Josh Jeffryes, a lead UI engineer, shares three things he learned about mobile UX the hard way when designing the BusyEvent mobile app. Thing 1 is to do less rather than more and keep the app focused on 1-3 core functions. Thing 2 is to build the app like a simple, robust website from the 1990s that works on any device rather than using complex designs from modern websites. Thing 3 is that while a simple, optimized design is good, it also needs refinement and polish to build user trust that the app is well-made and will work properly.
15. But a ground breaking, cutting
edge, industry disrupting app
has to do a lot, right?
16. But a ground breaking, cutting
edge, industry disrupting app
has to do a lot, right?
Like this.
17. But a ground breaking, cutting
edge, industry disrupting app
has to do a lot, right?
Or this!
18. But a ground breaking, cutting
edge, industry disrupting app
has to do a lot, right?
My God,
it’s full of
features.
19. But a ground breaking, cutting
edge, industry disrupting app
has to do a lot, right?
My God,
it’s full of
features.
We’ll make TechCrunch
for sure!
30. Horrible Things
Wrong with this
Design:
• Fixed width
• Floats everywhere
• Lots of images
• Iconitis
• Teensy weensy little
words
31. If you want your mobile web
app to work on most phones:
32. If you want your mobile web
app to work on most phones:
(or most tablets, watches, laptops,
kiosks, or anything else)
33. If you want your mobile web
app to work on most phones:
• Use percentage widths
• No floats anywhere
• Big text
• Almost no images
• Center everything
34. If you want your mobile web
app to work on most phones:
• Use percentage widths
• No floats anywhere Wor ks on any
thing,
ze!
any screen si
• Big text
• Almost no images
• Center everything
47. Refinement = Trust
• A refined design implies your app is
well made
• The user assumes if it’s well made,
it must work
• That means they’ll tolerate any
quirks more
48. This looks like junk.
If I can’t figure it
out, it must broken.