24. The system will generate a game board with a variety of 16 tiles to play the game.
25. Pre-Game – The user will have the ability to customize the board which will lock 5 minutes before gametime.
26.
27. Swap Player Pt. 2 – Adding a player to your board The system has added the players to your swap tray. The user drags and drops the player onto a location on the game board.
28. Swap Player Pt. 3 – Adding an Event to the Player The user has swapped a player onto the game board. The system requests the user to choose an event to attach to the palyer. The user chooses the event (COM). The screen closes, and triggers a confirmation
29. Confirm Swap The system requests that the user confirm the swap. Confirm will lock the move in place. Cancel will undo the transaction and restore the user back to part 1 of the process.
30. Scouting Reports - Game Events & Player Events The user will have the ability to choose a tile and view more information of that tile.