Have you ever wanted to bring a character out of your game and hang out with them?
This seminar will introduce augmented reality, and explain how to achieve your wish utilizing powerful but simple tools. Using free license software, Vuforia and Unity 3D, we can combine two technologies to produce amazing results. Ready to visit with your character?
3. What is AR
• AR or Augmented Reality is all about bring the
virtual world into the real one.
4. What can I do with AR
• Take a Picture with a Video Game Character
• Demo a product in home before buying.
• Augment a Catalog shopping experience.
5. Let's Create an AR App
• Download the SDK from
developer.vuforia.com
• Define a target
• Open Unity
• Create a Project
• Add the Vuforia SDK to Project
• Add the Target Assets to the project.
• Add Asset to display on Scene
• Run the App
6. Download Vuforia
• Go to http://developer.vuforia.com
• Select Download
• Select the Unity package
7. Define Targets
• Click on the Target Manager Link on the
Navigation bar on the Vuforia site.
• Click Create database
• Give it a name such as “AtlCodeCamp”
• Click on the database we just created.
8. Add Image to Target DB
• Click the Add Target button
• Enter a name
• Select Single Image
• Enter the width of the image
• Select the file to upload
• Click the Add button
9. Download the Target DB
• Click the Select All Link
• Click the Download Selected Targets button
• Select the Unity package
• Click the create button
• Select the location of where you want the file
10. Create the Unity Project
• Open Unity
• Name the project
AtlCodeCamp
• Click Create Project
11. Setup Project for Source
Control
• Select Edit ->
Project Settings ->
Editor
• Change Version
Control mode to
Visible Meta files
• Change Asset
Serialization to
Force Text
12. Install the Vuforia package
• Select Assets ->
Import Package ->
Custom Package
• Select the Vuforia
package you
downloaded
• Click Open
• When the Import dialog
appears click import
13. Install Target DB Package
• Repeat the steps for
Importing the Vuforia
package
• This time select the
Target DB you
downloaded and click
import
14. Setup AR Camera
• Create a new Scene.
• Save that scene with the name
AR.unity
• Expand the Qualcomm directory
• From the Prefabs directory drag
the ARCamera to the Hierarchy
window
• You can delete the Main Camera
15. Configure the ARCamera
• With the ARCamera Selected,
Scroll the Inspector down to the
Data Set Load Behaviour
• Click the check box next to the
Load Data Set <Name>
• Click the Activate checkbox that
appears when the Data Set box is
checked
16. Define the Image Target
• From the Qualcomm -> Perfabs
directory, Drag the Image Target into
the scene.
• Select the Image Target in the Hierarchy
• Scroll down to the Image Target
Behaviour
• Change the Data Set to the name of the
Dataset you installed
• Change the Image Target to the name
of the picture you want to find.
17. Build for device
• Select Edit -> Build
Settings
• Click on iOS
• Click on Switch Platform
• Click Build
• Name the Location to store
the Xcode Project
18. Adjust the Player Settings
• Click on the Player Setting
button at the bottom of the Build
Settings window
• Change the Compay name
• Set the app icon
• Set other things focused to that
platform
19. Open up Xcode and build to
the Device
• Double click the
xcodeproj file and click
run