The document discusses what games are good and bad at. Games are bad at being cheap, tricking students into learning, allowing limitless exploration, adhering to time limits, understanding mistakes, and having long shelf lives. However, games are good at giving the brain what it wants, illustrating complex systems, keeping people in a state of flow, showing new perspectives, being authentic, raising questions, creating shared experiences, allowing independent exploration, providing practice for dangerous situations, creating teachable moments, and giving students ownership.
16. Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
Learning
18. Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
Learning
3) Limitless Exploration
19. Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
Learning
3) Limitless Exploration
4) Adhering to Time
Limits
20. Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
Learning
3) Limitless Exploration
4) Adhering to Time
Limits
5) Understanding
Mistakes
21. Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
Learning
3) Limitless Exploration
4) Adhering to Time
Limits
5) Understanding
Mistakes
6) Long Shelf Lives
22. Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
Learning
3) Limitless Exploration
4) Adhering to Time Limits
5) Understanding Mistakes
6) Long Shelf Lives
7) Staying Interesting
Forever
23. Games Are Good At…
1) Giving the Brain What
it Wants
a) Visible Progress
b) Abstract -> Concrete
c) Full Engagement
d) Fantasy Motivations
25. Betty’s Brain – Vanderbilt University
“These kids know these characters aren’t alive, but they
get engaged with the narrative, and play pretend, and
it brings out a lot of good behaviors.”
27. Games Are Good At…
1) Giving the Brain What
it Wants
2) Illustrating Complex
Systems
28. Games Are Good At…
1) Giving the Brain What
it Wants
2) Illustrating Complex
Systems
3) Keeping You in Flow
29. Games Are Good At…
1) Giving the Brain What
it Wants
2) Illustrating Complex
Systems
3) Keeping You in Flow
4) Showing New POV
31. Games Are Good At…
1) Giving the Brain What
it Wants
2) Illustrating Complex
Systems
3) Keeping You in Flow
4) Showing New POV
5) Being Authentic
32. Games Are Good At…
1) Giving the Brain What
it Wants
2) Illustrating Complex
Systems
3) Keeping You in Flow
4) Showing New POV
5) Being Authentic
6) Raising Questions
33. Games Are Good At…
1) Giving the Brain What
it Wants
2) Illustrating Complex
Systems
3) Keeping You in Flow
4) Showing New POV
5) Being Authentic
6) Raising Questions
7) Creating Shared
Experiences
34. Games Are Good At…
2) Illustrating Complex
Systems
3) Keeping You in Flow
4) Showing New POV
5) Being Authentic
6) Raising Questions
7) Creating Shared
Experiences
8) Allowing Independent
Exploration
35. Games Are Good At…
3) Keeping You in Flow
4) Showing New POV
5) Being Authentic
6) Raising Questions
7) Creating Shared
Experience
8) Allowing Independent
Exploration
9) Practice for Dangerous
Situations
36. Games Are Good At…
4) Showing New POV
5) Being Authentic
6) Raising Questions
7) Creating Shared
Experiences
8) Allowing Independent
Exploration
9) Practice for Dangerous
Situations
10) Creation of Teachable
Moments
37. Games Are Good At…
5) Being Authentic
6) Raising Questions
7) Creating Shared
Experiences
8) Allowing Independent
Exploration
9) Practice for Dangerous
Situations
10) Creation of Teachable
Moments
11) Giving Students
Ownership
39.
1) Being Cheap 1. Giving the Brain What it
2) Tricking Students Into Wants
Learning 2. Illustrating Complex Systems
3) Limitless Exploration 3. Keeping You in Flow
4) Adhering to Time Limits 4. Showing New POV
5) Understanding Mistakes 5. Being Authentic
6) Long Shelf Lives 6. Raising Questions
7) Staying Interesting Forever 7. Creating Shared Experiences
8. Allowing Independent
Exploration
9. Practice for Dangerous
Situations
10. Creation of Teachable
Moments
11. Giving Students Ownership