1. weSPOT: Working Environment
with Social and Personal Open
weSPOT is an EC-funded Research Project
under the Grant Agreement no. 318499 of ICT
FP7 Programme in Technology Enhanced
Learning
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2. In Short...
• Start: 1st October 2012
• Duration: 36 months
• Consortium: 9 partners
from 9 EU countries
weSPOT is an EC-funded Research
Project under the Grant Agreement no.
318499 of ICT FP7 Programme in
Technology Enhanced Learning
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3. Assumption
To strengthen Europe’s competitiveness in
industry and ICT it is crucial to enhance and
foster scientific and technological basis
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4. Challenges in STM
• Challenge 1: A lack of inquiry skills in students in the target
age range (12-25)
• Challenge 2: Students curiosity is not supported by todays
technology and learner’s cannot make their informal learning
activities visible in the formal learning
• Challenge 3: Supporting students to construct personal
conceptual knowledge and develop creative applications
of the theory
• Challenge 4: Linking e-learning support in schools with
inquiry-based approaches
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5. 4 Levels of Inquiry
• confirmation: students are provided with the question and
procedure (method) as well as the results, which are known in
advance
• structured: the learning goal is to introduce students to the
experience of conducting investigations or practicing a specific
inquiry skill, such as collecting and analyzing data
• guided: the question and procedure are still provided by the
teacher. Students, however, generate an explanation supported
by the evidence they have collected
• open: students have the opportunity to act like scientists, deriving
questions, designing and carrying out investigations as well as
communicating their results
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6. Expected Outcomes
• a European reference model for inquiry skills and
inquiry workflows
• a diagnostic instrument for measuring inquiry skills
• smart support tools for orchestrating inquiry
workflows including mobile apps, learning analytics
support, and social collaboration on scientific inquiry
• social media integration and viral marketing of scientific
inquiry linked to school legacy systems and an open
badge system
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9. Who we test on
• Small experiment within our team
• Human computer interaction course
(#chikul13)
– 26 Master students
– Course goal: usability and usefulness
8
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10. What activity we track
• Twitter
• Blog posts
• Blog comments
• Diigo (social bookmarking)
• Course Results
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