2. Outline
Case Study Overview
Genesis of the Project
Project Roles/Level of Interactivity
Online Program Development Process
Demo of Course
3. Case Study: Online Pharmacy
Cert
4 course certificate; 8 week courses
Credit and non-credit options
Fully online
Keep class size relatively small (scale as
needed)
Development team: faculty member
(SME/instructor;) Instructional Designer (ID),
Information Technology Resource Center
(ITRC)
Development cycle: 3-6 months, per course
4. Online program description
“Introduction to Regulatory Science”
Four courses for the certificate in
Regulatory Affairs include:
Course 1: Introduction to Regulatory Science
Course 2: International Agencies
Course 3: Drug and Device Regulations
Course 4: Future Technology
Credit or Non-credit offering
5. Genesis of the project
Why the school of Pharmacy decided to
pursue this project?
What is the goal of the online certificate?
What is the value proposition?
What does the market research say?
Who is the audience?
6. Value Proposition of an Online
Certificate
Flexible
“Skilled” sectors
Corporate and universities alliances
Condensed Instruction
Cost-Effective Education
Career-Oriented Curriculum
Immediate Impact
7. Global Demand for Online
Education
For every foreign student studying in the U.S., there are three to five
students who would consume U.S. education online, if they had the
access or the resources
Potential of 1.6 million international distance learning candidates
Global demand for higher education forecast to reach 160 million
students in 2025
Conservatively, 45 million users of online higher education
Assuming average annual tuition of $4,800, global market for
online higher education will top $215 billion
Source: ThinkEquity Partners, Chronicle for Higher Education
8. Global Higher Education
Landscape8
Current % % of Students # of Students (mm)
China 3% 20% 240.0
Malaysia 14% 40% 8.3
India 4% 8% 11.0
Hong Kong 15% 20% 0.1
US 42% 45% 16.1
Projected by 2020
(a) Source: US Census Bureau, World Bank, Government of Hong Kong.
Online courses will capture at least half of this growth - $200+ billion
opportunity by 2020
9. Strategy of Online Learning
This slide courtesy of Liz Ciabocchi „s and Amy Gaimaro‟s presentation: “Online & Blended Learning: Opportunities and Challenges”
10. Student Learning Outcomes
This slide courtesy of Liz Ciabocchi „s and Amy Gaimaro‟s presentation: “Online & Blended Learning: Opportunities and Challenges”
11. Development Challenges
Create all courses from scratch
High-level of interactivity needed for desired
learning outcomes
Media rich
Timelines (1 year to create the program)
Limited time to devote each week
12. Levels 1-3 of eLearning
Interactivity
Level 1 eLearning (Basic): Content pages, text,
graphics, perhaps simple audio, perhaps simple video,
test questions.
Level 2 eLearning (Interactive): Level 1… plus 25% (or
more) interactive exercises (allowing learners to perform
virtual "try it" exercises), liberal use of multimedia (audio,
video, animations)
Level 3 eLearning (Advanced): Highly interactive,
possibly simulation or serious game based, use of
avatars, custom interactions, award winning caliber
courseware
September 2010 Bryan Chapman “How Long Does it Take
13. Level 2 eLearning: Estimated Development Time
Ranges
Low Range (average)
Rapid Development through Templated Interactions.
Simple Animation, Efficient or low-end Media Production
Average
Most Typical, Interactive eLearning Projects – Level
2
High Range (average)
Advanced and custom
interactions, Embedded simulation
activities and lots of media
184:1
267:1
127:1
15. Course Development Team
• Information
Technology
Resource Center
(ITRC)
• Library Services
• Office of
Academic
Affairs:
Instructional
Designer (ID)
• Professor
(Instructor/SME)
SME;
Instructional &
Interactive
Design, QA,
PM, Instructor
Instructional &
Interactive
Design
Programming
(Blackboard) &
Media
Production
Content
provider
16. Instructional Design
Collaborative Approach
One-on-one consultations
to address individual
course needs and design
approaches
One size does not fit all
Rubric for Online
Instruction
Model best practices
Resources
Rubric for Online Instruction
This slide courtesy of Liz Ciabocchi „s and Amy Gaimaro‟s presentation: “Online & Blended Learning: Opportunities and Challenges”
17. Instructional Design Process
(ADDIE)
This slide courtesy of Liz Ciabocchi „s and Amy Gaimaro‟s presentation: “Online & Blended Learning: Opportunities and Challenges”
18. Analysis
Task Resource/Role
Conduct market research University marketing services
Identify program goal VPAA, Dean of Pharmacy
Identify target audience All
Identify desired learning outcomes Instructor/SME and ID
Determine delivery platform IT
Resolve e-commerce need IT, School of Pharmacy Cont. Ed.
19. Design
Task Resource/Role
Develop a program template ID with Instructor/SME
Identify needed content Instructor/SME
Identify needed learning activities ID with Instructor/SME
Identify needed assessments ID with Instructor/SME
Identify needed supplemental
materials
ID with Instructor/SME
* Needed based on desired learning
outcomes
20. Development
Task Resource/Role
Create template in LMS GA or Instructor/SME
Create content: write mini-lectures,
pod-cast script, case-studies,
assessments
Instructor/SME
Create media: record video intro.,
mini-lectures and pod-casts
Instructor/SME & ITRC
Upload content to LMS GA or Instructor/SME
Create learning activities in LMS GA or Instructor/SME
Create assessments in LMS GA or Instructor/SME
Create surveys GA or Instructor/SME
21. Implementation & Evaluation
Task Role/Resource
Teach the course Instructor/SME
Collect student feedback Instructor/SME
Record instructor observations Instructor/SME
Revise course according to feedback
& observations
Instructor/SME & ID
Repeat as necessary…
22. Progress to date
• Course Design Initiated
• 1 Instructional designer
and 1 content designer
Jan 2013
• Approx 12.5/week
• Approx : 60/week
• (4:1 and 20:1)
First Course
completed by fall
2013 • 3 other courses need
completion for the
certificate to go “live”
• Parallel effort can
complete the required
work in 6 months time
Plan to roll out full
certificate by spring
2014
23. Take-aways
Use an iterative process
Create template for all courses
Do all design work up front
Record media all at once
Design all media to be reusable
Employ low tech solutions
Utilize your university development team
Julia: Here are some of the challenges we faced as we started our development process
Julia: We were aiming for “level 2 interactivity” which includes a lot of media: we were aiming for Bloom levels of analysis and synthesis
Julia: In industry eLearning level 2 can take 200 hours of development per hour; We didn’t have that kind of time
Julia: In industry you can have a team that includes the following…
Julia: In the university, your team is more consolidated.
Julia: We work on a collaborative model
Julia: We used the ADDIE development process
Skip over
Skip over
Skip over
Skip over
Julia: Our ratios came out to be about: 4:1 and 20:1; factors that drove time up were the fact that all content had to be created from scratch; media had to be produced;
Julia: Factors that drove time ratios down were the following…