5. Ⅴ
CULTURAL
EXPERIENCE u l t u re
Ⅲ UTILITY
M a d e I n Ta i w a n - T. K C
i-Storm
ⅠABOUT ME
Biography
Resume
Ⅶ MEDIA PLANNING
Site Specific Life Insight
ⅡBUSINESS
PITCHl o n L i q u e o r
Midori Me
PLAN
Ⅵ TARGET
SEGMENTe nREPORT
Backpacker Segm t
Ⅳ
CULTURAL
IMPACTre & G a m i n g C u l t u re
O TA K U C u l t u
7. I MAY BE A LITTLE ROUGH
BUT ALL I NEED IS A CHANCE TO SHINE
8. B
Friends said giving people warmth and energy like the sun comes
naturally to me because I was born at exactly 12:00 p.m. Maybe, I
am special.
I’m Jessie Lin, 25 years old and straight out of Taipei, Taiwan. I am
a dream seeker. My love and passion for the art of motion picture
iography never fades. Thus, after graduating from senior high school, I
decided to retake the joint college entrance examination only to
major in my favorite field. Certainly, I did not let myself down and
was admitted with the highest score to the Department of Radio,
Television, and Film at Private Shih Hsin University, the most
celebrated university in the mass communications field of Taiwan.
However, my life has taken many interesting turns but the most
significant event in my life was when, during my freshman year, my
Jessie Lin father’s finances crashed. At that time I was able to recognize many
Account Planner important strengths and weaknesses that effected my life.
June. 30, 1983
Taipei, Taiwan After five years, I started to work and earn money on my own.
I’ve worked in promotions for Warner Village Cinema, and then
afterward, I was really lucky to get another job being the first
9. I-MAX female projector in the world. It was then I started to to fulfill my dream, and try my best to give power to the
recognize what I really love is not only movies but also the way brands, like the sun does for people.
people tell their stories. And I want to enjoy my life, explore the
world, and then influence people.
After going through my substantial college life, my heart never fell
down with any failures but only became full-grown. I know I still have
a dream to seek. So, I moved from Taiwan to the U.S. to pursue an
MFA in Advertising Account Planning. One of the reasons I want to
become an account planner is because I believe people like me that
try so hard to experience and feel life are the best representation of
the consumer and brands.
Being in the 3nd year of this school in the U.S. I am still really “If you can’t turn yourself
into a consumer, then
excited to see what comes next. I’ve enjoyed being involved with
you shouldn’t be in the
many cultures and working with brands. I am not only a savvy
advertising business at all.”
consumer but also a creative planner, and believe what Leo Burnett
said “If you can’t turn yourself into a consumer, then you shouldn’t
be in the advertising business at all.” Afterwards, I am sure that the
day I finish this program I will be good enough
10. INFORMATION
JESSIE LIN | June.30.1983 | Taipei, Taiwan |
JESSIECOLORFUL@GMAIL.COM | 0939.341.263 |
7F.-6, NO.219, MINQUAN RD., DANSHUI TOWNSHIP, TAIPEI COUNTY 251, TAIWAN
ACHIEVEMENTS
2005 The Outstanding Producer Awards
Academy of Art University | MFA in Advertising EDUCATION 95th Anniversary the Golden Bell Awards |
Government Information Office, Republic of Chin
Revival Design Academy | Multimedia Education Program Certificate
2006 The Outstanding Programming Awards
AIC | Digital Media Design Certificate
Nominations of the Best Variety Awards |
Shin-Hsin University | BFA in Motion Picture & Film
Government Information Office, Republic of Chin
EMPLOYMENT 2008 Spring Show
The 3rd Place of Print Ad |
CtiTV | DEPARTMENT OF PROGRAMMING | Executive Producer |07/2006 - 04/2007
Advertising School of Academy of Art University, S
Miramar Cinemas | I-MAX Projectionist | 11/2005 - 06/2006
Warner Village Cinemas | Film-Vault Supervisor | 07/2001 - 07/2005
SKILLS AMBIOUS
System| Macintosh OS, Microsoft Windows Create the most compelling ideas that stick in th
2D Application | Adobe Photoshop, Illustrator, Indesign, Microsoft Office consumers.
Multimedia | Flash, Premiere, After Effect, Final Cut Pro Spread out my social networking to experience
11. I am a highly motivated
individual with an
exceptional ability to
create and deliever
objectives in almost any
R
environment.
na (Taiwan)
na (Taiwan)
San Francisco (USA)
esume
he minds of
different lives.
15. Project Summary 01
Business Pitch Plan For Midori Melon Liqueor
ADV 800 Directed Study | 2009 Fall
Instructor: Shauna Axton, Ryan Riley
16. BRAND POSITION
We reach young professional women by delivering an image of aperitif which marks the
transition from the working day into the evening meal, allowing one to savor the evening's
food, conversation and their socializing experiences. You can dress up or keep deliciously
simple. It can’t be denied that every new drink is based on a classic, if you don’t understand
the classic, its’ tough to understand what makes a great cocktail.” MIDORI may not be
based on a classic, but is “in a classic style” because it is made with all spirits and has the
finest quality of non-artificial ingredients.
THE AUDIENCE
The maturing socializer, specialize in professional female in 25-32 years-old.
INSIGHTS OF THESE GIRLS
Modern, on-the-go women, who are ambitious, feeling good and enjoying life any given day,
are more likely than others to regard enjoying life or having an exciting life as being among
the most important values in life.
PROJECT 2
17. They are completely independent, both financially and emotionally.They would work service industry styled jobs and live on their own, not
dependent on family. They might define themselves by their career and all of the things that contribute to their success; fashion, beauty,
technology, health, etc. Consumerism drove everything they did. The life-style is best described as that of a ‘modern girl’, a young professional
woman who enjoy active lifestyles, which include nightclubs, casual dining, bars, concerts, and other forms of entertainment. They dine out
at least five times per month, go have drinks after work and may be apt to travel out of state many times per year to enjoy social or sporting
activities and shopping.
They are professional and active networkers who enjoy social engagements, dating and meeting new people on a weekly basis. Professional
success is a top priority, she is personally and financially invested in her work and she knows that to reach her goals she needs to get an
edge.
THE MESSAGE
Midori Suits Business And Pleasure.
NOTES
MIDORO is the finer art of mixing perfect drinks; it is from the exotic to the fun. You can dress up or keep deliciously simple. It can’t be
denied that every new drink is based on a classic, if you don’t understand the classic, its’ tough to understand what makes a great cocktail.”
MIDORO may not be based on a classic, but is “in a classic style” because it is made with all spirits and has the finest quality of non-artificial
ingredients.
18. OBJECTIVES TARGET ARCHETYPE
To re-brand Midori and give it personality. Change the perspective She goes by the seasons, is festive, moves and transitions quickly
while giving Midori it’s class without taking away it’s edge. Research both physically and mentally. Everything in her makeup resembles
shows people don’t know enough about Midori. It has long lost it's her personality.
popularity and is too commonly associated with the "Midori Sour"
She's like a mullet: business in the front, party in the back. She
cocktail.
has a magnetic attraction to luxury experiences, attractive men, &
METHODOLOGIES skirts to suit her style.
She is single and thankful for every minute of her independence.
We conducted both quantitative and qualitative research, which To her, all justifications are simply a result of her own choice.
included numerous one-on-one interviews, group interviews, and two She's sweet with a secret sassy attitude inside just waitin to bust out!
focus groups.
SUMMARY BRAND POSITION
Midori is a mirror image of the afterwork socialite. Midori has many
OF FINDING FROM RESEARCH sides of it's fun filled glass. Midori's edge is it'sversatility - "I can be
Although, most woman may have a drink of choice, they are more anything you want me to be" -
willing to branch outside of their "go-to-drink"depending on their
surroundings. She wants her drink to match her mood, her company,
and/or environment/surroundings. Research showed that these BRAND VALUES
woman liked to let their hair down after work. They wanted to unwind F r e s h , c o o l , f u n , v e r s a t i l e , s p o n t a n e o u s , b r e e z y, c u t e , n e o n ,
and grab a drink before dinner. Often they desired a sweet drink fashionable, refreshing,classy, sassy, flirty, bright, adventurous, edgy,
after work to reward them for the hard work they’ve done during the unique, sensual, giggly, vibrate, standing out.
day/week.
19. MIDORI WOMEN
BRAND ESSENCE Director: Chia Jou Lin
Editor: Chia Jou Lin
http://www.youtube.com/watch?v=pFEqNpo2iGg
20.
21.
22.
23. PROJECT SUMMARY 02
Cultural Impact - Otaku Culture
ADV 600 - MS Strategy Thinking
Instructor: Cameron Maddux
24. PROBLEM RESEARCH
Today the word “brainstorm” has become a This means that people can hold a brainstorming Brainstorming combines a relaxed, informal
muddled catchall for anything vaguely related absolutely any time - and as many times as approach to problem-solving with lateral thinking.
to creativity. But in its formal application, they want – as long as they know how to do it It asks that people come up with ideas and
brainstorming is much less touchy-feely and effectively. thoughts that can at first seem to be a bit crazy.
much more practical as an approach to problem The idea here is that some of these ideas can
solving. be crafted into original, creative solutions to the
problem you’re trying to solve, while others can
Brainstorming can be the most abused word
spark still more ideas. This approach aims to
when it comes to meetings and group activities.
get people unstuck, by “jolting” them out of their
It is often used by students, teachers, successful
normal ways of thinking.
businessmen and even criminals. A lot of projects
and activities have become successful due to INDIVIDUAL BRAINSTORMING
creative brainstorming sessions. When we brainstorm on our own, we’ll tend
to produce a wider range of ideas than with
It is a fact that a person normally uses less than group brainstorming - we do not have to worry
ten percent of their capacity to think and to use about other people’s egos or opinions, and can
their brains. This means that there is a lot of room therefore be more freely creative. For example,
for more creativity and thinking if only a person we might find that an idea we’d be hesitant
can find the right enlightenment or inspiration. Brainstorming is about using the power to bring up in a group session develops into
Therefore, people will be pleased to get that
of many minds, and the ideas should flow something quite special when we explore it with
advanced brainstorming techniques or tools
can allow people to brainstorm effectively by freely and trigger other ideas. individual brainstorming. Nor do we have to wait
for others to stop speaking before we contribute
themselves even without the need for a group. our own ideas.
25. GROUP BRAINSTORMING
When it works, group brainstorming can be very
INSIGHTS
Insight #1: Building, molding, shaping, refining,
effective for bringing the full experience and
creativity of all members of the group to bear on crafting, testing and reworking ideas are just
an issue. When individual group members get as important as stimulating and capturing the
stuck with an idea, another member’s creativity original idea spark.
and experience can take the idea to the next
stage. Group brainstorming can therefore develop Insight #2: Gathering enough fuel to keep the
ideas in more depth than individual brainstorming. fire burning is just as critical as the spark. And,
what’s the fuel for innovation? New information
Another advantage of group brainstorming is and connections, stories and metaphors,
that it helps everyone involved to feel that they’ve conversations, understanding customer needs,
contributed to the end solution, and it reminds working together collaboratively, and deliberately
people that other people have creative ideas to focusing the energies of people with a diversity of
offer. What’s more, brainstorming is fun, and it perspectives, experiences, skills and talents and
can be great for team-building! thinking styles.”
26. DESCRIPTION Brianstorm, here,
A touch-based, interactive screen interface board, there, anywhere
which applies people playing brainstorming in
Keep it all
anytime anywhere, keeps it all together,then + together
share to the world.
OBJECTIVE
The most important thing about a brainstorming
session is what happens after it ends. No matter
CONCEPTS = iSTORM
how poorly we run a brainstorming session, some CONCEPT #1
decent ideas will surface for sure. But depending BRAINSTORM,HERE,THERE,ANYWHERE.
on what happens after the session, those ideas Brainstorming is the natural process of listing
may or may not impact anything. So while we a large quantity of ideas for solving problems.
can read books and take courses on better Using this brainstorming board has a number of
brainstorming techniques, the most important advantages over traditional flip charts and sticky
thing is figuring out how the brainstorming notes.
session fits into the larger decision making
process you or your team has. Even if you fix how CONCEPT #2
you run the meeting itself, and get better ideas, if KEEP IT TOGETHER, ADN SHARE.
you can’t migrate them into the decision making Capture and keep your notes in one place for
process for the project, what’s the point? With quick and easy access, organization and sharing.
this central point in mind, I am going to create Ensure your ideas are productive and worthwhile
a utility, which give people opportunities to run with this brainstorming board.
brainstorming sessions in a way that is most likely
to be effective afterwards.
27. TARGET The Brainstorming is not the end of the road
• Organize and choose best ideas.
This is an easy-to-use interactive board with
• Add additional ideas minutes, hours or days later
state-of-the-art functionality that can boost
• Never worry about archiving or losing notes
creativity and efficiency for people at all levels of a
again.together
company, in a variety of jobs and roles.
COMPETITORS
“PC-based input device” OR “the combination
of a video-based movements tracking system, a
computer with a screen”.
- SMART Board (Interactive Whiteboard) CONCLUSION
- Bubbl.us This digital brainstorming board is going to put
your ideas of visual thinking in real life. And,
BENEFIT FORECAST get involved with the information technology in
creative purpose. Keep track of all your ideas,
Electronic Brainstorming whether alone, with colleagues and friends or
• Anytime, anywhere without limit. working together with the whole world.
• Creates more "open" discussion. "Keep track of all your ideas, whether alone,
• Visualize the connections and show how things tie together. with colleagues and friends or working
together with the whole world."
28.
29. PROJECT SUMMARY 03
Cultural Experience - Otaku Culture
ADV 600 - MS Strategy Thinking
Instructor: Cameron Maddux
32. PURPOSE OTAKU
In recent years, the term “otaku” has been Therefore, I believe that the general public should Today, the “otaku” phenomenon represents as
incredibly popular, largely contributed by media pay attention to the potential creativeness from one of the most influential sub-culture in Asia.
effects. Indeed, negative stereotypes have been the otaku. Since they know both the producers
applied to this group but cultural and commercial and consumers of the virtual world, they have Many Asian people have negative stereotype of
impacts have changed the whole phenomenon. the “know-how” of deriving creative works and the “otaku” people, who are thought as geeks
It is even believed that the invention of Wii is spreading the works out. People should really or nerds that stay with their computers all day in
based on the marketing of the “otaku”. Wii learn from this attitude in today's information their houses. The stereotype indirectly claims that
gives them the convenient facility at home to society. men accounts for most of the “otaku” population
do exercise without the hassle to go out, which and these people are considered to have
perfectly satisfies their needs. extraordinarily good with computers but have no
social lives.
33. The word “otaku” is a Japanese term used to
define those people who are obsessed with
INSIGHTS
comics, animation, video games, and/or online First, they are less price-sensitive compare to
games. In plain English, those people would be regular consumers. Even when they are short in
referred to as comic book worms, computer disposal income, they would save up to buy what
nerds or freaky gamers. Indeed, no matter in they want. Price is not really in their consideration.
which countries, the term “otaku” has been Second, they derive their own thoughts and ideas
treated with negative meanings or impacts. for what they consume, which can be frequently
seen or read on some online discussion spaces.
Third, they form communities through online
THE ORIGIN AND THE mediums. Communities are the platforms
PHENOMENON for them to exchange opinions and share
information. In other words, information spreads
The term “otaku” is a modern Japanese slang out quickly among the otaku communities.
that comes with negative meanings. Originally,
it refers to those people who overly falls into the
virtual world such as comics, anime, and games,
and even lost their connection to the real world.
A common stereotype is that these people can
communicate with others in real world properly. "Otaku helps create
This term is now used as a way to make fun of remarkable products that
others and the real meaning is actually twisted. stand out!"
Today, some people who do not go out very often
are also referred to geeks, nerds or the “otaku”.
34. DEMOGRAPHIC
65% of American households play computer and video games.
50% of Americans over age 6 play video or computer games.
49% of gamers play games online at least one hour per week.
Age of U.S. gamer players
The average game player age is 32.
Gender of U.S. gamer players
Male 60% Female 40%
Shift in behavior
59% of gamers play with other gamers in person.
Games are no longer limited to any type of person
"Gamers are not a media category.
Games are played by EVERYONE!"
35. In contrast, the Japanese otaku have formed groups of making doujinshi
"Is there potential to create
that has spread out. In other words, Taiwanese otaku consume mostly
remarkable offerings to consumers
things from Japan, such as Neon Genesis Evangelion, Spreading Excitement
based on people’s particular
All Over the World with the Haruhi Suzumiya Brigade, Densha Otoko,
Otaku?"
Akihabara @ Deep and KERORO.
CONSUMERISM AND CULTURE Because of the success and popularity of Neon Genesis Evangelion, Densha
In Asia, negativity from earlier generations, like the baby boomers, have Otoko, and KERORO, the otaku has been considered as a huge market
started to get used to the virtual world much later, compare to the by merchants who import related products, as the true otaku are usually
Generation X or the E-Generation. Besides, they show negative attitude insensitive about prices. In other words, the otaku are treated like a new
towards video games, animation and comics. Therefore, it is more like a group of mass consumers.
generation gap.
However, the resistance towards the otaku culture due to generation gap
has been fading, because more and more products that were originally
"Companies needs to constantly
produced for the otaku have been generally accepted in the public. Wii is
search for people with Otaku or
the best example. Another good example could be the “YOUTUBE”, where
visualize what makes consumer
people can post videos online.
passionate about their products."
Experts have pointed out that most otaku are still in the consumption stage,
which means that they mostly consume rather than produce or create. In
fact, they show strong preference towards Japanese cultural commodities.
36.
37. PROJECT SUMMARY 04
Cultural Experience - T.K Culture
ADV 600 - MS Strategy Thinking
Instructor: Cameron Maddux
38. MADE IN TAIWAN
When two million people fled the Chinese mainland and poured onto the shores of Taiwan in 1949,
there were already nearly eight million people living on the island. Many of the families of military forces
among the new immigrants gathered into what were termed dependent villages around the island.
Youngsters raised in these enclaves of mainlanders often clashed with native youth from surrounding
areas, whom the new arrivals derisively called “Taike” – literally, “Taiwan guests”.
For the special history and geography environment in Taiwan, culture identity has been shown more
complicated. The Taiwanese culture is a hybrid blend of Confucianist Han Chinese, Japanese,
European, American, global, local and Taiwanese aborigines cultures, which are often perceived in both
traditional and modern understandings. The common socio-political experience in Taiwan gradually
developed into a sense of Taiwanese cultural identity and a feeling of Taiwanese cultural awareness,
which has been widely debated domestically.
Reflecting the continuing controversy surrounding the political status of Taiwan, politics continues to
play a role in the conception and development of a Taiwanese cultural identity, especially in the prior
dominant frame of a Taiwanese and Chinese dualism.
In recent years, the concept of Taiwanese multiculturalism has been proposed as a relatively apolitical
alternative view, which has allowed for the inclusion of mainlanders and other minority groups in to the
continuing re-definition of Taiwanese culture as collectively held systems of meaning and customary
patterns of thought and behavior shared by the people of Taiwan.
41. EVOLUTION
Nowadays, much of the world is already aware
of the vitality and creativity that exists in Taiwan.
Taiwan is well-known for its technological
prowess, and is beginning to win recognition for
its cultural activity and artistic talent. As the 21st
century moves along, Taiwan is in line with the
trend toward globalization in making this creativity
and talent known to the rest of the world. This
means 21st century media such as the Internet
to let everyone enjoy a taste of Formosa Culture.
“Made in Taiwan” now is a label recognized
around the world; for decades, Taiwan has been
a leading exporter of products from bicycles to
consumer electronics.
42. 台 ORIGIN OF TAIKE
客 What’s interesting about Tai-Ke is that it was once considered a bad word used by
people outside the people in this societal group. With this very group now using
it and embracing it, they have taken away the negativity of the word and have
文
empowered themselves by making it their own.
Taike is a term that has been bandied about and often abused by the media in
Taiwan for the last decade or so. It has been identified both as a pejorative and as a
point of pride for Taiwan natives, with definitions that vary according to the point of
化
view of the speaker and the context as well. So what does ‘Taike’ really mean?
DEFINITION
For a term that has been so closely examined and so loosely used by the media,
the entertainment world and segments of academia over the past decade or so,
Taike still seems to be very elusive and hard to define.
When the noun and adjective Taike is used, usually people are calling or describing
somebody who is not elegant or has bad taste in clothes and no sense of style,
perhaps even in the way they talk.
Blue and white plastic slippers, chews betel nut, drinks energy drinks, smokes Mild-
Seven, rides motocycles loudly, and anywhere anytime keeps the diao-ga shirt (the
Taiwanese wife-beater) or flower-printed shirt rolled up to let the stomach breath.
43. When being piss off, every sentence begins with the word fuck, and so on. These are often part of the
act, and it's hip to study the Taiwan dialect of Chinese.
This dress and behaviour code, known loosely as "tai-ke", has been a minor rage for about 20 years
as Taiwan youth seek a distinctly local identity in the face of China's threats to declare the whole island
Chinese, social commentators say.
However, there is nothing wrong with being a Taike. But the image of a Taike should be changed.
A GUIDE TO MEDIA-MANUFACTURED "TAIKE" IMAGE
- Not highly educated
- Smokes Longlife Premium or Seven Stars cigarettes
- Speaks Mandarin with a heavy Taiwanese accent, peppering it with English
- Chews betel nut
- Wears flowery shirts from night markets, loose pants and blue and white flipflops.
- Hair is bleached, arms and legs covered with black tattoos
- All kinds of bling-bling, fingernails finished in ten different styles
FINDING TAIKE IN ENTERTAINMENT AND THE ARTS
By going through the media getting involved, Tai-ke has been the subject of media reports for most of this year. while the slight hasn’t completely lost its
sting, it has been soothed by the surging popularity of Taiwanese culture. “Taike” has entered the lexicon of cool. These days Taiwan youth are embracing the
“Tai-ke” culture, while at the same turning their noses up at the clothes of country folk, with their connotations of poverty.
44. LOOK INSIDE FOR DEFINITION
Taike is the spirit of men and women unafraid of their identity. It is the spirit of those who have forged their own freedom,
found their own way and are unafraid to approach the future by themselves.
Everything has happened here very quickly. The essence of being Taiwanese is change. Taike, too, is changing in context.
Even they’ve all been through the poor past, Taiwanese know how to balance respect for the past with growth for the
future. Many say if you want to see Chinese culture at its best, come to Taiwan. Taiwanese embrace their roots and add to
them the many other experiences of their past. They embrace and adapt.
By embracing the fad, the young have also realized how to separate the name taike from the original intended insult. They
have learned the freedom of the Fauves, who took glory in being called wild beasts and turned insult into celebration of
identity.
45.
46.
47. PROJECT SUMMARY 05
Target Segment Report For Backpacker
ADV 800 Directed Study | 2009 Summer
Instructor: Cammeron Maddux
48. The climbing numbers of backpacker travelers hits the
traditional mass travel patterns of the world. Most of
backpackers tend to seek experience and call themselves
as “Experience seeker.”
Experience is part of
PURPOSE individuals' inward, adn
will be transformer into
memory which engages
in the behavior decisions. It is important to realize the
traget consumer before asking positive benefits from this
market.
49. I followed the way of visual-thinking in
conducting my research.
PROCESS
STEP1 TRAND SCAN
"Brianstorming and Social Technologies
conducted a scan to identify relevant
trends and issues impacting backpackers’
lives, including a literature review, expert STEP3
HYPOTHESIS TESTING
interviews with corporate trend experts "Using these hypotheses as a foundation, I
and academics, and integrated ideas from created an online qualitative mini-surveys to
existing backpacker research." dig into the data.
STEP2 HYPOTHESIS CREATION STEP4 DATA ANALYSIS
" T h e p r o c e s s r e s u l t e d i n v a r i e t y o f "I integrated these findings with what I
hypotheses about backpackers' lives, identity, got in the trend scan, then I made the
relationships, and concern." segment descriptions and drew up the
sketches to bring the segments to life and
put a human face on the survey data."
51. SEGMENTATION
The segmentation revealed four types of backpackers:
* TYPE1
Experimental and experiential backpackers - to feel
* TYPE2
Humanist Backpackers
- to think/ to live
* TYPE3
Diversionary and recreational backpackers - to play
* TYPE4
Multiple backpackers - Mixing
52.
53. PROJECT SUMMARY 06
Site Specific Life Insight For Media Planning
ADV 800 Media Planning | 2009 Fall
Instructor: Brady Baltezore , Joshua Brandau
54. THE BONE ROOM
GENERAL INFORMATION
The Bone Room specializes in natural science and all
things once living, The Bone Room is the place to come
for real bones, genuine fossils, quality bone and fossil
replicas, native and exotic insects, and all manner of
weird and wonderful things. They comb the world for
stock to please our artists, teachers, students, scientists
and collectors and can ship to international admirers as
well. But the only way to get a real idea of the store is to
explore their wares for ourselves!
55. STORY
BEHIND PROJECT
The main goal for this project is to find out the insights
behind this store, and make people interested in this place.
However, coating research and making presentable seems
to be important in this particular project. But, what I was
thinking is in the way of visualizing, in the sense of creative
ideas, rather than going with my research and with my actual
skills as they are being thought. I got over that and then I
settle on a text/storyboard based on a film idea.
56. INSIGHTS
THE HINT "mounted butterflies & a jar of human's toes
After all I have been through, I felt that this is definitely an eclectic little corner of
berkeley. There doesn't have information or details as many as you expect, but it
does be a place where inspire people in different ways.
I believe that THE BONE ROOM is a place, where gives people the first step to
connect with this curious world, and to inspire you. Like the bedtime stories, it
always happened once upon a time, but what happened after once upon a time?
WE will see.
57. DOCUMENTARY
DIRECTOR: Chia Jou Lin
EDITOR : Chia Jou Lin
http://www.youtube.com/watch?v=Kgn0tixmDls
58.
59. INFORMATION
CHIA JOU LIN
JESSIE LIN
Email: jessiecolorful@gmail.com
US Tel 415.832.0994
TW Tel 0939.341.263
FACEBOOK: Jessie Lin
http://planningwow.blogspot.com/