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High Yield Strategies / Best Practices in the Classroom 

                             GLOSSARY OF TERMS 
Brainstorming:  Brainstorming is a group facilitation technique designed to generate a large number of 
ideas for the solution to a problem. The method was first published in a book called Applied Imagination 
by Alex Osborn. Osborn proposed that groups could double their creative output by using the method of 
brainstorming. 

Concept Maps:  A concept map is a diagram that shows the relationships among concepts. Within a 
concept map, concepts are often connected with labeled arrows. The relationship between concepts is 
represented by linking phrases.  For example, two concepts might be linked by an arrow which reads 
quot;gives rise toquot;, quot;results inquot;, quot;is required by,quot; or quot;contributes toquot;. Concept mapping is a technique for 
visualizing the relationships between different concepts. 

Communicating Learning:  Communicating learning is observed when students are able to tell others 
what it is they have learned.  Often seen at the synthesis level (the highest level of Blooms taxonomy), 
students should be able to communicate learning in their own words to demonstrate a thorough 
understanding of a concept or lesson. 

Cooperative Learning: In cooperative learning environments, students interact in purposely structured 
heterogeneous groups to support their own learning as well as the learning of others in the same group. 
Cooperative learning explicitly builds cooperation skills by assigning roles to team members and 
establishing norms for conflict resolution.  Cooperative learning should also provide the means for 
group reflection and individual self‐assessment. 

Generating/Testing Hypothesis: A hypothesis is an idea that requires evaluation. For proper evaluation, 
the framer of a hypothesis needs to define specifics they are examining. A hypothesis requires more 
work by the researcher in order to either confirm or disprove it. Any useful hypothesis will enable 
predictions by reasoning (including deductive reasoning). 

Graphic Organizers: Graphic organizers are visual representations of knowledge, concepts or ideas. 
They are known to help provide motivation, enhance recall, clarify information, and promote 
understanding.  Examples can include: storyboards, charts, Venn diagrams, story webs, and flowcharts. 

Hands –on Practice Manipulatives:  A hands‐on practice manipulative is an object which is designed so 
that the student can learn some concept by manipulating it. The use of manipulatives provides a way for 
children to learn concepts in developmentally appropriate, hands‐on ways. 

Homework/Practice: The basic objective of assigning homework or practice to students is to improve 
the abilities and skills of the students. Homework and practice should be designed to reinforce what 
students have already learned, prepare them for upcoming lessons, extend what they know by having
them apply it to new situations, or integrate their abilities by applying many different skills to a single 
task. 

Identifying Similarities/Differences:  Identifying similarities and differences have been identified as 
foundational to human thought, the core of all learning.  When a learner is introduced to a concept, 
prior knowledge is activated.  There are four key ways to identify similarities and differences: compare; 
classify; create metaphors (An apple is like a banana because), and create analogies (inches are to feet 
as ounces are to cups). 

KWL: KWL is a graphical organizer designed to help in learning. The letters KWL are an acronym for 
quot;what we knowquot;, what we want to know, and quot;what we learnedquot;. A KWL table is typically divided into 
three columns.  The first two columns, “What we know,” and “What we want to know” can be 
completed by a class at the beginning of a lesson cycle.  The final column, “What we learned,” would be 
completed at the end of a lesson. 

Nonlinguistic Representations: Nonlinguistic representations refer to all descriptions evoked without 
using words.  By invoking imagery, teachers can assist learners in creating meanings that are more fully 
developed than learning created only through words.  Examples of nonlinguistic representations include: 
creating graphic representations; making physical models; generating mental pictures; drawing pictures; 
and engaging in kinesthetic activity. 

Projects, Demonstrations, Modeling, Labs: One of the keys to student engagement is involving students 
the doing of the work.  By engaging students in projects, demonstrations, modeling, and labs, students 
are able to interact with their own learning.  As an additional benefit, students whose primary learning 
style is not auditory will be more likely to interact with and recall meaning,  which they helped to create. 

Reinforcing Effort/Providing Recognition:  Not all students believe that their effort plays a direct role in 
their achievement.  They may instead believe their grades are a reflection of raw intelligence.  By 
explaining to students the importance of effort, and reinforcing that effort from students, teachers can 
directly impact student achievement.  An example of reinforcing effort would be to ask students to rate 
themselves on a 1‐5 Likert Scale as to how much effort they put into a given task.  Providing recognition 
to students in the form of effective praise has been shown to be even more effective than providing 
tangible rewards.  Some of the characteristics of effective recognition is that it is specific, it 
communicates the value of the student’s work, and it attributes success to the effort the student put 
into the work. 

Setting Objectives/Providing Feedback:  The objective sets the direction for learning.  When teachers 
clearly explain where the learning is headed, they are more likely to help students understand and 
retain both short and long‐term learning goals.  Providing feedback helps learners to understand their 
progress in mastering learning objectives.  Research has shown that in order for feedback to be 
meaningful, it must be corrective, timely, and specific.  Ideally, students should be included in this 
process as they self‐assess their own work in addition to receiving teacher feedback.
Small Group Instruction: The use of small group instruction is widely acknowledged as an effective 
method to activate student interest and promote collaboration.  Small group instruction differs from 
cooperative learning in that small group instruction involves the teacher working directly with a small 
group of students to remediate, instruct, or extend student learning. 

Solving Problems (Multiple Ways): Problems and solutions can be approached in multiple ways: 
Symbolically, graphically, numerically, verbally, etc.  By providing students with multiple solution 
strategies, teachers provide learners with choices which the students can then apply to their own 
learning.  Allowing students to represent problems and solutions in ways which are meaningful to them 
enhances their interaction with the problem. 

Step Vocabulary Process: Instead of giving students a list of words to memorize, the step vocabulary 
method introduces academic terms in a multi­step process.  For example, in identifying the new word, 
the teacher might ask students what they might already know about the word.  Later, the teacher will 
explain the meaning of the word.  Students may be given the opportunity to generate their own 
explanation of the word, and/or graphically represent the word.  Finally, students can play games or 
engage in activities that help crystallize their understanding and memory of the word. 

Story Mapping: Story maps are visual representations of the parts of a story.  While story maps differ 
in content, most will include common factors, such as the setting, the characters, the problem, the 
plot and the conclusion. Story maps help students to visualize the story and organize their thoughts as 
a first step in the writing process. 

Summarizing/Note Taking:  In order to effectively summarize, students need to be able to delete trivial 
or redundant material; create categories to group subordinate terms, and create topic sentences.  A 
compliment to summarizing is the skill of note taking.  One of the more common uses for note taking is 
to utilize notes in studying for exams.  To maximize this usefulness, notes should be viewed as a work in 
progress, continuously reviewed and revised throughout the lesson cycle. 

Wait Time: Allowing learners time to interact and respond to a concept can be a crucial part of a 
student’s learning.  While there may be some disagreement on how much time is too long or too short 
to wait for student responses, practitioners agree that too much or too little wait time can diminish 
student interaction with a lesson. 

Word Walls: A word wall is literacy tool composed of an organized collection of words which are 
displayed in large visible letters on a wall, bulletin board, or other display surface in a classroom. The 
word wall is designed to be a tool for students to use, not just a display, and contains a list of words that 
can be used to reinforce vocabulary. 




 Portions of the definitions above were drawn from Wikipedia.org; Classroom Instruction that Works, 
        by Robert Marzano et al., and Building Academic Vocabulary, by Robert Marzano et al.

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High Yield Strategies Glossary For 360 Teacher Training

  • 1. High Yield Strategies / Best Practices in the Classroom  GLOSSARY OF TERMS  Brainstorming:  Brainstorming is a group facilitation technique designed to generate a large number of  ideas for the solution to a problem. The method was first published in a book called Applied Imagination  by Alex Osborn. Osborn proposed that groups could double their creative output by using the method of  brainstorming.  Concept Maps:  A concept map is a diagram that shows the relationships among concepts. Within a  concept map, concepts are often connected with labeled arrows. The relationship between concepts is  represented by linking phrases.  For example, two concepts might be linked by an arrow which reads  quot;gives rise toquot;, quot;results inquot;, quot;is required by,quot; or quot;contributes toquot;. Concept mapping is a technique for  visualizing the relationships between different concepts.  Communicating Learning:  Communicating learning is observed when students are able to tell others  what it is they have learned.  Often seen at the synthesis level (the highest level of Blooms taxonomy),  students should be able to communicate learning in their own words to demonstrate a thorough  understanding of a concept or lesson.  Cooperative Learning: In cooperative learning environments, students interact in purposely structured  heterogeneous groups to support their own learning as well as the learning of others in the same group.  Cooperative learning explicitly builds cooperation skills by assigning roles to team members and  establishing norms for conflict resolution.  Cooperative learning should also provide the means for  group reflection and individual self‐assessment.  Generating/Testing Hypothesis: A hypothesis is an idea that requires evaluation. For proper evaluation,  the framer of a hypothesis needs to define specifics they are examining. A hypothesis requires more  work by the researcher in order to either confirm or disprove it. Any useful hypothesis will enable  predictions by reasoning (including deductive reasoning).  Graphic Organizers: Graphic organizers are visual representations of knowledge, concepts or ideas.  They are known to help provide motivation, enhance recall, clarify information, and promote  understanding.  Examples can include: storyboards, charts, Venn diagrams, story webs, and flowcharts.  Hands –on Practice Manipulatives:  A hands‐on practice manipulative is an object which is designed so  that the student can learn some concept by manipulating it. The use of manipulatives provides a way for  children to learn concepts in developmentally appropriate, hands‐on ways.  Homework/Practice: The basic objective of assigning homework or practice to students is to improve  the abilities and skills of the students. Homework and practice should be designed to reinforce what  students have already learned, prepare them for upcoming lessons, extend what they know by having
  • 2. them apply it to new situations, or integrate their abilities by applying many different skills to a single  task.  Identifying Similarities/Differences:  Identifying similarities and differences have been identified as  foundational to human thought, the core of all learning.  When a learner is introduced to a concept,  prior knowledge is activated.  There are four key ways to identify similarities and differences: compare;  classify; create metaphors (An apple is like a banana because), and create analogies (inches are to feet  as ounces are to cups).  KWL: KWL is a graphical organizer designed to help in learning. The letters KWL are an acronym for  quot;what we knowquot;, what we want to know, and quot;what we learnedquot;. A KWL table is typically divided into  three columns.  The first two columns, “What we know,” and “What we want to know” can be  completed by a class at the beginning of a lesson cycle.  The final column, “What we learned,” would be  completed at the end of a lesson.  Nonlinguistic Representations: Nonlinguistic representations refer to all descriptions evoked without  using words.  By invoking imagery, teachers can assist learners in creating meanings that are more fully  developed than learning created only through words.  Examples of nonlinguistic representations include:  creating graphic representations; making physical models; generating mental pictures; drawing pictures;  and engaging in kinesthetic activity.  Projects, Demonstrations, Modeling, Labs: One of the keys to student engagement is involving students  the doing of the work.  By engaging students in projects, demonstrations, modeling, and labs, students  are able to interact with their own learning.  As an additional benefit, students whose primary learning  style is not auditory will be more likely to interact with and recall meaning,  which they helped to create.  Reinforcing Effort/Providing Recognition:  Not all students believe that their effort plays a direct role in  their achievement.  They may instead believe their grades are a reflection of raw intelligence.  By  explaining to students the importance of effort, and reinforcing that effort from students, teachers can  directly impact student achievement.  An example of reinforcing effort would be to ask students to rate  themselves on a 1‐5 Likert Scale as to how much effort they put into a given task.  Providing recognition  to students in the form of effective praise has been shown to be even more effective than providing  tangible rewards.  Some of the characteristics of effective recognition is that it is specific, it  communicates the value of the student’s work, and it attributes success to the effort the student put  into the work.  Setting Objectives/Providing Feedback:  The objective sets the direction for learning.  When teachers  clearly explain where the learning is headed, they are more likely to help students understand and  retain both short and long‐term learning goals.  Providing feedback helps learners to understand their  progress in mastering learning objectives.  Research has shown that in order for feedback to be  meaningful, it must be corrective, timely, and specific.  Ideally, students should be included in this  process as they self‐assess their own work in addition to receiving teacher feedback.
  • 3. Small Group Instruction: The use of small group instruction is widely acknowledged as an effective  method to activate student interest and promote collaboration.  Small group instruction differs from  cooperative learning in that small group instruction involves the teacher working directly with a small  group of students to remediate, instruct, or extend student learning.  Solving Problems (Multiple Ways): Problems and solutions can be approached in multiple ways:  Symbolically, graphically, numerically, verbally, etc.  By providing students with multiple solution  strategies, teachers provide learners with choices which the students can then apply to their own  learning.  Allowing students to represent problems and solutions in ways which are meaningful to them  enhances their interaction with the problem.  Step Vocabulary Process: Instead of giving students a list of words to memorize, the step vocabulary  method introduces academic terms in a multi­step process.  For example, in identifying the new word,  the teacher might ask students what they might already know about the word.  Later, the teacher will  explain the meaning of the word.  Students may be given the opportunity to generate their own  explanation of the word, and/or graphically represent the word.  Finally, students can play games or  engage in activities that help crystallize their understanding and memory of the word.  Story Mapping: Story maps are visual representations of the parts of a story.  While story maps differ  in content, most will include common factors, such as the setting, the characters, the problem, the  plot and the conclusion. Story maps help students to visualize the story and organize their thoughts as  a first step in the writing process.  Summarizing/Note Taking:  In order to effectively summarize, students need to be able to delete trivial  or redundant material; create categories to group subordinate terms, and create topic sentences.  A  compliment to summarizing is the skill of note taking.  One of the more common uses for note taking is  to utilize notes in studying for exams.  To maximize this usefulness, notes should be viewed as a work in  progress, continuously reviewed and revised throughout the lesson cycle.  Wait Time: Allowing learners time to interact and respond to a concept can be a crucial part of a  student’s learning.  While there may be some disagreement on how much time is too long or too short  to wait for student responses, practitioners agree that too much or too little wait time can diminish  student interaction with a lesson.  Word Walls: A word wall is literacy tool composed of an organized collection of words which are  displayed in large visible letters on a wall, bulletin board, or other display surface in a classroom. The  word wall is designed to be a tool for students to use, not just a display, and contains a list of words that  can be used to reinforce vocabulary.  Portions of the definitions above were drawn from Wikipedia.org; Classroom Instruction that Works,  by Robert Marzano et al., and Building Academic Vocabulary, by Robert Marzano et al.