Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
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1. The Age of Science Nonfiction and the 5th
World, Jim Brazell, US Army Morale, Recreation
and Welfare Annual Conference, Louisville,
Kentucky, August 14-15, 2006.
jimbrazell@ventureramp.com
11. KICL.info
Contains all the
characters from the
Hiragana and Katakana
syllabries, over 6000 Kanji
characters, and hundreds
of Japanese, Indonesian,
& German words.
Includes Vocabulary
Editor with input for non-
Latin characters.
Created by André Dirk
Knuckles in China Land
12. USC ISI and Tactical Language Training
(ITSEC 2005)
14. Case 4: Disaster Configurator
for the Rotterdam Port Authority
Case study: Emergency Response
Training, Pjotr van Schothorst
VSTEP BV, Rotterdam, The
Netherlands
15. Player is Incident
Commander or subordinate
crisis responder. Responds
to events with choices that
should mirror Department of
Justice NICS doctrine.
• Tactical Map set in player’s
home county
• ICS “hints” throughout
gameplay
• Coordination and
communication required for
success
• Full-scale training is
unaffordable for small
jurisdictions*
• Permits widespread
distribution to many users*
*88% of all jurisdictions are
considered to be small.
Incident Commander
Recommendation: Emphasize human-to-
human computer mediated
communication, interaction and learning.
16. Virtual U models the attitudes and
behaviors of the academic
community in five major areas of
higher education anagement:
• Spending and income decisions
such as operating budget, new
hires, incoming donations, and
management of the endowment;
• Faculty, course, and student
scheduling issues;
• Admissions standards, university
prestige, and student enrollment;
• Student housing, classrooms, and
all other facilities; and
• Performance indicators.
Enlight Software, the Jackson Hole Higher Education Group, and the Institute for
Research on Higher Education at the University of Pennsylvania (data), with support
from the Alfred P. Sloan Foundation and the Spencer Foundation. www.virtual-u.org
18. food-force.com
Produced by the
United Nations'
World Food
Programme, Kids join
a team of emergency
aid workers to save
the fictitious island of
Sheylan from
starvation caused by
drought and civil
war.
The team goes on six
missions to help save
the island. The
additional missions
cleverly use games to
demonstrate how
emergency aid teams
acquire food, make
food packs, deliver
food and establish
long-term food
supplies.
21. The Middle East is far away. This is your chance to get closer.
Play a young journalist that has just arrived in Israel, and shape
the region's future in a peaceful direction. You must complete your
29. VRPHOBIA.COM
Fear of flying, fear of
driving, fear of
heights, fear of public
speaking, fear of
thunderstorms,
claustrophobia,
agoraphobia, social
phobia, panic
disorder, and
posttraumatic stress
disorder due to motor
vehicle accidents
32. Control a pan/tilt/
zoom camera and a
firearm to shoot at
real targets in real
time.
Currently, shooters
will be able to fire 10
(ten) .22 caliber
rounds at paper and
silhouette targets.
$5.95 for 10 shots
and 20 minutes.
42. Vienna University of Technology
Players operate track switches and adjusting the speed of virtual trains to
prevent virtual trains from colliding. Researchers Daniel Wagner, Thomas
Pintaric and Dieter Schmalstieg
45. Through mixing
realities, research is
expanding the potential
of embedded training
in the field and in
battle labs to provide
integrated training
anytime, anywhere.
Advancements are
being transferred
across industries
from business
prototypes to
hospitality training.
Integrated research in
tracking, registration,
rendering, display, and
scenario delivery are
expanding the
possibilities of
CONSTRUCTIVE
simulation as well as
after action review, and
command and control
visualizations.
56. Cybernetics is the discipline that studies and creates
communication and control systems in living organisms
and in the machines built by humans. Greek kybernetes
(meaning steersman, governor, pilot, or rudder).
57. Industrial Age
Scientific Management, Training,
Planning and Task Allocation
F.W. Taylor, 1911, Principles of
Scientific Management
Cybernetic Age
Cybernetics "the art of
assuring efficiency of
action" 1958 by Louis
Couffignal. The Age
of Automatic
Control Systems.
Communication and
control systems
embedded in living
organisms and machines
through manipulation of
physical, chemical,
biological and
neurological processes.
World Shift
Notion of
Information
Age
66. Integrates
sensors, batteries,
a control chip, and
an RF transmitter
in a 35mm-long
housing.
Lab-in-a-Pill
http://www.olympus.co.jp/en/news/2004b/nr041130capsle.cfm
University of Glasgow
Capsule Endoscope
Examine the lining of the middle part of your gastrointestinal tract, which includes the three
portions of the small intestine (duodenum, jejunum, ileum).
69. Micro-robotics team and biologists at
Tsukuba University
Source: The Guardian
Date: 2 May 2002
State University of New York (Suny)
"Go go gadget: With a
remote control sensor
hotwired to its central
nervous system,
developments like the
"roborat," created at
SUNY's Downstate
Medical Center, herald
the coming of the
biotronic age.
Biotronics
70. MIT Tech Review, 2005
Sensors
Physical
Chemical
Biological
http://www.rieti.go.jp/en/events/bbl/03102801.pdf , page 16
Actuators
Physical
Chemical
Biological
PhiloMetron™
73. Future Warrior Exhibits Super Powers
By Phil Copeland
American Forces Press Service
WASHINGTON, July 27, 2004
"Warrior Physiological Status
Monitoring System gives the
soldier's body core
temperature, skin
temperature, heart rate,
whether the soldier is standing
or prone, and how much water
the soldier has drunk…" DeGay
said. The uniform from the waist
down will have a robotic-
powered system that is
connected directly to the soldier.
This system could use pistons to
actually replicate the lower body,
giving the soldier "upwards of
about 300 percent greater
lifting and load-carriage
capability," DeGay said. "We
are looking at potentially
mounting a weapon directly to
the uniform system and now the
soldier becomes a walking
gun platform."
75. Adapted from Charles Ostman
Senior Fellow
Institute for Global Futures
NEURO NANO
BIOINFO
76. Adapted from Charles Ostman
Senior Fellow
Institute for Global Futures
NEURO NANO
BIOINFO
S&T Convergence
77. NanoBionic Motors
Tethered bacterium
Swimming bacterium
Swimming speed ~ 20-30 µm
Protons flux/motor ~ 1200 proton/rev
Tethered bacterium
Motor efficiency ~ 90-100
%
Output power ~ 2.9×10-4 pW
Stall torque ~ 4600 pN-nm
Nano-motor (45 nm wide)Genetic Engineering
Harmless E. coli
Mohamed Al-Fandi, Ph.D.
Research Assistant Professor of NEMS & MEMS
Dept. of Mechanical Engineering & Biomechanics
University of Texas
78. Technical applications of biological molecules
including protein-based materials, DNA-based
materials, biomineralization, cellular systems
and bioelectronics.
http://www.nanobionics3.de/
NanoBionics
83. The number of jobs
requiring technical
training is growing at
five times the rate of
other occupations.
Innovate America, U.S. Council on Competitiveness
88. Samuel Palmisano (CEO, IBM): Business Week: 10.11.2004
100 million jobs are going to
be created in a lot of these
cross-disciplinary fields
Council on Competitiveness:
National Innovation Initiative
89. Texas Cluster Initiative -
Workforce
60% of the jobs in the Texas
biotechnology cluster require only
an associates degree or certificate.
The reality is many of the Texas
Cluster’s high-tech jobs are split
between requirements for
community and technical college
degrees and 4-year degrees.
Skilled technical jobs are attainable
and critically needed by industry. Dr. Mae Jemison,
Chair, Biotechnology
Cluster
98. PRIUS+ team: we built the first PRIUS+ conversion Sept 11-22, 2004, starting with a low-cost
lead-acid battery pack. Pictured are (L-R) Ron Gremban, Felix Kramer, Marc Geller, Kevin Lyons, Andrew Lawton.
See About CalCars for names of those who helped but are not pictured.
105. Utilities
A California study indicates that peak-rate usage can be shaved by 20
percent if utilities used Automated Meter Reading (ARM) for accurate
pricing information--each megawatt of reduction can equate to $400,000 in
savings per year (Jackson, 2004, p. 1) saving California utilities and
consumers at least $5 billion a year.
http://www.utilitiesproject.com/documents.asp?grID=85&d_ID=2402
More than 25 million AMR
units installed on gas (21
percent), water (11 percent),
and electric utility (16
percent) meters.
200 million units yet to be
changed out to AMR
(Jackson, 2004).
106. Security and Process Control
SCADA $3.1 B (2004) to over $4 B (2007).
SCADA security software to grow by 50%
annually through 2007 (Kuykendall, 2004).
RF Modules 1.9 MM units (2004) to climb to
165 MM units (2010) (Legg, 2004).
Industrial wireless sensors $24 MM (2001)
over $100 MM (2008)
(Donoho, 2002).
NovusEDGE
Armida
DevicePoint
107. Construction
Patent thin-nickel-strip
magneto-strictive sensor
(MsS™). Applicable to
airplanes, ships, plants,
pipelines and bridges.
US 80 billion square feet of commercial and government
facilities and buildings, and more than 100 billion square
feet of dams and bridges (Sensametrics, 2003). One trillion
dollar market (Elgamal).
http://www.swri.org/3pubs/ttoday/fall03/Future.htm
SwRI MsS™
http://www.swri.edu/3pubs/IRD2002/14-9285.htm
113. National Science Board, 2004
0
20,000
40,000
60,000
80,000
100,000
120,000
140,000
160,000
180,000
200,000
220,000
240,000
China
India
EuropeanUnion
Japan
Russia
U.S.
SKorea
Taiwan
# of 1st degree in Engineering / Science
Source: National Science Board, “Science and Engineering Indicators – 2004”; Table
2-33. Russia, India and S Korea data from University of Texas NCR Report 2004
115. • International (TIMSS) test scores show U.S.
4th graders to be 12th in the world in
math; 6th in the world in science
• International (TIMSS) test scores show U.S.
8th graders to be 14th in the world in
math; 9th in the world in science
• International (PISA) test scores show U.S.
12th graders to be 24th in the world in
math; 22nd in the world in science
Data from National Center for Education Statistics. In Mayo 2005, National Academies.
(http://nces.ed.gov/surveys/pisa/PISA2003Highlights.asp and http://nces.ed.gov/timss/Results03.asp)
National Center for Education Statistics, Mayo, 2005.
116. Data from National Center for Education Statistics . In Mayo 2005, National Academies.
(http://nces.ed.gov/surveys/pisa/PISA2003Highlights.asp and http://nces.ed.gov/timss/Results03.asp)
“The longer we stay in
the educational system,
the worse off we are
with respect to our
peers.”
Source: Mayo, National Academies2005
120. Male
92%
Female
8%
Average Age Respondent 15
Avg. Age Start Playing Games 5
Avg. Hours of Play Per Week 24
% Mod’ers 34%
Average Hours Mod'ing Per Wk. 5
Average Age Start Mod'ing 12
50 Game Camp Respondents to Date
126. 0
13
25
38
50
Graduate HSGraduate CC or TCGraduate University
Plans for education
Computer Science 20
Video Game
Design 9
Design/Art 8
Write in to survey
127. Player
Incr. hand-eye coord
reaction time
spatial visualization
neuro-psych. tests
visual attentiveness
and mental rotation
http://www.wehealnewyork.org/BI%20Surgeon%20teams%20up%20with%20Hollywood.htm
James “Butch” Rosser, M.D.,
Chief of Minimally Invasive Surgery,
Director of the Advanced Medical Technology Institute (AMTI)
Beth Israel Medical Center in Manhattan
According to Rosser’s study,
surgeons who currently play or
previously played video games
had a 37% reduction in errors
and accomplish laparoscopic
surgical tasks 27% quicker.
129. Neuro Evolved Robotic Operatives
Agents cope with changing environments and
situations, optimize resource management, and
form adaptive tactical solutions in real time.
Stanley,
Bryant,
Perry,
Patterson,
Gold,
Thibault,
Miikkulainen
IC2 Institute: NERO
Game Builder – AI for Sensors
132. REMIXING –
Constructive media
remixing
TEAMS –
Transdisciplinary
communities of practice.
SWARMING –
Network socialization
and learning
(communal).
GROUP –
Global Generation?
1980
Emergence of the
5th World
198219641946
Boomers
Generation X
Millennials
46-64
65-79
82-Present
5th World
4th World
= Digital
Divide
136. This study was funded by the State Farm
Companies Foundation and by Dr. George
Kozmetsky (1917-2003), founder of the IC²
Institute. The study was designed and
analyzed, and the report was written by a
team at The University of Texas at Austin:
Aliza Gold, Senior Producer and Researcher
at the Digital Media Collaboratory, part of
the IC² Institute
Emily Durden, PhD candidate in Sociology
Marjorie L. Kase, M.A. in Communication
Shane Alluah, PhD candidate in Educational
Psychology
Ana Boa-Ventura, PhD candidate in
Communication
The research team would like to thank the
participating schools and their
administrators:
Elgin Middle School
Goodnight Middle school
Miller Junior High
Fleming Middle School
137. Low SES: More TV
and More Video
Games
TV
Games
A. Gold, IC2 Institute, UT Austin, Forthcoming
138. Females Males
Designer/Decorator Professional athlete
Doctor Video Game Designer
Cosmetologist Business Owner
Lawyer Engineer
Teacher Lawyer
Business Owner Military Service
Musician/Singer Auto Mechanic
Cook/Chef Computer Programmer
A. Gold, IC2 Institute, UT Austin, Forthcoming
139. 0
25.0000
50.0000
75.0000
100.0000
High school or less Community college/technicalCollege degree or beyond
How Much Education do You Want?
White
African American
Latino
Other
How much education?
A. Gold, IC2 Institute, UT Austin, Forthcoming
140. 0
13
25
38
50
Graduate HSGraduate CC or TCGraduate University
Plans for education
Computer Science 20
Video Game
Design 9
Design/Art 8
Write in to survey
155. Samuel Palmisano (CEO, IBM): Business Week: 10.11.2004
100 million jobs are going to
be created in a lot of these
cross-disciplinary fields
Council on Competitiveness:
National Innovation Initiative
157. “spaceTEAMS can return San
Antonio to the path of human
development and space
exploration making it in the realm
of possibility that the first person
to walk on Mars will be from San
Antonio.”
--General Robert F. McDermott and Dr. Francis “Duke” Kane
158. 10 years ago,
the cost of a 2
Teraflop
supercomputer
was $100M.
--Frietas, The Future of
Computers
159. The Future of Computers 1996
Robert A. Freitas Jr., Research Scientist, Zyvex Corp.
161. Industrial Age
Scientific Management, Training,
Planning and Task Allocation
F.W. Taylor, 1911, Principles of
Scientific Management
Cybernetic Age
Cybernetics "the art of
assuring efficiency of
action" 1958 by Louis
Couffignal.
Communication and
control systems
embedded in living
organisms and machines
through manipulation of
physical, chemical,
biological and
neurological objects,
processes, systems and
environments.
World Shift
Notion of
Information
Age
162. The Age of Science Nonfiction and the 5th
World, Jim Brazell, US Army Morale, Recreation
and Welfare Annual Conference, Louisville,
Kentucky, August 14-15, 2006.
jimbrazell@ventureramp.com