Delivered at Casual Connect USA 2016
Gamedesire.com is a successful, multi-language social gaming platform that has been on the market for 10 years. It has millions of satisfied customers and a faithful community of players. How have we built and kept it running with almost no marketing spending? How can mixing casual and casino games drive revenue? How do we acquire new users and reactivate old ones? This session will provide practical examples, tips and solutions to these questions.
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
10 Years of Social Gaming Without any Marketing Spending | Stan Iwan
1. Fishing for Whales in the Gulf
Stanislaw Iwan
Vice President
GameDesire Ltd.
2. About me - experience
• Gaming
VP of Gamedesire Limited – social casino and casual games developer
(6 years)
• Media
Head of Entertainment channels in Onet.pl – biggest horizontal portal in Poland
(10 years)
• Science
Sociology - M.A. - Jagiellonian University in Krakow
3. About us - GameDesire
• GameDesire Ltd. – est. 2004
(previously known as Ganymede)
• The leading social casino and casual games
developer in Poland
• Key products:
• Poker Live Pro
• Pool Live Pro
• Snooker Live Pro
• GameDesire.com
• Key markets:
• Poland
• Brasil
• USA
4. GameDesire – distribution platforms
• Mobile
Pool Live Pro, Poker Live Pro,
Snooker Live Pro, Bingo, Slots
• Social
Facebook, VK, others
• Web
GameDesire.com,
Poker4chips.com, 20+ white label
partners
5. Gamedesire.com - website
Why Gamedesire.com?
• 12 years on market
• Lots of valuable data
• Traffic organic, SEO, PPC
• Global reach
• Customers from different
countries/ cultures
6. GameDesire – main markets
Diverse Gamedesire audience:
• Poland – 30 %
• Brasil – 20 %
• USA – 10 %
• Western Europe – 10 %
• Eastern Europe – 5 %
• Turkey – 5 %
• Other – 20 %
8. Gulf users - sources of traffic
Organic
• Arabic version of Gamedesire.com – 10 years on the
market
SEO
• Most Arabic search space still unclaimed
• Most cost effective way to bring new traffic
• Search behavior in the Middle East varies greatly
compared to search behavior in other regions of the
world
9. Gulf users - sources of traffic
Pay Per Click advertising
• Still one of the most untapped marketing channels in the
Middle East
• Number of Internet users in the region growing rapidly
• Low cost and effective way to reach Arab customers
• Requires trustful local partner with a thorough knowledge
Saudi Arabia has an average CPC 60 percent less than the US average.
Kuwait has an average CPC 64 percent less than the US average.
Qatar has an average CPC 81 percent less than the US average
10. Different markets – different cultures
People from around the world differ
from each other in variety of ways...
• People differ based on looks
• People differ based on interests
• People differ based on behaviors
People differ based on CULTURE!
11. Cultural differences
" Culture is more often a source of conflict
than of synergy. Cultural differences are a
nuisance at best and often a disaster."
Prof. Geert Hofstede
Emeritus Professor, Maastricht University
12. Developing intercultural intelligence
Frameworks for analyzing cultural differences:
• Richard D. Lewis
• Geert Hofstede
• Fons Trompenars
• Edward Hall
Result: developing „inter-cultural toolbox”
14. Developing intercultural intelligence
Multi-active culture:
• People are talkative
• Great importance to feelings
• Relationship and people oriented
• Multitasking
• Speak and listen at the same time
• Frequent interruptions
• Uncomfortable with silence
• Dialogue-oriented
15. Developing intercultural intelligence
Edward T. Hall
• Low-context cultures where the essential of the communication is
the message:
“I mean what I say !” Example: Nordic countries, Germany
• High-context cultures where the essential of the communication is
in the situation, in the relationship between the interlocutors and in
the non-verbal elements.
“you know what I mean...” Example: Arab countries, China
16. Developing intercultural intelligence
Geert Hofstede
• Power distance (high/low) - HIGH
Attitudes to authority, the distance between individuals in
a hierarchy
• Individualism vs. collectivism - COLLECTIVE
Independence and interdependence
• Masculinity vs. feminity - MASCULINE
Importance of assertion versus cooperation
• Uncertainty avoidance (high/low) - HIGH
The degree of tolerance for uncertainty or the unknown
17. Developing intercultural intelligence
Fons Trompenaars
• Universalism vs. Particularism (context) – PARTICULAR
Advice: Be ready for personal “meandering” or irrelevancies that do not seem to going anywhere.
Do not take personal “small talk” as irrelevant
• Neutral vs. affective relationships – AFFECTIVE
Advice: Do not be put off when they create scenes and get overly theatrical
Their enthusiasm or vehement disagreement does not necessarily mean they have made up their minds
• Specific vs. diffuse relationships – DIFFUSE
Advice: Be prepared to explore fields which may seem irrelevant to the issue being discussed
Take time!
18. Developing intercultural intelligence
Practical conclusions for Gulf customers:
• Buying is social: Collectivism, multi-active culture
• Bargaining is a part of culture: Diffuse and affective relationships
• Status symbols are important: High power distance
• Throw rational logic out the window - superstitions are real: Multu-active emotional and impulsive
• Make relations personal – customer support is key: Relationship and people oriented
• Male audience is most important: Masculinity
• Respect the religion: High context culture, multi-active idealistic
19. Developing intercultural intelligence
Practical examples:
• Negotiating with customers number and price
of gamechips:
Bargaining is a part of culture
• Allowing some users to have multiple
accounts:
Superstitions are real
• Changing the name of positions in customer
support:
Status symbols are important
21. GULF customers - traffic metrics
New registrations / MAU ratio Reactivations / MAU ratio
New registrations and reactivations comparison
Benchmarked against all players average
Arab countries All countries
cohort_retention_D1
cohort_retention_D7
cohort_retention_D28
D1 / 7 /28 cohort retention comparison
Benchmarked against all players average
All countries Arab countries
22. Conversion, paying players structure
High-paying Medium-paying Low-paying
Paying players structure comparison
Arab countries All countries Arab countries All countries
Conversion rate comparison
Benchmarked against all players average
23. ARPU, ARPPU
Arab countries All countries
ARPU comparison
Benchmarked against all players average
Arab countries All countries
ARPPU comparison
Benchmarked against all players average
x 4,5x 6,5
24. Transaction metrics
Arab countries All countries
Average transactions made by a single player
Benchmarked against all players average
Arab countries All countries
Average single transaction value
Benchmarked against all players average
x 2 x 3,5
25. Payments and LTV metrics
Arab countries All countries
Percentage of paying users who made more than
one payment
Arab countries All countries
Time before making the first payment
LTV realisation curve
Arab top-paying users vs typical user
Typical users LTV curve Arab top-paying users LTV curve
26. Data commentary
• The traffic from Arab countries is very similar to the regular one in terms of new registrations and D1/ 7 / 28
retention
• There are slightly less reactivations among Arab players, conversion rate is similar – they are as likely to
convert to paying users as any other player
• When they convert, however, they tend to pay a lot more and a lot more often. When they pay the are much
more likely to become high-paying users
• They tend to make transactions for bigger amounts of money, and make them more often than the typical
player. Arab players tend to pay more quickly and are typically more impulsive payers than an average user
• The 4 countries generate 8.2% of total Gamedesire.com revenue, and 0.7% of total Gamedesire.com traffic.
This means that an average player from these countries is worth 8-12 times as much as a typical user.
• Players from Gulf countries are scarce but very valuable, 5 out of 25 top-paying users are of Gulf origin
• Gulf players typically monetise (81.5%) in the Poker games. They pay proportionally more than a typical player
in Poker Omaha, Poker 5Cards, and Pool and proportionally less in Slots and Bingo
27. Conclusions
• In order to be succesful in different culture market you need to develop inter-cultural
intelligence and use it practically
• The bigger difference between culture the more important inter-cultural intelligence is
• Gulf countries should be treated as a separate, important income source for web game
portals
• Gulf countries were found to have an extraordinary whale occurrence rate
• Investing in acquiring users from Gulf countries and proper „cultural” treatment pays off
Common mistake: Our customer think like us.
There are different frameworks for analyzing cultural differences, the approach of Hofstede, Trompenaars, .....
I will try to concentrate on those aspects that can influence the users behavior (...).
They stress different aspects of cultural differences....