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Diploma in Advanced Strategy
                     University of Oxford (Saïd) Business School



An Assessment of Social Media Business
Models and Strategic Implications for
Future Implementation




                July 2010

                     Jeanette Carlsson, New Media Leader,
                 Communications, IBM Global Business Services
An Assessment of Social Media Business
Models and Strategic Implications for
Future Implementation

Abstract
This paper examines the growth of social media, their      Key technology, media and organizational (TMO) shifts
usage and value creation with future implications. A       shaping the industry are analysed and implications
review of current social media models and relevant         drawn for the future of the industry, player strategies,
academic literature, supported by interviews with lead-    business models and value creation.
ing social media executives and thought leaders for
                                                           The paper concludes that scale, learning, differentia-
this paper, shows broad diversity of categories, players
                                                           tion, (open) innovation and complementary players/
and applications.
                                                           resources are critical to sustaining competitive advan-
The paper examines the main categories, business           tage, and will drive sector realignment/consolidation,
models and usage by different players (social net-         including across sectors (e.g. social media/mobile).
works, advertisers/brands, businesses), drawing on         The key threats to current (mainly advertising-based)
early industry examples, including those that have         business models come from monetization challenges
failed.                                                    and potential user backlash on data privacy issues,
                                                           which may be fatal for some.
The industry interviews and review of the scholarship
on e-business models bring out key themes in social        With scale a critical competitive differentiator, the big
media business models and future directions, and pro-      players will likely get bigger and the small acquired.
vide different perspectives on what constitutes value      However, the industry can ultimately only accommo-
in social media. Based on these insights, the paper        date a few big platform players. Winners will be those
attempts to assess what value has been created by/to       who do not only build size but also respond to user
different industry constituents to date.                   needs for ‘global’ connectivity, by offering gateways
                                                           to other platforms, and take a broader view of value
                                                           creation than purely short-term financial metrics, as
                                                           today’s social media space, intrinsically linked with
                                                           advertising, morphs into a social web which offers
                                                           much wider value.
Diploma in Advanced Strategy
                                                             University of Oxford (Saïd) Business School




Table of Contents
1   List of Tables                                                                                  4

2   List of Figures                                                                                 4

3   List of Abbreviations                                                                           4

4   Discussion                                                                                      5

    4.1    Introduction                                                                             5

    4.2    Research Approach                                                                        5

    4.3    What is Social Networking?                                                               6

    4.4    What is Social Media?                                                                    6

    4.5    Key Insights from Interviews                                                             6

    4.6    Overview of Social Media Categories                                                      8

    4.7    Social Media Business – and Revenue Models                                               9

    4.8    Lessons From The Past                                                                    9

    4.9    Key Themes from the Literature On e-Business Models and Implications for Social Media   13

    4.10   What Value Has Been Created from Social Media?                                          20

    4.11   Why are Facebook and Twitter ‘Winning’?                                                 24

    4.12   Key Industry Shifts                                                                     25

    4.13   Implications For the Future Social Media Space                                          25

    4.14   Implications for Future Player Strategies                                               27

    4.15   What Will be The Dominant Business Models in Social Media Going Forward (3-5 years)?    28

    4.16   Where Will Value Come From?                                                             28

    4.17   Conclusion                                                                              28

5   References                                                                                     29




                                                                                                           3
1     List of Tables
    Table 1: Social Media Executives and Thought Leaders Interviewees............................................... 6

    Table 2: Summary Industry Findings Based on Interviews Conducted .............................................. 7

    Table 3: Overview of Social Media Categories and Players ............................................................... 8

    Table 4: Social Media Revenue Models ........................................................................................... 10

    Table 5: Comparison of Social Media Sites That Have Failed.......................................................... 12

    Table 6: Customer-Value-Profit Paradigm Applied to Social Media Models ..................................... 14

    Table 7: TMO Shifts Shaping the Social Media Space ..................................................................... 26


    2     List of Figures
    Figure 1: MIG Business Models ....................................................................................................... 15

    Figure 2: YouTube Model of Co-Creation ......................................................................................... 18

    Figure 3: Facebook’s Value Net ....................................................................................................... 18

    Figure 4: Facebook’s Business model: Two Different Businesses ................................................... 19

    Figure 5: Social Media Value Net ..................................................................................................... 20

    Figure 6: Unique Visitors to The Top Social Networks...................................................................... 21


    3     List of Abbreviations
    Application Programming Interfaces (APIs)

    Average Revenue Per User (ARPU)

    Corporate Social Responsibility (CSR)

    Initial Public Offering (IPO)

    Intellectual Property (IP)

    Instant messaging (IM)

    Resource-Based View (RBV)

    Return on Investment (ROI)

    Technology, Market, Organisational (TMO)

    User-Generated Content (UGC)

    User Interface (UI)



4
Diploma in Advanced Strategy
                                                                  University of Oxford (Saïd) Business School




4     Discussion                                           Whilst the future of social media is undisputed, a key
                                                           question often asked is what value has been created
                                                           from social media business models to date.
4.1    Introduction
Not long ago, social media were viewed as a phase.         The paper addresses this question in three parts:
Not anymore. The world is being transformed by these
new collaborative technologies, which have created a       1. What categories of social media business models
participatory society and new business models on an           are in use today?
unimaginable scale.
                                                           2. What value has been created by which categories
Over the last decade, social networks have changed            and models?
communications from one-to-one to many-to-many,
                                                           3. What are the key Technology, Market, and Organi-
shifting the way we consume, produce and interact
                                                              sational (TMO) shifts shaping the industry, player
with information, based on explosive migration to the
                                                              strategies and business models with implications
web. First, we had Directories, then Search, then User-
                                                              for the future?
Generated Content (UGC) and now Social Media1.
Facebook now drives more traffic to websites than
Google2, shifting the way brands approach online           4.2     Research Approach
marketing and customer communications.                     The paper is based on the following approach:
Facebook has attracted 500 million users worldwide         	    application of frameworks and models from the
in six years3. Twitter has clocked up over 100 million           Diploma Course in Advanced Strategy, University
users in four4. The ‘Twitter Revolution’ fundamentally           of Oxford (Said) Business School (e.g. Porter’s
changed Iran’s disputed 2009 presidential election.              Five Forces; Value-Net Approach; Game Theory;
Social media have been credited with winning Barack              Resource-Based View (RBV); (Open) Technology
Obama the 2008 US Presidential election and played a             Innovation, TMO Framework etc);
key role in the UK 2010 General Election5.
                                                           	    a review of relevant academic literature on e-busi-
Forrester predicts that the Internet population will hit         ness models;
2.2 billion people by 2013, a 5-year growth rate of
~45%, and equivalent to nearly 1/3 of the world’s popu-    	    where no academic literature exists, a review of
lation by then6.                                                 relevant (reliable) websites;

Based on the growth of social media to date, soon          	    interviews with senior executives at Facebook,
everything we do on the Web will integrate with our              Twitter, Vodafone, BSKYB, Boardreader, Blue State
‘social graph’ from social networking to brand/public            Digital (Barack Obama’s Presidential Campaign
communications and business processes.                           Digital Media Agency) and industry thought
                                                                 leaders, e.g. the Social Media Influence (SMI);
With mobile internet ramping faster than desktop
internet did7, growth of Smart devices (iPhone, iPad,      	    ad hoc discussions with social media executives
Blackberry, Android) and mobile web applications,                from Starbucks, PepsiCo, Sony, Dell, Nokia, Marks
social media is also strengthening its grip on mobile.           & Spencer and (formerly) Friends Reunited;
Facebook has more than 100m mobile users every
month and over half of mobile Internet time today is
                                                           	    a quantitative and qualitative analysis of available
spent on social networks8.                                       data to assess the value created by different social
                                                                 media models and constituents.




                                                                                                                        5
4.3    What is Social Networking?                                   4.4   What is Social Media?
    A social network is a social graph made up of indi-                 Social media is not limited to social networks. The
    viduals tied to each other by commonality (friendship,              industry uses the term to describe the general phenom-
    common interest, likes/dislikes etc). Social networking             enon of many-to-many communications on the web
    sites are designed to create communities of people                  used by different players in different ways, including
    online, building upon that commonality.                             to communicate and build relationships, distribute
                                                                        and share content, connect with customers and pros-
    Web-based social networking spaces generally offer                  pects, gather customer insights, sell products, provide
    individuals or groups ways to create personal profiles              customer service or collaborate with employees or
    and share those profiles and status updates with other              business partners.
    members of the space. Most sites also enable users to
    communicate with others in the space through Instant
    Messaging (IM), chat rooms, e-mail/site mail, blogs,                4.5   Key Insights from Interviews
    content sharing, discussion groups etc.                             Many of the themes and ideas examined in this paper
                                                                        are based on interviews and discussions with the social
    Social networking on the Internet is both old and new.
                                                                        media executives and thought leaders from some of
    Initially, people used the Internet to communicate
                                                                        the world’s leading brands listed in Table 1 below.
    with or send pictures or post messages to each other
    in a public forum. In recent years, social networks                 The interviewees are representative of the broad
    have become more commercial and user-friendly.                      spectrum of important players within the industry. See
    For instance, instead of just posting messages and                  Table 1 for interviewee names, roles, organisations and
    pictures to essentially large servers, social networks              interview duration.
    are now allowing users to create their own pages, and
    give them tools to personalize and manipulate how the
    pages look according to personal preferences.


    Table 1: Social Media Executives and Thought Leaders Interviewees
          Interviewee                           Role                                Organisation         Interview Duration
     Bernhard Warner     Director                                              Social Media Influence,        1 hour
                                                                                        UK
     Blake Chandlee      VP Sales and Commercial Director                            Facebook                 2 hours
     Bob Rapp            (former) Head of User Communities                        Vodafone Group              1 hour
     David Marutiak      User Community Ambassador                                Vodafone Group              1 hour
     Maz Nadjm           Head of User Communities                                     BSKYB                   1 hour
     Confidential        Director                                                      Twitter                45 mins
     Steve Dodd          VP Business Development                                 Effyis/ Boardreader         1.5 hours
     Thomas Gensemer     MD                                                      Blue State Digital           1 hour
                                                       Ad hoc discussions:
     Adam Brown          Director of Interactive Marketing Communications               Dell                  Ad hoc
     Alexandra Wheeler   Digital Director                                            Starbucks                   -
     B.Bonin Bough       Head of Social Media                                         PepsiCo                    -
     Rob Mogford         Ex-CFO                                                   Friends Reunited
     Ruth Speakman       Head of Consumer PR & Social Media                         Sony Europe                  -




6
Diploma in Advanced Strategy
                                                                                     University of Oxford (Saïd) Business School




The interviews were based on a common, pre-defined                           players and business models. The interview findings
questionnaire, which sought to define the main social                        have been analysed against the questionnaire and
media categories and business models, industry                               category definitions resulting from the interviews (Table
trends, sources of value creation and key TMO shifts                         3) and implications drawn. Table 2 summarises the
with implications for the future direction of the industry,                  main interview findings.


Table 2: Summary Industry Findings Based on Interviews Conducted

 Category            Vodafone               Facebook                   SMI               Boardreader               BSKYB               Blue State
                                                                                                                                         Digital
 Social         Space blurring.        Social media is          Increasing focus                              Not covered           Too many
 Media (SM)     Social rules apply     general term but         on relevance                                                        players doing the
 Space –        to each category       many categories                                                                              same things
 Business       Mainly advertising     Mainly advertising       Mainly                Advertising but no      First traffic, then   Advertising main
 Models         (Not Vodafone).        but many models,         advertising. Many     distinct business       money. Space          model but under-
                Evolving fast          incl. revenue            players using SM      models                  moving fast           performing re
                                                                for CSR                                                             social context
 Key Trends/    Measurability          Performance              Measurability         Measurability (aim      Simplicity, user      Measurability
 Shifts                                Measurement                                    is ‘quick buck’)        experience
                User privacy (ref      User privacy             SM almost             User privacy            User privacy          User privacy
                Facebook issues)       concerns                 perverted by ROI                              (player handling      (some users are
                                                                focus                                         improving)            hyper-sensitive)
                False positives        Importance of scale      SM can impact a       More to SM than         Users paying          More interest in
                problem: friends       and functionality.       number of areas if    ads. Pure ad focus      for apps they         people
                do not equal                                    done well             loses some value        would not pay
                influence                                                                                     for online
                Key shift is           Biggest shift is         SM starting to        SM fuses all            Real-time             Usability of
                opening of APIs        opening of APIs          impact brand          business areas          becoming more         smart phones
                                                                value                                         prominent
                SM is cluttered                                 Need to balance       Bus model change;       SM integrating        Balance between
                with news stuff.                                short/ long term      social context, data    into business         subscriber
                                                                goals                                         models                models/ content
                                                                                                                                    is “free” belief
 SM/            Multiple models/       Over 50% of user         Not covered           Another but             Location,             Mobile is
                players but            time on mobile is on                           important channel       presence and          complementary
 Mobile         no ‘global’            SM. FB has 100m                                since next data         mobile web            - reinforced
                connectivity,          mobile users/day                               path. Will evolve       replace need          online Obama
                (+regionalisation of                                                  what is happening       for PCs               campaign.
                players)                                                              today                                         Struggling with
                                                                                                                                    ad model. Smart
                                                                                                                                    devices will
                                                                                                                                    change things
 Value          Vodafone 360:          Mainly ads + some        Get beyond            Measurable top          Connections           Traffic; product
 Creation       revenues + better      payment revenues.        campaign thinking     line is sales and ad    but tough to          sales; content
                customer service       Everything social        and ROI focus.        revenue. Unclear        measure               proliferation; ad
                via Twitter. Future    will win. Developers     Craft full SM         what else - may                               revenues
                source: multiple       are key to FB value      strategy. New         not have been
                conversations with     creation (Figure 4)      way of thinking       measured. Value of
                many                                                                  social web
 Implications   More connections,      Scale is key; shift to   Value of SM is        SM impact how           Will iPad             Consolidation;
                potential privacy      transactional models     starting to impact    brands deal with        change attitude       hybrid business
                                       and ad-networks;         brand value.          customers. Need         that all is free?     models; bigger
                backlash, some         Consolidationincl. in                          to define what          Business model        role for mobile
                business models        mobile.                                        value is. Value         implications          but can mobile
                (ads) replicable.                                                     proposition of social                         make money?
                Others not                                                            web is wider than
                (content is “free”).                                                  SM.
                Consolidation.
                                                                                                                                                        7
A key observation from (Table 2) is the high degree of                   indirect benefits but which cannot easily be measured
                consistency of interviewee responses as regards defini-                  by traditional, short-term business metrics (SMI, Boar-
                tions of categories, business models, industry trends,                   dreader). This divergence probably reflects the differ-
                evolution of business models (more measurable and                        ences in the organisations interviewed.
                transactional formats) and the industry at large (consoli-
                dation). Conversely, there is an interesting dichotomy                   4.6    Overview of Social Media Categories
                between players increasingly expecting social media                      The Facebook interview stressed that “today, we talk
                value to be transactionally based (Facebook) versus                      about social media but in reality, there are different cate-
                those who argue that value in social media comes from                    gories”9. Table 3 summarises the main categories based
                longer term connections with users, with associated                      on the interviews:


    Table 3: Overview of Social Media Categories and Players
       Category              Definition            Examples                  Goal                         Primary Activities            Business model
    1. Social          Web-based social        Facebook             Connect/share with         Profiling, status updates, connecting/   Mainly ad-
    network            network                 hi5                  friends/ family            sharing, commenting, brief               based, some
                                               Friendster                                      conversations                            payment
                                                                                                                                        revenue
    2. Professional    Online professional     Linkedin             Connect with and           Build new contacts, career               Free-to-use,
    network            network                 Plaxo                manage professional        opportunities, get back in touch         payment for
                                                                    contacts                                                            premium
                                                                                                                                        services
    3. Content         Social network          flickr               Connect users and          Create profiles, connect with friends,   Advertising, e.g.
    aggregator         focused on content      bebo                 (ad) content               distribute/share/view photos, video,     Bebo sponsored
                       sharing                 myspace                                         music, links to other websites           links (likely to
                                                                                                                                        change)
    4. Blogs (“web     Personal home page      Gawker               Provide commentary         Commenting                               Advertising
    log”, incl. RSS    in diary format         Blogger              on a subject                                                        (mainly
    feeds)                                     Xanga                                                                                    sponsored links)
    5.                 Hybrid between          Twitter              Keep in touch with         Sharing of short messages and status     Mainly
    Microblogging      social networks and     Facebook             friends                    updates, e.g. Twitter ‘Tweets’ – text    advertising
                       blogs                   Friendfeed                                      based posts up to 140 characters         e.g. Twitter
                                               Jaiku                                                                                    sponsored
                                               Alexa                                                                                    Tweets
                                               Plurk
    6. Social          Social networks on-     Facebook, Twitter,   Connect with friends       Connecting anywhere, anytime             Various, e.g.
    networks on        the-go                  Myspace,             ‘on the go’                                                         ad-based, free-
    mobile                                     Vodafone 360,                                                                            to-use
                                               Brand apps
    7. Brand           Real-time Brand         Coca-Cola,           Brand awareness,           Product ratings, message boards,         Various, incl.
    community          engagement              PepsiCo              sales, real-time           ‘social CRM’, photo sharing, ideas for   advertising,
    (online, mobile)                           Starbucks            feedback/ customer         new product development                  payment for
                                               Sony Europe          service, CRS etc.                                                   services, free-
                                               Dell                                                                                     to-use
                                               Kodak
                                               Webkidz
    8. Internal        Internal business       IBM,                 Collaboration,             Networking, knowledge sharing,           N/A
    community          community               HP,                  knowledge sharing          collaboration
                                               Caterpillar
    9. User-           UGC, video-             YouTube              Content sharing (e.g.      As goals                                 Advertising
    generated          sharing sites, online   Ning                 YouTube), news/story                                                (Ning moving
    content, other     news sites, own-        Digg                 sharing (e.g. digg.                                                 to premium
                       branded sites (like                          com); own branded                                                   services model)
                       communities without                          sites: users created
                       the discussion)                              social network (e.g.
                                                                    Ning)

8
Diploma in Advanced Strategy
                                                                  University of Oxford (Saïd) Business School




The categories and players in Table 3 are vying for         The key question is what business – and revenue
position with other Web 2.010 players, including internet   model(s) have the greatest potential to build sustain-
search giants Google, MSN and Yahoo; e-commerce             able competitive advantage (Porter, 1980) in an
platforms like Amazon and device makers like Apple,         increasingly crowded space?
RIM, Microsoft, Nokia and Samsung, increasingly
present online. These players have also integrated          Before we examine that question in more detail, let us
social media into their ‘smart’ devices. The space          consider some early industry examples, including some
is hotly contested. The battle is about user reach,         that have failed, to get some insight into the sources of
engagement, influence and - increasingly - monetiza-        success (survival) versus failure in the industry, hence
tion.                                                       what today’s players can learn about the key require-
                                                            ments for a successful business strategy and model
“Categories are blurring and the space is getting           going forward.
fuzzier” (Vodafone interview). Recent years’ mergers
                                                            4.8   Lessons From The Past
between AOL/Bebo (now de-merged); Newscorp/
MySpace.com and Google/YouTube illustrate the point.        One of the earliest social networking sites was SixDe-
However, “social rules still apply to each category with    grees.com, launched in 1997, starting the trend of
implications for business models” (Facebook interview).     users creating personal profiles and making lists of
                                                            friends. Six.Degrees.com grew to over one million
                                                            members but sold its patent to Youthstream Media
4.7   Social Media Business – and
                                                            Networks which later sold it as it was not being used12.
      Revenue Models
Social media business models are different to tradi-        LiveJournal launched in 1999 offering users to add
tional models and ever changing. As Table 2 showed,         friends to their profiles, and grew to 5.5m users but
advertising is the main revenue model. However, there       struggled to monetize its open source, subscription
are many sub-models (“everyone is playing with adver-       based platform so was sold to Blog company ‘Six Apart’
tising but none have distinct business models as yet        in 2005 but never took off13.
– probably as they have not fleshed out user require-
ments”, Boardreader interview).                             Friendster launched in 2002 but failed to scale and
                                                            lost traffic to newly launched Myspace.com, which did
Table 4 summarises the primary traditional and              not require membership and offered a richer media
emerging models, according to the interviews:               proposition14. Friendster recovered and grew to 90m
                                                            users, 90% of whom were in Asia, so was sold to
Table 4 highlights the trend towards more measurable        Malaysian MOL Global in 200915. MOL has since struck
and creative formats in response to monetization pres-      a deal with Yahoo to integrate product features and
sures. It also shows that leading players like Facebook     cross-promote across both platforms16.
and Linked-in are starting to move away from 100%
reliance on advertising, e.g. Facebook has added user
payments for ‘virtual gifts’ and ‘social gaming’ applica-
tions to their revenue models, while Linked-in earns
additional revenues from user payment for premium
services.




                                                                                                                        9
Table 4: Social Media Revenue Models11
                           Definition                                                                Example
     Display advertising   Traditional brand exposure model. Becoming more targeted but less
     (e.g. banner          dominant with monetization pressures (e.g. Facebook did not renew
     advertising)          banner ad deal with Microsoft)




     Branding within       Brands pay application developers for exposure within their
     applications          applications (e.g. newsfeeds or shopping apps on Facebook/ Twitter).
                           More measurable and lucrative than banner ads and user experience
                           is different (user is not inundated with ads).




     Sponsored Tweets      ‘Sponsored Tweets’ is Twitter’s new revenue model: when a user
                           searches on a word, a message appears at the top of the list of
                           tweets returned. The message is “sponsored” (bought) by an
                           advertiser. The tweets returned by the search are continually updated,
                           but the sponsored tweet stays on top highlighted in yellow, e.g. a
                           search for “coffee” produced this promoted tweet by Starbucks:


      Virtual currency     Users and brands use ‘real money’ to buy virtual currencies to
                           spend online (on advertising, goods, resp.) e.g. ‘Facebook Credits’
                           (purchased via credit cards, PayPal or mobile phone). Virtual
                           currencies are growing fast in gaming and social applications,
                           providing sizeable opportunities for developers/platforms.




     Virtual gifts         Virtual gifts (see image) have become a $1 billion industry in the U.S.
                           and $5 billion worldwide, and are extremely popular in South-East
                           Asia. Virtual gifts are viewed as the next big social media revenue
                           model (Facebook interview).




     Social gaming         Social games are paid-for, multi-player games with contextual rules
                           (take turns). Social games are becoming one of the most popular
                           categories of apps on Facebook and viewed as a huge opportunity for
                           developers/platforms.




     Hybrid models         Hybrid business models combine different models, e.g. free-to-use
                           (ad-supported) with payment for premium services, e.g. Linked-in.




10
Diploma in Advanced Strategy
                                                                 University of Oxford (Saïd) Business School




Friends Reunited - an early incarnation of social           What went wrong? And how does a network that
networking as we know it today – was launched in            once had over 40m users decline so rapidly? Industry
the UK in 2000 to connect old school friends. Friends       rumours suggest that AOL misjudged what it was
Reunited grew to 15m users in 2005, about 50% of            buying, believing it was getting a platform with broad
UK adult internet users then, having launched outside       appeal like Facebook, rather than a platform for teen-
the UK and expanded users and services to include           agers23.
sports teams, clubs and associations, message boards,
                                                            Bebo has also been criticised for lack of technology
dating, job searches and a family tree service through
                                                            focus/innovation and having too many vice presidents
Genes Reunited. Friends Reunited was bought by
                                                            and not enough developers, in contrast to the engi-
ITV for £175m in 2005 but ITV failed to develop it into
                                                            neering cultures of MySpace, Twitter and Facebook
the mass-media platform it had intended. So, users
                                                            – resulting in its failure to offer anything new to the
migrated to Facebook, MySpace and Twitter and
                                                            audience that grew up and migrated to Facebook.
Friends Reunited was sold to Brightsolid, owned by DC
Thomson, in 2009. It has since been repositioned as a       When Ning announced staff cuts and the closure of its
genealogy business17.                                       “free” service in April 201024, some questioned whether
                                                            a crisis is under way in social media or simply an inevi-
MySpace.com launched in 2003 but did not reach
                                                            table process of rationalisation with the latest entrants
critical mass until 2004 when it changed its rules to
                                                            learning and excelling from the mistakes made by the
allow teenagers to join. MySpace was acquired by
                                                            pioneers?
News Corporation in 2005 and became the most
popular social network in the US in 2006. Today,            Amongst Brand Communities, ‘The Hub’ - Walmart’s
MySpace.com has been overtaken internationally by           attempt at social networking for teens is an infamous
Facebook and Twitter, despite a late attempt to revive      example of failure. The need for teens to get permis-
its fortunes through increasing focus on music, arts        sion from their parents to register on the site resulted
and publishing (giving it more of a portal flavour than     in many fake profiles, and was widely blamed for its
a social network), viewed by many as niche18. Most          failure, reinforced by unstructured adverts, which clut-
recently, MySpace.com has added links to Facebook           tered user profiles.
and Twitter to its functionality to improve its appeal19.
However, its future is uncertain and MySpace.com is         Table 5 compares some of the early social media
rumoured to be up for sale, despite NewsCorp’s claims       failures and their potential sources:
to the contrary20.
                                                            So where did the examples in the table go wrong? Do
Bebo (‘blog early, blog often’) launched in 2005 and        they have anything in common?
within 12 months, had 21.4m users worldwide. Bebo
was acquired by AOL for $850m in 2008 but has strug-        Certainly, all the players lacked a clear, compelling
gled to compete effectively against rivals such as          value proposition and failed to build or retain critical
Facebook – in the UK user numbers have fallen from          mass. In the cases of Friends Reunited, MySpace.
5.8m in 2008 to 1.8m in 201021. After only two years,       com and Bebo, users migrated to competing platforms,
AOL has sold Bebo to Criterion Capital Partners, a          reinforced by lack of (product) innovation to keep users
small private investment firm for an undisclosed sum.       engaged and non-monetizable business models.
Criterion’s plans for Bebo are unclear. However, they
are believed to see business potential in Bebo as a
media platform, based on its user base, worldwide
presence, revenue history and infrastructure22.




                                                                                                                        11
Table 5: Comparison of Social Media Sites That Have Failed
     Social Media                                               Potential Source of Failure
                         Value              Critical mass/           Business Model             Technology           Innovation
                      Proposition                scale
     Live Journal   Unclear value         Failed to build         Struggled to monetize
                    proposition           critical mass           platform

     Friends        Ceased to offer       Users migrated          Failed to monetise          Failed to          Lack of product
     Reunited       compelling value      to Facebook,            fee-paying audience –       turn closed        innovation, low-
                    proposition           MySpace and             when perceived value        proprietary        fi site design/
                                          Twitter                 to users ran out, people    platform into      functionality and
                                                                  stopped paying and left     intended mass-     design of system
                                                                                              media platform




     MySpace        Lack of               Attrition to            Unattractive ads            (Open Model)       Lack of innovation
                    compelling value      Facebook. Lack of                                                      –
                    proposition           Global expansion
                    despite late          (69.2% of users                                                        - MySpace has
                    attempts to           are from the US                                                        been accused
                    introduce music/      (compared to                                                           of imitating
                    arts and links        Facebook’s 30%)                                                        Facebook, rather
                    to other social                                                                              than investing
                    networks                                                                                     in new product
                                                                                                                 innovation
     Bebo           AOL                   Users migrated          Failed to monetise          (Open Media        Lack of product
                    misunderstood         to Facebook,            young audience (13-24       Platform)          innovation and
                    Bebo audience         which has broader       year olds) through ad-                         failure to respond
                    and failed to offer   audience appeal         based model                                    to user needs
                    compelling value      than just teenagers
                    proposition
     Wal Mart’s     Lacked clear          Failed to attract       Ad-funded model;            N/A only existed   N/A only existed
     “The Hub”      value proposition     target audience         myriad of in-your face      for a few months   for a few months
                    and had               due to lack of          adverts cluttered user
                    unattractive rules    value proposition       profiles
                                          and unattractive
                                          rules




12
Diploma in Advanced Strategy
                                                                  University of Oxford (Saïd) Business School




Lessons for today’s players are:                            In the meantime, if Bebo and MySpace go down as the
                                                            latest examples of an over-hyped social media boom,
	   know your audience;                                    rumours abound that Facebook is eyeing an Initial
                                                            Public Offering (IPO), which could value the company
	   have a clear purpose;
                                                            at as much as £65 billion. If the IPO does materialise,
	   offer a crisp, differentiated value proposition        the flotation would mark one of the biggest technology
     to match the needs of your target audience,            flotations in recent years. By comparison, Google was
     supported by:                                          valued at £15bn when it listed in 200430.

	   an appropriate set of rules for that audience, which   Then, the question becomes what (innovation) is
     at once protect and provide freedom for them,          keeping Facebook – and perhaps Twitter - afloat that
     backed by:                                             others before them have failed to grasp?

	   a suitable business model that can be monetised;       I return to these questions below but first, let me
                                                            examine what the literature on e-business models
	   continuous technology and product innovation;          can add to the lessons learnt from the early industry
                                                            examples:
	   an easy-to-use, executable and scalable tech-
     nology platform.                                       4.9   Key Themes from the Literature On
                                                                  e-Business Models and Implications
With the benefit of some of that hindsight, Facebook
                                                                  for Social Media
was founded in 2004 (but launched publicly in 2006)
and has grown to become the world’s largest social          Theme 1: There is no agreed definition of business
network (Facebook interview). A number of companies         models and the impact of the internet
including Friendster, Yahoo and Viacom have tried to
acquire Facebook, which remains private, although           The dot.com bubble and subsequent burst (~2001)
Microsoft took a 1.6% stake ($240m) in 2007, valuing        reignited the debate on business models, why they
the site at $15bn25.                                        matter and the impact of the Internet. However, there
                                                            is still no generally accepted definition of a business
Twitter launched in July 2006. Today, it is a 100m user     model (Shafer et al. (2005); Osterwalder et al. (2001);
business valued at $1bn26. Facebook attempted to            Osterwalder, Pigneur, Tucci (2005); Petrovic et al.
acquire Twitter in November 2009 for $500m27.               (2001).
The key issue for Facebook and Twitter is whether they      A review of the business model literature (Shafer et
can sustain their growth AND capture value from it, or      al. (2005); Magretta (2002); Linder & Canttrell (2000))
whether they will suffer the same fate as the players in    suggests that business models describe how firms
Table 5 (for the same reasons)?                             create AND capture value. Both are important - players
                                                            like Yahoo in the early days provide painful reminders
Or perhaps the bigger question is whether social
                                                            of web businesses creating value without capturing it
networking as we know it today will eventually be
                                                            (Osterwalder et al. (2005)).
killed off by the next ‘disruptive innovation’28 or ‘wave
of creative destruction’29 as social media have (partly)    Afuah and Tuccci (2001) note that “a firm’s business
done to traditional (online) communications, and as has     model is critical to its ability to gain and maintain
happened to many other industries before, which have        a competitive advantage”, (p73). Finally, Magretta
failed to spot the next wave of disruptive innovation       observes that business models should answer the
(e.g. Kodak’s failure to spot the move to digital photog-   questions:
raphy).




                                                                                                                      13
1. Who is the customer and what does the customer                      These customers, in turn, share roughly the same
        value?                                                              values – connecting and sharing with friends/family/
                                                                            business professionals/other customers, which players
     2. How can the business deliver value to customers at                  respond to by offering connectivity. Players in turn
        an appropriate cost, i.e. so that it offers customers               seek to create and capture value mainly through ad
        value and profits in the process of doing so.                       revenues, as we have seen. By implication, there is
     Table 6 applies the Customer-Value-Profit framework31                  little to differentiate players or value propositions.
     to the main social media categories from Table 3:                      In contrast, Magretta (2002) argues that to be
     What does Table 6 tell us about value creation in social               successful, businesses must aim to have a better way
     media? Let us turn to Theme 2:                                         of creating, delivering and capturing value than the
                                                                            competition, either because it offers more value to a
     Theme 2: Too many players offering the same products                   specific customer segment or replaces an old way of
     to the same users with identical business models                       doing something with a new type of business model.
                                                                            Shafer et al. (2005) add that “successful firms create
     Table 6 suggests that all the categories target roughly                substantial value by doing things in ways that differen-
     the same customers32 - Linked-in targets users in a                    tiate them from the competition”, (p.4).
     professional capacity, while others ‘skew younger
     demographics’, e.g. Bebo, MySpace (Facebook inter-
     view).



     Table 6: Customer-Value-Profit Paradigm Applied to Current Social Media Models
                                   Who is the Customer?                    What does the customer value?       How does the business make
                                                                                                               money (profit)?
      Social Networks/             End users – all demographics            Connections and sharing with        Mainly ad revenues + sale of
      Communities – e.g.                                                   friends/family                      product/ services
      Facebook
      Business/ Professional       Business/ Professional Users            Connections with other business     Hybrid model: Ad revenues
      Networks – e.g. Linked-in                                            professionals, job opportunities,   + Subscriptions revenue –
                                                                           access to expertise etc             premium services
      Content Aggregators – e.g.   End users – skews young                 Content Sharing with friends        Ad revenues
      Bebo/ Myspace                demographics (bebo: 13-16;
                                   myspace: 16-24)
      Microblogs – e.g. Twitters   End Users                               Connecting and sharing with         Free to use + Ad Revenues
                                                                           friends/ family                     (Sponsored Tweets on some
                                                                                                               search pages)
      Brand Communities/           Customers/ influencers of the           Connecting with customers/          Revenue from sale of product
      Internal Communities         business; or if internal application,   Influencers                         (e.g. Dell), cost savings from
                                   employees and/or businesses                                                 web-enabled rather than contact
                                                                                                               centre-enabled customer service




14
Diploma in Advanced Strategy
                                                                                                                             University of Oxford (Saïd) Business School




     Magretta (2002) also notes that too many fledgling                                                           1) The Broadcast Model (“We tell you”): the tradi-
     internet retailers offering the same kinds of products                                                       tional one-to-many, “push” model of communications,
     with identical business models was a major cause of                                                          associated with traditional media (newspapers, maga-
     the dot.com crash.                                                                                           zines and broadcast TV) offers users ‘passive’ content
     By implication, the key question for today’s social                                                          consumption. The key threats to this model come from
     media players is whether with roughly the same                                                               competition for ad revenues from new media, audience
     customer-value-profit paradigms, anyone can offer ‘a                                                         fragmentation and ‘free’ content on the Internet.
     better way of creating, delivering and capturing value’                                                      2) The Interactive Model (“Tell me what you think
     or ‘more value to a specific customer segment‘ than the                                                      of what we tell you”) combines 1) with many-to-
     competition’?                                                                                                many communications, offering users an opportunity
     Theme 3: There are different approaches to creating a                                                        to comment on and provide ratings for the broadcast
     community dynamic                                                                                            content, e.g.CNN.com, in return for better targeted
                                                                                                                  advertising opportunities. The key threat to this model
     MIG (a leading consultancy that has done interesting                                                         is competition from even more interactive formats (see
     work with clients around customer engagement                                                                 below).
     models) links with Boudreau & Lakhani (2009) in
     showing different ways of engaging with users.

     MIG distinguishes between three basic models (see
     Figure 1)33:



     Figure 1: MIG Business Models
                          Broadcast                                                                      Interactive                                                                 Social Media
                        “We tell you”                                                   “Tell us what you think of what we tell you”                                              “We tell each other”
             Examples: The New York Times, CNN                                                Examples: nytimes.com, cnn.com                                            Examples: Wikipeadia, Stashdot, ohmynews

                                    Publisher/Broadcaster
                                                                                                                 Publisher/Broadcaster




                        NEWSPAPERS                          Big media buys for      $     NEWSPAPERS             FORUMS                                             $                COLLABRATIVE
                        MAGAZINES                           display advertising           MAGAZINES             COMMENTS                                                             PUBLICATIONS
                                                            in heavily trafficked   $                                                                               $
      $                     TV                              areas                          WEB VIDEO             RATINGS                          Small, targeted
                                                                                                                                                  media buys for
                                                                                                                                                                    $
      $                                                     Similar targeted        $                                                             contextual
                                                                                                                                                  adversiting                                      Revenue Share
                                                            media buys for          $                                                                               $
      $                                                     contextual
                                                                                    $
                                                            advertising in less
                                                                                                                                                                    $
                                                                                                                                                                                     Pay for use




                                                            trafficked parts of
Big media buys for                                                                  $
display advertising                                         the site                                                                Readers - commentators
                                                                                                                                                                    $                                              Co-creators




                        Passive Readers Audience                                               Passive Readers Audience                                                               Passive Readers Audience




                                                                                                                                                                                                                                 15
3) The Social Media Model (“Tell each other”):              1) Integrator platforms which incorporate outside
     changes communications to ‘many-to-many’, offering          innovations and sell the final products to customers,
     users tools for active participation, content creation/     which then grants them power over third party develop-
     sharing and a community of trusted co-creators,             ments, revenue streams and the customer interface
     in return for high participation and loyalty; reduced       (e.g. Apple);
     content creation costs through increased scale, large
     audience sizes and user recommendations. The key            2) Product platforms which give platform owners less
     threat to this model is uncertainty of (advertising)        control as external innovators innovate “on top” of the
     revenues and user privacy issues (see below).               platform and sell their products directly to customers.
                                                                 The platform owner might contract with the outside
     By implication, social media players must select a          innovators and have some control over them through
     model of customer interaction to match their business –     the core technology, but the outside innovators transact
     and customer strategy and objectives. MIG link with:        with end-users, set prices, own the Intellectual Property
                                                                 (IP) over technical developments etc (e.g. Intel Corp’s
     b) Boudreau and Lakhani (2009) who stress the need          ‘Intel Inside’ microprocessor strategy); or
     for ‘Open Innovation’ to stimulate and commercialize
     new product ideas. The challenge is how to open up          3) Two-sided platforms which have external inno-
     product development processes to outsiders, e.g.            vators and customers transacting directly with one
     through external innovators organising themselves as:       another, e.g. Facebook. The third party apps (widgets)
                                                                 might reside on a separate technical infrastructure,
     	   collaborative communities motivated by knowledge       even though the interactions are enabled by e.g.
          sharing/joint development (for free, as Apple devel-   the Facebook platform. Facebook also facilitates
          opers did prior to Apple opening up its Application    the transactions and interactions between the two
          Programming Interfaces (APIs) or linux open-           parties. However, the third party innovators are free
          source software originally)?, or as                    to determine the revenue model that best supports
     	   competitive markets where profit-seeking innova-       their investments, whether ad-supported or fee based.
          tors develop different products in competition with    Nonetheless, the developers must abide by contrac-
          others for sale to customers on the open market.       tual and technical rules imposed by the platform (e.g.
                                                                 Facebook), such as determining the level of access to
     Which model is ‘right’ depends on the type of innova-       user information.
     tion in question (new or established technology or
     customer needs); the motivations of external innova-        Applying Boudreau & Lakhani (2009) to the social
     tors – financial or collaborative; and the nature of the    media space, their models clearly resonate. Whereas
     platform business model.                                    most of the early social networks like Friendster and
                                                                 Friends Reunited were based on ‘closed innovation’,
     The business model is particularly important. Boudreau      ‘walled garden’ platforms, all leading brands and
     and Lakhani (2009) argue that when a company                services today from Googlemail to Yahoo, Twitter,
     opens up its innovation to third parties, it essentially    Bebo, MySpace, Apple and Facebook (to an extent)
     transforms its product into a platform, which needs to      have embraced (semi-)open innovation models,
     generate revenues, requiring players to consider what       exposing their APIs to software developers, enabling
     business model is best suited to meet that objective,       these to write ‘widgets’ directly to platform users.
     either:




16
Diploma in Advanced Strategy
                                                                 University of Oxford (Saïd) Business School




                                                            Osterwalder, Pigneur and Tucci (2005) observe that
Apple’s business model (starting with the iPod, iTunes
                                                            technology innovation, bandwidth and communication
etc) is one of the most interesting and successful
                                                            have made it easier for companies to work in value
examples of open innovation against Apple’s otherwise
                                                            webs, by driving down coordination and transaction
closed design philosophy. The iPhone, for instance,
                                                            costs, unlike in traditional industrial economics, where
started life as a closed shop with only a few appli-
                                                            firms worked alone and value creation meant turning
cations designed by Apple itself and a few trusted
                                                            inputs into outputs, which were then sold to customers.
partners. In what proved to be a turning point, outside
developers had spotted the opportunity around the           Because value net players depend on each other for
iPhone and organized themselves into a web commu-           value creation, how they choose to play within their
nity to share tips on how to hack into the iPhone to        value net is an important part of their business model.
create ‘missing’ applications. Before long, the commu-
nity had written over 100 applications. Rather than         The value co-creation framework draws on Von
attempt to kill them off, Apple decided to embrace          Neuberg and Morgenstern’s work on Game Theory
them and created a formal, third party developer            (Brandenburger and Nalebuff (1995)), which helps
programme, giving developers the required tools, inter-     us think about ways in which players can shape the
faces, licensing terms and revenue sharing models and       game they play, to ensure that it is the right game being
adapting the technology to act as an exclusive distri-      played in the right way.
bution channel, thereby transforming what started out
as a community into a centralized market place under        In social media, YouTube is an interesting example of
Apple’s (tight) control. Thousands of external software     value co-creation with users. Like many internet start-
developers and applications later, the iPhone (and          ups, YouTube did not have a viable business model at
now also the iPad) are transforming the lives of many,      launch in 2005. Advertising was introduced in March
and creating a flourishing business ecosystem in the        2006. In October 2006, Google acquired YouTube.
process.                                                    Today, advertising is YouTube’s main revenue
                                                            source, so attracting ‘eyeballs’ is YouTube’s primary
An interviewee for this paper suggested that Facebook       objective. YouTube users know that their role is not
too was shocked at the number of applications it got        purely as content viewers but very much as content
when it opened up, compared to being a single source        creators, which lies at the heart of YouTube’s popu-
player.                                                     larity and business model – and Google’s willingness
                                                            to spend $1.6bn to acquire it34. YouTube is also very
What the Apple and Facebook examples show is not            careful to ensure that users understand its interac-
only that open innovation became the cornerstone of         tive strategy, giving them a sense of creating - rather
their success but also that innovation strategies evolve.   than just acquiring - value. As such, YouTube became
                                                            a pioneer and game changer on the Internet, in many
Theme 4: The value-net model
                                                            ways re-writing the rules of competition by essen-
Hamel (2000); Brandenburger and Nalebuff (1995);            tially re-configuring the roles and relationships of the
Shafer et al. (2005) and others note that neither value     different actors in its value net. See Figure 2.
creation nor value capture occurs in a vacuum but in a
value-net of customers, suppliers and complementors
(businesses whose products complement the products
of other companies in the value net, by adding value
to mutual customers), who work together to co-create
value.




                                                                                                                        17
Figure 2: YouTube Model of Co-Creation                                      Facebook and its complementors depend on each
                                                                                  other to build value. Facebook also depends on users
                                  Users (content viewer)                          in a dual role as ‘prosumers’ - content producers AND
                                                                                  consumers, along with other content creators.

        Substitutors                                                              The Facebook interview confirmed that Facebook
       (Other content/                                                            thinks in very similar terms regarding its business
     video sharing sites                                         Complementors
     (e.g. Flickr), social            YouTube                     (Advertisers)   model. Figure 4 illustrates Facebook’s two-sided
          networks                                                                business model.
          generally)

                                                                                  Theme 5: Innovators often fail to profit from their inno-
                                                                                  vations
                               Suppliers (users as content
                             creators, other content creators)
                                                                                  Teece (1986) draws attention to empirical evidence
                                                                                  (Rothaermel and Hill (2005)) which shows that core
      IKEA is an interesting non-social media example of                          innovators often fail to profit from their innovations,
      value co-creation with users, who co-create value with                      while owners of complementary assets to support their
      IKEA through self-assembly of IKEA furniture.                               commercialization benefit.

      Figure 3 shows how Facebook co-creates value with                           Facebook gives credence to Teece (1986) with its
      complementors and users through its two-sided tech-                         decision to take a 30% cut of developers’ Facebook
      nology platform.                                                            Credits revenues (like Apple’s 30% levy to developers
                                                                                  in the App Storee)36.

      Figure 3: Facebook’s Value Net                                              The credits programme is still in beta but includes
                                          Users                                   two of Facebook’s most important developers, social
                                                                                  gaming developers Playfish and Zynga — two of the
                                                                                  biggest players in the estimated $5 billion global virtual-
                                                                                  goods market.
       Substitutors
                                                                 Complementors
       (other social
                                                                  (Developers,    Facebook’s decision is unlikely to find favour with its
        networks,                  Facebook                        advertisers,
          internet                                                                developer community, which brings out a key point
                                                                    payment
       advertisers)                                                               from Game Theory, namely that players should never
                                                                   processors)
                                                                                  assume that the other players in their ‘game’ will
                                                                                  continue to play the game in the same way (see Theme
                                      Suppliers                                   6).

                                                                                  Facebook’s announcement did not mention revenue
                                                                                  collected on apps outside the credits system — like
                                                                                  P&G’s Pampers’ and 1-800-Flowers’ commerce apps
                                                                                  — though the virtual goods economy is much more
                                                                                  developed. The latter illustrates Facebook’s interest in
                                                                                  getting a cut of revenue collected in-house.




18
Diploma in Advanced Strategy
                                                                      University of Oxford (Saïd) Business School




Figure 4: Facebook’s Business model: Two Different Businesses35




                        1) Homepage                                                    2) Auction-
                                                                                       Online (AO)
                                                                                          Model
    Picture                                         Ad Unit         Future: HD Video
                                                                    – become a fan




                                                                          Feedback: like this/
                                                                          dislike this, why/why not


                                                                                                   ASUs (Ad space units)
                           Comments,
                           blog etc
   Objective
                                                                                                                Objective

                                                                  Objective: transactional model (self-service platform)
 Objective: Brand advertising revenue model
                                                                  ~ 15,000 advertisers auction for transaction-focused ads
 Advertisers (Coke, Nike, Adidas) create brand engagement
                                                                  Trillions of ads
with 25m daily users (6 x reach of The Sun) in their social
                                                                  ROI driven
contexts
                                                                  Competes against traditional internet advertising (search,
 Future: Strategic opportunity for Facebook is contextual
                                                                 display etc)
engagement opportunity for brands on a very scalable platform     Future: will add social context and engagement formats, e.g. ads
                                                                 served based on friends’ behaviour (Starbucks: bring a mug and
                                                                 get a free cup of coffee - your friends are doing it…’)

                                                            Brand
                                                          Awareness
                                                        (top of funnel)


                                                       Transactional
                                                          model




                                                                                                                                      19
To Teece’s point, developing a platform is not                4.10 What Value Has Been Created from
     enough, whereas being a place where goods are sold                 Social Media?
     (e-commerce platform) could actually enhance the              This question poses some challenges. Firstly, “it takes
     primary revenue strategy, (i.e. advertising) of many          time to build connections. Secondly, how do you
     social media players, as adverts on the site will be          measure the value of connections” (BSkyB interview),
     closer to a potential purchase - moving it from being         e.g. friends on Facebook/followers on Twitter? Thirdly,
     not just a marketing tool but also a sales tool. That way,    what is value?
     it may also help prove how closely social media can be
     tied to sales. Did some say Amazon.com? The essence           Let us consider the social media value-net (see Figure 5):
     is that value net players must consider the value they
     bring to other players in their ecosystem as well as the      Figure 5: Social Media Value Net
     value others can bring to them.
                                                                                            3) Users
     Theme 6: Business model innovation is a must

     Theme 5 showed that an organization’s business
     model is never complete. Consequently, the process of                                                             2)
                                                                   4) Substitutors     1) Platform owners        Complementors
     making strategic choices and testing business models           (other social
                                                                                       (a) social networks         (software
     should be iterative.                                             networks,                                   Developers,
                                                                       internet      (b) brand communities        Advertisers/
     Zott and Amit (2004), show empirical evidence that             advertisers)                                    brands)
     business model innovation matters to the perform-
     ance of entrepreneurial firms. Their study shows that
     firms are not only able to innovate by recombining                                    5) Suppliers
     the resources they control but also by harnessing
     those of their partners, suppliers and customers,             1a) Platform Owners – Social Networks/
     who are part of their business model. Fast forward            Communities
     a few years and there are signs of learning: Table 4
     showed the trend towards more creative and measur-            Social networks track the following metrics; User
     able formats. Facebook Credits is one such example,           traffic38; User engagement39; Platform metrics40; Adver-
     enabling advertisers to buy adverts and users to buy          tiser metrics41 ; Revenues42 and Profits.
     goods through this virtual currency system powered by
                                                                   User traffic:
     PayPal37. Marketers can also test e-commerce applica-
     tions on their Facebook pages (e.g. P&G sells pampers         We know that Facebook and Twitter have 500m and
     on Facebook). Facebook is now also selling digital and        100m users worldwide, respectively. Figure 6 shows
     real gifts in a gift shop, music from Apple’s “lala” brand,   that Facebook attracted 124m users (43% increase
     flowers, cakes and tickets.                                   YoY) and Twitter 28m users (36% increase YoY) in May
                                                                   2010. MySpace, Bebo and Flickr are losing traffic.
     These look to be steps in an overall transformation of
     Facebook’s business model from a social networking
     site to a shopping mall? Is Facebook about to become
     a fully-fledged e-commerce platform?




20
Diploma in Advanced Strategy
                                                                     University of Oxford (Saïd) Business School




Figure 6: Unique Visitors to The Top Social Networks43

 Social Network               Unique Visitors (m)            Monthly change (%)          Yearly change (%)
 Facebook.com                 123,785                        1.71                        43.27
 Twitter.com                  28,236                         1.89                        35.67
 My.Space.com                 67,626                         -4.56                       -12.46
 bebo.com                     2,105                          -5.84                       -51.94
 flickr.com                   24,897                         -0.11                       0.7




On this growth trajectory, Facebook looks set to reach       Advertiser metrics:
1 billion users by 2012/13, equivalent to ~50% of the
web population by then (see Introduction). Twitter is        According to a recent e-consultancy survey, Facebook
projecting a similar growth path44.                          is the Web property most commonly used in social
                                                             media marketing, with 85% of companies using it as
User engagement:                                             part of their marketing strategy, followed by Twitter
                                                             (77%), LinkedIn (58%) and YouTube (49%)49.
A key metric in the health of a social network revolves
around the activity of the user base – visits per unique     There is no (aggregate) data on advertiser metrics and
visitor, number of friends etc. Facebook demon-              returns are hard to measure (see below). Intuitively,
strates impressive statistics, e.g. 50% of active            since half of people in the UK go on Facebook every
Facebook users log on every day, the average user            day, it is simple for advertisers to work out potential
has 130 friends; is connected to 60 pages/groups/            reach. With rapid traffic growth and real-time feedback
events, creates 70 pieces of content each month etc45.       through Facebook’s ’like’ button (enabling users to rate
Sysomos’ recent ‘Inside Twitter’ survey, based on            the content and make connections to advertiser pages
more than 11 million users, shows that only 10% of           - see Figure 4), Facebook’s ad inventory and value to
Twitter users account for 86% of all activity46. However,    big brands is increasing rapidly.
the pattern is changing; according to blog.twitter.
                                                             The e-consultancy survey shows that Twitter is rapidly
com, users were tweeting 5,000 times a day in 2007,
                                                             gaining ground. However, with ‘sponsored tweets’ a
whereas today, Twitter is seeing 50 million tweets per
                                                             new model, there is no data to assess its success.
day – i.e. an average of 600 tweets per second. The
                                                             Going forward, Twitter will measure ‘resonance’, a
other main sites are losing traffic so are not considered.
                                                             quality score tracking how effective sponsored tweets
Platform metrics:                                            are, and how users engage with them to increase its
                                                             appeal to advertisers and users. Tweets that do not
Facebook has over one million developers and                 resonate will disappear from the platform and brands
550,000 active applications on the site. Two-thirds          will not pay for them.
of ComScore’s U.S. Top 100 websites and half of
its Global Top 100 websites have integrated with
Facebook47. According to Twitdom48, there are some
17,000 applications listed on Twitter and growing, i.e.
both sites show significant growth in platform metrics.




                                                                                                                        21
Revenues:                                                    1b) Platform Owners – Brand Communities

     Facebook is a private company so does not disclose           Social media open new ways for brands to connect
     financials. The Wall Street Journal reports that             with customers/prospects. Brands like Starbucks, Sony,
     Facebook revenues for 2010 could be as much as               Coca-Cola, PepsiCo, Dell, P&G and Kodak all have
     $1.2-$2 billion50 against reported revenues of $900m         brand communities on their websites. Others have
     in 200951, i.e. a doubling YoY. The Facebook interview       Facebook or Twitter pages. Some have both. Objec-
     suggested that the company is planning for substantial       tives are many and varied57, e.g.:
     revenue growth over the next five years with payment
     revenues, potentially matching or exceeding ad               - Dell sells products on its community site and is
     revenues52.                                                    reputed to sell $3m worth of hardware on Twitter and
                                                                    other social media (Boardreader interview);
     Twitter is also a private company, so does not disclose      - Dell and Microsoft have ‘Social CRM’ communities,
     financials. Twitter grew its user base substantially in        where users collaborate to solve problems in relation
     2009 but is not believed to have generated significant         to their products. Dell has delivered a turnaround
     revenues. That said, leaked, internal February 2009            in customer service through ‘crowdsourcing’, while
     forecasts point to projected revenues of $400,000 for          Microsoft awards credits to users for ‘social CRM’
     third quarter 2009 and $4m in fourth quarter, i.e. full        services (Boardreader interview);
     year projections of $4.4m for 2009. The same fore-
     casts predict that Twitter expects to generate full 2010     - Vodafone monitors tweets from customers and
     revenues of $140m and 2013 revenues of $1.54bn53.              delivers instant responses to their queries in return,
     Twitter says it has already signed up well-known               have web-enabled customer service teams etc.
     brands such as Starbucks, Sony, Virgin America airline,        (Vodafone interview);
     US retailer Best Buy etc to its ‘Promoted Tweets’54.         - Kodak offers customers to connect with friends and
     Time will tell if the ad model finds resonance with users      family, through an online photosharing service;
     and developers and scales to generate revenues of            - Coca-cola collects feedback on products through
     $1.54bn by the end of this year?                               online user ratings amongst many other social activi-
     Profitability:                                                 ties;
                                                                  - Nestle, Mars, Boots, PepsiCo and others use social
     Facebook does not disclose profits. However, in 2009,          media monitoring tools to ‘listen in on’ user conversa-
     it commented that it was generating enough income              tions on the web to assess brand impact;
     to cover its operating expenses, as well as its capital
     spending needs, thereby resulting in making a net profit     - Starbucks engages customers in a range of social
     of several million dollars55. Twitter’s (leaked) forecasts     activities from product co-creation to charitable
     suggest it expects to generate net earnings of $1.1bn          events (Starbucks discussion); while
     by 201356.                                                   - At PepsiCo, “social media have changed the way the
                                                                    company thinks” (Head of Social Media, PepsiCo);
     In summary, Facebook and Twitter are growing traffic,
     user engagement and complementor value rapidly.              - Finally, pharmaceutical companies like Novartis
     Facebook also appears to be growing revenues fast              tweet about lab activities to learn what the public
     and has effectively declared that it is profitable. We         care about, amongst a growing trend of companies
     only have leaked projections for Twitter. If these are         using social media in support of Corporate Social
     to be believed, and current growth continues, we               Responsibility (CSR) objectives, coining the concept
     may conclude that both Facebook and Twitter are                of the ‘social’ company’ (SMI interview).
     creating AND capturing value, whereas the other social
     networks are doing neither.




22
Diploma in Advanced Strategy
                                                                 University of Oxford (Saïd) Business School




Viral brand marketing activities in users’ social context   The last quote illustrates that attempting to measure
on Facebook and Twitter have already been discussed.        the value of social media by traditional, short-term
                                                            business metrics is problematic, including to social
Some of these activities have measurable outputs            media executives who need to justify the ROI on social
(revenues from Dell product sales; improved customer        media budgets in the same way as traditional budgets.
service at Dell and Microsoft etc.).
                                                            Bernhard Warner adds: ”Social media make a substan-
Beyond these, the question is what value brands derive      tial contribution to fostering a whole different value-net.
from their social media activities, what is value and how   The biggest missteps by companies is when they seek
you measure it?                                             to manipulate social conversation to achieve short-term
“‘Social media is increasingly being held accountable       goals like higher click-throughs or page views, when
forcing links with advertising or how you sell something    in fact they ought to focus on creating longer term
that can be measured by short-term financial metrics.       value. The most enlightened companies appreciate that
But Social media suffer from a’ false positives problem’:   social media are not about a quick fix but that fostering
just because you are in a social circle many algorithms     communications and conversations between people
away does not mean you can influence your ‘friends’         has inherent value”.
friends’ decisions plus people only have max 140            The message resonates with some players: Facebook
friends, not thousands” (Vodafone interview).               for one asserts that user, developer and advertiser
There is ample evidence of brands struggling to             metrics have higher priority than revenues and profits –
measure returns from social media spending (ref eCon-       for now59.
sultancy survey). A key challenge is that social media      “Companies need to consider what they are looking for
do not just impact one business area but fuse entire        from social web, rather than just accessing someone to
businesses with important implications for how compa-       throw advertising at them” (Boardreader interview).
nies deal with their customers, e.g. people may dislike
being advertised to. However, according to Starbucks’       ” Social media, if done well, can impact a number of
Digital Director, 93% of consumers seek opinions            areas and business metrics over time” (SMI interview).
of others before they buy58. The question is how to
measure social media influence?                             Key business areas which social media is likely to
                                                            impact include customer insight, R&D, product develop-
According to Bernhard Warner, SMI, the problem lies in      ment and customer service hence indirectly revenues,
attempting to measure the Return on Investment (ROI)        costs and profits.
from social media:
                                                            The above discussion shows that value has multiple
“Social media have become almost perverted by               meanings in the context of how social media impact
marketers with their focus on ROI, which doesn’t truly      businesses. The challenge for companies is to decide
exploit its potential. Marketers can slice up costs/        what they want social media to deliver by when and
revenues per lead; no of followers to their accounts and    how to measure it.
add them up. But is that a true measure of value or a
remarkable injustice to the potential of social media and
the people who spend their time? Consumers don’t
think in terms of three-month campaigns. The idea is
to build a group of users you can engage with, which
takes longer than three months. Companies should not
be too focused on the number of followers they have
but on listening to consumer dialogue… which speaks
to the value of having a social media presence”.




                                                                                                                          23
Jeanette Carlsson Oxford Paperon Social Media Final12 July2010
Jeanette Carlsson Oxford Paperon Social Media Final12 July2010
Jeanette Carlsson Oxford Paperon Social Media Final12 July2010
Jeanette Carlsson Oxford Paperon Social Media Final12 July2010
Jeanette Carlsson Oxford Paperon Social Media Final12 July2010
Jeanette Carlsson Oxford Paperon Social Media Final12 July2010
Jeanette Carlsson Oxford Paperon Social Media Final12 July2010
Jeanette Carlsson Oxford Paperon Social Media Final12 July2010
Jeanette Carlsson Oxford Paperon Social Media Final12 July2010

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Jeanette Carlsson Oxford Paperon Social Media Final12 July2010

  • 1. Diploma in Advanced Strategy University of Oxford (Saïd) Business School An Assessment of Social Media Business Models and Strategic Implications for Future Implementation July 2010 Jeanette Carlsson, New Media Leader, Communications, IBM Global Business Services
  • 2. An Assessment of Social Media Business Models and Strategic Implications for Future Implementation Abstract This paper examines the growth of social media, their Key technology, media and organizational (TMO) shifts usage and value creation with future implications. A shaping the industry are analysed and implications review of current social media models and relevant drawn for the future of the industry, player strategies, academic literature, supported by interviews with lead- business models and value creation. ing social media executives and thought leaders for The paper concludes that scale, learning, differentia- this paper, shows broad diversity of categories, players tion, (open) innovation and complementary players/ and applications. resources are critical to sustaining competitive advan- The paper examines the main categories, business tage, and will drive sector realignment/consolidation, models and usage by different players (social net- including across sectors (e.g. social media/mobile). works, advertisers/brands, businesses), drawing on The key threats to current (mainly advertising-based) early industry examples, including those that have business models come from monetization challenges failed. and potential user backlash on data privacy issues, which may be fatal for some. The industry interviews and review of the scholarship on e-business models bring out key themes in social With scale a critical competitive differentiator, the big media business models and future directions, and pro- players will likely get bigger and the small acquired. vide different perspectives on what constitutes value However, the industry can ultimately only accommo- in social media. Based on these insights, the paper date a few big platform players. Winners will be those attempts to assess what value has been created by/to who do not only build size but also respond to user different industry constituents to date. needs for ‘global’ connectivity, by offering gateways to other platforms, and take a broader view of value creation than purely short-term financial metrics, as today’s social media space, intrinsically linked with advertising, morphs into a social web which offers much wider value.
  • 3. Diploma in Advanced Strategy University of Oxford (Saïd) Business School Table of Contents 1 List of Tables 4 2 List of Figures 4 3 List of Abbreviations 4 4 Discussion 5 4.1 Introduction 5 4.2 Research Approach 5 4.3 What is Social Networking? 6 4.4 What is Social Media? 6 4.5 Key Insights from Interviews 6 4.6 Overview of Social Media Categories 8 4.7 Social Media Business – and Revenue Models 9 4.8 Lessons From The Past 9 4.9 Key Themes from the Literature On e-Business Models and Implications for Social Media 13 4.10 What Value Has Been Created from Social Media? 20 4.11 Why are Facebook and Twitter ‘Winning’? 24 4.12 Key Industry Shifts 25 4.13 Implications For the Future Social Media Space 25 4.14 Implications for Future Player Strategies 27 4.15 What Will be The Dominant Business Models in Social Media Going Forward (3-5 years)? 28 4.16 Where Will Value Come From? 28 4.17 Conclusion 28 5 References 29 3
  • 4. 1 List of Tables Table 1: Social Media Executives and Thought Leaders Interviewees............................................... 6 Table 2: Summary Industry Findings Based on Interviews Conducted .............................................. 7 Table 3: Overview of Social Media Categories and Players ............................................................... 8 Table 4: Social Media Revenue Models ........................................................................................... 10 Table 5: Comparison of Social Media Sites That Have Failed.......................................................... 12 Table 6: Customer-Value-Profit Paradigm Applied to Social Media Models ..................................... 14 Table 7: TMO Shifts Shaping the Social Media Space ..................................................................... 26 2 List of Figures Figure 1: MIG Business Models ....................................................................................................... 15 Figure 2: YouTube Model of Co-Creation ......................................................................................... 18 Figure 3: Facebook’s Value Net ....................................................................................................... 18 Figure 4: Facebook’s Business model: Two Different Businesses ................................................... 19 Figure 5: Social Media Value Net ..................................................................................................... 20 Figure 6: Unique Visitors to The Top Social Networks...................................................................... 21 3 List of Abbreviations Application Programming Interfaces (APIs) Average Revenue Per User (ARPU) Corporate Social Responsibility (CSR) Initial Public Offering (IPO) Intellectual Property (IP) Instant messaging (IM) Resource-Based View (RBV) Return on Investment (ROI) Technology, Market, Organisational (TMO) User-Generated Content (UGC) User Interface (UI) 4
  • 5. Diploma in Advanced Strategy University of Oxford (Saïd) Business School 4 Discussion Whilst the future of social media is undisputed, a key question often asked is what value has been created from social media business models to date. 4.1 Introduction Not long ago, social media were viewed as a phase. The paper addresses this question in three parts: Not anymore. The world is being transformed by these new collaborative technologies, which have created a 1. What categories of social media business models participatory society and new business models on an are in use today? unimaginable scale. 2. What value has been created by which categories Over the last decade, social networks have changed and models? communications from one-to-one to many-to-many, 3. What are the key Technology, Market, and Organi- shifting the way we consume, produce and interact sational (TMO) shifts shaping the industry, player with information, based on explosive migration to the strategies and business models with implications web. First, we had Directories, then Search, then User- for the future? Generated Content (UGC) and now Social Media1. Facebook now drives more traffic to websites than Google2, shifting the way brands approach online 4.2 Research Approach marketing and customer communications. The paper is based on the following approach: Facebook has attracted 500 million users worldwide  application of frameworks and models from the in six years3. Twitter has clocked up over 100 million Diploma Course in Advanced Strategy, University users in four4. The ‘Twitter Revolution’ fundamentally of Oxford (Said) Business School (e.g. Porter’s changed Iran’s disputed 2009 presidential election. Five Forces; Value-Net Approach; Game Theory; Social media have been credited with winning Barack Resource-Based View (RBV); (Open) Technology Obama the 2008 US Presidential election and played a Innovation, TMO Framework etc); key role in the UK 2010 General Election5.  a review of relevant academic literature on e-busi- Forrester predicts that the Internet population will hit ness models; 2.2 billion people by 2013, a 5-year growth rate of ~45%, and equivalent to nearly 1/3 of the world’s popu-  where no academic literature exists, a review of lation by then6. relevant (reliable) websites; Based on the growth of social media to date, soon  interviews with senior executives at Facebook, everything we do on the Web will integrate with our Twitter, Vodafone, BSKYB, Boardreader, Blue State ‘social graph’ from social networking to brand/public Digital (Barack Obama’s Presidential Campaign communications and business processes. Digital Media Agency) and industry thought leaders, e.g. the Social Media Influence (SMI); With mobile internet ramping faster than desktop internet did7, growth of Smart devices (iPhone, iPad,  ad hoc discussions with social media executives Blackberry, Android) and mobile web applications, from Starbucks, PepsiCo, Sony, Dell, Nokia, Marks social media is also strengthening its grip on mobile. & Spencer and (formerly) Friends Reunited; Facebook has more than 100m mobile users every month and over half of mobile Internet time today is  a quantitative and qualitative analysis of available spent on social networks8. data to assess the value created by different social media models and constituents. 5
  • 6. 4.3 What is Social Networking? 4.4 What is Social Media? A social network is a social graph made up of indi- Social media is not limited to social networks. The viduals tied to each other by commonality (friendship, industry uses the term to describe the general phenom- common interest, likes/dislikes etc). Social networking enon of many-to-many communications on the web sites are designed to create communities of people used by different players in different ways, including online, building upon that commonality. to communicate and build relationships, distribute and share content, connect with customers and pros- Web-based social networking spaces generally offer pects, gather customer insights, sell products, provide individuals or groups ways to create personal profiles customer service or collaborate with employees or and share those profiles and status updates with other business partners. members of the space. Most sites also enable users to communicate with others in the space through Instant Messaging (IM), chat rooms, e-mail/site mail, blogs, 4.5 Key Insights from Interviews content sharing, discussion groups etc. Many of the themes and ideas examined in this paper are based on interviews and discussions with the social Social networking on the Internet is both old and new. media executives and thought leaders from some of Initially, people used the Internet to communicate the world’s leading brands listed in Table 1 below. with or send pictures or post messages to each other in a public forum. In recent years, social networks The interviewees are representative of the broad have become more commercial and user-friendly. spectrum of important players within the industry. See For instance, instead of just posting messages and Table 1 for interviewee names, roles, organisations and pictures to essentially large servers, social networks interview duration. are now allowing users to create their own pages, and give them tools to personalize and manipulate how the pages look according to personal preferences. Table 1: Social Media Executives and Thought Leaders Interviewees Interviewee Role Organisation Interview Duration Bernhard Warner Director Social Media Influence, 1 hour UK Blake Chandlee VP Sales and Commercial Director Facebook 2 hours Bob Rapp (former) Head of User Communities Vodafone Group 1 hour David Marutiak User Community Ambassador Vodafone Group 1 hour Maz Nadjm Head of User Communities BSKYB 1 hour Confidential Director Twitter 45 mins Steve Dodd VP Business Development Effyis/ Boardreader 1.5 hours Thomas Gensemer MD Blue State Digital 1 hour Ad hoc discussions: Adam Brown Director of Interactive Marketing Communications Dell Ad hoc Alexandra Wheeler Digital Director Starbucks - B.Bonin Bough Head of Social Media PepsiCo - Rob Mogford Ex-CFO Friends Reunited Ruth Speakman Head of Consumer PR & Social Media Sony Europe - 6
  • 7. Diploma in Advanced Strategy University of Oxford (Saïd) Business School The interviews were based on a common, pre-defined players and business models. The interview findings questionnaire, which sought to define the main social have been analysed against the questionnaire and media categories and business models, industry category definitions resulting from the interviews (Table trends, sources of value creation and key TMO shifts 3) and implications drawn. Table 2 summarises the with implications for the future direction of the industry, main interview findings. Table 2: Summary Industry Findings Based on Interviews Conducted Category Vodafone Facebook SMI Boardreader BSKYB Blue State Digital Social Space blurring. Social media is Increasing focus Not covered Too many Media (SM) Social rules apply general term but on relevance players doing the Space – to each category many categories same things Business Mainly advertising Mainly advertising Mainly Advertising but no First traffic, then Advertising main Models (Not Vodafone). but many models, advertising. Many distinct business money. Space model but under- Evolving fast incl. revenue players using SM models moving fast performing re for CSR social context Key Trends/ Measurability Performance Measurability Measurability (aim Simplicity, user Measurability Shifts Measurement is ‘quick buck’) experience User privacy (ref User privacy SM almost User privacy User privacy User privacy Facebook issues) concerns perverted by ROI (player handling (some users are focus improving) hyper-sensitive) False positives Importance of scale SM can impact a More to SM than Users paying More interest in problem: friends and functionality. number of areas if ads. Pure ad focus for apps they people do not equal done well loses some value would not pay influence for online Key shift is Biggest shift is SM starting to SM fuses all Real-time Usability of opening of APIs opening of APIs impact brand business areas becoming more smart phones value prominent SM is cluttered Need to balance Bus model change; SM integrating Balance between with news stuff. short/ long term social context, data into business subscriber goals models models/ content is “free” belief SM/ Multiple models/ Over 50% of user Not covered Another but Location, Mobile is players but time on mobile is on important channel presence and complementary Mobile no ‘global’ SM. FB has 100m since next data mobile web - reinforced connectivity, mobile users/day path. Will evolve replace need online Obama (+regionalisation of what is happening for PCs campaign. players) today Struggling with ad model. Smart devices will change things Value Vodafone 360: Mainly ads + some Get beyond Measurable top Connections Traffic; product Creation revenues + better payment revenues. campaign thinking line is sales and ad but tough to sales; content customer service Everything social and ROI focus. revenue. Unclear measure proliferation; ad via Twitter. Future will win. Developers Craft full SM what else - may revenues source: multiple are key to FB value strategy. New not have been conversations with creation (Figure 4) way of thinking measured. Value of many social web Implications More connections, Scale is key; shift to Value of SM is SM impact how Will iPad Consolidation; potential privacy transactional models starting to impact brands deal with change attitude hybrid business and ad-networks; brand value. customers. Need that all is free? models; bigger backlash, some Consolidationincl. in to define what Business model role for mobile business models mobile. value is. Value implications but can mobile (ads) replicable. proposition of social make money? Others not web is wider than (content is “free”). SM. Consolidation. 7
  • 8. A key observation from (Table 2) is the high degree of indirect benefits but which cannot easily be measured consistency of interviewee responses as regards defini- by traditional, short-term business metrics (SMI, Boar- tions of categories, business models, industry trends, dreader). This divergence probably reflects the differ- evolution of business models (more measurable and ences in the organisations interviewed. transactional formats) and the industry at large (consoli- dation). Conversely, there is an interesting dichotomy 4.6 Overview of Social Media Categories between players increasingly expecting social media The Facebook interview stressed that “today, we talk value to be transactionally based (Facebook) versus about social media but in reality, there are different cate- those who argue that value in social media comes from gories”9. Table 3 summarises the main categories based longer term connections with users, with associated on the interviews: Table 3: Overview of Social Media Categories and Players Category Definition Examples Goal Primary Activities Business model 1. Social Web-based social Facebook Connect/share with Profiling, status updates, connecting/ Mainly ad- network network hi5 friends/ family sharing, commenting, brief based, some Friendster conversations payment revenue 2. Professional Online professional Linkedin Connect with and Build new contacts, career Free-to-use, network network Plaxo manage professional opportunities, get back in touch payment for contacts premium services 3. Content Social network flickr Connect users and Create profiles, connect with friends, Advertising, e.g. aggregator focused on content bebo (ad) content distribute/share/view photos, video, Bebo sponsored sharing myspace music, links to other websites links (likely to change) 4. Blogs (“web Personal home page Gawker Provide commentary Commenting Advertising log”, incl. RSS in diary format Blogger on a subject (mainly feeds) Xanga sponsored links) 5. Hybrid between Twitter Keep in touch with Sharing of short messages and status Mainly Microblogging social networks and Facebook friends updates, e.g. Twitter ‘Tweets’ – text advertising blogs Friendfeed based posts up to 140 characters e.g. Twitter Jaiku sponsored Alexa Tweets Plurk 6. Social Social networks on- Facebook, Twitter, Connect with friends Connecting anywhere, anytime Various, e.g. networks on the-go Myspace, ‘on the go’ ad-based, free- mobile Vodafone 360, to-use Brand apps 7. Brand Real-time Brand Coca-Cola, Brand awareness, Product ratings, message boards, Various, incl. community engagement PepsiCo sales, real-time ‘social CRM’, photo sharing, ideas for advertising, (online, mobile) Starbucks feedback/ customer new product development payment for Sony Europe service, CRS etc. services, free- Dell to-use Kodak Webkidz 8. Internal Internal business IBM, Collaboration, Networking, knowledge sharing, N/A community community HP, knowledge sharing collaboration Caterpillar 9. User- UGC, video- YouTube Content sharing (e.g. As goals Advertising generated sharing sites, online Ning YouTube), news/story (Ning moving content, other news sites, own- Digg sharing (e.g. digg. to premium branded sites (like com); own branded services model) communities without sites: users created the discussion) social network (e.g. Ning) 8
  • 9. Diploma in Advanced Strategy University of Oxford (Saïd) Business School The categories and players in Table 3 are vying for The key question is what business – and revenue position with other Web 2.010 players, including internet model(s) have the greatest potential to build sustain- search giants Google, MSN and Yahoo; e-commerce able competitive advantage (Porter, 1980) in an platforms like Amazon and device makers like Apple, increasingly crowded space? RIM, Microsoft, Nokia and Samsung, increasingly present online. These players have also integrated Before we examine that question in more detail, let us social media into their ‘smart’ devices. The space consider some early industry examples, including some is hotly contested. The battle is about user reach, that have failed, to get some insight into the sources of engagement, influence and - increasingly - monetiza- success (survival) versus failure in the industry, hence tion. what today’s players can learn about the key require- ments for a successful business strategy and model “Categories are blurring and the space is getting going forward. fuzzier” (Vodafone interview). Recent years’ mergers 4.8 Lessons From The Past between AOL/Bebo (now de-merged); Newscorp/ MySpace.com and Google/YouTube illustrate the point. One of the earliest social networking sites was SixDe- However, “social rules still apply to each category with grees.com, launched in 1997, starting the trend of implications for business models” (Facebook interview). users creating personal profiles and making lists of friends. Six.Degrees.com grew to over one million members but sold its patent to Youthstream Media 4.7 Social Media Business – and Networks which later sold it as it was not being used12. Revenue Models Social media business models are different to tradi- LiveJournal launched in 1999 offering users to add tional models and ever changing. As Table 2 showed, friends to their profiles, and grew to 5.5m users but advertising is the main revenue model. However, there struggled to monetize its open source, subscription are many sub-models (“everyone is playing with adver- based platform so was sold to Blog company ‘Six Apart’ tising but none have distinct business models as yet in 2005 but never took off13. – probably as they have not fleshed out user require- ments”, Boardreader interview). Friendster launched in 2002 but failed to scale and lost traffic to newly launched Myspace.com, which did Table 4 summarises the primary traditional and not require membership and offered a richer media emerging models, according to the interviews: proposition14. Friendster recovered and grew to 90m users, 90% of whom were in Asia, so was sold to Table 4 highlights the trend towards more measurable Malaysian MOL Global in 200915. MOL has since struck and creative formats in response to monetization pres- a deal with Yahoo to integrate product features and sures. It also shows that leading players like Facebook cross-promote across both platforms16. and Linked-in are starting to move away from 100% reliance on advertising, e.g. Facebook has added user payments for ‘virtual gifts’ and ‘social gaming’ applica- tions to their revenue models, while Linked-in earns additional revenues from user payment for premium services. 9
  • 10. Table 4: Social Media Revenue Models11 Definition Example Display advertising Traditional brand exposure model. Becoming more targeted but less (e.g. banner dominant with monetization pressures (e.g. Facebook did not renew advertising) banner ad deal with Microsoft) Branding within Brands pay application developers for exposure within their applications applications (e.g. newsfeeds or shopping apps on Facebook/ Twitter). More measurable and lucrative than banner ads and user experience is different (user is not inundated with ads). Sponsored Tweets ‘Sponsored Tweets’ is Twitter’s new revenue model: when a user searches on a word, a message appears at the top of the list of tweets returned. The message is “sponsored” (bought) by an advertiser. The tweets returned by the search are continually updated, but the sponsored tweet stays on top highlighted in yellow, e.g. a search for “coffee” produced this promoted tweet by Starbucks: Virtual currency Users and brands use ‘real money’ to buy virtual currencies to spend online (on advertising, goods, resp.) e.g. ‘Facebook Credits’ (purchased via credit cards, PayPal or mobile phone). Virtual currencies are growing fast in gaming and social applications, providing sizeable opportunities for developers/platforms. Virtual gifts Virtual gifts (see image) have become a $1 billion industry in the U.S. and $5 billion worldwide, and are extremely popular in South-East Asia. Virtual gifts are viewed as the next big social media revenue model (Facebook interview). Social gaming Social games are paid-for, multi-player games with contextual rules (take turns). Social games are becoming one of the most popular categories of apps on Facebook and viewed as a huge opportunity for developers/platforms. Hybrid models Hybrid business models combine different models, e.g. free-to-use (ad-supported) with payment for premium services, e.g. Linked-in. 10
  • 11. Diploma in Advanced Strategy University of Oxford (Saïd) Business School Friends Reunited - an early incarnation of social What went wrong? And how does a network that networking as we know it today – was launched in once had over 40m users decline so rapidly? Industry the UK in 2000 to connect old school friends. Friends rumours suggest that AOL misjudged what it was Reunited grew to 15m users in 2005, about 50% of buying, believing it was getting a platform with broad UK adult internet users then, having launched outside appeal like Facebook, rather than a platform for teen- the UK and expanded users and services to include agers23. sports teams, clubs and associations, message boards, Bebo has also been criticised for lack of technology dating, job searches and a family tree service through focus/innovation and having too many vice presidents Genes Reunited. Friends Reunited was bought by and not enough developers, in contrast to the engi- ITV for £175m in 2005 but ITV failed to develop it into neering cultures of MySpace, Twitter and Facebook the mass-media platform it had intended. So, users – resulting in its failure to offer anything new to the migrated to Facebook, MySpace and Twitter and audience that grew up and migrated to Facebook. Friends Reunited was sold to Brightsolid, owned by DC Thomson, in 2009. It has since been repositioned as a When Ning announced staff cuts and the closure of its genealogy business17. “free” service in April 201024, some questioned whether a crisis is under way in social media or simply an inevi- MySpace.com launched in 2003 but did not reach table process of rationalisation with the latest entrants critical mass until 2004 when it changed its rules to learning and excelling from the mistakes made by the allow teenagers to join. MySpace was acquired by pioneers? News Corporation in 2005 and became the most popular social network in the US in 2006. Today, Amongst Brand Communities, ‘The Hub’ - Walmart’s MySpace.com has been overtaken internationally by attempt at social networking for teens is an infamous Facebook and Twitter, despite a late attempt to revive example of failure. The need for teens to get permis- its fortunes through increasing focus on music, arts sion from their parents to register on the site resulted and publishing (giving it more of a portal flavour than in many fake profiles, and was widely blamed for its a social network), viewed by many as niche18. Most failure, reinforced by unstructured adverts, which clut- recently, MySpace.com has added links to Facebook tered user profiles. and Twitter to its functionality to improve its appeal19. However, its future is uncertain and MySpace.com is Table 5 compares some of the early social media rumoured to be up for sale, despite NewsCorp’s claims failures and their potential sources: to the contrary20. So where did the examples in the table go wrong? Do Bebo (‘blog early, blog often’) launched in 2005 and they have anything in common? within 12 months, had 21.4m users worldwide. Bebo was acquired by AOL for $850m in 2008 but has strug- Certainly, all the players lacked a clear, compelling gled to compete effectively against rivals such as value proposition and failed to build or retain critical Facebook – in the UK user numbers have fallen from mass. In the cases of Friends Reunited, MySpace. 5.8m in 2008 to 1.8m in 201021. After only two years, com and Bebo, users migrated to competing platforms, AOL has sold Bebo to Criterion Capital Partners, a reinforced by lack of (product) innovation to keep users small private investment firm for an undisclosed sum. engaged and non-monetizable business models. Criterion’s plans for Bebo are unclear. However, they are believed to see business potential in Bebo as a media platform, based on its user base, worldwide presence, revenue history and infrastructure22. 11
  • 12. Table 5: Comparison of Social Media Sites That Have Failed Social Media Potential Source of Failure Value Critical mass/ Business Model Technology Innovation Proposition scale Live Journal Unclear value Failed to build Struggled to monetize proposition critical mass platform Friends Ceased to offer Users migrated Failed to monetise Failed to Lack of product Reunited compelling value to Facebook, fee-paying audience – turn closed innovation, low- proposition MySpace and when perceived value proprietary fi site design/ Twitter to users ran out, people platform into functionality and stopped paying and left intended mass- design of system media platform MySpace Lack of Attrition to Unattractive ads (Open Model) Lack of innovation compelling value Facebook. Lack of – proposition Global expansion despite late (69.2% of users - MySpace has attempts to are from the US been accused introduce music/ (compared to of imitating arts and links Facebook’s 30%) Facebook, rather to other social than investing networks in new product innovation Bebo AOL Users migrated Failed to monetise (Open Media Lack of product misunderstood to Facebook, young audience (13-24 Platform) innovation and Bebo audience which has broader year olds) through ad- failure to respond and failed to offer audience appeal based model to user needs compelling value than just teenagers proposition Wal Mart’s Lacked clear Failed to attract Ad-funded model; N/A only existed N/A only existed “The Hub” value proposition target audience myriad of in-your face for a few months for a few months and had due to lack of adverts cluttered user unattractive rules value proposition profiles and unattractive rules 12
  • 13. Diploma in Advanced Strategy University of Oxford (Saïd) Business School Lessons for today’s players are: In the meantime, if Bebo and MySpace go down as the latest examples of an over-hyped social media boom,  know your audience; rumours abound that Facebook is eyeing an Initial Public Offering (IPO), which could value the company  have a clear purpose; at as much as £65 billion. If the IPO does materialise,  offer a crisp, differentiated value proposition the flotation would mark one of the biggest technology to match the needs of your target audience, flotations in recent years. By comparison, Google was supported by: valued at £15bn when it listed in 200430.  an appropriate set of rules for that audience, which Then, the question becomes what (innovation) is at once protect and provide freedom for them, keeping Facebook – and perhaps Twitter - afloat that backed by: others before them have failed to grasp?  a suitable business model that can be monetised; I return to these questions below but first, let me examine what the literature on e-business models  continuous technology and product innovation; can add to the lessons learnt from the early industry examples:  an easy-to-use, executable and scalable tech- nology platform. 4.9 Key Themes from the Literature On e-Business Models and Implications With the benefit of some of that hindsight, Facebook for Social Media was founded in 2004 (but launched publicly in 2006) and has grown to become the world’s largest social Theme 1: There is no agreed definition of business network (Facebook interview). A number of companies models and the impact of the internet including Friendster, Yahoo and Viacom have tried to acquire Facebook, which remains private, although The dot.com bubble and subsequent burst (~2001) Microsoft took a 1.6% stake ($240m) in 2007, valuing reignited the debate on business models, why they the site at $15bn25. matter and the impact of the Internet. However, there is still no generally accepted definition of a business Twitter launched in July 2006. Today, it is a 100m user model (Shafer et al. (2005); Osterwalder et al. (2001); business valued at $1bn26. Facebook attempted to Osterwalder, Pigneur, Tucci (2005); Petrovic et al. acquire Twitter in November 2009 for $500m27. (2001). The key issue for Facebook and Twitter is whether they A review of the business model literature (Shafer et can sustain their growth AND capture value from it, or al. (2005); Magretta (2002); Linder & Canttrell (2000)) whether they will suffer the same fate as the players in suggests that business models describe how firms Table 5 (for the same reasons)? create AND capture value. Both are important - players like Yahoo in the early days provide painful reminders Or perhaps the bigger question is whether social of web businesses creating value without capturing it networking as we know it today will eventually be (Osterwalder et al. (2005)). killed off by the next ‘disruptive innovation’28 or ‘wave of creative destruction’29 as social media have (partly) Afuah and Tuccci (2001) note that “a firm’s business done to traditional (online) communications, and as has model is critical to its ability to gain and maintain happened to many other industries before, which have a competitive advantage”, (p73). Finally, Magretta failed to spot the next wave of disruptive innovation observes that business models should answer the (e.g. Kodak’s failure to spot the move to digital photog- questions: raphy). 13
  • 14. 1. Who is the customer and what does the customer These customers, in turn, share roughly the same value? values – connecting and sharing with friends/family/ business professionals/other customers, which players 2. How can the business deliver value to customers at respond to by offering connectivity. Players in turn an appropriate cost, i.e. so that it offers customers seek to create and capture value mainly through ad value and profits in the process of doing so. revenues, as we have seen. By implication, there is Table 6 applies the Customer-Value-Profit framework31 little to differentiate players or value propositions. to the main social media categories from Table 3: In contrast, Magretta (2002) argues that to be What does Table 6 tell us about value creation in social successful, businesses must aim to have a better way media? Let us turn to Theme 2: of creating, delivering and capturing value than the competition, either because it offers more value to a Theme 2: Too many players offering the same products specific customer segment or replaces an old way of to the same users with identical business models doing something with a new type of business model. Shafer et al. (2005) add that “successful firms create Table 6 suggests that all the categories target roughly substantial value by doing things in ways that differen- the same customers32 - Linked-in targets users in a tiate them from the competition”, (p.4). professional capacity, while others ‘skew younger demographics’, e.g. Bebo, MySpace (Facebook inter- view). Table 6: Customer-Value-Profit Paradigm Applied to Current Social Media Models Who is the Customer? What does the customer value? How does the business make money (profit)? Social Networks/ End users – all demographics Connections and sharing with Mainly ad revenues + sale of Communities – e.g. friends/family product/ services Facebook Business/ Professional Business/ Professional Users Connections with other business Hybrid model: Ad revenues Networks – e.g. Linked-in professionals, job opportunities, + Subscriptions revenue – access to expertise etc premium services Content Aggregators – e.g. End users – skews young Content Sharing with friends Ad revenues Bebo/ Myspace demographics (bebo: 13-16; myspace: 16-24) Microblogs – e.g. Twitters End Users Connecting and sharing with Free to use + Ad Revenues friends/ family (Sponsored Tweets on some search pages) Brand Communities/ Customers/ influencers of the Connecting with customers/ Revenue from sale of product Internal Communities business; or if internal application, Influencers (e.g. Dell), cost savings from employees and/or businesses web-enabled rather than contact centre-enabled customer service 14
  • 15. Diploma in Advanced Strategy University of Oxford (Saïd) Business School Magretta (2002) also notes that too many fledgling 1) The Broadcast Model (“We tell you”): the tradi- internet retailers offering the same kinds of products tional one-to-many, “push” model of communications, with identical business models was a major cause of associated with traditional media (newspapers, maga- the dot.com crash. zines and broadcast TV) offers users ‘passive’ content By implication, the key question for today’s social consumption. The key threats to this model come from media players is whether with roughly the same competition for ad revenues from new media, audience customer-value-profit paradigms, anyone can offer ‘a fragmentation and ‘free’ content on the Internet. better way of creating, delivering and capturing value’ 2) The Interactive Model (“Tell me what you think or ‘more value to a specific customer segment‘ than the of what we tell you”) combines 1) with many-to- competition’? many communications, offering users an opportunity Theme 3: There are different approaches to creating a to comment on and provide ratings for the broadcast community dynamic content, e.g.CNN.com, in return for better targeted advertising opportunities. The key threat to this model MIG (a leading consultancy that has done interesting is competition from even more interactive formats (see work with clients around customer engagement below). models) links with Boudreau & Lakhani (2009) in showing different ways of engaging with users. MIG distinguishes between three basic models (see Figure 1)33: Figure 1: MIG Business Models Broadcast Interactive Social Media “We tell you” “Tell us what you think of what we tell you” “We tell each other” Examples: The New York Times, CNN Examples: nytimes.com, cnn.com Examples: Wikipeadia, Stashdot, ohmynews Publisher/Broadcaster Publisher/Broadcaster NEWSPAPERS Big media buys for $ NEWSPAPERS FORUMS $ COLLABRATIVE MAGAZINES display advertising MAGAZINES COMMENTS PUBLICATIONS in heavily trafficked $ $ $ TV areas WEB VIDEO RATINGS Small, targeted media buys for $ $ Similar targeted $ contextual adversiting Revenue Share media buys for $ $ $ contextual $ advertising in less $ Pay for use trafficked parts of Big media buys for $ display advertising the site Readers - commentators $ Co-creators Passive Readers Audience Passive Readers Audience Passive Readers Audience 15
  • 16. 3) The Social Media Model (“Tell each other”): 1) Integrator platforms which incorporate outside changes communications to ‘many-to-many’, offering innovations and sell the final products to customers, users tools for active participation, content creation/ which then grants them power over third party develop- sharing and a community of trusted co-creators, ments, revenue streams and the customer interface in return for high participation and loyalty; reduced (e.g. Apple); content creation costs through increased scale, large audience sizes and user recommendations. The key 2) Product platforms which give platform owners less threat to this model is uncertainty of (advertising) control as external innovators innovate “on top” of the revenues and user privacy issues (see below). platform and sell their products directly to customers. The platform owner might contract with the outside By implication, social media players must select a innovators and have some control over them through model of customer interaction to match their business – the core technology, but the outside innovators transact and customer strategy and objectives. MIG link with: with end-users, set prices, own the Intellectual Property (IP) over technical developments etc (e.g. Intel Corp’s b) Boudreau and Lakhani (2009) who stress the need ‘Intel Inside’ microprocessor strategy); or for ‘Open Innovation’ to stimulate and commercialize new product ideas. The challenge is how to open up 3) Two-sided platforms which have external inno- product development processes to outsiders, e.g. vators and customers transacting directly with one through external innovators organising themselves as: another, e.g. Facebook. The third party apps (widgets) might reside on a separate technical infrastructure,  collaborative communities motivated by knowledge even though the interactions are enabled by e.g. sharing/joint development (for free, as Apple devel- the Facebook platform. Facebook also facilitates opers did prior to Apple opening up its Application the transactions and interactions between the two Programming Interfaces (APIs) or linux open- parties. However, the third party innovators are free source software originally)?, or as to determine the revenue model that best supports  competitive markets where profit-seeking innova- their investments, whether ad-supported or fee based. tors develop different products in competition with Nonetheless, the developers must abide by contrac- others for sale to customers on the open market. tual and technical rules imposed by the platform (e.g. Facebook), such as determining the level of access to Which model is ‘right’ depends on the type of innova- user information. tion in question (new or established technology or customer needs); the motivations of external innova- Applying Boudreau & Lakhani (2009) to the social tors – financial or collaborative; and the nature of the media space, their models clearly resonate. Whereas platform business model. most of the early social networks like Friendster and Friends Reunited were based on ‘closed innovation’, The business model is particularly important. Boudreau ‘walled garden’ platforms, all leading brands and and Lakhani (2009) argue that when a company services today from Googlemail to Yahoo, Twitter, opens up its innovation to third parties, it essentially Bebo, MySpace, Apple and Facebook (to an extent) transforms its product into a platform, which needs to have embraced (semi-)open innovation models, generate revenues, requiring players to consider what exposing their APIs to software developers, enabling business model is best suited to meet that objective, these to write ‘widgets’ directly to platform users. either: 16
  • 17. Diploma in Advanced Strategy University of Oxford (Saïd) Business School Osterwalder, Pigneur and Tucci (2005) observe that Apple’s business model (starting with the iPod, iTunes technology innovation, bandwidth and communication etc) is one of the most interesting and successful have made it easier for companies to work in value examples of open innovation against Apple’s otherwise webs, by driving down coordination and transaction closed design philosophy. The iPhone, for instance, costs, unlike in traditional industrial economics, where started life as a closed shop with only a few appli- firms worked alone and value creation meant turning cations designed by Apple itself and a few trusted inputs into outputs, which were then sold to customers. partners. In what proved to be a turning point, outside developers had spotted the opportunity around the Because value net players depend on each other for iPhone and organized themselves into a web commu- value creation, how they choose to play within their nity to share tips on how to hack into the iPhone to value net is an important part of their business model. create ‘missing’ applications. Before long, the commu- nity had written over 100 applications. Rather than The value co-creation framework draws on Von attempt to kill them off, Apple decided to embrace Neuberg and Morgenstern’s work on Game Theory them and created a formal, third party developer (Brandenburger and Nalebuff (1995)), which helps programme, giving developers the required tools, inter- us think about ways in which players can shape the faces, licensing terms and revenue sharing models and game they play, to ensure that it is the right game being adapting the technology to act as an exclusive distri- played in the right way. bution channel, thereby transforming what started out as a community into a centralized market place under In social media, YouTube is an interesting example of Apple’s (tight) control. Thousands of external software value co-creation with users. Like many internet start- developers and applications later, the iPhone (and ups, YouTube did not have a viable business model at now also the iPad) are transforming the lives of many, launch in 2005. Advertising was introduced in March and creating a flourishing business ecosystem in the 2006. In October 2006, Google acquired YouTube. process. Today, advertising is YouTube’s main revenue source, so attracting ‘eyeballs’ is YouTube’s primary An interviewee for this paper suggested that Facebook objective. YouTube users know that their role is not too was shocked at the number of applications it got purely as content viewers but very much as content when it opened up, compared to being a single source creators, which lies at the heart of YouTube’s popu- player. larity and business model – and Google’s willingness to spend $1.6bn to acquire it34. YouTube is also very What the Apple and Facebook examples show is not careful to ensure that users understand its interac- only that open innovation became the cornerstone of tive strategy, giving them a sense of creating - rather their success but also that innovation strategies evolve. than just acquiring - value. As such, YouTube became a pioneer and game changer on the Internet, in many Theme 4: The value-net model ways re-writing the rules of competition by essen- Hamel (2000); Brandenburger and Nalebuff (1995); tially re-configuring the roles and relationships of the Shafer et al. (2005) and others note that neither value different actors in its value net. See Figure 2. creation nor value capture occurs in a vacuum but in a value-net of customers, suppliers and complementors (businesses whose products complement the products of other companies in the value net, by adding value to mutual customers), who work together to co-create value. 17
  • 18. Figure 2: YouTube Model of Co-Creation Facebook and its complementors depend on each other to build value. Facebook also depends on users Users (content viewer) in a dual role as ‘prosumers’ - content producers AND consumers, along with other content creators. Substitutors The Facebook interview confirmed that Facebook (Other content/ thinks in very similar terms regarding its business video sharing sites Complementors (e.g. Flickr), social YouTube (Advertisers) model. Figure 4 illustrates Facebook’s two-sided networks business model. generally) Theme 5: Innovators often fail to profit from their inno- vations Suppliers (users as content creators, other content creators) Teece (1986) draws attention to empirical evidence (Rothaermel and Hill (2005)) which shows that core IKEA is an interesting non-social media example of innovators often fail to profit from their innovations, value co-creation with users, who co-create value with while owners of complementary assets to support their IKEA through self-assembly of IKEA furniture. commercialization benefit. Figure 3 shows how Facebook co-creates value with Facebook gives credence to Teece (1986) with its complementors and users through its two-sided tech- decision to take a 30% cut of developers’ Facebook nology platform. Credits revenues (like Apple’s 30% levy to developers in the App Storee)36. Figure 3: Facebook’s Value Net The credits programme is still in beta but includes Users two of Facebook’s most important developers, social gaming developers Playfish and Zynga — two of the biggest players in the estimated $5 billion global virtual- goods market. Substitutors Complementors (other social (Developers, Facebook’s decision is unlikely to find favour with its networks, Facebook advertisers, internet developer community, which brings out a key point payment advertisers) from Game Theory, namely that players should never processors) assume that the other players in their ‘game’ will continue to play the game in the same way (see Theme Suppliers 6). Facebook’s announcement did not mention revenue collected on apps outside the credits system — like P&G’s Pampers’ and 1-800-Flowers’ commerce apps — though the virtual goods economy is much more developed. The latter illustrates Facebook’s interest in getting a cut of revenue collected in-house. 18
  • 19. Diploma in Advanced Strategy University of Oxford (Saïd) Business School Figure 4: Facebook’s Business model: Two Different Businesses35 1) Homepage 2) Auction- Online (AO) Model Picture Ad Unit Future: HD Video – become a fan Feedback: like this/ dislike this, why/why not ASUs (Ad space units) Comments, blog etc Objective Objective  Objective: transactional model (self-service platform)  Objective: Brand advertising revenue model  ~ 15,000 advertisers auction for transaction-focused ads  Advertisers (Coke, Nike, Adidas) create brand engagement  Trillions of ads with 25m daily users (6 x reach of The Sun) in their social  ROI driven contexts  Competes against traditional internet advertising (search,  Future: Strategic opportunity for Facebook is contextual display etc) engagement opportunity for brands on a very scalable platform  Future: will add social context and engagement formats, e.g. ads served based on friends’ behaviour (Starbucks: bring a mug and get a free cup of coffee - your friends are doing it…’) Brand Awareness (top of funnel) Transactional model 19
  • 20. To Teece’s point, developing a platform is not 4.10 What Value Has Been Created from enough, whereas being a place where goods are sold Social Media? (e-commerce platform) could actually enhance the This question poses some challenges. Firstly, “it takes primary revenue strategy, (i.e. advertising) of many time to build connections. Secondly, how do you social media players, as adverts on the site will be measure the value of connections” (BSkyB interview), closer to a potential purchase - moving it from being e.g. friends on Facebook/followers on Twitter? Thirdly, not just a marketing tool but also a sales tool. That way, what is value? it may also help prove how closely social media can be tied to sales. Did some say Amazon.com? The essence Let us consider the social media value-net (see Figure 5): is that value net players must consider the value they bring to other players in their ecosystem as well as the Figure 5: Social Media Value Net value others can bring to them. 3) Users Theme 6: Business model innovation is a must Theme 5 showed that an organization’s business model is never complete. Consequently, the process of 2) 4) Substitutors 1) Platform owners Complementors making strategic choices and testing business models (other social (a) social networks (software should be iterative. networks, Developers, internet (b) brand communities Advertisers/ Zott and Amit (2004), show empirical evidence that advertisers) brands) business model innovation matters to the perform- ance of entrepreneurial firms. Their study shows that firms are not only able to innovate by recombining 5) Suppliers the resources they control but also by harnessing those of their partners, suppliers and customers, 1a) Platform Owners – Social Networks/ who are part of their business model. Fast forward Communities a few years and there are signs of learning: Table 4 showed the trend towards more creative and measur- Social networks track the following metrics; User able formats. Facebook Credits is one such example, traffic38; User engagement39; Platform metrics40; Adver- enabling advertisers to buy adverts and users to buy tiser metrics41 ; Revenues42 and Profits. goods through this virtual currency system powered by User traffic: PayPal37. Marketers can also test e-commerce applica- tions on their Facebook pages (e.g. P&G sells pampers We know that Facebook and Twitter have 500m and on Facebook). Facebook is now also selling digital and 100m users worldwide, respectively. Figure 6 shows real gifts in a gift shop, music from Apple’s “lala” brand, that Facebook attracted 124m users (43% increase flowers, cakes and tickets. YoY) and Twitter 28m users (36% increase YoY) in May 2010. MySpace, Bebo and Flickr are losing traffic. These look to be steps in an overall transformation of Facebook’s business model from a social networking site to a shopping mall? Is Facebook about to become a fully-fledged e-commerce platform? 20
  • 21. Diploma in Advanced Strategy University of Oxford (Saïd) Business School Figure 6: Unique Visitors to The Top Social Networks43 Social Network Unique Visitors (m) Monthly change (%) Yearly change (%) Facebook.com 123,785 1.71 43.27 Twitter.com 28,236 1.89 35.67 My.Space.com 67,626 -4.56 -12.46 bebo.com 2,105 -5.84 -51.94 flickr.com 24,897 -0.11 0.7 On this growth trajectory, Facebook looks set to reach Advertiser metrics: 1 billion users by 2012/13, equivalent to ~50% of the web population by then (see Introduction). Twitter is According to a recent e-consultancy survey, Facebook projecting a similar growth path44. is the Web property most commonly used in social media marketing, with 85% of companies using it as User engagement: part of their marketing strategy, followed by Twitter (77%), LinkedIn (58%) and YouTube (49%)49. A key metric in the health of a social network revolves around the activity of the user base – visits per unique There is no (aggregate) data on advertiser metrics and visitor, number of friends etc. Facebook demon- returns are hard to measure (see below). Intuitively, strates impressive statistics, e.g. 50% of active since half of people in the UK go on Facebook every Facebook users log on every day, the average user day, it is simple for advertisers to work out potential has 130 friends; is connected to 60 pages/groups/ reach. With rapid traffic growth and real-time feedback events, creates 70 pieces of content each month etc45. through Facebook’s ’like’ button (enabling users to rate Sysomos’ recent ‘Inside Twitter’ survey, based on the content and make connections to advertiser pages more than 11 million users, shows that only 10% of - see Figure 4), Facebook’s ad inventory and value to Twitter users account for 86% of all activity46. However, big brands is increasing rapidly. the pattern is changing; according to blog.twitter. The e-consultancy survey shows that Twitter is rapidly com, users were tweeting 5,000 times a day in 2007, gaining ground. However, with ‘sponsored tweets’ a whereas today, Twitter is seeing 50 million tweets per new model, there is no data to assess its success. day – i.e. an average of 600 tweets per second. The Going forward, Twitter will measure ‘resonance’, a other main sites are losing traffic so are not considered. quality score tracking how effective sponsored tweets Platform metrics: are, and how users engage with them to increase its appeal to advertisers and users. Tweets that do not Facebook has over one million developers and resonate will disappear from the platform and brands 550,000 active applications on the site. Two-thirds will not pay for them. of ComScore’s U.S. Top 100 websites and half of its Global Top 100 websites have integrated with Facebook47. According to Twitdom48, there are some 17,000 applications listed on Twitter and growing, i.e. both sites show significant growth in platform metrics. 21
  • 22. Revenues: 1b) Platform Owners – Brand Communities Facebook is a private company so does not disclose Social media open new ways for brands to connect financials. The Wall Street Journal reports that with customers/prospects. Brands like Starbucks, Sony, Facebook revenues for 2010 could be as much as Coca-Cola, PepsiCo, Dell, P&G and Kodak all have $1.2-$2 billion50 against reported revenues of $900m brand communities on their websites. Others have in 200951, i.e. a doubling YoY. The Facebook interview Facebook or Twitter pages. Some have both. Objec- suggested that the company is planning for substantial tives are many and varied57, e.g.: revenue growth over the next five years with payment revenues, potentially matching or exceeding ad - Dell sells products on its community site and is revenues52. reputed to sell $3m worth of hardware on Twitter and other social media (Boardreader interview); Twitter is also a private company, so does not disclose - Dell and Microsoft have ‘Social CRM’ communities, financials. Twitter grew its user base substantially in where users collaborate to solve problems in relation 2009 but is not believed to have generated significant to their products. Dell has delivered a turnaround revenues. That said, leaked, internal February 2009 in customer service through ‘crowdsourcing’, while forecasts point to projected revenues of $400,000 for Microsoft awards credits to users for ‘social CRM’ third quarter 2009 and $4m in fourth quarter, i.e. full services (Boardreader interview); year projections of $4.4m for 2009. The same fore- casts predict that Twitter expects to generate full 2010 - Vodafone monitors tweets from customers and revenues of $140m and 2013 revenues of $1.54bn53. delivers instant responses to their queries in return, Twitter says it has already signed up well-known have web-enabled customer service teams etc. brands such as Starbucks, Sony, Virgin America airline, (Vodafone interview); US retailer Best Buy etc to its ‘Promoted Tweets’54. - Kodak offers customers to connect with friends and Time will tell if the ad model finds resonance with users family, through an online photosharing service; and developers and scales to generate revenues of - Coca-cola collects feedback on products through $1.54bn by the end of this year? online user ratings amongst many other social activi- Profitability: ties; - Nestle, Mars, Boots, PepsiCo and others use social Facebook does not disclose profits. However, in 2009, media monitoring tools to ‘listen in on’ user conversa- it commented that it was generating enough income tions on the web to assess brand impact; to cover its operating expenses, as well as its capital spending needs, thereby resulting in making a net profit - Starbucks engages customers in a range of social of several million dollars55. Twitter’s (leaked) forecasts activities from product co-creation to charitable suggest it expects to generate net earnings of $1.1bn events (Starbucks discussion); while by 201356. - At PepsiCo, “social media have changed the way the company thinks” (Head of Social Media, PepsiCo); In summary, Facebook and Twitter are growing traffic, user engagement and complementor value rapidly. - Finally, pharmaceutical companies like Novartis Facebook also appears to be growing revenues fast tweet about lab activities to learn what the public and has effectively declared that it is profitable. We care about, amongst a growing trend of companies only have leaked projections for Twitter. If these are using social media in support of Corporate Social to be believed, and current growth continues, we Responsibility (CSR) objectives, coining the concept may conclude that both Facebook and Twitter are of the ‘social’ company’ (SMI interview). creating AND capturing value, whereas the other social networks are doing neither. 22
  • 23. Diploma in Advanced Strategy University of Oxford (Saïd) Business School Viral brand marketing activities in users’ social context The last quote illustrates that attempting to measure on Facebook and Twitter have already been discussed. the value of social media by traditional, short-term business metrics is problematic, including to social Some of these activities have measurable outputs media executives who need to justify the ROI on social (revenues from Dell product sales; improved customer media budgets in the same way as traditional budgets. service at Dell and Microsoft etc.). Bernhard Warner adds: ”Social media make a substan- Beyond these, the question is what value brands derive tial contribution to fostering a whole different value-net. from their social media activities, what is value and how The biggest missteps by companies is when they seek you measure it? to manipulate social conversation to achieve short-term “‘Social media is increasingly being held accountable goals like higher click-throughs or page views, when forcing links with advertising or how you sell something in fact they ought to focus on creating longer term that can be measured by short-term financial metrics. value. The most enlightened companies appreciate that But Social media suffer from a’ false positives problem’: social media are not about a quick fix but that fostering just because you are in a social circle many algorithms communications and conversations between people away does not mean you can influence your ‘friends’ has inherent value”. friends’ decisions plus people only have max 140 The message resonates with some players: Facebook friends, not thousands” (Vodafone interview). for one asserts that user, developer and advertiser There is ample evidence of brands struggling to metrics have higher priority than revenues and profits – measure returns from social media spending (ref eCon- for now59. sultancy survey). A key challenge is that social media “Companies need to consider what they are looking for do not just impact one business area but fuse entire from social web, rather than just accessing someone to businesses with important implications for how compa- throw advertising at them” (Boardreader interview). nies deal with their customers, e.g. people may dislike being advertised to. However, according to Starbucks’ ” Social media, if done well, can impact a number of Digital Director, 93% of consumers seek opinions areas and business metrics over time” (SMI interview). of others before they buy58. The question is how to measure social media influence? Key business areas which social media is likely to impact include customer insight, R&D, product develop- According to Bernhard Warner, SMI, the problem lies in ment and customer service hence indirectly revenues, attempting to measure the Return on Investment (ROI) costs and profits. from social media: The above discussion shows that value has multiple “Social media have become almost perverted by meanings in the context of how social media impact marketers with their focus on ROI, which doesn’t truly businesses. The challenge for companies is to decide exploit its potential. Marketers can slice up costs/ what they want social media to deliver by when and revenues per lead; no of followers to their accounts and how to measure it. add them up. But is that a true measure of value or a remarkable injustice to the potential of social media and the people who spend their time? Consumers don’t think in terms of three-month campaigns. The idea is to build a group of users you can engage with, which takes longer than three months. Companies should not be too focused on the number of followers they have but on listening to consumer dialogue… which speaks to the value of having a social media presence”. 23