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Realtime 3D on the web
       a toy or a useful tool?




          twitter.com/jenschr    Jens Christian Brynildsen
          flashgamer.com            jensa@flashgamer.com

Friday, May 22, 2009
Realtime 3D on the web
       a toy or a useful tool?




          twitter.com/jenschr    Jens Christian Brynildsen
          flashgamer.com            jensa@flashgamer.com

Friday, May 22, 2009
What are we talking about?
       Realtime vs Pre Rendered




Friday, May 22, 2009
3D on the web
       A little history




Friday, May 22, 2009
1994   VRML


Friday, May 22, 2009
1999   Java3D Web Start (1, 2)


Friday, May 22, 2009
1999   Java3D Web Start (1, 2)


Friday, May 22, 2009
1999   Java3D Web Start (1, 2)


Friday, May 22, 2009
2001   Shockwave 3D


Friday, May 22, 2009
2005   Unity 3D


Friday, May 22, 2009
2005   3D in Flash


Friday, May 22, 2009
Last week   Google O3D


Friday, May 22, 2009
No success on the web
       Why?




Friday, May 22, 2009
The problems




Friday, May 22, 2009
The problems

       1. Poor distribution




Friday, May 22, 2009
The problems

       1. Poor distribution

       2. Difficult installation




Friday, May 22, 2009
The problems

       1. Poor distribution

       2. Difficult installation

       3. Difficult authoring




Friday, May 22, 2009
The problems

       1. Poor distribution

       2. Difficult installation

       3. Difficult authoring

       4. Poor use




Friday, May 22, 2009
Flash can solve this!
       But it can’t make it a success by itself




Friday, May 22, 2009
Flash solves 3 out of 4

       1. 98% distribution

       2. Simple, standardized installation procedure

       3. AS3 is a mature, but relatively simple language

       4. We still need to solve the “good use” issue!




Friday, May 22, 2009
What is “Good Use”?
       Good Use is subjective




Friday, May 22, 2009
Rule #1
       Never use 3D “because it’s 3D”




Friday, May 22, 2009
3D because it’s 3D




                            Komodomedia - http://www.komodomedia.co.uk/2008/

Friday, May 22, 2009
3D because it’s 3D




                            EcodaZoo - http://ecodazoo.com

Friday, May 22, 2009
Rule #2
       Build better experiences with 3D, not worse




Friday, May 22, 2009
Build better experiences




                                  ExitReality - http://www.exitreality.com

Friday, May 22, 2009
Build better experiences




                                  Cooliris - http://www.cooliris.com
Friday, May 22, 2009
Build better experiences




                                  Cooliris - http://www.cooliris.com
Friday, May 22, 2009
Rule #3
       Don’t mimic 2D, use the third dimension




Friday, May 22, 2009
Easier to explain in 3D   Education


Friday, May 22, 2009
Make 2D more exciting   Information graphics


Friday, May 22, 2009
Better illustration   Sales tool


Friday, May 22, 2009
Exploring the real world   Panorama viewer


Friday, May 22, 2009
Realtime modeling   Ramp Generator


Friday, May 22, 2009
What 3D offers over 2D

       • A way to freely explore


       • A way to hide and reveal something


       • New ways to tell a story


       • The experience of a room, not just a flat stage




Friday, May 22, 2009
Three rules for 3D on the web

       #1 Never use 3D “because it’s 3D”!

       #2 Build better experiences, not worse

       #3 Don’t mimic 2D, use the third dimension




Friday, May 22, 2009
3D   in the Flash Player


Friday, May 22, 2009
Flash can only do 2D
       We must extend it to go to the third dimension




Friday, May 22, 2009
What is a 3D engine?

       • A set of Actionscript classes that extend the Flash Players capabilities


       • Can be used for more than one thing


       • Reusable


       • Extendable


       • Rich on features




Friday, May 22, 2009
Sandy 3D




                       Sandy3D - http://www.flashsandy.org

Friday, May 22, 2009
Papervision3D




                       Papervision3D - http://blog.papervision3d.org

Friday, May 22, 2009
Away3D




                       Away3D - http://www.away3d.com

Friday, May 22, 2009
Alternativa Platform




                            Alternativa3D - http://alternativaplatform.com/en/

Friday, May 22, 2009
Other engines

       •       WireEngine3D             •   Wick3D

       •       ND3D                     •   FreeSpin 3D

       •       Five 3D (vector-based)   •   Project3D

       •       Sophie 3D                •   Silverback3D

       •       DirectFlex               •   Ambiera CopperCube

       •       Sharikura 3D             •   Electric 3D

       •       Haxe3D


Friday, May 22, 2009
Personal projects


           •      Mr. Doob (Voxel engine)   •   NewX3D

           •      Minority                  •   Flash3D

           •      Yağız Gürgül              •   ... and many more




Friday, May 22, 2009
Flash 3D is past the “Toy” stage
       But there are some snags...




Friday, May 22, 2009
Disadvantages of Flash 3D

       • No hardware support


       • No shadows


       • Simple models with few polygons


       • No dedicated IDE / Software for authoring




                                 ... but this is only the second generation of Flash 3D!




Friday, May 22, 2009
Is Flash lighting the way for future media?

           quot;Right now Flash is rendering in high-end 2D, equivalent to games like Diablo
           (from 1997),quot; says Mr Koster.


           quot;There are a few 3D engines out there - Papervision, Alternativa and Away3D
           - and they are developing rapidly. They are surprisingly good and are all built
           on top of Flash.quot;

                                                                     Raph Koster, creator of Ultima Online
                                            From http://www.bbc.co.uk/blogs/technology/2009/02/flash.html




Friday, May 22, 2009
It’s not about the technology
       It’s what you do with it




Friday, May 22, 2009
Looking ahead

       • 3D in Flash is already usable for many purposes


       • We’ve come a long way in a very short time. From Toy to Tool in just 3 years is
         good!


       • The Flash Player will get hardware accelerated 3D and we will have the tools
         to use it


       • Flash will validate 3D on the web, just as it has done for Video and Rich
         Internet Applications


       • People are not fascinated by technology, but rather the possibilities it offers




Friday, May 22, 2009
Pushing the limits
       Away3D Feature demos




Friday, May 22, 2009
Getting started
       with Flash 3D




Friday, May 22, 2009
Away3D resources

           Away3D documentation
           http://away3d.com/livedocs/

           Developers group
           http://groups.google.com/group/away3d-dev

           Away3D
           http://away3d.com/

           Flashmagazine tutorials
           http://www.flashmagazine.com/Tutorials/category/away3d/

           Tartiflop tutorials
           http://blog.tartiflop.com/first-steps-in-away3d/

           Advanced modeling tutorials
           http://blog.closier.nl/

           Advanced text
           http://www.lidev.com.ar/?cat=3


Friday, May 22, 2009
Questions




          twitter.com/jenschr   Jens Christian Brynildsen
          flashgamer.com           jensa@flashgamer.com

Friday, May 22, 2009

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Realtime 3D on the web - a toy or a useful tool?

  • 1. Realtime 3D on the web a toy or a useful tool? twitter.com/jenschr Jens Christian Brynildsen flashgamer.com jensa@flashgamer.com Friday, May 22, 2009
  • 2. Realtime 3D on the web a toy or a useful tool? twitter.com/jenschr Jens Christian Brynildsen flashgamer.com jensa@flashgamer.com Friday, May 22, 2009
  • 3. What are we talking about? Realtime vs Pre Rendered Friday, May 22, 2009
  • 4. 3D on the web A little history Friday, May 22, 2009
  • 5. 1994 VRML Friday, May 22, 2009
  • 6. 1999 Java3D Web Start (1, 2) Friday, May 22, 2009
  • 7. 1999 Java3D Web Start (1, 2) Friday, May 22, 2009
  • 8. 1999 Java3D Web Start (1, 2) Friday, May 22, 2009
  • 9. 2001 Shockwave 3D Friday, May 22, 2009
  • 10. 2005 Unity 3D Friday, May 22, 2009
  • 11. 2005 3D in Flash Friday, May 22, 2009
  • 12. Last week Google O3D Friday, May 22, 2009
  • 13. No success on the web Why? Friday, May 22, 2009
  • 15. The problems 1. Poor distribution Friday, May 22, 2009
  • 16. The problems 1. Poor distribution 2. Difficult installation Friday, May 22, 2009
  • 17. The problems 1. Poor distribution 2. Difficult installation 3. Difficult authoring Friday, May 22, 2009
  • 18. The problems 1. Poor distribution 2. Difficult installation 3. Difficult authoring 4. Poor use Friday, May 22, 2009
  • 19. Flash can solve this! But it can’t make it a success by itself Friday, May 22, 2009
  • 20. Flash solves 3 out of 4 1. 98% distribution 2. Simple, standardized installation procedure 3. AS3 is a mature, but relatively simple language 4. We still need to solve the “good use” issue! Friday, May 22, 2009
  • 21. What is “Good Use”? Good Use is subjective Friday, May 22, 2009
  • 22. Rule #1 Never use 3D “because it’s 3D” Friday, May 22, 2009
  • 23. 3D because it’s 3D Komodomedia - http://www.komodomedia.co.uk/2008/ Friday, May 22, 2009
  • 24. 3D because it’s 3D EcodaZoo - http://ecodazoo.com Friday, May 22, 2009
  • 25. Rule #2 Build better experiences with 3D, not worse Friday, May 22, 2009
  • 26. Build better experiences ExitReality - http://www.exitreality.com Friday, May 22, 2009
  • 27. Build better experiences Cooliris - http://www.cooliris.com Friday, May 22, 2009
  • 28. Build better experiences Cooliris - http://www.cooliris.com Friday, May 22, 2009
  • 29. Rule #3 Don’t mimic 2D, use the third dimension Friday, May 22, 2009
  • 30. Easier to explain in 3D Education Friday, May 22, 2009
  • 31. Make 2D more exciting Information graphics Friday, May 22, 2009
  • 32. Better illustration Sales tool Friday, May 22, 2009
  • 33. Exploring the real world Panorama viewer Friday, May 22, 2009
  • 34. Realtime modeling Ramp Generator Friday, May 22, 2009
  • 35. What 3D offers over 2D • A way to freely explore • A way to hide and reveal something • New ways to tell a story • The experience of a room, not just a flat stage Friday, May 22, 2009
  • 36. Three rules for 3D on the web #1 Never use 3D “because it’s 3D”! #2 Build better experiences, not worse #3 Don’t mimic 2D, use the third dimension Friday, May 22, 2009
  • 37. 3D in the Flash Player Friday, May 22, 2009
  • 38. Flash can only do 2D We must extend it to go to the third dimension Friday, May 22, 2009
  • 39. What is a 3D engine? • A set of Actionscript classes that extend the Flash Players capabilities • Can be used for more than one thing • Reusable • Extendable • Rich on features Friday, May 22, 2009
  • 40. Sandy 3D Sandy3D - http://www.flashsandy.org Friday, May 22, 2009
  • 41. Papervision3D Papervision3D - http://blog.papervision3d.org Friday, May 22, 2009
  • 42. Away3D Away3D - http://www.away3d.com Friday, May 22, 2009
  • 43. Alternativa Platform Alternativa3D - http://alternativaplatform.com/en/ Friday, May 22, 2009
  • 44. Other engines • WireEngine3D • Wick3D • ND3D • FreeSpin 3D • Five 3D (vector-based) • Project3D • Sophie 3D • Silverback3D • DirectFlex • Ambiera CopperCube • Sharikura 3D • Electric 3D • Haxe3D Friday, May 22, 2009
  • 45. Personal projects • Mr. Doob (Voxel engine) • NewX3D • Minority • Flash3D • Yağız Gürgül • ... and many more Friday, May 22, 2009
  • 46. Flash 3D is past the “Toy” stage But there are some snags... Friday, May 22, 2009
  • 47. Disadvantages of Flash 3D • No hardware support • No shadows • Simple models with few polygons • No dedicated IDE / Software for authoring ... but this is only the second generation of Flash 3D! Friday, May 22, 2009
  • 48. Is Flash lighting the way for future media? quot;Right now Flash is rendering in high-end 2D, equivalent to games like Diablo (from 1997),quot; says Mr Koster. quot;There are a few 3D engines out there - Papervision, Alternativa and Away3D - and they are developing rapidly. They are surprisingly good and are all built on top of Flash.quot; Raph Koster, creator of Ultima Online From http://www.bbc.co.uk/blogs/technology/2009/02/flash.html Friday, May 22, 2009
  • 49. It’s not about the technology It’s what you do with it Friday, May 22, 2009
  • 50. Looking ahead • 3D in Flash is already usable for many purposes • We’ve come a long way in a very short time. From Toy to Tool in just 3 years is good! • The Flash Player will get hardware accelerated 3D and we will have the tools to use it • Flash will validate 3D on the web, just as it has done for Video and Rich Internet Applications • People are not fascinated by technology, but rather the possibilities it offers Friday, May 22, 2009
  • 51. Pushing the limits Away3D Feature demos Friday, May 22, 2009
  • 52. Getting started with Flash 3D Friday, May 22, 2009
  • 53. Away3D resources Away3D documentation http://away3d.com/livedocs/ Developers group http://groups.google.com/group/away3d-dev Away3D http://away3d.com/ Flashmagazine tutorials http://www.flashmagazine.com/Tutorials/category/away3d/ Tartiflop tutorials http://blog.tartiflop.com/first-steps-in-away3d/ Advanced modeling tutorials http://blog.closier.nl/ Advanced text http://www.lidev.com.ar/?cat=3 Friday, May 22, 2009
  • 54. Questions twitter.com/jenschr Jens Christian Brynildsen flashgamer.com jensa@flashgamer.com Friday, May 22, 2009