O jogo "Quem Quer Ser Informático" é um jogo baseado em questões sobre a disciplina de Tecnologias de Informação e Comunicação, lecionada no 9º ano de escolaridade.
Este jogo foi criado e adaptado de acordo com o currículo nacional português.
Está disponível em:
www.quizinformatica.eu
1. Jorge Brandão | Vítor Carvalho
“GAME QUIZ” - Implementing a serious game platform based in
quiz games for the teaching of Information and Technology
2014
2. OUTLINE
Introducing the evolution
TEACHING STRATEGIES
Resume about
SERIOUS GAMES
An overview of
QUIZ GAMES & QUIZ TOOLS
THE QUIZ GAME “QUEM QUER SER INFORMÁTICO”
- Game Implementation
- Game Structure
- Game Design
CONCLUSION & FUTURE WORK
VIDEO DEMONSTRATION
3. TEACHING
STRATEGIES
Traditional Classroom VS Modern Classroom
Classroom is no more …
a traditional classroom
TRADITIONAL CLASSROOM
SOURCE IMAGE: http://watchdog.org/112284/
MODERN CLASSROOM
SOURCE IMAGE: http://nisce.org/architecture-of-a-traditional
-classroom-an-opportunity-for-change/
• The classrooms are different, the students
are no more sited on the "correct" position
reading and writing on a paper book.
• The computer have brought a significant
variety of teaching strategies to be
implemented in the classroom, such as
the use of online materials in support of
school courses.
• “Teachers are increasingly turning to
Information and Communications
Technology resources as aids in classroom
teaching.” (Ribeiro, M. et al 2009)
4. SERIOUS GAMES
“Games that educate and train”
“Serious games are those that, in
addition to the pleasure provided to their
players, also serve to inform, train and
(Brandão, J., Ferreira, T., & Carvalho, V. 2011)
educate them.”
“Serious games can bring a large number of benefits to
the teaching-learning process, in particular : (Savi, 2008)”
MOTIVATOR
EFFECT
FACILITATOR
OF LEARNING
COGNITIVE
SKILLS
PROMOTE THE
SOCIALIZATION
5. QUIZ GAMES
Why Quiz Games?
Quiz games have been emerging in our time, through TV shows
such as “Who Wants to be Millionaire?”, or even as game
consoles, like BUZZ!™ developed by Sony which in its latest version
has a database of 5,000 questions based on the English National
Program.
Quiz games allows students to analyze their results and to
note their errors in real time.
6. QUIZ CREATION
(TOOLS)
There are some tools for quiz design such as:
WONDERSHARE QUIZCREATOR
http://www.wondershare.com/
Allows combining test quiz with multimedia and
delivers a math equation editor
TANIDA QUIZ BUILDER
http://www.quiz-builder.com/
Creates Flash based educational quizzes, which can
be used as online or desktop applications
QUIZ CENTER
https://www.thequizcenter.com/
A free tool mainly for creating and
administering online quizzes
7. MAIN CHARACTERISTICS
AVAILABLE ONLINE
EDUCATIVE CONTENTS
Adapted from the Portuguese National
Program subject of ICT,
for 9th grade students.
Students can play not only in the
classroom but also at their
homes or anywhere.
CREATIVE QUESTIONS
FUNNY ELEMENTS
Multiple choice questions
released by the game,
in the shape of text,
pictures or videos.
The elements design was
supposed to be peculiar
and funny for the player to
be attracted by them.
NEW STRATEGIES
Will promote new teaching
strategies allowing the
students to have fun while
learning.
8. GAME STRUCTURE
This game is divided in 2 parts
1st PART OF THE GAME
3 Mini Games:
• The fundamentals of computing
• Basic structure of the computer
• Microsoft Office®
All questions are timed (10 seconds to answer)
If the student gets into top 10 best scores, it will be recorded and
registered in the best players’ grid
Diagnostic Test
2nd PART OF THE GAME
• Have randomly 20 questions from all the mini games
• It doesn´t have a time pressure to finish the game
9. GAME DESIGN
Principal elements of the game
:
SCENARIOS
This game gives the illusion of the student
being in an environment of a TV game
show by simulating the interviewer.
CHARACTERS
The characters are an important element that
gives “life” to the game, and support or face
the player. Both two characters were based on
the TV contest show.
TABLES CLASSIFYING
The league table appears as the final scenario,
presenting itself as honor roll, and will allow
players to record their results and obtaining a
position through it.
10. GAME
IMPLEMENTATION
The quiz game is available on an online server, and can be accessed by the url:
www.quizinformatica.eu
To develop this game, the following technologies were used:
• Wordpress® to develop and construct the
“home” of the game.
• Flash CS6® to develop the games associated
with a scripting language object-oriented.
11. ONCLUSION & FUTURE WORK
We believe that this game will increase student’s
interest in ICT, allowing them to reinforce the learning
of the contents discussed in the classroom, through an
environment of challenge and trial in reaching new
scores.
FUTURE WORK
• Create new quizzes through new areas of the Portuguese
National Educational Program.
• Allow students to share their scores and launch challenges to
other friends in the social networks.
• Create a back office, available to teachers of all subjects,
where they can create their own questions and import them
to the game quiz.