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Experiencability
                       …moving beyond usability
                       November 13, 2008
                       Katie Kimble & Sri Putrevu
                       User Experience Design, Lextant




Experiencability   |                                     1
Our Philosophy

We believe Design changes people’s lives.

Ultimately, Design is about people:
the experiences they have and the ones they desire.




Experiencability   |                              2
Who We Are

Founded in 1998
                                Human Factors / Ergonomics
                                                 Psychology
                               Anthropology and Ethnography
Located in Columbus, Ohio                           Animation
                                                    Sociology

Interdisciplinary teams                      Industrial Design
                            Brand and Visual Communications
                                      Information Architecture
                                            Interaction Design
                                         Usability Engineering




Experiencability   |                                     3
Insight Translation
• Insight Translation bridges the gap
  between Design Research and the
  actual Design Process.

  Experiencability?


     Experiencability   |                4
Experiencability?
usability |yoōz! bil!tē| noun
”…refers to the extent to which a product can be
used by speci ed users to achieve speci ed goals
with e ectiveness, e ciency, and satisfaction
in a speci ed context of use.quot;
                                        - ISO 9241-11




Experiencability   |                                    5
Experiencability?
                Standard usability testing examines the cognitive,
                behavioral, and physical aspects of an experience
                with a product. But what about the Emotional
                and Aspirational aspects of the experience?




                                                      ?


©2008 LEXTANT
                Experiencability   |                                 6
Experiencability?

“Experiencability” is the marriage
of Usability and User Experience.




Experiencability   |                 7
Our Approach


                    Ideal




Current
                                 2 Translate

1 Generate
                                      re ne & iterate




                                                        3 Design


              4 Evaluate

          Experiencability   |                                     8
Generate: Understanding the Current Experience


           Usability                   User Experience
Understanding tasks, process,     Making users cognizant of their
        & outcomes                       experiences today
                                Identifying Frustrations, Challenges,
                                          and “Wish Fors”




   Experiencability   |                                                 9
Generate: Understanding the Current Experience




Experiencability   |                             10
Generate: Methods for Understanding Current Experience


         Usability                   User Experience
Task Analysis, Interviews, &    Journaling (self documentation),
       Case Studies            Ethnography, & Contextual Inquiry




  Experiencability   |                                         11
Generate: De ning the Ideal Experience


         Usability                   User Experience
In traditional usability, we     Stimulus strategies (goals,
don’t typically uncover the    emotions, aspirations)are used to
           “ideal”                 understand experience
                                 Contextual triggers (artifacts,
                               activities, & actions) feed the ideal
                                            experience




  Experiencability   |                                                 12
Generate: De ning the Ideal Experience




Experiencability   |                     13
Generate: Methods for De ning the Ideal Experience


       Usability              User Experience
           None          De ne ideal experiential criteria,
                              goals, & aspirations




Experiencability   |                                          14
Translate: Identify Patterns


          Usability                 User Experience
      Create functional          Look at qualitative data visually
requirements & optimal task
             ows                         Analyze patterns




   Experiencability   |                                              15
Translate: Experience Metrics


        Usability               User Experience
Functional requirements   Understand the building blocks for
                           delivering the ideal experience
                                Generate ideal experience
                                    design criteria




 Experiencability   |                                          16
Translate: Experience Metrics




Experiencability   |            17
Design: Translation to Design


        Usability                User Experience
Scenarios, architecture, &        Experiential models
      wireframes




 Experiencability   |                                   18
Design: Future Story


         Usability           User Experience
Ideal work ows, scorecards   Story of ideal experience
                              Persona development




  Experiencability   |                                   19
Evaluate: Check your design concepts


       Usability            User Experience
Heuristic evaluations &   Evaluate prototype against the
  usability testing              ideal experience




Experiencability   |                                       20
Evaluate: Visual representations


       Usability              User Experience
    Re ned design               Comparison to ideal
                             Frame the future message




Experiencability   |                                    21
Experiencability Outcomes

    Translate insights into User Experience
    Metrics that provide scalable
    & actionable design criteria
>   Experiential requirements
>   Emotions / “I want to feel like…”
>   Enablers - goals and triggers
>   Desired outcomes
>   Facilitators
>   Engagement - tone of voice / imagery
>   De ned experience – work ow, hierarchy
>   The “what” and “why” must come before the “how”




    Experiencability   |                              22
Our Approach


                    Ideal




Current
                                 2 Translate

1 Generate
                                      re ne & iterate




                                                        3 Design


              4 Evaluate

          Experiencability   |                                     23
Experiencability Outcomes

   The process provides design clarity for organizational
   alignment and success.




> Holistic experiences and aspirations
> Collaborative stakeholder involvement
> Flexible, repeatable yet customizable
> E cient, generative and evaluative




   Experiencability   |                                     24
Thank you!

                           November 13, 2008
                       >   Katie Kimble & Sri Putrevu
                           User Experience Design, Lextant




Experiencability   |                                         25
Experiencability?




Experiencability   |   26
Experiencability?




Experiencability   |   27
Client Relationships

We work in a wide range of industries.




Experiencability   |                     28

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Wud2008 Experiencability

  • 1. Experiencability …moving beyond usability November 13, 2008 Katie Kimble & Sri Putrevu User Experience Design, Lextant Experiencability | 1
  • 2. Our Philosophy We believe Design changes people’s lives. Ultimately, Design is about people: the experiences they have and the ones they desire. Experiencability | 2
  • 3. Who We Are Founded in 1998 Human Factors / Ergonomics Psychology Anthropology and Ethnography Located in Columbus, Ohio Animation Sociology Interdisciplinary teams Industrial Design Brand and Visual Communications Information Architecture Interaction Design Usability Engineering Experiencability | 3
  • 4. Insight Translation • Insight Translation bridges the gap between Design Research and the actual Design Process. Experiencability? Experiencability | 4
  • 5. Experiencability? usability |yoōz! bil!tē| noun ”…refers to the extent to which a product can be used by speci ed users to achieve speci ed goals with e ectiveness, e ciency, and satisfaction in a speci ed context of use.quot; - ISO 9241-11 Experiencability | 5
  • 6. Experiencability? Standard usability testing examines the cognitive, behavioral, and physical aspects of an experience with a product. But what about the Emotional and Aspirational aspects of the experience? ? ©2008 LEXTANT Experiencability | 6
  • 7. Experiencability? “Experiencability” is the marriage of Usability and User Experience. Experiencability | 7
  • 8. Our Approach Ideal Current 2 Translate 1 Generate re ne & iterate 3 Design 4 Evaluate Experiencability | 8
  • 9. Generate: Understanding the Current Experience Usability User Experience Understanding tasks, process, Making users cognizant of their & outcomes experiences today Identifying Frustrations, Challenges, and “Wish Fors” Experiencability | 9
  • 10. Generate: Understanding the Current Experience Experiencability | 10
  • 11. Generate: Methods for Understanding Current Experience Usability User Experience Task Analysis, Interviews, & Journaling (self documentation), Case Studies Ethnography, & Contextual Inquiry Experiencability | 11
  • 12. Generate: De ning the Ideal Experience Usability User Experience In traditional usability, we Stimulus strategies (goals, don’t typically uncover the emotions, aspirations)are used to “ideal” understand experience Contextual triggers (artifacts, activities, & actions) feed the ideal experience Experiencability | 12
  • 13. Generate: De ning the Ideal Experience Experiencability | 13
  • 14. Generate: Methods for De ning the Ideal Experience Usability User Experience None De ne ideal experiential criteria, goals, & aspirations Experiencability | 14
  • 15. Translate: Identify Patterns Usability User Experience Create functional Look at qualitative data visually requirements & optimal task ows Analyze patterns Experiencability | 15
  • 16. Translate: Experience Metrics Usability User Experience Functional requirements Understand the building blocks for delivering the ideal experience Generate ideal experience design criteria Experiencability | 16
  • 18. Design: Translation to Design Usability User Experience Scenarios, architecture, & Experiential models wireframes Experiencability | 18
  • 19. Design: Future Story Usability User Experience Ideal work ows, scorecards Story of ideal experience Persona development Experiencability | 19
  • 20. Evaluate: Check your design concepts Usability User Experience Heuristic evaluations & Evaluate prototype against the usability testing ideal experience Experiencability | 20
  • 21. Evaluate: Visual representations Usability User Experience Re ned design Comparison to ideal Frame the future message Experiencability | 21
  • 22. Experiencability Outcomes Translate insights into User Experience Metrics that provide scalable & actionable design criteria > Experiential requirements > Emotions / “I want to feel like…” > Enablers - goals and triggers > Desired outcomes > Facilitators > Engagement - tone of voice / imagery > De ned experience – work ow, hierarchy > The “what” and “why” must come before the “how” Experiencability | 22
  • 23. Our Approach Ideal Current 2 Translate 1 Generate re ne & iterate 3 Design 4 Evaluate Experiencability | 23
  • 24. Experiencability Outcomes The process provides design clarity for organizational alignment and success. > Holistic experiences and aspirations > Collaborative stakeholder involvement > Flexible, repeatable yet customizable > E cient, generative and evaluative Experiencability | 24
  • 25. Thank you! November 13, 2008 > Katie Kimble & Sri Putrevu User Experience Design, Lextant Experiencability | 25
  • 28. Client Relationships We work in a wide range of industries. Experiencability | 28