1. Reinventing Project Based Learning Designing and implementing real-world projects for digital-age learners July 16, 2008 1. Backward Design 3. Project Outline and “Sketch”
2. Pitfalls-- Beginning with the End in Mind To begin with the end in mind means to start with a clear understanding of your destination. It means to know where you're going so that you better understand where you are now so that the steps you take are always in the right direction. — Stephen R. Covey, The Seven Habits of Highly Effective People
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5. Within any curriculum Identify that which is Fig. 1.2. Establishing Curricular Priorities - Understanding by Design
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7. “Backward” Design Fig. 1.1. Stages in the Backward Design Process- Understanding by Design
8. Backward Design - Beginning with the End in Mind To begin with the end in mind means to start with a clear understanding of your destination. It means to know where you're going so that you better understand where you are now so that the steps you take are always in the right direction. — Stephen R. Covey, The Seven Habits of Highly Effective People
9. Project Outline Outlining Content Worth Teaching 1. What important and enduring concepts are fundamental to each subject you teach? 2. Why do these concepts matter? Why are they important? 3. Outside of school, who cares about these topics? 4. Select one or two of the most promising of these topics and think about real-to-life contexts ~~~~ 5. As you begin to imagine working with these topics, how might you push past rote learning into analysis, evaluation and creation? Incorporate Bloom’s “rigor” verbs in your answer. 6. Imagine authentic ways students might engage in this topics within a project and the ways 21st century skills might be addressed. 7. What aspects of these topics will interest your students? 8. What learning dispositions should you cultivate and ask your students to pay attention to?