you	
  favorite	
  part	
  of	
  this	
  game?	
   “My	
  favorite	
  part	
  was	
  playing	
  the	
  recycle.”	
  
“I	
  liked	
  everything.”	
  
“This	
  game	
  reminds	
  me	
  of	
  my	
  what	
  my	
  favorite	
  character	
  is	
  
doing	
  on	
  TV	
  and	
  now	
  I	
  can	
  do	
  it	
  too.”	
  	
  
Based	
  on	
  feedback,19	
  we	
  have	
  decided	
  to	
  modify	
  our	
  online	
  platform.	
  	
  We	
  realized	
  that	
  the	
  competitive	
  aspect	
  
of	
   the	
   online	
   platform	
   was	
   not	
   well-­‐received,	
   and	
   we	
   were	
   missing	
   a	
   direct	
   link	
   between	
   eco-­‐friendly	
  
behaviors	
  and	
  environmental	
  impact.	
  	
  Therefore,	
  we	
  decided	
  to	
  make	
  the	
  website	
  an	
  informative	
  source	
  of	
  
environmental	
  facts.	
  	
  Families	
  will	
  be	
  able	
  to	
  log	
  in	
  their	
  scores	
  and	
  see	
  the	
  direct	
  impact	
  of	
  their	
  actions	
  
related	
  to	
  their	
  everyday	
  environment.	
  Thus	
  we	
  will	
  give	
  them	
  a	
  tangible	
  relation	
  between	
  their	
  activities	
  and	
  
well	
  known	
  measurements.	
  	
  For	
  example,	
  one	
  statement	
  after	
  entering	
  the	
  scores	
  could	
  be	
  as	
  follows:	
  
	
   	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
19	
  The	
  set	
  of	
  survey	
  questions,	
  responses,	
  and	
  suggestions	
  are	
  attached	
  in	
  the	
  appendix.	
  
  13	
  
“The	
  average	
  American	
  family	
  for	
  four	
  can	
  consume	
  up	
  to	
  400	
  gallons	
  of	
  water	
  each	
  day,	
  which	
  is	
  easily	
  reduced	
  
with	
  the	
  tasks	
  you	
  have	
  completed.	
  	
  By	
  saving	
  water	
  while	
  taking	
  a	
  shower,	
  you	
  have	
  saved	
  a	
  month’s	
  worth	
  of	
  
drinking	
  water	
  for	
  your	
  family!	
  Congratulations!”	
  
	
  
	
  
It	
   was	
   also	
   mentioned	
   that	
   our	
   game	
   board	
   needs	
   to	
   be	
   aesthetically	
   redesigned	
   to	
   be	
   more	
   attractive	
   to	
  
children.	
  
Results	
  Creation	
  
The	
  process	
  requires	
  the	
  following	
  activities:20	
  
Prototype	
  
Building	
  
Submit	
  Idea	
  Name	
  
	
  
Write	
  Survey	
  Questions	
  
	
  
Write	
  Market	
  Strategy	
  
	
  
Toy	
  Design	
  
	
  
Prototype	
  
Testing	
  
Write	
  Toy	
  Instructions	
  
	
  
Labeling	
  
	
  
Packaging	
  
	
  
Conduct	
  Market	
  Research	
  
	
  
Conduct	
  Market	
  Performance	
  Testing	
  
	
  
Prototype	
  
QA	
  
Incorporate	
  Market	
  Research	
  
	
  
Incorporate	
  Testing	
  Results	
  
	
  
Conduct	
  Go/No-­‐Go/Go-­‐Back	
  decisions	
  
	
  
Create	
  
Innovation	
  
Report	
  
Convert	
  Activities	
  1-­‐4	
  
	
  
Team	
  Conducts	
  QA	
  
	
  
Submit	
  Report	
  
	
  
Commercialization	
  
We	
  will	
  start	
  our	
  business	
  as	
  a	
  start-­‐up	
  in	
  the	
  Boston	
  area	
  by	
  following	
  these	
  steps	
  to	
  grow	
  our	
  sustainable	
  
business:	
  	
  
	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
20	
  A	
  full	
  Gantt-­‐Chart	
  of	
  the	
  commercialization	
  process	
  as	
  activity	
  #4	
  is	
  provided	
  in	
  the	
  appendix,	
  O’Sullivan	
  &	
  
Dooley,	
  2009,	
  pp.	
  164-­‐166.	
  
	
  	
  
Gain	
  environmental	
  
association	
  
endorsements	
  and	
  
partner	
  with	
  charity
School	
  Launch
Local	
  Store	
  
Launch
Convenience	
  
Store	
  Launch
  14	
  
1. Reach	
  out	
  to	
  environmental	
  organizations	
  and	
  charities	
  that	
  are	
  willing	
  to	
  partner	
  with	
  us	
  to	
  promote	
  
the	
  Green	
  Challenge.	
  
2. Roll	
  out	
  the	
  “Green	
  Challenge:	
  Classroom	
  Version”	
  across	
  schools	
  in	
  the	
  Boston	
  area.	
  	
  The	
  toy	
  will	
  be	
  
available	
  for	
  school	
  challenges	
  to	
  make	
  it	
  broadly	
  available	
  to	
  our	
  target	
  group.	
  Hereby	
  we	
  will	
  make	
  
all	
  elementary	
  school	
  children	
  familiar	
  with	
  the	
  game	
  and	
  trigger	
  broad	
  attention.	
  
• Increase	
  exposure.	
  
• Gain	
  local	
  recognition.	
  
• Transfer	
  demand	
  from	
  children	
  in	
  school	
  to	
  families'	
  homes.	
  
• Circulate	
  in	
  schools	
  for	
  2	
  months	
  to	
  gain	
  feedback	
  from	
  teachers	
  and	
  students	
  to	
  incorporate	
  
into	
  our	
  Family	
  Version.	
  
3. Get	
  local	
  stores	
  in	
  the	
  Boston	
  area	
  (ex.	
  Stella	
  Bella	
  Toys,	
  independent	
  bookstores,	
  etc.)	
  to	
  sell	
  “Green	
  
Challenge:	
  Family	
  Version”;	
  local	
  stores	
  will	
  be	
  selected	
  based	
  on	
  the	
  likeliness	
  to	
  attract	
  eco-­‐friendly	
  
parents	
  and	
  based	
  on	
  the	
  store	
  atmosphere	
  (stores	
  where	
  owners/sales	
  assistants	
  offer	
  advices	
  and	
  
suggestions	
   to	
   customers	
   will	
   be	
   preferred	
   to	
   take	
   advantage	
   of	
   the	
   trust	
   relationships	
   already	
  
established).	
  
• Benefit	
  for	
  local	
  stores:	
  	
  
• Give	
  an	
  environmentally	
  friendly	
  touch	
  to	
  their	
  business.	
  Once	
  the	
  toy	
  gains	
  huge	
  
recognition	
  people	
  will	
  get	
  into	
  their	
  stores	
  to	
  buy	
  the	
  toy	
  and	
  they	
  will	
  be	
  able	
  to	
  
offer	
  their	
  own	
  products/services.	
  
• Benefits	
  for	
  Mobius:	
  	
  
• Target	
  environmentally	
  conscious	
  groups.	
  
• Engage	
  local	
  communities.	
  Advertise	
  by	
  word	
  of	
  mouth.	
  
4. Get	
  chain	
  stores’	
  (CVS,	
  Walgreens)	
  approval	
  to	
  sell	
  in	
  the	
  "cashier	
  area.”	
  
• Benefit	
  for	
  chain	
  stores:	
  Extra	
  revenues	
  as	
  "pester	
  power	
  item"	
  sale.	
  
• Benefit	
  for	
  Mobius:	
  Fast	
  and	
  huge	
  expansion	
  of	
  distribution	
  system.	
  
	
  
Because	
  we	
  are	
  providing	
  “Green	
  Challenge:	
  Classroom	
  Version”	
  for	
  free	
  as	
  part	
  of	
  our	
  marketing	
  cost,	
  our	
  
revenue	
  will	
  come	
  from	
  sales	
  to	
  additional	
  classrooms	
  and	
  families	
  following	
  the	
  initial	
  2-­‐month	
  launch.	
  	
  By	
  
creating	
  a	
  classroom	
  version	
  (instead	
  of	
  a	
  version	
  for	
  the	
  entire	
  school),	
  we	
  can	
  sell	
  more	
  of	
  the	
  classroom	
  
versions	
  to	
  multiple	
  classes	
  within	
  one	
  school	
  if	
  the	
  game	
  catches	
  on.	
  	
  We	
  will	
  also	
  create	
  different	
  editions	
  of	
  
the	
  game,	
  such	
  as	
  the	
  water	
   edition,	
   energy	
   edition,	
  and	
   recycle	
   edition,	
  with	
  different	
  tasks	
  so	
  a	
  single	
  
classroom	
  or	
  a	
  single	
  family	
  can	
  buy	
  multiple	
  editions	
  if	
  they	
  enjoy	
  the	
  game.	
  	
  The	
  online	
  platform	
  will	
  also	
  
provide	
  links	
  between	
  these	
  tasks	
  and	
  their	
  environmental	
  impact	
  once	
  the	
  serial	
  number	
  and	
  points	
  have	
  
been	
  entered.	
  	
  These	
  different	
  versions	
  (classroom	
  and	
  family)	
  and	
  editions	
  have	
  the	
  potential	
  to	
  dramatically	
  
increase	
  the	
  number	
  of	
  boards	
  we	
  sell.	
  
	
  
For	
  the	
  Family	
  Version,	
  we	
  have	
  decided	
  to	
  price	
  the	
  board	
  at	
  $9.99	
  for	
  the	
  following	
  reasons.	
  
• Exceeds	
  the	
  cost	
  of	
  production	
  to	
  ensure	
  revenue	
  
• Reflects	
  the	
  educational	
  value	
  of	
  repetitive	
  behaviors	
  that	
  will	
  result	
  in	
  eco-­‐friendly	
  habits	
  
• Reflects	
   the	
   value	
   of	
   the	
   online	
   platform	
   that	
   provides	
   link	
   between	
   actions	
   and	
   environmental	
  
impact	
  	
  	
  
• High	
  enough	
  that	
  the	
  customer	
  will	
  value	
  the	
  product	
  and	
  think	
  it	
  is	
  worth	
  buying	
  (as	
  opposed	
  to	
  a	
  
low	
  price	
  which	
  reflects	
  poor	
  quality)	
  
• Not	
  high	
  enough	
  to	
  deter	
  customers	
  who	
  may	
  feel	
  that	
  it	
  is	
  too	
  expensive	
  for	
  a	
  paper	
  toy	
  
 
	
  
Appendix	
  
	
  
  	
   	
   I	
  
Creating	
  the	
  Organization	
  –	
  additional	
  Information	
  
	
  
	
  
	
   	
  
The	
  logo	
  includes	
  two	
  intertwined	
  people,	
  showing	
  the	
  interactive	
  
nature	
  of	
  our	
  products.	
  	
  This	
  logo	
  will	
  be	
  featured	
  on	
  our	
  products.
The	
  cycle-­‐shaped	
  form,	
  reminiscent	
  of	
  the	
  recycle	
  logo,	
  and	
  
the	
  green	
  color	
  symbolize	
  our	
  commitment	
  to	
  sustainability.
ü language	
  ambiguity	
  error	
  check
ü Easily	
  pronounced
ü Existing	
  company	
  congruency
grayscale
black/white
	
  
	
  
#78b729
#a5c617
secondary	
  color	
  codes:
	
  
	
  
	
  
#008637
#41ab34
primary	
  color	
  codes:
	
  
  	
   	
   II	
  
	
  
Ideation	
  and	
  Development	
  –	
  additional	
  Information	
  
Problem	
  Identification	
  
Potential	
  problems	
  identified	
  in	
  ideation	
  process:	
  
	
  
Directors	
  voted	
  to	
  address	
  the	
  problem	
  of	
  teaching	
  children	
  to	
  respect	
  and	
  protect	
  the	
  environment.	
  
  	
   	
   III	
  
Flow	
  Chart	
  of	
  Ideation	
  and	
  Development	
  Process	
  
The	
  ideation	
  and	
  development	
  process	
  is	
  arranged	
  around	
  seven	
  playground	
  meetings:	
  
	
   	
  
  	
   	
   IV	
  
Survey	
  Results	
  
Survey	
  Results-­‐Parents:	
  
Parents	
   Responses	
  	
  
How	
  important	
  is	
  it	
  for	
  you	
  to	
  teach	
  your	
  children	
  eco-­‐
friendly	
  values?	
  Rate	
  1-­‐5	
  (5	
  is	
  highest)	
  
Average:	
  5	
  
Do	
   you	
   currently	
   have	
   a	
   way	
   to	
   teach	
   sustainability	
   to	
  
your	
  children?	
  (Yes/No)	
  
40%	
  No	
  	
  
(For	
  parents	
  who	
  answered	
  yes,	
  the	
  most	
  common	
  method	
  
was	
  learning	
  by	
  observing	
  parents’	
  behavior)	
  
How	
  well	
  does	
  Green	
  Challenge	
  instill	
  eco-­‐friendly	
  values	
  
in	
  children?	
  Rate	
  1-­‐5	
  
Average:	
  3.6	
  
How	
   useful	
   is	
   the	
   online	
   platform	
   that	
   tracks	
   family	
  
points?	
  	
  
Rate	
  1-­‐5	
  
Average:	
  2.75	
  
How	
  likely	
  are	
  you	
  to	
  recommend	
  the	
  Green	
  Challenge	
  to	
  
a	
  friend?	
  
Rate	
  1-­‐5	
  
Average:	
  2.5	
  
Summary	
  of	
  additional	
  comments/suggestions:	
   • Competition	
   between	
   families	
   with	
   online	
  
platform	
   was	
   teaching	
   wrong	
   values	
   (tangible	
  
facts	
   related	
   to	
   the	
   everyday	
   environment	
   were	
  
requested)	
  
• Lack	
  of	
  direct	
  connection	
  between	
  energy	
  saved	
  
and	
  environmental	
  impact	
  
• Parents	
  liked	
  the	
  idea	
  of	
  rewarding	
  the	
  repetition	
  
of	
  action	
  
Survey	
  Results-­‐Experts:	
  
Experts	
  (Child	
  psychologist	
  and	
  teachers)	
   Responses	
  
How	
  important	
  do	
  you	
  think	
  it	
  is	
  to	
  teach	
  6	
  to	
  10	
  years	
  
old	
  children	
  eco-­‐friendly	
  values?	
  (Rate	
  1-­‐5,	
  5	
  is	
  highest)	
  
Average:	
  5	
  
Are	
  these	
  concepts	
  age-­‐appropriate?	
  (Rate	
  1-­‐5)	
   Average:	
  5	
  
Do	
   you	
   currently	
   have	
   a	
   way	
   to	
   teach	
   sustainability	
   to	
  
children?	
  (yes/no)	
  
50%	
  No	
  	
  
(For	
   yes	
   responses,	
   the	
   method	
   used	
   was	
   telling	
   stories	
  
about	
  how	
  actions	
  impact	
  environment)	
  
How	
  well	
  does	
  Green	
  Challenge	
  instill	
  eco-­‐friendly	
  values	
  
in	
  children?	
  Rate	
  1-­‐5	
  
Average:	
  4.0	
  
If	
  we	
  were	
  to	
  produce	
  a	
  “Green	
  Challenge	
  school	
  edition”	
  
would	
  you	
  suggest	
  teachers	
  to	
  use	
  it?	
  
Rate	
  1-­‐5	
  
Average:	
  4.5	
  
Summary	
  of	
  additional	
  comments/suggestions:	
   • Fun	
   idea	
   but	
   game	
   board	
   must	
   be	
   more	
  
entertaining	
  
• Online	
  competition	
  may	
  provide	
  too	
  much	
  stress	
  
on	
   families	
   to	
   meet	
   a	
   certain	
   expectation	
   (it	
  
should	
  be	
  kept	
  simple)	
  
• Should	
  reward	
  whole	
  family	
  if	
  they	
  achieve	
  high	
  
score	
  as	
  a	
  group	
  
	
   	
  
  	
   	
   V	
  
Project	
  Management	
  
This	
  Gantt-­‐Chart	
  which	
  was	
  created	
  in	
  Microsoft	
  Project	
  represents	
  the	
  activities	
  executed	
  in	
  “Activity	
  4”.	
  
	
   	
  
  	
   	
   VI	
  
Sources	
  
Literature	
  
O’Sullivan	
  &	
  Dooley,	
  2009	
   O’Sullivan,	
   D.,	
   and	
   Dooley,	
   L.	
   (2009).	
   “Applying	
   Innovation.”	
   Sage	
  
Publication,	
  Inc.	
  
	
  
Websites	
  
Business	
  Branding	
  Strategy	
   http://businessbrandingstrategy.com/logo/why-­‐are-­‐logos-­‐important,	
  
without	
  publishing	
  date	
  
Entrepreneur,	
  2003	
   http://www.entrepreneur.com/article/65230,	
  published	
  10/30/2003	
  
	
  

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Group 3 innovation report

  • 1.                                                                                               Green  Group   Harvard  Summer  School   Cross-­‐Border  Innovation   Prof.  Iris  Berdrow   7/25/2013   Team  Members   Angeli,  Stefano   Dall’Osso,  Claudia   Melhorn,  Carine   Winkler,  Jean-­‐Luc   Wu,  Elizabeth   2013     Innovation  Report    
  • 2.   2   Table  of  Contents   Executive  Summary  ................................................................................................................................................................  3   Creating  the  Organization  ....................................................................................................................................................  4   Name  .....................................................................................................................................................................  4   Competition  ........................................................................................................................................................  4   Innovation  Plan  Name  ....................................................................................................................................  5   Logo  Creation  .....................................................................................................................................................  5   Mission  Creation  ...............................................................................................................................................  5   Organizational  Chart  and  Responsibilities  .............................................................................................  6   Strategic  Analysis  ....................................................................................................................................................................  7   Stakeholder  Analysis  ......................................................................................................................................  7   Strategic  Objectives  .........................................................................................................................................  7   Performance  Indicators  .................................................................................................................................  8   Ideation  and  Development  ..................................................................................................................................................  9   Ideation  Process  Design  .................................................................................................................................  9   Development  Process  Design  .......................................................................................................................  9   Ideation  ............................................................................................................................................................  10   Development  ..................................................................................................................................................  11   Commercialization  ..............................................................................................................................................................  12   Prototype  Building  and  Testing  ...............................................................................................................  12   Results  Creation  ............................................................................................................................................  13   Commercialization  .......................................................................................................................................  13     Appendix   Creating  the  Organization  –  additional  Information  ...................................................................................................  I   Ideation  and  Development  –  additional  Information  .................................................................................................  II   Problem  Identification  ..................................................................................................................................  II   Flow  Chart  of  Ideation  and  Development  Process  ..............................................................................  III   Survey  Results  .................................................................................................................................................  IV   Project  Management  .......................................................................................................................................  V   Sources  .....................................................................................................................................................................................  VI   Literature  ..........................................................................................................................................................  VI   Websites  ............................................................................................................................................................  VI        
  • 3.   3   Executive  Summary   Mobius  Toy,  Inc.  is  a  Cambridge,  MA  based  designer,  developer,  and  producer  of  eco-­‐friendly  toys.  Mobius  Toy,   Inc.  aims  to  foster  interactive  learning  for  children  using  innovating  concepts  and  sustainable  technology.       As  a  recent  start-­‐up  company  founded  by  entrepreneurs  Stefano  Angeli,  Claudia  Dall’Osso,  Carine  Melhorn,     Jean-­‐Luc  Winkler  and  Elizabeth  Wu,  Mobius  Toy,  Inc.  strives  to  differentiate  itself  from  current  competitors  in   the  industry  by  providing  customized  products  that  anticipate  and  respond  to  needs  of  parents  and  children   in  a  specific  market  niche.     Mobius  Toy,  Inc.  strives  to  promote  creative  thinking,  design  thinking  as  well  as  cultural  diversity,  believing   that   these   aspects   translate   to   end   products   that   highly   satisfy   customers,   brings   return   on   investment   to   shareholders,  and  attracts  the  best  talents  to  remain  in  and  become  a  part  of  the  Mobius  Toy,  Inc.  brand.     In  the  following  report,  Mobius  Toy,  Inc.  is  pleased  to  present  their  most  recent  innovative  project,  “Green   Challenge.”   The   “Green   Challenge”   is   a   game   that   lets   you   share   the   most   fun   and   eco-­‐friendly   challenge   activities  amongst  your  classmates,  or  play  it  at  home  with  your  family.  Players  learn  actionable  tips  on  how  to   protect   the   environment   by   completing   a   sustainability   plan.     The   player   or   team   that   completes   the   sustainability  plan  in  the  shortest  time  frame  wins  the  game!     By   closely   following   the   innovation   funnel   concept1,  the  report  will  provide  an  overview   on   how   Mobius   Toy,   Inc.   product   life   cycle   evolved   from   idea   generation   to   commercialization,  key  actions  and  stage  gate   process   undertaken   to   manage   goals   and   objectives,  and  how  innovative  concepts  were   applied   throughout   this   journey.   This   report   addresses   why   Mobius   Toy,   Inc.   chose   to   invest  in  this  project,  how  its  plans  and  goals   are   being   realized,   and   what   the   company   learned  from  it.         About  Mobius  Toy,  Inc.       Our  business  model:  Make  profit  by  selling  toys  to  primarily  educational  industries,  expand  to  family  unit   Our   Leadership   model:   Decentralized.   Directors   are   provided   with   wide   autonomy   to   nurture   creative   thinking.   Our   promise   to   our   employees:  Encourage  creative  thinking  by  implementing  a  no  judgment  zone  on  all   new  ideas.   Our  promise  to  our  customer:  Quality  products  with  a  focus  on  fostering  educational  values  in  a  fun  way                                                                                                                                                 1  O’Sullivan  &  Dooley,  2009,  p.  69.   Actions   Teams   Goals   Results   Communities  
  • 4.   4   Creating  the  Organization   The   Organization   Mobius   Toy,   Inc.   was   created   by   choosing   a   name,   logo,   mission   statement,   and   organizational  chart  while  considering  the  competitive  environment.   Name   A  mobius  strip  is  a  loop,  often  made  with  paper,  twisted  in  a  particular  way  that  gives  it  an  infinite   surface.2  This  name  and  the  nature  of  the  loop  imply  infinite  possibilities,  never-­‐ending  ideas,  and   limitless   creativity.     Because   it   is   often   made   out   of   paper,   this   name   also   incorporates   our   company’s  theme  of  sustainability.       Competition   The   following   table   will   show   three   selected   competitors   for   the   benchmarking   process   to   help   us   find   a   market  niche  that  is  worth  exploiting.    In  addition,  a  detailed  study  of  the  market’s  key  players  will  help  us   understand  the  market  and  thus  results  in  a  better  positioning  process  of  the  company.    By  evaluating  our   competitors’  previous  behavior,  we  will  not  only  be  able  to  learn  from  their  best  practices  but  also  forecast   their  future  behavior,  which  will  be  a  key  driver  for  innovation.    Depending  on  our  competitors’  strategy,  it   will   be   necessary   to   focus   on   both   radical   and   incremental   innovations   to   maintain   and   even   expand   our   market  share.3     Name Website Mission  statement One  Earth   Games  LTD     http://www.gogreenb oardgame.co.uk/Go_ Green/The_Game.ht ml   Family  board  game  that  is  packed  full  of  fun,  humor,  and  excitement.     LeapFrog http://www.leapfrog. com/en/index.html LeapFrog   is   a   leading   designer,   developer   and   marketer of   innovative,   technology-­‐based   educational   products   and   related   proprietary   content.   LeapFrog   is   100%   focused   on   developing   products   that   will   provide   the   most   engaging,  effective  learning  experience  –  for all  ages,  in  school  or  home,  around   the  world.  We  put  learning  first  –  a philosophy  that  distinguishes  us  from  our   competitors  and  fuels  the  entire  company. Seedling http://www.seedling. co.nz/Default.aspx Our  aim  is  to  create  inspirational  products  that  creates  an  opportunity  for  ideas   and  curiosity  to  grow                                                                                                                                               2  http://en.wikipedia.org/wiki/M%C3%B6bius_strip   3  O’Sullivan  &  Dooley,  2009,  pp.  12,  23-­‐24,  82-­‐83  and  85.  
  • 5.   5   Innovation  Plan  Name   In  order  to  cover  the  most  important  aspects  as  well  as  ensure  a  clear  communication  and  understanding   among  all  stakeholders,  the  innovation  plan  will  be  named  the  following:                   Logo  Creation   The  logo  of  Mobius  Toy,  Inc.  is  a  circle  of  folded  paper,  which  reflects  both  the  name  of  the  company  and  the   meaning  behind  it.4  It  features  a  recognizable  shape  and  is  designed  to  work  in  color  as  well  as  in  gray  scale   and  black/white  in  multiple  scales.5  In  fact,  it  looks  like  two  tangled  Mobius  strips.   A  font  of  the  company’s  name  was  also  created,  which  incorporates  our  logo  and  will  be  displayed  on  our   packaging,  storefronts,  and  business  correspondence  (like  letterheads,  presentations,  etc.).  This  will  ensure  a   consistent,  recognizable  branding  of  the  company.   Mission  Creation   Our   mission   statement   focuses   on   conveying   our   company’s   core   business   purpose   to   our   main  target  group  by  stating  the   technology  and  philosophy  used   to  add  value  to  our  customers.6     Creativity   methods   such   as   brainstorming   of   values   to   be   included   and   in-­‐depth   discussions   both   online   and   during   in-­‐person   meetings   finally  ensured  a  commitment  of   all   team   members   to   the   statement  above.7                                                                                                                                             4  Business  Branding  Strategy.   5 The  logo  development  process  is  displayed  in  detail  in  the  appendix. 6  Entrepreneur,  2003  and  O’Sullivan  &  Dooley,  2009,  p.  89.   7  O’Sullivan  &  Dooley,  2009,  pp.  53  and  77.   company’s  name   time  horizon   plan’s  purpose  
  • 6.   6   Organizational  Chart  and  Responsibilities   The  organization  consists  of  the  following  directors:     The   CEO   represents   the   overall   company   and   makes   final   legal   decisions.   All   directors   are   responsible   for   their   departments.   They   supervise   the   outsourced   activities  and  detect  new  possibilities   that   improve   our   processes   in   order   to  add  value  to  our  products  and  thus   to   our   customers.   To   encourage   innovation   through   creative   collaboration,   we   arranged   the   departments  around  a  creativity  think   tank   called   the   “playground.”   This   is   the   place   where   new   ideas   are   presented,   discussed,   and   evaluated.   In   order   to   realize   these   ideas,   employees   and   external   consultants   are   brought   together,   guided   by   the   creativity   manager   and   playground   gatekeeper,   to   enable   cross-­‐ departmental  teamwork.           John  Doe   • CEO   Claudia  Dall'Osso   • Creativity  Manager  and  Playground  Gatekeeper   Carine  Melhorn   • Finance  and  Legal  Operations  Director   Elizabeth  Wu   • Operations  and  QC  Director   Jean-­‐Luc  Winkler   • Marketing  Director   Stefano  Angeli   • Prototype  Ideation  Director  
  • 7.   7   Strategic  Analysis   The   strategic   management   process   is   defined   by   three   interrelated   elements:   strategic   analysis,   strategic   choice,   and   strategic   implementation.8  To   fulfill   all   stakeholder   needs   and   consequently   run   a   successful   business,   an   analysis   of   the   stakeholders   has   to   be   conducted.   As   the   next   step,   our   overall   goals   must   be   defined   in   a   more   detailed   way   in   order   to   accomplish   them.   A   successful   evaluation   of   the   company’s   performance  is  only  possible  due  to  the  exact  measurements  expressed  in  our  performance  indicators  below.9   Stakeholder  Analysis   The  stakeholders  of  Mobius  Toy,  Inc.  are  diverse  and  represent  a  variety  of  different  requirements,  displayed   in  the  table  below,  that  they  expect  the  company  to  achieve  and  deliver10.   Group   Title   Responsible   Name  of  the   stakeholders   Title  of  the  requirement   Individual  responsible  for   reporting  the  requirement   Customers   Parents:  impart  knowledge  and  eco-­‐friendly  values  to   children   Claudia  Dall'Osso   Customers   Children:   provide   a   fun   way   to   interact   with   friends   while  learning   Claudia  Dall'Osso,  Stefano   Angeli   Suppliers   Maintain  reliable  long-­‐term  relationships   Elizabeth  Wu   Suppliers   Maintain  high  satisfaction  with  above-­‐market  payment   terms   Elizabeth  Wu   Shareholders   return   on   profit   /   return   on   sales   /   return   on   investment   Carine  Melhorn   Shareholders   Establish  a  positive  corporate  image   Jean-­‐Luc  Winkler   Employees   Develop   a   wide   range   of   skills   for   all   employees   and   promote  employee  diversity   All  directors,  CEO   Employees   Reward  idea  creator   All  directors,  CEO   Community   Encourage  local  employment   All  directors,  CEO   Community   Partner   with   a   local   environmental   organization   and   donate  part  of  profits  to  the  organization   Jean-­‐Luc  Winkler   Competitors   Maintain   competitive   market   shares   in   our   core   competencies   Carine  Melhorn,  Jean-­‐Luc   Winkler   Competitors   Engage  in  fair  play  and  transparent  practices   CEO   Strategic  Objectives   Setting  up  objectives  will  help  to  keep  track  of  the  achievement  of  the  overall  company’s  vision  and  mission   statement  over  a  planning  period.11   Group   Title   Responsible   Label   of   the   strategic  thrust   Title  of  the  objective   Individual   responsible   for   reporting  the  objective   Workforce   Ensure  employees/consultants  satisfaction   All  directors   Workforce   Periodically  assess  that  all  directors  have  adequate  resources  to   meet  target  objectives   CEO                                                                                                                                           8  O’Sullivan  &  Dooley,  2009,  p.  76.   9  O’Sullivan  &  Dooley,  2009,  p.  78.   10  O’Sullivan  &  Dooley,  2009,  p.  77.   11  Ibid.  
  • 8.   8   Workforce   Ensure   that   internal   creative   ideas   and   suggestions   are   incorporated  in  a  timely  manner   All  directors   Finance   Ensure   a   fair   and   transparent   bid-­‐process   for   suppliers   to   review  status  of  submitted  service  proposals   Carine  Melhorn   Finance   Increase  profitability  of  company   Carine  Melhorn   Finance   Build  a  positive  company  image   Jean-­‐Luc  Winkler   Quality   Select   vendors   who   adhere   to   a   minimum   of   2   forest   certifications   [FSC   (Forest   Stewardship   Council),   SFI   (Sustainable   Forestry   Initiative),   PEFC   (Programme   for   the   Endorsement   of   Forest   Certification),   or   ATF   (American   Tree   Farm)]   Jean-­‐Luc  Winkler   Quality   Ensure   customer   satisfaction   by   producing   high-­‐quality   toys   made  with  safe  and  natural  products   Elizabeth  Wu,  Stefano   Angeli   Performance  Indicators   The  following  selection  of  performance  indicators  have  been  chosen  to  ensure  the  executive  management  of   Mobius  Toy,  Inc.  Furthermore,  they  will  help  to  fulfill  the  mission  as  the  overall  goal  of  the  corporation  by   making  the  company’s  goal  tangible.12   Title   Unit   Target   Responsible   Title  of  the   indicator   Unit  of  measurement   Target  value  of  the  measurement   Individual  responsible  for   reporting  the  indicator   Employee   satisfaction   Combination   of   employee   retention   rate   and   absenteeism  rate   Employee   retention   rate   of   85%,   absenteeism  rate  of  under  2%   Claudia  Dall’Osso,  all   directors   Customer   satisfaction   Negative   customer   feedback   and/or  product  returns.   Less  than  5%  of  customers  leaving   negative  feedback  and/or  returning   products   Jean-­‐Luc  Winkler,   Elizabeth  Wu   Profitability   Return  on  Investment   35%  ROI  after  3  years  of  operation   Carine  Melhorn   Corporate   image   Positive   media   monitoring   rate   Achieve  a  minimum  of  90%  positive   company   mentions   in   the   media   (online  media  and  industry  related   print  media),  no  negative  company   mentions   Jean-­‐Luc  Winkler   We  chose  a  variety  of  both  financial  and  non-­‐financial  macro  indicators  to  encourage  sustainable  long-­‐term   thinking  as  well  as  a  connection  to  all  our  strategic  objectives.  Furthermore,  over  a  period  of  time  a  trend  can   be  illustrated  (e.g.  by  using  a  performance  chart13)  to  monitor  the  company’s  development  and  track  demand   for  improvement.14                                                                                                                                               12  O’Sullivan  &  Dooley,  2009,  pp.  78,  and114.   13  O’Sullivan  &  Dooley,  2009,  p.  119.   14  O’Sullivan  &  Dooley,  2009,  pp.  115-­‐116.  
  • 9.   9   Ideation  and  Development   During   the   ideation   and   development   processes,   Mobius   Toy,   Inc.   will   follow   the   Action   Pathway:   using   creativity   methods,   generating   ideas.   Based   on   our   research   and   market   knowledge,   opportunities   are   recognized  and  developed  into  projects  that  strictly  follow  our  company’s  objectives  within  our  playground   meetings.  After  conducting  several  evaluation  rounds,  we  will  be  able  to  realize  our  projects’  potential  and   gain  valuable  knowledge  through  learning  processes.15   Ideation  Process  Design   The  next  product  of  Mobius  Toy,  Inc.  aims  to  solve  existing  problems  for  parents  and  children.  The  following   process  describes  how  using  common  creativity  tools16  will  identify  existing  problems:       Development  Process  Design   Directors   will   develop   prototype   ideas   to   address   the   chosen   problem   and   vote   on   the   prototype   ideas   in   playground  meetings.    Votes  will  assign  a  value  of  1  to  5  for  each  of  the  following  objectives,  with  1  as  the   worst  rank  and  5  as  the  best.    The  idea  with  the  highest  score  will  be  chosen.   Objectives   Questions  for  consideration   1.  Level  of  innovation   How   different   is   the   product   compared   to   existing   products   in   the   marketplace?   2.  Target  market   What  is  the  size  of  the  target  market  for  a  given  prototype?   3.  Estimated  cost   What  is  the  estimated  cost  of  production  and  marketing?   4.   Educational   value   and   level  of  parent  interest   What  does  this  toy  teach  children?    Will  parents  be  interested  in  buying  it?                                                                                                                                           15  O’Sullivan  &  Dooley,  2009,  p.  132.   16  O’Sullivan  &  Dooley,  2009,  pp.  146-­‐147.   Approach   Steps   • Image  visualization  technique:  Show  random  pictures  in  playground  meeting  and  draw  connections  to   potential  problems  (ex.  Picture  of  a  car  can  connect  to  road  safety  for  children)   • Director/employee  suggestions  from  personal  experiences   • Fieldwork:  Observe  children  in  classrooms,  playgrounds,  and  parks   • Identify  key  causes  of  the  problems   Brainstorming   • Deoine  focus  group  and  oind  members  (ex.  Parents,  teachers,  children,  child  psychologists)   • Conduct  focus  group  with  a  facilitator  for  discussion  on  problems/struggles  for  parents  and   children   • Share  and  consolidate  oindings  among  directors   Focus  group   and/or  expert   interviews   • Organize  and  cluster  ideas  to  provide  more  structure   • Present  how  ideas  connect  or  differ  in  a  visual  manner  Mind-­‐mapping   • Observe  buying  behavior  in  toy  stores  or  sections   • Identify  currently  existing  problem-­‐solving  products  Market  research  
  • 10.   10   5.   Level   of   fun   and   interaction   How   entertaining   is   the   toy?     Does   it   require   interaction   with   another   person?   6.  Eco-­‐friendliness   Can  the  toy  be  made  of  eco-­‐friendly  and  sustainably  harvested  materials?     How  big  is  the  estimated  carbon  footprint  of  its  production?     Ideation   The   following   ideas   for   prototypes   were   selected   to   match   with   the   objectives   in   the   next   step.   The   ideas   where  sourced  both  internally  and  externally  of  the  companies  environment.  “New  Knowledge”  was  created   by  our  company’s  internal  employees.  “Innovation  Factories”  like  our  playground  meetings  were  conducted   and  “Customer  Ideas”  were  taken  into  consideration.17   Idea   Description   Champion   1.  Card  Game   Each   pack   comes   with   8   collectible   cards   containing   a   picture/diagram/icon  related  with  environmental  issues.  It  is  played   by  two  children  who  have  to  guess  the  image  on  the  card  by  making   yes/no  questions.  The  one  who  guesses  first  wins.   Stefano   2.   Strategic   Board   Game   This   board   game   requires   at   least   two   players,   who   will   take   on   different   roles:   environmentalist,   corporate   representative,   and   scientist   (researcher).   Each   player   has   certain   responsibilities   and   abilities   designated   by   the   rules.     The   team   of   players   will   work   together   to   try   to   prevent   rapid   deforestation   that   is   occurring   in   different  parts  of  the  world.    Players  will  draw  cards  allowing  them  to   take  action  or  detailing  good  or  bad  events.    For  example,  cards  could   say  that  trees  are  being  cut  down  in  one  region  (bad  event),  or  that   the   environmentalist   (for   example)   can   travel   to   one   area   to   plant   seeds  (good  event),  etc.    The  players  lose  if  the  deforestation  reaches   a   certain   level   in   each   region,   and   they   win   if   they're   able   to   plant   enough  trees  and  the  forests  recover  to  a  designated  level  for  each   region.   Elizabeth   3.   Carbon   Footprint   board  game   The   goal   of   the   game   is   to   reach   the   final   square.   The   player   who   reaches  it  first  wins.  Players  move  from  space  to  space  by  throwing   dice  and  moving  their  pawn  the  corresponding  number  of  steps.  The   various   spaces   contain   actions   that   can   increase   or   decrease   the   carbon  footprint.  When  a  pawn  lands  on  a  cell  with  a  negative  action,   it  will  be  forced  to  go  back  some  spaces  (depending  on  how  much  the   actions   influence   the   carbon   footprint);   vice   versa   a   positive   action   will  allow  the  player  to  move  its  pawn  forward.  Pawns  and  dice  will   be  assembled  through  the  origami  technique.   Claudia   4.  Family  Trivia   The  goal  of  the  game  is  to  test  the  general  level  of  knowledge  of  eco-­‐ friendliness.  The  toy  is  shaped  like  the  company  logo  and  represents   infinite  possibilities  of  making  environmentally  friendly  choices.  The   players   will   either   roll   dice   or   spin   an   arrow   that   will   advance   the   user   on   a   board   that   is   color   coded.   There   are   4   colors,   each   representing   an   environmental   area   such   as   Forestation/Water/   Earth/  Energy.    Users  gain  a  color  card  when  they  respond  correctly   to  a  question.  The  user  that  has  all  4  colors  in  the  shortest  time  frame   wins  the  game.  Users  that  do  not  respond  correctly  have  to  give  up  a   Carine                                                                                                                                           17  O’Sullivan  &  Dooley,  2009,  pp.  139-­‐140.  
  • 11.   11   color  that  they  have  already  earned.  Other  options  such  as  skipping  a   turn  will  also  be  included  to  continue  motivating  the  game.  The  game   teaches   the   user   to   think   about   the   different   available   choices   in   relation   to   the   environment.   The   target   is   that   players   gain   a   new   understanding   in   a   fun   way   and   begin   to   practice   the   choices   they   have  learned.   5.  Family  Challenge   The   game   revolves   around   fulfilling   tasks   that   are   environmentally   friendly  in  order  to  earn  points  that  are  accumulated  on  a  scoreboard.   The  family  decides  on  specific  measurable  tasks  and  places  markers   next  to  the  place  where  the  task  has  to  be  fulfilled  (e.g.  saving  water   while   showering).   During   a   week,   the   family   plays   the   game   and   collects   points   so   that   a   winner   can   be   awarded   each   week.   In   addition  we  will  provide  an  online  platform  and/or  mobile  app  that   allows  challenges  across  families.  Furthermore  whole  schools  and/or   classes  can  compete  and  earn  prizes  that  we  will  collect  by  sponsors.   Jean-­‐Luc   Development   The  ideas  were  evaluated  by  voting  on  the  ability  to  fulfill  the  objectives.18  Each  Director  voted  by  giving  1  to  5   points,  with  5  being  the  best  score.  The  numbers  represent  the  average  value  of  all  directors’  votes.  Idea  #5   has  the  best  ability  to  meet  the  objectives.                                                                                                                                                   18  O’Sullivan  &  Dooley,  2009,  p.  148.  
  • 12.   12   Commercialization   In  this  final  phase,  we  are  going  to  finalize  the  winning  idea  by  building  a  prototype,  which  will  be  tested  by   our  prospective  shareholders.     The  final  toy  “Green  Challenge”  consists  of  the  tangible  product  represented  by  the  scoreboard,  which  will  be   sold  in  stores  and  the  additional  online  platform,  that  will  function  as  an  intangible  added  value  service.   Prototype  Building  and  Testing   For  the  prototype  building  and  testing,  we  have  chosen  to  encourage  our  prospective  customers  and  other   stakeholders  to  test  out  the  “Green  Challenge”  and  give  us  feedback  on  how  to  maximize  the  game  experience.     We  created  an  early  prototype  consisting  of  a  scoreboard  in  which  children  could  gain  points  by  performing   eco-­‐friendly   tasks,   and   advance   their   pawn   (an   endangered   animal)   on   the   board.     We   also   discussed   the   creation  of  an  online  platform  to  keep  track  of  points  earned  among  families  and/or  school  classes  that  would   rank  each  team  among  all  participants.    This  website  adds  value  to  the  product  by  encouraging  families  to   increase  eco-­‐friendly  behaviors  and  requires  the  product’s  serial  number  to  log  in.    Participation  in  the  online   competition  could  result  in  a  prize  (seed  packages,  movie  passes,  etc.),  which  is  rewarded  to  highly  ranked   groups  by  lottery  drawing.    Mobius  Toy,  Inc.  would  provide  these  rewards.     A  description  of  the  game  and  a  picture  of  the  prototype  were  emailed  to  over  50  people,  including  parents   that  have  at  least  one  child  between  6  and  10  years  old,  10  teachers,  and  other  experts.  A  brief  description  of   the  online  platform  was  also  given.  The  families  were  asked  to  rank  the  toy’s  performance  from  the  adult’s   point  of  view  as  well  as  from  the  children’s  point  of  view.    In  addition  to  these  rankings,  we  asked  for  general   feedback,  concerns,  and  suggestions.19     The  performance   test  was  conducted  by  asking  two  children  aged  6-­‐10  to  play  the  game  (with  prototype   scoreboard  and  challenges)  for  an  afternoon  and  were  subsequently  asked  a  few  questions  regarding  their   experiences.   Each   challenge   was   thoroughly   explained   with   an   emphasis   on   benefits   for   the   overall   environment,  before  the  child  played  the  game.   Children   Responses   How  fun  was  this  game  for  you?   100%  answered  that  the  game  was  fun   What  did  you  learn  from  this  game?   100%  answered  that  they  learned  that  it  is  important  to  form   eco-­‐friendly  habits.   "I  learned  that  we  need  to  pick  up  trash,  we  need  to  turn  the   lights  off  when  we  leave,  and  I  learned  that  when  we  brush   our  teeth,  we  need  to  turn  off  the  water."   Would  you  play  this  game  again?   100%  yes   What  was  you  favorite  part  of  this  game?   “My  favorite  part  was  playing  the  recycle.”   “I  liked  everything.”   “This  game  reminds  me  of  my  what  my  favorite  character  is   doing  on  TV  and  now  I  can  do  it  too.”     Based  on  feedback,19  we  have  decided  to  modify  our  online  platform.    We  realized  that  the  competitive  aspect   of   the   online   platform   was   not   well-­‐received,   and   we   were   missing   a   direct   link   between   eco-­‐friendly   behaviors  and  environmental  impact.    Therefore,  we  decided  to  make  the  website  an  informative  source  of   environmental  facts.    Families  will  be  able  to  log  in  their  scores  and  see  the  direct  impact  of  their  actions   related  to  their  everyday  environment.  Thus  we  will  give  them  a  tangible  relation  between  their  activities  and   well  known  measurements.    For  example,  one  statement  after  entering  the  scores  could  be  as  follows:                                                                                                                                               19  The  set  of  survey  questions,  responses,  and  suggestions  are  attached  in  the  appendix.  
  • 13.   13   “The  average  American  family  for  four  can  consume  up  to  400  gallons  of  water  each  day,  which  is  easily  reduced   with  the  tasks  you  have  completed.    By  saving  water  while  taking  a  shower,  you  have  saved  a  month’s  worth  of   drinking  water  for  your  family!  Congratulations!”       It   was   also   mentioned   that   our   game   board   needs   to   be   aesthetically   redesigned   to   be   more   attractive   to   children.   Results  Creation   The  process  requires  the  following  activities:20   Prototype   Building   Submit  Idea  Name     Write  Survey  Questions     Write  Market  Strategy     Toy  Design     Prototype   Testing   Write  Toy  Instructions     Labeling     Packaging     Conduct  Market  Research     Conduct  Market  Performance  Testing     Prototype   QA   Incorporate  Market  Research     Incorporate  Testing  Results     Conduct  Go/No-­‐Go/Go-­‐Back  decisions     Create   Innovation   Report   Convert  Activities  1-­‐4     Team  Conducts  QA     Submit  Report     Commercialization   We  will  start  our  business  as  a  start-­‐up  in  the  Boston  area  by  following  these  steps  to  grow  our  sustainable   business:                                                                                                                                               20  A  full  Gantt-­‐Chart  of  the  commercialization  process  as  activity  #4  is  provided  in  the  appendix,  O’Sullivan  &   Dooley,  2009,  pp.  164-­‐166.       Gain  environmental   association   endorsements  and   partner  with  charity School  Launch Local  Store   Launch Convenience   Store  Launch
  • 14.   14   1. Reach  out  to  environmental  organizations  and  charities  that  are  willing  to  partner  with  us  to  promote   the  Green  Challenge.   2. Roll  out  the  “Green  Challenge:  Classroom  Version”  across  schools  in  the  Boston  area.    The  toy  will  be   available  for  school  challenges  to  make  it  broadly  available  to  our  target  group.  Hereby  we  will  make   all  elementary  school  children  familiar  with  the  game  and  trigger  broad  attention.   • Increase  exposure.   • Gain  local  recognition.   • Transfer  demand  from  children  in  school  to  families'  homes.   • Circulate  in  schools  for  2  months  to  gain  feedback  from  teachers  and  students  to  incorporate   into  our  Family  Version.   3. Get  local  stores  in  the  Boston  area  (ex.  Stella  Bella  Toys,  independent  bookstores,  etc.)  to  sell  “Green   Challenge:  Family  Version”;  local  stores  will  be  selected  based  on  the  likeliness  to  attract  eco-­‐friendly   parents  and  based  on  the  store  atmosphere  (stores  where  owners/sales  assistants  offer  advices  and   suggestions   to   customers   will   be   preferred   to   take   advantage   of   the   trust   relationships   already   established).   • Benefit  for  local  stores:     • Give  an  environmentally  friendly  touch  to  their  business.  Once  the  toy  gains  huge   recognition  people  will  get  into  their  stores  to  buy  the  toy  and  they  will  be  able  to   offer  their  own  products/services.   • Benefits  for  Mobius:     • Target  environmentally  conscious  groups.   • Engage  local  communities.  Advertise  by  word  of  mouth.   4. Get  chain  stores’  (CVS,  Walgreens)  approval  to  sell  in  the  "cashier  area.”   • Benefit  for  chain  stores:  Extra  revenues  as  "pester  power  item"  sale.   • Benefit  for  Mobius:  Fast  and  huge  expansion  of  distribution  system.     Because  we  are  providing  “Green  Challenge:  Classroom  Version”  for  free  as  part  of  our  marketing  cost,  our   revenue  will  come  from  sales  to  additional  classrooms  and  families  following  the  initial  2-­‐month  launch.    By   creating  a  classroom  version  (instead  of  a  version  for  the  entire  school),  we  can  sell  more  of  the  classroom   versions  to  multiple  classes  within  one  school  if  the  game  catches  on.    We  will  also  create  different  editions  of   the  game,  such  as  the  water   edition,   energy   edition,  and   recycle   edition,  with  different  tasks  so  a  single   classroom  or  a  single  family  can  buy  multiple  editions  if  they  enjoy  the  game.    The  online  platform  will  also   provide  links  between  these  tasks  and  their  environmental  impact  once  the  serial  number  and  points  have   been  entered.    These  different  versions  (classroom  and  family)  and  editions  have  the  potential  to  dramatically   increase  the  number  of  boards  we  sell.     For  the  Family  Version,  we  have  decided  to  price  the  board  at  $9.99  for  the  following  reasons.   • Exceeds  the  cost  of  production  to  ensure  revenue   • Reflects  the  educational  value  of  repetitive  behaviors  that  will  result  in  eco-­‐friendly  habits   • Reflects   the   value   of   the   online   platform   that   provides   link   between   actions   and   environmental   impact       • High  enough  that  the  customer  will  value  the  product  and  think  it  is  worth  buying  (as  opposed  to  a   low  price  which  reflects  poor  quality)   • Not  high  enough  to  deter  customers  who  may  feel  that  it  is  too  expensive  for  a  paper  toy  
  • 16.       I   Creating  the  Organization  –  additional  Information           The  logo  includes  two  intertwined  people,  showing  the  interactive   nature  of  our  products.    This  logo  will  be  featured  on  our  products. The  cycle-­‐shaped  form,  reminiscent  of  the  recycle  logo,  and   the  green  color  symbolize  our  commitment  to  sustainability. ü language  ambiguity  error  check ü Easily  pronounced ü Existing  company  congruency grayscale black/white     #78b729 #a5c617 secondary  color  codes:       #008637 #41ab34 primary  color  codes:  
  • 17.       II     Ideation  and  Development  –  additional  Information   Problem  Identification   Potential  problems  identified  in  ideation  process:     Directors  voted  to  address  the  problem  of  teaching  children  to  respect  and  protect  the  environment.  
  • 18.       III   Flow  Chart  of  Ideation  and  Development  Process   The  ideation  and  development  process  is  arranged  around  seven  playground  meetings:      
  • 19.       IV   Survey  Results   Survey  Results-­‐Parents:   Parents   Responses     How  important  is  it  for  you  to  teach  your  children  eco-­‐ friendly  values?  Rate  1-­‐5  (5  is  highest)   Average:  5   Do   you   currently   have   a   way   to   teach   sustainability   to   your  children?  (Yes/No)   40%  No     (For  parents  who  answered  yes,  the  most  common  method   was  learning  by  observing  parents’  behavior)   How  well  does  Green  Challenge  instill  eco-­‐friendly  values   in  children?  Rate  1-­‐5   Average:  3.6   How   useful   is   the   online   platform   that   tracks   family   points?     Rate  1-­‐5   Average:  2.75   How  likely  are  you  to  recommend  the  Green  Challenge  to   a  friend?   Rate  1-­‐5   Average:  2.5   Summary  of  additional  comments/suggestions:   • Competition   between   families   with   online   platform   was   teaching   wrong   values   (tangible   facts   related   to   the   everyday   environment   were   requested)   • Lack  of  direct  connection  between  energy  saved   and  environmental  impact   • Parents  liked  the  idea  of  rewarding  the  repetition   of  action   Survey  Results-­‐Experts:   Experts  (Child  psychologist  and  teachers)   Responses   How  important  do  you  think  it  is  to  teach  6  to  10  years   old  children  eco-­‐friendly  values?  (Rate  1-­‐5,  5  is  highest)   Average:  5   Are  these  concepts  age-­‐appropriate?  (Rate  1-­‐5)   Average:  5   Do   you   currently   have   a   way   to   teach   sustainability   to   children?  (yes/no)   50%  No     (For   yes   responses,   the   method   used   was   telling   stories   about  how  actions  impact  environment)   How  well  does  Green  Challenge  instill  eco-­‐friendly  values   in  children?  Rate  1-­‐5   Average:  4.0   If  we  were  to  produce  a  “Green  Challenge  school  edition”   would  you  suggest  teachers  to  use  it?   Rate  1-­‐5   Average:  4.5   Summary  of  additional  comments/suggestions:   • Fun   idea   but   game   board   must   be   more   entertaining   • Online  competition  may  provide  too  much  stress   on   families   to   meet   a   certain   expectation   (it   should  be  kept  simple)   • Should  reward  whole  family  if  they  achieve  high   score  as  a  group      
  • 20.       V   Project  Management   This  Gantt-­‐Chart  which  was  created  in  Microsoft  Project  represents  the  activities  executed  in  “Activity  4”.      
  • 21.       VI   Sources   Literature   O’Sullivan  &  Dooley,  2009   O’Sullivan,   D.,   and   Dooley,   L.   (2009).   “Applying   Innovation.”   Sage   Publication,  Inc.     Websites   Business  Branding  Strategy   http://businessbrandingstrategy.com/logo/why-­‐are-­‐logos-­‐important,   without  publishing  date   Entrepreneur,  2003   http://www.entrepreneur.com/article/65230,  published  10/30/2003