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Design Technology
     Syllabus
     A Linear Presentation




                             S
Read Syllabus By Section
Introduction


S Using industrial, video, and audio tools to
  design and create an original product.
S Students learn and utilize the Design Cycle
  to develop a solution to a real-world problem.
S The use of current computer applications
  and tools are major driving forces in the
  design of products.
Expectations

S Arrive on time with all supplies ready to use.

S No cell phones, iPods, electronic devices may be used,
  or out of the student’s pocket/purse/bag.
S Treat classroom materials with care.

S Negatively treating or bullying another student is
  prohibited. This may not be done via the Internet, either.
S Student needs to monitor the assignment due dates for
  the class.
S When frustrated in your work, don’t stop, but shift to
  something else.
Grade 7 Unit Summary


S Unit 1: Spaghetti Bridge Project (4-6
  weeks)
  S Students will learn the Design Cycle in detail as
    they create several plans to design a load-bearing
    bridge using uncooked spaghetti.


S Unit 2: Stop-Motion Movie (9-12 weeks)
  S Students explore the IB Learner Profile by
    designing an informational stop-motion movie
Grade 7 Unit Summary

S Unit 3: SketchUp Design Project
  S Students follow the design cycle to create a 3D
    product with a real world purpose. Students learn
    the tools available in Google’s SketchUp
    application to create their product.


S Unit 4: Create A Cookbook!
  S Students design a hand-made, bound book of
    recipes. Students use Internet resources to find
    recipes that help them to develop a themed,
    healthy cooking, resource book.
Grade 8 Unit Summary

S Unit 1: Microsoft PowerPoint Presentation (8-9
  weeks)
  S Students use their Community and Service topic as a
    socio-environmental issue that they need to draw
    attention to so as to get funding/sponsorship, increased
    awareness, and volunteers. Students will use advanced
    PowerPoint tools to maximize the effectiveness of their
    presentation.

S Unit 2: Construct a MouseTrap Car (8-10 weeks)
  S Students design a MouseTrap Car that focuses on
    maximizing speed and distance. Students will use
    Internet resources to find models and to discover the 6
Grade 8 Unit Summary, Part 2

S Unit 3: iMovie Commercial for Unit 1 or 2 Project
  (9-10 weeks)
  S Students will learn the editing tools available in iMovie
    and then will produce a commercial highlighting their
    Unit 1 topic or their mousetrap car from Unit 2.

S Unit 4: Xtranormal Writing a Script (6-8 weeks)
  S Students will learn how to create an animated short
    movie using the web-based tool, Xtranormal.
    Students will have some freedom to choose the topic
    of their script, but can use material created in this, or
    other classes.
Grade 9 Unit Summary

S Unit 1: Introduction to Computer
  Programming
  S Students will use the MIT-developed application called
    Scratch to learn the concepts of computer
    programming. Students will design a video game, a
    short animated film, or an artistic animation.

S Unit 2: Design Your City
  S Students use Google SketchUp to create a 3D
    rendering of their city. Students will study the different
    city designs and use them to influence their own
    creation or to recreate a major city from a time period.
Grade 9 Unit Summary

S Unit 3: iMovie Commercial
  S Students will use Apple’s movie editor, iMovie to
    create a commercial for their Unit 1 or 2 product.
    Students will need to consider their audience
    when designing their commercial.

S Unit 4: XtraNormal: Writing an Animated
  Movie Treatment
  S Students use the web-based
     application, XtraNormal as their format for
     developing a full treatment (setting, action, script)
Grade 10 Unit Summary

S Unit 1a: Making an iPhoto Book (5-6
 weeks)
  S Students use Apple iPhoto to edit photographs
    using the tools available; they then use the
    Design Cycle to create a themed iPhoto Book on
    a topic of their choosing.

S Unit 1b: Creating an Image-based
 Advertisement (10-11 weeks)
  S Students will learn the complex tools of Adobe
    PhotoShop and use this to create an elaborate
    advertisement for one of the IB Learner Profile
Grade 10 Unit Summary

S Unit 2: An Introduction to C Programming
  S Students will learn the basics of the C
    Programming Language to serve as an
    information aggregator, ideally to support the
    student’s Community and Service Project.

S Unit 3: Score an Advertisement
  S Students will create a radio advertisement for an
    IB Learner profile topic or for a previously
    designed project. Students will use Garageband
    to learn the basics of audio production and
    recording.
Submitting Assignments


S Students will submit some assignments on
  paper, but many will be turned in by copying
  the assignment into their DropBox folder that
  is available anywhere with online access.
S Having Internet problems is not a valid
  excuse for submitting an assignment late:
  class meets once per week and the school
  allows for you to access your DropBox folder
  any day.
Due Dates and Student
        Responsibility

S Assignments lose 5% of their points for every
  day an assignment is submitted late.
S Homework and long-term assignments are
  available to students online; if a student is
  absent it is his/her responsibility to check online
  for the work they should make up. Students
  should also follow up with the teacher upon their
  return to school.
Grading and Plagiarism

S Grades for each term will be assigned in accordance with
  ISAlmere’s grading scale.

S Grades for large projects will be done based on a rubric
  that will be provided to students at the beginning of the
  project. It will also be available online.

S Plagiarism is very easy to trace, don’t do it! It is also
  difficult to tell when you are plagiarizing, or using
  another’s ideas to form your own. Students will be
  alerted to potential plagiarism before the final due date so
  that they may remove it.
Cheating and Copyright
        Infringement

S A student found cheating when submitting an
  assignment, taking a quiz/test, or copying
  another’s work will receive a zero for the
  assignment.
S Copyright infringement will be reviewed at the
  beginning of the class so that students know
  how to credit any work that they use from
  another website.
Work Hard and Enjoy!

S You will be expected to perform at a
 high level in this class, but you will
 create some truly great products that
 you will enjoy making.
S For now, Enjoy the video!

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DT.NonLinearSyllabus

  • 1. Design Technology Syllabus A Linear Presentation S
  • 3. Introduction S Using industrial, video, and audio tools to design and create an original product. S Students learn and utilize the Design Cycle to develop a solution to a real-world problem. S The use of current computer applications and tools are major driving forces in the design of products.
  • 4. Expectations S Arrive on time with all supplies ready to use. S No cell phones, iPods, electronic devices may be used, or out of the student’s pocket/purse/bag. S Treat classroom materials with care. S Negatively treating or bullying another student is prohibited. This may not be done via the Internet, either. S Student needs to monitor the assignment due dates for the class. S When frustrated in your work, don’t stop, but shift to something else.
  • 5. Grade 7 Unit Summary S Unit 1: Spaghetti Bridge Project (4-6 weeks) S Students will learn the Design Cycle in detail as they create several plans to design a load-bearing bridge using uncooked spaghetti. S Unit 2: Stop-Motion Movie (9-12 weeks) S Students explore the IB Learner Profile by designing an informational stop-motion movie
  • 6. Grade 7 Unit Summary S Unit 3: SketchUp Design Project S Students follow the design cycle to create a 3D product with a real world purpose. Students learn the tools available in Google’s SketchUp application to create their product. S Unit 4: Create A Cookbook! S Students design a hand-made, bound book of recipes. Students use Internet resources to find recipes that help them to develop a themed, healthy cooking, resource book.
  • 7. Grade 8 Unit Summary S Unit 1: Microsoft PowerPoint Presentation (8-9 weeks) S Students use their Community and Service topic as a socio-environmental issue that they need to draw attention to so as to get funding/sponsorship, increased awareness, and volunteers. Students will use advanced PowerPoint tools to maximize the effectiveness of their presentation. S Unit 2: Construct a MouseTrap Car (8-10 weeks) S Students design a MouseTrap Car that focuses on maximizing speed and distance. Students will use Internet resources to find models and to discover the 6
  • 8. Grade 8 Unit Summary, Part 2 S Unit 3: iMovie Commercial for Unit 1 or 2 Project (9-10 weeks) S Students will learn the editing tools available in iMovie and then will produce a commercial highlighting their Unit 1 topic or their mousetrap car from Unit 2. S Unit 4: Xtranormal Writing a Script (6-8 weeks) S Students will learn how to create an animated short movie using the web-based tool, Xtranormal. Students will have some freedom to choose the topic of their script, but can use material created in this, or other classes.
  • 9. Grade 9 Unit Summary S Unit 1: Introduction to Computer Programming S Students will use the MIT-developed application called Scratch to learn the concepts of computer programming. Students will design a video game, a short animated film, or an artistic animation. S Unit 2: Design Your City S Students use Google SketchUp to create a 3D rendering of their city. Students will study the different city designs and use them to influence their own creation or to recreate a major city from a time period.
  • 10. Grade 9 Unit Summary S Unit 3: iMovie Commercial S Students will use Apple’s movie editor, iMovie to create a commercial for their Unit 1 or 2 product. Students will need to consider their audience when designing their commercial. S Unit 4: XtraNormal: Writing an Animated Movie Treatment S Students use the web-based application, XtraNormal as their format for developing a full treatment (setting, action, script)
  • 11. Grade 10 Unit Summary S Unit 1a: Making an iPhoto Book (5-6 weeks) S Students use Apple iPhoto to edit photographs using the tools available; they then use the Design Cycle to create a themed iPhoto Book on a topic of their choosing. S Unit 1b: Creating an Image-based Advertisement (10-11 weeks) S Students will learn the complex tools of Adobe PhotoShop and use this to create an elaborate advertisement for one of the IB Learner Profile
  • 12. Grade 10 Unit Summary S Unit 2: An Introduction to C Programming S Students will learn the basics of the C Programming Language to serve as an information aggregator, ideally to support the student’s Community and Service Project. S Unit 3: Score an Advertisement S Students will create a radio advertisement for an IB Learner profile topic or for a previously designed project. Students will use Garageband to learn the basics of audio production and recording.
  • 13. Submitting Assignments S Students will submit some assignments on paper, but many will be turned in by copying the assignment into their DropBox folder that is available anywhere with online access. S Having Internet problems is not a valid excuse for submitting an assignment late: class meets once per week and the school allows for you to access your DropBox folder any day.
  • 14. Due Dates and Student Responsibility S Assignments lose 5% of their points for every day an assignment is submitted late. S Homework and long-term assignments are available to students online; if a student is absent it is his/her responsibility to check online for the work they should make up. Students should also follow up with the teacher upon their return to school.
  • 15. Grading and Plagiarism S Grades for each term will be assigned in accordance with ISAlmere’s grading scale. S Grades for large projects will be done based on a rubric that will be provided to students at the beginning of the project. It will also be available online. S Plagiarism is very easy to trace, don’t do it! It is also difficult to tell when you are plagiarizing, or using another’s ideas to form your own. Students will be alerted to potential plagiarism before the final due date so that they may remove it.
  • 16. Cheating and Copyright Infringement S A student found cheating when submitting an assignment, taking a quiz/test, or copying another’s work will receive a zero for the assignment. S Copyright infringement will be reviewed at the beginning of the class so that students know how to credit any work that they use from another website.
  • 17. Work Hard and Enjoy! S You will be expected to perform at a high level in this class, but you will create some truly great products that you will enjoy making. S For now, Enjoy the video!