2. Purpose
• Introduction to Agile methodologies
– Who what where when why
• Introduction to SCRUM
– Implementation of Agile in Sprints
3. Surprise!
• Most programmers already implement agile
engineering!
– Rapid Prototyping
– Cyclic development cycles
– Stakeholder feedback
– Ever-growing queue of requirements
4. Waterfall
• Traditional Development
• Incremental
• Linear
• What happens if
you fail at
Verification?
http://en.wikipedia.org/wiki/File:Waterfall_model_%281%29.svg
5. Daily Trivia
• First presentation on Waterfall Model?
• MITRE!
– Development of SAGE (Semi-Automated Ground
Environment)
• Messages to bomber aircraft
– 1950s
6. Goal of Agile Development
• Continuous delivery of working software
– Iterative
– User feedback driven
• Iterations produce releasable product
• Goal is not speed!
7. Agile Approach
• Adaptive, empirical process
– Small repeating cycles
– Short-term planning with constant feedback, inspection and adaptation
• Fail-early lifecycle
– Iterative development
brings most of the risk
and difficult work
forward to the early
part of a project
8. Agile Manifesto
• Our highest priority is to satisfy the customer Working software is the primary measure of
through early and continuous delivery of progress.
valuable software.
• Welcome changing requirements, even late in Agile processes promote sustainable development.
development. Agile processes harness change for The sponsors, developers, and users should be
the customer's competitive advantage.
able to maintain a constant pace indefinitely.
• Deliver working software frequently, from a
couple of weeks to a couple of months, with a
Continuous attention to technical excellence
preference to the shorter timescale.
• Business people and developers must work and good design enhances agility.
together daily throughout the project.
Simplicity--the art of maximizing the amount
• Build projects around motivated individuals.
Give them the environment and support they of work not done--is essential.
need, and trust them to get the job done.
The best architectures, requirements, and designs
• The most efficient and effective method of
conveying information to and within a emerge from self-organizing teams.
development team is face-to-face conversation.
At regular intervals, the team reflects on how to
become more effective, then tunes and adjusts its
behavior accordingly.
9. User Role in Agile
Plan Plan
Plan Plan
Assess Design Assess Design
Assess Design
Release Assess Design
Test Code Test Code
Test Code Test Code
Shippable
Plan Product
Assess Design
The User is involved in all
aspects of the iteration –
this helps ensure true user
driven development
Test Code
9
10. What is “Done”?
• At the end of every iteration, the only work
that is declared “Done” is work that has gone
through the proper engineering activities and
could be used by Clients
– Requirements
– Code
– Testing (unit, integration, user)
– Stakeholder feedback
11. SCRUM
• Type of Agile
• Self-organizing teams
• Product Backlog
• Sprints
• Releases/Retrospective
• Rinse and repeat
13. Who SCRUMS?
• Defined roles
– Product Owner
– Scrum Master
– Scrum Team
• No “Bus Person”
14. Product Owner
• Define the features of the product
• Decide on release date and content
• Be responsible for the success of the product
• Prioritize features according to market value
• Adjust features and priority every iteration, as
needed
• Accept or reject work results
15. The ScrumMaster
• Represents management to the project
• Responsible for enacting Scrum values and
practices
• Removes impediments
• Ensure that the team is fully functional and
productive
• Enable close cooperation across all roles and
functions
• Shield the team from external interferences
16. The Team
• Typically 5-9 people
• Cross-functional:
– Programmers, testers, user experience designers, etc.
• Everyone knows a little about a lot
• Teams are self-organizing
– Ideally, no titles but rarely a possibility
17. Storyboarding
• Creation of user stories
– Populates the backlog
– Multiple backlog entries per story
• Methods
– Whiteboard
– Photoshop
– Layout “Straw-men”
– Verbal Process
18. Backlog
• The requirements expressed as user stories
– [COUGH – CRC Cards – COUGH]
• A list of all desired work
• Prioritized by the product owner
• Reprioritized at the start of each sprint
• “I want the product to do X”
19. SCRUM Sprints
• Scrum projects make progress in a series of
“sprints”
• 2–4 weeks
• “Byte”-sized chunk of the project is
designed, coded, and tested during the sprint
– Normally:
• Subset of backlog
• 2-3 stories
20. Sprint Review Process
• Review Process:
– Demo Software
• Entire team (remember the “Bus Person”)
– Get Feedback
– Update Backlog
• Reprioritize
• Entries not taken out until next sprint