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Project Report on
social network for elderly with
composable computing




Hong Kong Polytechnic Unversity
MDes Interaction Design

CHOI Chi Kit, Jackson
CHENG Peng
GU Pan
                                  1
Content


                                                                  01 	 Introduction						                             5

                                                                  02 	 Composable Computing Opportunity		             7

                                                                  03 	 Background Understanding
                                                                  	   Elderly Population in Hong Kong				             9
                                                                  	   Field Observation						                         11
                                                                  	   Interview and Group Discussion				              13
First published 2010 by JPG Team
(c) 2010 Copyright                                                	   Card Sorting Exercise						                     16
                                                                  	   Direct Manipulation Workshop				                17
Project Report designed and produced by                           	   Project Statement						                         19
Jackson Choi, Cheng Peng
                                                                  	   Project Objectives						                        21
All right reserved. No part of this report may be reprinted
or reproduced or utilized in any form or by any electronic,       04 	 Design the Interactions
mechanical, or other means, now known or hereafter invented,
                                                                  	   Experience Strategies Vs Design Objectives			   23
including photocopying and recording, or in any information
storage or retrieval system, without permission in writing from   	   Interaction Model						                         24
the authors.                                                      	   Business Model							                           26

                                                                  05 	 Create the Scenario and Prototype
MDes                                                              	   Scenario Sketches						                         30
Interaction Design                                                	   System Diagram						                            31
                                                                  	   Scenario Storyboards						                      32
                                                                  	   SoSoCo device							                            36
School of Design
                                                                  	   User Interface Design						                     37

                                                                  06 	 Project Reflection					                        39

                                                                  07 	 Special Thanks						                           40

                                                                  08 	 References							                              41
Project sponsored by
                                                                  09	 Appendix
                                                                  	   Questionnaire for elderly					                  42
                                                                  	   Letter of Confidentiality					                  44
                                                                  	   Letter to Social Service Organization				       45


2                                                                                                                          3
The Assignment
In this project, we are required to research and understand
                                                                                                                                       01:: 	                   Introduction
the social and psychological needs of the elderly and then
generate design proposal / concepts accordinly that are
supported by composbale computing accordingly. The
project is sponsored by ASTRI, Hong Kong Applied Science
and Technology Research Institute Company Limited.
                                                                                                                                                                SoSoCo is an integrated Social Network Service for elderly and the retired to
JPG team members are                                                                                                                                            create new social circle of their interests, hobbies and special skills through
Jackson Choi, Cheng Peng, Gu Pan.                                                                                                                               composable computing. It is a psychological need of people to be accepted,
                                                                                                                                                                recognized and needed. People have different social circles in their lives, but the
                                                                                                                                                                situation shift after aging and retirement. Stress and pressure are accumulating
                                                                                                                                                                which create a negative impact to the mental as well as physical health of the
                                                                                                                                                                elderly. SoSoCo is a product / service that make use of the rapid advancement of
                                                                                                                                                                technology and the growing social demand.




                                                                                                                                                                                                                   Final Presentation:
                                                                                             Concept Development                                                                         P6                 P6     Completed project proposal
                                                                                                                                                                                                                   with design items and
                                                                                             Interaction Model                           Concept Refinement                                                        materoials.
                                                                                             Experience Strategies                       Business Model                                                            Internal Presentation:
                                                                                             Scenario Development                                                             P5                            P5     Presentation rehearsal.
                                                                                                                                                                                                                   Finalized design proposals.

                                                                                             Feedback &                                                                                                            Second Client Presentation:
                                                                     Synthesis &
                                                                                             Evaluation                                                    P4                                               P4     Confirmation of project
                                                                     Translation                                                                                                                                   direction.
                                                                                                                                                                                                                   Scenario setting and service
                                                                     Needs, pattern                                                            Usability                                                           scope.
                                                                                             Multi-touch                                       Testing
                                                                     and behaviour
                                                                                             skills
                                                                                                                                                                                                                   First Client Presentation:
                                                                                                                  P3                                                                                        P3     Identification of design
                                                                                                                                                                                                                   problems and project
                            Research & Rationalization                                                                                                                                                             opportunities.
                                                                                                Task Analysis                                                                                                      Potential project directions
                                                                                                identifying the daily                                                                                              and proposals.
                            Primary Research
                                                                                                activities and routines
                            Observation in                                                                                                                       Scenario confirmation
                            target’s habitats
                                                Secondary Research                                                       Community Network:                      UI Design                                         Research analysis and
                                                Interview elderly in range of              P2                            psychological needs                     Production of desig items                  P2     Insights. Preliminary idea
                                                                                                                                                                                                                   generation.
                                                location such as social centers,                                         and restrictions.                       and demonstration
                                                church and online platform.

                                                                                   Workshops of                                                                                                                    General review of
                                                         P1                        multi-touch competency
                                                                                                                         Scenario discussion
                                                                                                                                                                                                            P1     background understanding
                                                                                                                                                                                                                   towards topic context.
Our design process:                                                                Card Sorting                          and identification
Research, synthesis,
design, feedback,          1         2          3         4           5            6        7           8            9           10        11              12      13         14             15   16        Schedule (week)
proposal timeline
4                                                                                                                                                                                                                                                     5
COMPOSABLE COMPUTING                           02:: 	
                                               		
                                                           Composable Computing
                                                           Opportunity
allows users to easily and
seamlessly extend the                                      As computers and portable electronic devices are penetrating into our daily lives
                                                           with various forms and functionalities, their uses are limited to specific tasks by
                                                           their compact sizes and input/output limitations. The potential of these devices

capabilities of their digital                              could be explored through extensive integration.

                                                           COMPOSABLE COMPUTING allows sharing of components of other


device with the nearby
                                                           infrastructure in the environment around us, storage and displays, for a wireless
                                                           interface. Components such as display, storage, networking, processing, sensors.
                                                           With motion sensor (accelerometers) installed, the device can remotely control
                                                           other interfaces through motion detection.

resources in their environment,                            Key functions:
                                                        •	 Create together with different devices

and further allow its resources                         •	 Share resource among devices (display, storage, application, etc)
                                                        •	 Dynamic Presentation with handheld devices


to augment other devices in                                Research suggested that aged population in near future is more accustom
                                                           to digital device, and the advancement of technology actually connect users
                                                           of most age group to technology. The new cohort of seniors is more adapted
                                                           to technologies and digital devices. In recent research by Pavel Alpeyev and
the locality.                                              Yoshinori Eki, it shows that “the iPad Leads Apple to the Elderly”. Seniors
                                                           love the ease of use the tablet offers, and they have the money for it. In their
                                                           advertisement of the game controller Wii by Nintendo, elder game players are
Dynamic composable computing, Intel Research               their target customers.




Diagram of
interconnected
devices
6                                                                                                                                                7
People have different
social circles in                                                                    03::	                 Background Understanding
their lives, but the
situation shift after
aging and retirement.




                                                                                                           Elderly population in Hong Kong

                                                                                                           The Hong Kong population is ageing
                                                                                     “Hong Kong
The retired elderly                                                                  population              In 2008,                                    In 2039,
is left-over from the                                                                projections 2010-       the population of elderly                   the precentage will
                                                                                     2039” published by
original network,
                                                                                     Hong Kong Census
                                                                                                             persons aged above 65 is                    increase to
being forgotten and
ignored.                                                                             and Statistics
                                                                                     Department


                                                                                                             12.6%
                                                                                                                                                         28%
                                                                                                           Stress accumulates socially and psychologically


The number is                                                                                              In Social Psychology
growing. There are
welfare services by
                                                                                                           Ego drive is a need to have our presence noticed, recognized, and accepted have
                                                                                                           to be satisfied before one can identify a place for oneself in the society. Value means being
the government and
public organizations,                                                                SoSoCo                needed and recognized; Connect stands for relationship and compassion; Quality of life
but they treat their                                                                 Psychological         referes to mobility and health of the elderly.
subjects as inferiors                                                                Model showing
people in social                                                                     fundamental needs
welfare sector.                                                                      of Personal Value,
                                                                                     Social Connection
                                                                                     and Quality of Life




                        The diagrams show elderly being left over after retirement




8                                                                                                                                                                                                          9
Pattern 1




                                  Field Observation

     Pattern 2                    Observation in location is conducted to find out patterns of how people interact
                                  with each other
                                  Date: 2 Oct 2010
                                  Venue: Ma On Shan Public Park, Macpherson Playground Mong Kok


                              Pattern 1          Pattern 2          Pattern 3          Pattern 4           Pattern 5
                 Activity     Resting, sitting   Exercise,          Exercise with      Exercise            Talk and chat on
                                                 practice           facilities         together, TaiChi,   common topics
                                                                                       Sword dance         such as TV
                                                                                                           programs
     Pattern 3
                 Companion    Alone              Alone              Closer but still   In groups           Friends with
                                                                    silent                                 common
                                                                                                           interests
                 Location     Occupy one         Scattered in far In preset areas      In large public     Anywhere
                              bench alone        distant, evenly in                    space               convenient
                                                 public area
                 Emotion      Bored, no one to Calm, away           Calm, silence      Calm, some sort     Warm,
                              talk to          from others                             of engagement,      energetic
                                                                                       still alone
                 Level of      LOW               LOW                LOW                Mid level of        High
     Pattern 4   Communication                                                         interaction
                 Insights                                                              Common Goals        Common topics
                 Potential    Break the Ice,     Break the Ice,     Break the Ice,     Facilitate        Further
                              share interests,   share interests,   share interests,   further com-      establishment
                              knowledge          knowledge          knowledge          munication by     of relationship
                                                                                       creating interac-
                                                                                       tion


                                  Key observations:
     Pattern 5
                                  Level of connection grows with level of commonality
                             01	 Activities
                             02	 Interested topics


10                                                                                                                            11
Interviews and group discussion
            are conducted with elderly from social service centers. 3 male and 3 female
            retired elderly of our target group are interviewed with set of questions. The
            objectives are:


     01 	   To collect information of their daily activities
     02 	   To understand needs and expectation from retired life
     03 	   To investigate physical and psychological constraints
            * see Appendix for questionnaires and letter of consent .




12                                                                                           13
“I am a volunteer of elderly services.                                       “I love to sing. It is easier for me to
     I like to do exercise with my friends.                                       make new friends. At least we have some
     Having companies makes me feel warm.”                                        common topics to take about and share
     Ms. Tam Ken Quan                                                             the same hobbies!”
                                                                                  Ms. Chan Ying Ping




                                                                                  Key quotes from

                                  “We have gathering once in a while, but         informants


                                  keeping the momentum is not easy!...
                                  someone has to take the lead!”
                                  Mr. Chow Kam Chi
                                  Mr. Yue Yai Chung
                                  Mr. Fong Hing




                                                                                  Insights:
                                                                                  01 	 Elderly know what they want, but just need an
     Online Interview using QQ
                                                 “I have the urge to share my          extra push to facilitate connection
     “I have the urge to share my                thoughts to others, … it feels
     thoughts to others, … it feels good         good to talk to somebody.”       02 	 They have lots of things to share
                                                 ~ Christine Poon
     to talk to somebody.”                                          	
  
                                                                                  03 	 Elderly are health conscious
     Christine Poon
                                                                                  04 	 Elderly are more active than we thought
                                                                                  05 	 No social network service in the market for our
                                                                                       target
14                                                                                                                                       15
Card sorting Exercise:                                                     Direct Manipulation Workshop:

        01 	   To understand their daily routine and activities                    01 	   To see the adaptability of target users towards new interactive methods
        02 	   To understand their views on personal values                        02 	   To test on direct manipulation with multi-touch devices.
        03 	   To know their concerns and worries and physical limitation
                                                                                          Task 01: Informants are asked to take picture and browse through photo album
                                                                                                   with iPhone.
                                                                                          Task 02: Informants playing the motion game “Labyrinth”




                                                                            Insights:

 Insights:                                                                  01 	 Elderly always claim that they are afraid of
                                                                                 computer and advanced technologies.
 01 	 Elderly build their lives around talking to others
      and doing physical exercises                                          02 	 But in the workshop, target users have no
                                                                                 problem accomplishing tasks assigned with
 02 	 They like to have friends of similar hobbies                               direct manipulation and motion detection games.
 03 	 They are interested in joining activities organized                   03 	 It is a misconception for both designers and
      by social service centre.                                                  users that “elderly” is not in the same category
 04 	 They are health conscious and like to share                                with technology. Elderly can use products of new
      health information.                                                        technology if they are well-designed

16                                                                                                                                                                       17
Project Statement



                             “Create a service
                             facilitating the building
                             of social network for the
                             elderly through invisible
 Thorough talks and com-
 munication with target
 users by visual aids of
                             network with composable
 storyboards. Low-fidelity
 prototypes are used for
 usability testing.          computing”




18                                                       19
Project Objectives:

         01:	Facilitates social network
         02:	Enhances physical activities
         Tasks                                                                            Functions
     1   Ice breaking       •	 To start a communication                                   Primary
                            •	 Provide topics
                            •	 Share emotion
     2   Find friends       •	 Personal record with hobby, preferences, etc               Primary
                            •	 Prompt when people with similar hobbies is nearby
                            •	 Synchronization of hobbies
     3   Sharing            •	 Download content into device (Chinese Opera songs, news,   Secondary
                               interests)
                            •	 Share content with others
                            •	 May be done through human gesture / motion
                            •	 Emotion
     4   Facilitate group   •	 Exercise with motion detection                             Primary
         action             •	 Synchronization of gesture
                            •	 Feedback for good synchronized motion
     5   Health alarm       •	 Will alert nearby people if they have trouble              Secondary




20                                                                                                    21
04::     Design the Interactions


                                                      SoSoCo initiates the creation of social circles based on elderly’s hobbies and
                                                      activities. Profile matching and sharing can facilitate not only social networking,
                                                      but the motion detection functions can also provide useful feedback for
                                                      enjoyable physical exercises.




                                            }{
         Experience Strategies                   Design Objectives
                  1. Break the ice for me        1. Matching profiles
            2. Enjoy sharing with friends        2. Short learning curve and easy to use
         3. Encourage physical exercises         3. Motion detection with feedback
     4. Live with me, at home and at play        4. Able to talk to other peripherals




22                                                                                                                                          23
Interaction Model
 This interaction model illustrates the relationship of target users. Different users
 have different profile and interests which are represented by different colors.
 Users will form “social circles” based on their interests and hobbies that are
 visualized as circles of colors. This model highlights the flexibility and dynamic
 nature of social circles among the elderly. Participants can join the circle when
 needed but they are not bounded by rules. However the “hobby-based” nature
 of network can create strong bonds between elderly.




24                                                                                      25
Business Model
 SoSoCo is a collaboration project between social service organizations,
 telecommunication service providers and software/device developer who
 contribute to the target group connection, tele-network establishment and
 communication tools and development. The diagram below demonstrates
 the relationship between various stakeholder and their contribution to the
 establishment of the business structure as well as the proposed values.




                                                                                       Activiti
                                                                                    ey         e
                                                                                   K
                                                                                                                                                   mer Relation




                                                                                               s
                                                                                                        Public forum                                                  Customer acquisition




                                                                                                                                              to




                                                                                                                                                              sh
                                                                                                                                           Cus
                                                                                                        Ice breaking




                                                                                                                                                                ips
                                                                                                                                                                      Boosting sales
                                                                                                        Motion synchronization                                        Promotion events




                                                                                                                     e Propositio                                                    Elderly
                                                                                                                   lu
                                                    y partners




                                                                                                                                      ns
                                                  ke




                                                                                                            Va
                          Telecom service                                                                            social
                            Shopping mall                                     Cost Structure                       networking              Revenue Streams
                            Elderly center
                      Leisure and Cultural
                                                                              Software development
                                                                                                                       healthy             Extra-service networking
                                                                                                                                           Service package fee
                                                                              Hardware production
                     Services Department
                                                                              Design                                  exercise             3-party promotion
                                                                                                                                           Hardware sales




                                                                                           Resourc                                               annels
                                                                                       Key                                                     Ch
                                                                                                   es




                                                                                                        Technical support                                         Teleservice package
                                                                                                        Experience of organization                                Service center
                                                                                                        and interaction for elderly




26                                                                                                                                                                                             27
28   29
05::            Create the scenario and
                                     prototype

 Scenario Sketches                   System diagram


                                                        & Other Devices

                        INPUT                                              INPUT

                             INFO            Other SoSoCo                 INFO

                            VISUAL                                        VISUAL

                        POSTURE                       Data Matching       POSTURE

                            VOICE                                         VOICE

                                                       Data Sharing
                       FEEDBACK                                           FEEDBACK

                                                     Data Manipulation




30                                                                                   31
Scenario                                                                                       01 Profile setting:
     SoSoCo is a social network system. By
     identifying personal profile, hobbies and
     interests, SoSoCo will link up users of similar
     interests and facilitates the establishment of
     various social circles.

                                                                                                                                                                     Input personal info by sliding the octopus to SoSoCo. The device   To set up my identity and profile, just slide my octopus to the
                                                                                                                                                                     can talk to peripherals updating the routines and interests.       device, and necessary information will be retrieved that includes
                                                                                                                                                                                                                                        my name, shopping history and navigation information.




                                                                                                                                                                          02 Ice Breaking:
                                                                                                                                                                          SoSoCo provides data matching and ice breaking for
                                                                                                                                                                          users with similar hobbies.
                                               Hi	
  here	
  
                                               I	
  am	
  ah	
  Ming	
  




And I can also record a short voice greeting to say Hello to new                              SoSoCo can talk to other digital appliances to keep track my                                                                              Today I take a walk in the park nearby. SoSoCo will do data
friends.                                                                                      routines. For example, my frequently watched TV program will be                                                                           matching and alert me when someone having similar interest is
                                                                                              automatically put into my profile.                                                                                                        near by.




               I	
  am	
  Panda.	
  	
                                                                                 …..	
     …………..	
  
               I	
  like	
  Tai	
  Chi..	
  
                                                      I	
  am	
  Chan	
  Da	
  Man.	
  	
                                                                                                                                                     03 Motion Synchronizer:
                                                      I	
  like	
  Tai	
  Chi..	
  
                                                                                                                                                                                                                                              SoSoCo function as motion synchronizer for group
                                                                                                                                                                                                                                              practice in public and personal training at home




And we both hear voice greetings from each other.                                             We start talking about our interested topics, and this is useful for   When we wave good-bye, the hand gesture automatically
                                                                                              ice breaking and helps us to expand our social circle.                 updates our friend list.




At park I like to practice Tai Chi in the morning with group of                               Movement of the master is recorded during his demonstration,           When the group starts to practice, their SoSoCo and camera         SoSoCo stored the demonstration of the master so that I can
32
elderly where we use SoSoCo for synchronization during practice.                              and the data of movement is transferred to the group
                                                                                              automatically.
                                                                                                                                                                     can compare posture with that of the master. Haptic and audio
                                                                                                                                                                     feedback will be generated when not in synchronization.
                                                                                                                                                                                                                                        practice at home.                                            33
04 Public Forum:
                                                                                                                                                     SoSoCo creates public forum for open discussion,
                                                                                                                                                     info searching and voting by communicating to public
                                                                                                                                                     screens and other SoSoCo.




With the SoSoCo talking to my multimedia display, the movement         Again feedback will be generated for synchronization.                                                                                As people are gathering in the area, the system detects the “most
of the master is displayed on screen, and my movement will be          I can practice Tai Chi in great confident and fun.                                                                                   interested” topic from the crowd.
captured and displayed next to the master for comparison.




Pictures will be selected and displayed on screen. Then the place      I share my additional images by swiping them to the screen and       Polling questions will be shown occasionally. We can vote by    The system will calculate the percentage of results and display on
will naturally become an open forum. I join my interested forum.       can easily check out further information by placing my device over   turning our devices to the corresponding direction.             screen. Opinions can be shared easily.
                                                                       the images.




                                                                                                                                                     05 Gymnastic Weight:
                                                                                                                                                     SoSoCo becomes a widget for exercises.




Topics will be changed according to the combination of participants.   I can enjoy the discussion and make new friends.                                                                                     While I am watching TV at home, I have set in “exercise mode”
                                                                                                                                                                                                            that the TV display will be dimming after certain period of time.




                                                                                06 Magnifying Reader:
                                                                                SoSoCo becomes a medium connecting reading
                                                                                materials, large screen displays and the database
                                                                                online.




I need to shake my SoSoCo to power up the screen again. This is a                                                                           At home, I use my device as magnifying glass for reading.       I can push the image onto the big multimedia screen . The
34
good exercise for me preventing from holding my position for too
long. I can do that while reading too.
                                                                                                                                                                                                            computer will search and display additional information on the   35
                                                                                                                                                                                                            screen. I can add interested topics and store into my “interest list”.
Sosoco hand held device                                                                                    User Interface
                             The device serves functions of telecommunication, GPS location based service                               The User interface is kept simple and direct for easy
                             and visual based networking. Special considerations had been given to physical                             usability of our target users. Amount of button is limited
                             as well as digital features for our target group of elderly.                                               to its minimum, and their size and position are adjusted
                                                                                                                                        based on the frequency of use.

                                                                                                              Specific functions
                                                                                                              are designed for
                                                                                                              target users, they will
                                                                                                              be represented by
                                                                                                              large graphic icons
                                                                                                              for easy reference.
                                                                                                              Also the size of
                                                                                                              the icons will be
                                                                                                              determined by the
                                                                                                              frequency of usage.




                                                                                                              To cater fort specific
                                                                                                              physical requirement
                                                                                                              of users, important
                                                                                                              buttons are created
                                                                                                              with good tactile
     Prototypes of hand                                                                                       sensation which
     held device were                                                                                         include power
     made for usability                                                                                       button, gripper and
     test. Users tried the                                                                                    camera shutter.
     the user interface
     and grips and gave
     suggests.

                                                                                                              Touch screen surface
                                                                                                              is built with subtle
                                                                                                              wavy texture so that
                                                                                                              users will feel more
                                                                                                              secure in process of
                                                                                                              interaction.




36                                                                                                                                                                                                   37
06:: 		 Project Reflection


                In this 15 weeks collaboration project, the team had considered the following
                areas. Through back and forth test and analysis, the end result was quite
                something as what we planned. Overall speaking the outcomes were
                satisfactory and it had been a good learning experience for all of us.
          01 	 There were too many areas we wanted to work for the target needs. But we
               tried our best to narrow them down to the most significant ones: Social Circle
               and Physical Exercise.
          02 	 We had identified the “meanings” of composable computing and how to make
               best use of this conception. It was defined as communication between various
               devices for extra extendable performance, not just for simple file transfer
               running among devices simultaneously, but also how social network could be
               built with that.
          03	 We studied and understood the definition of interaction model, systematic
              diagram, business model, and the differentiation between their functions and
              representations.
          04 	 The team had stroked the balance between the real needs & desires of the
               Elderly and the application of composable computing as a form of technology.
               It was important to aware that technology was tools facilitating the
               implementation of concept, but not the aim itself.




                After thoughts
          01 	 Insights generated from observation and interview were very useful for concept
               development. Many of our ideas come from the discussion and activities with
               the elderly and other informants. The result was far better than just creating
               design in front of the computer.
          02 	 Technology is only secondary to user requirement. It is important to connect our
               design to NEEDS and DESIRES of the users. There were time of confusion when
               we tried to apply “composable computing” for the sake of applying. It took us
               some time to build up our nerves to step back from composable computing and
               really focus on the actual need and behaviour of target users.
          03 	 It is a pity that the final presentation had only gone to the stage of concept video,
               and no workable prototype was produced. The scope of concept was too large
               for the team to handle that involve dynamic database and advanced device
               communication techniques. However it will be good if workable prototypes can
               be produced for usability testing.	


38                                                                                                     39
07::		 Special Thanks                                                              08::		 References


        Project Supervisors                                                               Social Welfare Department, http://www.swd.gov.hk
        Prof. XIN Xiang Yang
                                                                                          The Hong Kong Council of Social Service, http://www.hkcss.org.hk/download/
        Mr. Michael LAI	
                                                                                          folder/el/el_eng.htm

        Our Sponsor                                                                       Hong Kong Census and Statistics Department, http://www.censtatd.gov.hk
        ASTRI Hong Kong Applied Science and Technology Research Institute Company
                                                                                          Hong Kong Society for the Aged, www.sage.org.hk/
        Limited
                                                                                          Hong Kong Mood Disorders Center, CUHK, http://www.hmdc.med.cuhk.edu.hk/
        Organizations
                                                                                          Hong Kong Elderly Ministry, http://www.elderly-ministry.org/elder-study/
        Baptist Oi Kwan Social Service 「浸信會愛群社會服務處」, Ms. YAN
                                                                                          university-sage.htm
        http://bokss.org.hk
        ShamShuiPo Baptist Church, Mr. CHOI Chi Keung                                     Bloomberg Businessweek, http://www.businessweek.com/magazine/
        Chinese YMCA Tin Shui Wai Baptist Chapel, Ms. CHOI wai Ying                       content/10_34/b4192039623670.htm

        Informants                                                                        Bridging IT Power, http://itrc.hkcss.org.hk/program
        Ms. Christine POON,                                                               Dynamic Composable Computing (DCC) - intel, http://www.youtube.com/
        Ms. Betty CHAU,                                                                   watch?v=6pajtgsv2gk
        Ms. CHAN Ying Ping,
        Ms. TAM Ken Quan,                                                                 http://blogs.intel.com/research/2008/03/dynamic_composable_computing_d.php
        Mr. CHOW Kam Chi,                                                                 How Pocket-Size Computers Will Finally Overcome Small Screens and Tiny
        Mr. YUE Yai Chung,                                                                Keyboards, http://www.electronicsweekly.com/Articles/2009/04/23/45950/
        Mr. FONG Hing,                                                                    intel-makes-its-top-ten-technology-predictions-for-next-decade.htm
        Ms. TSANG Ah Yuk,
        Ms. WONG Pui Lang,                                                                Intel’s Top Ten Technology Predictions For Next Decade, http://www.devicedaily.
        Ms. LAU Mei Mei,                                                                  com/hardware/intels-top-ten-technology-predictions-for-next-decade.html
        Ms. YUEN Yee Man,                                                                 Platform Composition -- Intel Labs, http://www.youtube.com/
        Mr. MA Kwok Keung,                                                                watch?v=YNW0qbQyFiE&NR=1
        Ms. LI Suk Bing,
        Mr. LAI Wah                                                                       Siftables, http://alumni.media.mit.edu/~dmerrill/siftables.html

                                                                                          Word Lens, http://www.youtube.com/watch?v=h2OfQdYrHRs&feature=youtu.be

                                                                                          JIVE, http://www.youtube.com/watch?v=MKCsKmcVINQ

                                                                                          Co-creation with and for the ageing population / stop-motion, http://www.
                                                                                          youtube.com/watch?v=NPb4uFr6y1s




40                                                                                                                                                                          41
09::		 Appendix
 			            Questionnaire for elderly



     MDes in Interaction Design                                            2    在您的日常生活中,例如對於溝 通 和 娛 樂 等,每天需要頻繁使用的三件産品是什麽?以及
     香港理工大學設計系碩士學生--蔡志傑、程鵬、顧盼                                                   你所了解的周圍朋友經常使用的三件産品?

     長者退休人仕生活調查

     目的

     行	
  Composable	
  Computing	
  (電腦組合: 讓鄰近的具備計箅功能的電子設備組合成一台合成的新電腦).
     我們是理工大學設計系碩士學生。 理工大學設計系碩士課程和香港應用科技研宅院公司現正合作進                          3    對于退休人仕來說,目前在公共場所存在哪些不利于與他人交流的因素。

     其中一部分的研究是長者退休人仕生活調查,並嘗試通過電腦組合技術為長者提供相應之互動設計
     活動予退休人仕,意在改善長者的生活質數,社交關係及人際網絡。對象主要為年齡界乎60-65歲
     之退休人士。本身可自我照顧,有活動能力及有一定的經濟能力。
     是次訪談主要圍繞退休及長者服務範圍、內容及活動環境;退休人仕的心理及社會狀況,以及一般                           4    你認爲什麽方式是最能夠讓退休人仕實現自我的?(個人價值/社會價值)
     面對的問題:如時間的應用,自我形象,社會價值及群體生活等範疇。從而找出改善空間。



     問卷題目(退休人仕組別):
                                                                           5    如果你參加集體活動,會選擇與熟人還是陌生人一同參與(結交新的朋友)
     問題導入:先給長者看我們近期的觀察調研(照片)

          一、問題引導
          這些畫面是否也經常在您的身邊或者您的身上出現?你認爲出現這種情況的原因是什麽?                          6    如果你有戴耳機收聽的習慣,請問平時你是收聽何種節目?
          (是覺得這樣很適合你自己的想法,還是認爲沒有一個很好的機會與別人溝通交流)




                                                                           7    你希望通過什麽方式來結交新的朋友? 面對面交談、通信、電話、上網、社交活動、朋
          日程表。                                                                  友介紹、興趣小組、不打不相識、其他。
          上午
          下午
          晚上

                                                                           8    如果在結交新朋友的過程中您覺得尴尬或者沒有共同話題時,你會用什麽方式來處理?
          對退休      有什麽期望?




                                                                           9    在多大程度上,你願意在日常生活中接受使用電子産品?
          最喜歡的活動是什麽?是否有需要自備工具?                                                  不願意/一般/很願意 爲什麽?




          二、問題發掘                                                           10   在您的心目中,你認爲做一件什麽樣的事情是最讓你感到驕傲的?
                                                                                幫助別人/分享經驗/自我增值 爲什麽?
          請問您家中還有什麼成員?是否同住?




42                                                                                                                             43
Letter of Confidentiality                                           Letter to social service organization




     MDES in Interaction Design
     香港理工大學設計系碩士學生--蔡志傑、程鵬、顧盼

     長者退休人仕生活調查
                                                                                  2010      10         10
     目的
     我們是理工大學設計系碩士學生。 理工大學設計系碩士課程和香港應用科技研宅院公司現正合作
     進行	
  Composable	
  Computing	
  (電腦組合: 讓鄰近的具備計箅功能的電子設備組合成一台合成的新電
     腦). 其中一部分的研究是長者退休人仕生活調查,並嘗試通過電腦組合技術為長者提供相應之互動
     設計活動予退休人仕,意在改善長者的生活質數,社交關係及人際網絡。對象主要為年齡界乎60-
     65歲之退休人士。本身可自我照顧,有活動能力及有一定的經濟能力。                                                                                          Composable
     是次訪談主要圍繞退休及長者服務範圍、內容及活動環境;退休人仕的心理及社會狀況,以及一般                                  Computing (           :                            ).
     面對的問題:如時間的應用,自我形象,社會價值及群體生活等範疇。從而找出改善空間。




     保密協議

     採訪方:          理工大學設計系碩士課程學生

     受訪方:

                                                                                            2010        10   12      15   00

     本採訪是針對長者退休人仕生活調查,並嘗試提供相應之互動設計活動予退休人
     仕,意在改善長者的生活質數,社交關係及人際網絡。從而了解長者服務之現況
     及發展空間。
                                                                                                        96849374 (   )
     訪談將主要圍繞退休及長者服務範圍、內容及活動環境;退休人仕的心理及社會
     狀況,以及一般面對的問題:如時間的應用,自我形象,社會價值及群體生活等
     範疇。

     采訪過程中一切訪問內容我们將會保密,並只作學術用途。承諾在結束後3個月內
     將所有受訪者個人資料自行銷毀.不會對受訪者生活帶來任何負面影響本協議一式
     两份,雙方各執一份,本協議自雙方簽字或蓋章之日起生效。


                                                                                    852   6573 0189
     採訪方代表:                          受訪方:
                                                                                  sdxin@polyu.edu.hk



     日期:                             日期:



44                                                                                                                                          45
46

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SoSoCo project for elderly

  • 1. Project Report on social network for elderly with composable computing Hong Kong Polytechnic Unversity MDes Interaction Design CHOI Chi Kit, Jackson CHENG Peng GU Pan 1
  • 2. Content 01 Introduction 5 02 Composable Computing Opportunity 7 03 Background Understanding Elderly Population in Hong Kong 9 Field Observation 11 Interview and Group Discussion 13 First published 2010 by JPG Team (c) 2010 Copyright Card Sorting Exercise 16 Direct Manipulation Workshop 17 Project Report designed and produced by Project Statement 19 Jackson Choi, Cheng Peng Project Objectives 21 All right reserved. No part of this report may be reprinted or reproduced or utilized in any form or by any electronic, 04 Design the Interactions mechanical, or other means, now known or hereafter invented, Experience Strategies Vs Design Objectives 23 including photocopying and recording, or in any information storage or retrieval system, without permission in writing from Interaction Model 24 the authors. Business Model 26 05 Create the Scenario and Prototype MDes Scenario Sketches 30 Interaction Design System Diagram 31 Scenario Storyboards 32 SoSoCo device 36 School of Design User Interface Design 37 06 Project Reflection 39 07 Special Thanks 40 08 References 41 Project sponsored by 09 Appendix Questionnaire for elderly 42 Letter of Confidentiality 44 Letter to Social Service Organization 45 2 3
  • 3. The Assignment In this project, we are required to research and understand 01:: Introduction the social and psychological needs of the elderly and then generate design proposal / concepts accordinly that are supported by composbale computing accordingly. The project is sponsored by ASTRI, Hong Kong Applied Science and Technology Research Institute Company Limited. SoSoCo is an integrated Social Network Service for elderly and the retired to JPG team members are create new social circle of their interests, hobbies and special skills through Jackson Choi, Cheng Peng, Gu Pan. composable computing. It is a psychological need of people to be accepted, recognized and needed. People have different social circles in their lives, but the situation shift after aging and retirement. Stress and pressure are accumulating which create a negative impact to the mental as well as physical health of the elderly. SoSoCo is a product / service that make use of the rapid advancement of technology and the growing social demand. Final Presentation: Concept Development P6 P6 Completed project proposal with design items and Interaction Model Concept Refinement materoials. Experience Strategies Business Model Internal Presentation: Scenario Development P5 P5 Presentation rehearsal. Finalized design proposals. Feedback & Second Client Presentation: Synthesis & Evaluation P4 P4 Confirmation of project Translation direction. Scenario setting and service Needs, pattern Usability scope. Multi-touch Testing and behaviour skills First Client Presentation: P3 P3 Identification of design problems and project Research & Rationalization opportunities. Task Analysis Potential project directions identifying the daily and proposals. Primary Research activities and routines Observation in Scenario confirmation target’s habitats Secondary Research Community Network: UI Design Research analysis and Interview elderly in range of P2 psychological needs Production of desig items P2 Insights. Preliminary idea generation. location such as social centers, and restrictions. and demonstration church and online platform. Workshops of General review of P1 multi-touch competency Scenario discussion P1 background understanding towards topic context. Our design process: Card Sorting and identification Research, synthesis, design, feedback, 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Schedule (week) proposal timeline 4 5
  • 4. COMPOSABLE COMPUTING 02:: Composable Computing Opportunity allows users to easily and seamlessly extend the As computers and portable electronic devices are penetrating into our daily lives with various forms and functionalities, their uses are limited to specific tasks by their compact sizes and input/output limitations. The potential of these devices capabilities of their digital could be explored through extensive integration. COMPOSABLE COMPUTING allows sharing of components of other device with the nearby infrastructure in the environment around us, storage and displays, for a wireless interface. Components such as display, storage, networking, processing, sensors. With motion sensor (accelerometers) installed, the device can remotely control other interfaces through motion detection. resources in their environment, Key functions: • Create together with different devices and further allow its resources • Share resource among devices (display, storage, application, etc) • Dynamic Presentation with handheld devices to augment other devices in Research suggested that aged population in near future is more accustom to digital device, and the advancement of technology actually connect users of most age group to technology. The new cohort of seniors is more adapted to technologies and digital devices. In recent research by Pavel Alpeyev and the locality. Yoshinori Eki, it shows that “the iPad Leads Apple to the Elderly”. Seniors love the ease of use the tablet offers, and they have the money for it. In their advertisement of the game controller Wii by Nintendo, elder game players are Dynamic composable computing, Intel Research their target customers. Diagram of interconnected devices 6 7
  • 5. People have different social circles in 03:: Background Understanding their lives, but the situation shift after aging and retirement. Elderly population in Hong Kong The Hong Kong population is ageing “Hong Kong The retired elderly population In 2008, In 2039, is left-over from the projections 2010- the population of elderly the precentage will 2039” published by original network, Hong Kong Census persons aged above 65 is increase to being forgotten and ignored. and Statistics Department 12.6% 28% Stress accumulates socially and psychologically The number is In Social Psychology growing. There are welfare services by Ego drive is a need to have our presence noticed, recognized, and accepted have to be satisfied before one can identify a place for oneself in the society. Value means being the government and public organizations, SoSoCo needed and recognized; Connect stands for relationship and compassion; Quality of life but they treat their Psychological referes to mobility and health of the elderly. subjects as inferiors Model showing people in social fundamental needs welfare sector. of Personal Value, Social Connection and Quality of Life The diagrams show elderly being left over after retirement 8 9
  • 6. Pattern 1 Field Observation Pattern 2 Observation in location is conducted to find out patterns of how people interact with each other Date: 2 Oct 2010 Venue: Ma On Shan Public Park, Macpherson Playground Mong Kok Pattern 1 Pattern 2 Pattern 3 Pattern 4 Pattern 5 Activity Resting, sitting Exercise, Exercise with Exercise Talk and chat on practice facilities together, TaiChi, common topics Sword dance such as TV programs Pattern 3 Companion Alone Alone Closer but still In groups Friends with silent common interests Location Occupy one Scattered in far In preset areas In large public Anywhere bench alone distant, evenly in space convenient public area Emotion Bored, no one to Calm, away Calm, silence Calm, some sort Warm, talk to from others of engagement, energetic still alone Level of LOW LOW LOW Mid level of High Pattern 4 Communication interaction Insights Common Goals Common topics Potential Break the Ice, Break the Ice, Break the Ice, Facilitate Further share interests, share interests, share interests, further com- establishment knowledge knowledge knowledge munication by of relationship creating interac- tion Key observations: Pattern 5 Level of connection grows with level of commonality 01 Activities 02 Interested topics 10 11
  • 7. Interviews and group discussion are conducted with elderly from social service centers. 3 male and 3 female retired elderly of our target group are interviewed with set of questions. The objectives are: 01 To collect information of their daily activities 02 To understand needs and expectation from retired life 03 To investigate physical and psychological constraints * see Appendix for questionnaires and letter of consent . 12 13
  • 8. “I am a volunteer of elderly services. “I love to sing. It is easier for me to I like to do exercise with my friends. make new friends. At least we have some Having companies makes me feel warm.” common topics to take about and share Ms. Tam Ken Quan the same hobbies!” Ms. Chan Ying Ping Key quotes from “We have gathering once in a while, but informants keeping the momentum is not easy!... someone has to take the lead!” Mr. Chow Kam Chi Mr. Yue Yai Chung Mr. Fong Hing Insights: 01 Elderly know what they want, but just need an Online Interview using QQ “I have the urge to share my extra push to facilitate connection “I have the urge to share my thoughts to others, … it feels thoughts to others, … it feels good good to talk to somebody.” 02 They have lots of things to share ~ Christine Poon to talk to somebody.”   03 Elderly are health conscious Christine Poon 04 Elderly are more active than we thought 05 No social network service in the market for our target 14 15
  • 9. Card sorting Exercise: Direct Manipulation Workshop: 01 To understand their daily routine and activities 01 To see the adaptability of target users towards new interactive methods 02 To understand their views on personal values 02 To test on direct manipulation with multi-touch devices. 03 To know their concerns and worries and physical limitation Task 01: Informants are asked to take picture and browse through photo album with iPhone. Task 02: Informants playing the motion game “Labyrinth” Insights: Insights: 01 Elderly always claim that they are afraid of computer and advanced technologies. 01 Elderly build their lives around talking to others and doing physical exercises 02 But in the workshop, target users have no problem accomplishing tasks assigned with 02 They like to have friends of similar hobbies direct manipulation and motion detection games. 03 They are interested in joining activities organized 03 It is a misconception for both designers and by social service centre. users that “elderly” is not in the same category 04 They are health conscious and like to share with technology. Elderly can use products of new health information. technology if they are well-designed 16 17
  • 10. Project Statement “Create a service facilitating the building of social network for the elderly through invisible Thorough talks and com- munication with target users by visual aids of network with composable storyboards. Low-fidelity prototypes are used for usability testing. computing” 18 19
  • 11. Project Objectives: 01: Facilitates social network 02: Enhances physical activities Tasks Functions 1 Ice breaking • To start a communication Primary • Provide topics • Share emotion 2 Find friends • Personal record with hobby, preferences, etc Primary • Prompt when people with similar hobbies is nearby • Synchronization of hobbies 3 Sharing • Download content into device (Chinese Opera songs, news, Secondary interests) • Share content with others • May be done through human gesture / motion • Emotion 4 Facilitate group • Exercise with motion detection Primary action • Synchronization of gesture • Feedback for good synchronized motion 5 Health alarm • Will alert nearby people if they have trouble Secondary 20 21
  • 12. 04:: Design the Interactions SoSoCo initiates the creation of social circles based on elderly’s hobbies and activities. Profile matching and sharing can facilitate not only social networking, but the motion detection functions can also provide useful feedback for enjoyable physical exercises. }{ Experience Strategies Design Objectives 1. Break the ice for me 1. Matching profiles 2. Enjoy sharing with friends 2. Short learning curve and easy to use 3. Encourage physical exercises 3. Motion detection with feedback 4. Live with me, at home and at play 4. Able to talk to other peripherals 22 23
  • 13. Interaction Model This interaction model illustrates the relationship of target users. Different users have different profile and interests which are represented by different colors. Users will form “social circles” based on their interests and hobbies that are visualized as circles of colors. This model highlights the flexibility and dynamic nature of social circles among the elderly. Participants can join the circle when needed but they are not bounded by rules. However the “hobby-based” nature of network can create strong bonds between elderly. 24 25
  • 14. Business Model SoSoCo is a collaboration project between social service organizations, telecommunication service providers and software/device developer who contribute to the target group connection, tele-network establishment and communication tools and development. The diagram below demonstrates the relationship between various stakeholder and their contribution to the establishment of the business structure as well as the proposed values. Activiti ey e K mer Relation s Public forum Customer acquisition to sh Cus Ice breaking ips Boosting sales Motion synchronization Promotion events e Propositio Elderly lu y partners ns ke Va Telecom service social Shopping mall Cost Structure networking Revenue Streams Elderly center Leisure and Cultural Software development healthy Extra-service networking Service package fee Hardware production Services Department Design exercise 3-party promotion Hardware sales Resourc annels Key Ch es Technical support Teleservice package Experience of organization Service center and interaction for elderly 26 27
  • 15. 28 29
  • 16. 05:: Create the scenario and prototype Scenario Sketches System diagram & Other Devices INPUT INPUT INFO Other SoSoCo INFO VISUAL VISUAL POSTURE Data Matching POSTURE VOICE VOICE Data Sharing FEEDBACK FEEDBACK Data Manipulation 30 31
  • 17. Scenario 01 Profile setting: SoSoCo is a social network system. By identifying personal profile, hobbies and interests, SoSoCo will link up users of similar interests and facilitates the establishment of various social circles. Input personal info by sliding the octopus to SoSoCo. The device To set up my identity and profile, just slide my octopus to the can talk to peripherals updating the routines and interests. device, and necessary information will be retrieved that includes my name, shopping history and navigation information. 02 Ice Breaking: SoSoCo provides data matching and ice breaking for users with similar hobbies. Hi  here   I  am  ah  Ming   And I can also record a short voice greeting to say Hello to new SoSoCo can talk to other digital appliances to keep track my Today I take a walk in the park nearby. SoSoCo will do data friends. routines. For example, my frequently watched TV program will be matching and alert me when someone having similar interest is automatically put into my profile. near by. I  am  Panda.     …..   …………..   I  like  Tai  Chi..   I  am  Chan  Da  Man.     03 Motion Synchronizer: I  like  Tai  Chi..   SoSoCo function as motion synchronizer for group practice in public and personal training at home And we both hear voice greetings from each other. We start talking about our interested topics, and this is useful for When we wave good-bye, the hand gesture automatically ice breaking and helps us to expand our social circle. updates our friend list. At park I like to practice Tai Chi in the morning with group of Movement of the master is recorded during his demonstration, When the group starts to practice, their SoSoCo and camera SoSoCo stored the demonstration of the master so that I can 32 elderly where we use SoSoCo for synchronization during practice. and the data of movement is transferred to the group automatically. can compare posture with that of the master. Haptic and audio feedback will be generated when not in synchronization. practice at home. 33
  • 18. 04 Public Forum: SoSoCo creates public forum for open discussion, info searching and voting by communicating to public screens and other SoSoCo. With the SoSoCo talking to my multimedia display, the movement Again feedback will be generated for synchronization. As people are gathering in the area, the system detects the “most of the master is displayed on screen, and my movement will be I can practice Tai Chi in great confident and fun. interested” topic from the crowd. captured and displayed next to the master for comparison. Pictures will be selected and displayed on screen. Then the place I share my additional images by swiping them to the screen and Polling questions will be shown occasionally. We can vote by The system will calculate the percentage of results and display on will naturally become an open forum. I join my interested forum. can easily check out further information by placing my device over turning our devices to the corresponding direction. screen. Opinions can be shared easily. the images. 05 Gymnastic Weight: SoSoCo becomes a widget for exercises. Topics will be changed according to the combination of participants. I can enjoy the discussion and make new friends. While I am watching TV at home, I have set in “exercise mode” that the TV display will be dimming after certain period of time. 06 Magnifying Reader: SoSoCo becomes a medium connecting reading materials, large screen displays and the database online. I need to shake my SoSoCo to power up the screen again. This is a At home, I use my device as magnifying glass for reading. I can push the image onto the big multimedia screen . The 34 good exercise for me preventing from holding my position for too long. I can do that while reading too. computer will search and display additional information on the 35 screen. I can add interested topics and store into my “interest list”.
  • 19. Sosoco hand held device User Interface The device serves functions of telecommunication, GPS location based service The User interface is kept simple and direct for easy and visual based networking. Special considerations had been given to physical usability of our target users. Amount of button is limited as well as digital features for our target group of elderly. to its minimum, and their size and position are adjusted based on the frequency of use. Specific functions are designed for target users, they will be represented by large graphic icons for easy reference. Also the size of the icons will be determined by the frequency of usage. To cater fort specific physical requirement of users, important buttons are created with good tactile Prototypes of hand sensation which held device were include power made for usability button, gripper and test. Users tried the camera shutter. the user interface and grips and gave suggests. Touch screen surface is built with subtle wavy texture so that users will feel more secure in process of interaction. 36 37
  • 20. 06:: Project Reflection In this 15 weeks collaboration project, the team had considered the following areas. Through back and forth test and analysis, the end result was quite something as what we planned. Overall speaking the outcomes were satisfactory and it had been a good learning experience for all of us. 01 There were too many areas we wanted to work for the target needs. But we tried our best to narrow them down to the most significant ones: Social Circle and Physical Exercise. 02 We had identified the “meanings” of composable computing and how to make best use of this conception. It was defined as communication between various devices for extra extendable performance, not just for simple file transfer running among devices simultaneously, but also how social network could be built with that. 03 We studied and understood the definition of interaction model, systematic diagram, business model, and the differentiation between their functions and representations. 04 The team had stroked the balance between the real needs & desires of the Elderly and the application of composable computing as a form of technology. It was important to aware that technology was tools facilitating the implementation of concept, but not the aim itself. After thoughts 01 Insights generated from observation and interview were very useful for concept development. Many of our ideas come from the discussion and activities with the elderly and other informants. The result was far better than just creating design in front of the computer. 02 Technology is only secondary to user requirement. It is important to connect our design to NEEDS and DESIRES of the users. There were time of confusion when we tried to apply “composable computing” for the sake of applying. It took us some time to build up our nerves to step back from composable computing and really focus on the actual need and behaviour of target users. 03 It is a pity that the final presentation had only gone to the stage of concept video, and no workable prototype was produced. The scope of concept was too large for the team to handle that involve dynamic database and advanced device communication techniques. However it will be good if workable prototypes can be produced for usability testing. 38 39
  • 21. 07:: Special Thanks 08:: References Project Supervisors Social Welfare Department, http://www.swd.gov.hk Prof. XIN Xiang Yang The Hong Kong Council of Social Service, http://www.hkcss.org.hk/download/ Mr. Michael LAI folder/el/el_eng.htm Our Sponsor Hong Kong Census and Statistics Department, http://www.censtatd.gov.hk ASTRI Hong Kong Applied Science and Technology Research Institute Company Hong Kong Society for the Aged, www.sage.org.hk/ Limited Hong Kong Mood Disorders Center, CUHK, http://www.hmdc.med.cuhk.edu.hk/ Organizations Hong Kong Elderly Ministry, http://www.elderly-ministry.org/elder-study/ Baptist Oi Kwan Social Service 「浸信會愛群社會服務處」, Ms. YAN university-sage.htm http://bokss.org.hk ShamShuiPo Baptist Church, Mr. CHOI Chi Keung Bloomberg Businessweek, http://www.businessweek.com/magazine/ Chinese YMCA Tin Shui Wai Baptist Chapel, Ms. CHOI wai Ying content/10_34/b4192039623670.htm Informants Bridging IT Power, http://itrc.hkcss.org.hk/program Ms. Christine POON, Dynamic Composable Computing (DCC) - intel, http://www.youtube.com/ Ms. Betty CHAU, watch?v=6pajtgsv2gk Ms. CHAN Ying Ping, Ms. TAM Ken Quan, http://blogs.intel.com/research/2008/03/dynamic_composable_computing_d.php Mr. CHOW Kam Chi, How Pocket-Size Computers Will Finally Overcome Small Screens and Tiny Mr. YUE Yai Chung, Keyboards, http://www.electronicsweekly.com/Articles/2009/04/23/45950/ Mr. FONG Hing, intel-makes-its-top-ten-technology-predictions-for-next-decade.htm Ms. TSANG Ah Yuk, Ms. WONG Pui Lang, Intel’s Top Ten Technology Predictions For Next Decade, http://www.devicedaily. Ms. LAU Mei Mei, com/hardware/intels-top-ten-technology-predictions-for-next-decade.html Ms. YUEN Yee Man, Platform Composition -- Intel Labs, http://www.youtube.com/ Mr. MA Kwok Keung, watch?v=YNW0qbQyFiE&NR=1 Ms. LI Suk Bing, Mr. LAI Wah Siftables, http://alumni.media.mit.edu/~dmerrill/siftables.html Word Lens, http://www.youtube.com/watch?v=h2OfQdYrHRs&feature=youtu.be JIVE, http://www.youtube.com/watch?v=MKCsKmcVINQ Co-creation with and for the ageing population / stop-motion, http://www. youtube.com/watch?v=NPb4uFr6y1s 40 41
  • 22. 09:: Appendix Questionnaire for elderly MDes in Interaction Design 2 在您的日常生活中,例如對於溝 通 和 娛 樂 等,每天需要頻繁使用的三件産品是什麽?以及 香港理工大學設計系碩士學生--蔡志傑、程鵬、顧盼 你所了解的周圍朋友經常使用的三件産品? 長者退休人仕生活調查 目的 行  Composable  Computing  (電腦組合: 讓鄰近的具備計箅功能的電子設備組合成一台合成的新電腦). 我們是理工大學設計系碩士學生。 理工大學設計系碩士課程和香港應用科技研宅院公司現正合作進 3 對于退休人仕來說,目前在公共場所存在哪些不利于與他人交流的因素。 其中一部分的研究是長者退休人仕生活調查,並嘗試通過電腦組合技術為長者提供相應之互動設計 活動予退休人仕,意在改善長者的生活質數,社交關係及人際網絡。對象主要為年齡界乎60-65歲 之退休人士。本身可自我照顧,有活動能力及有一定的經濟能力。 是次訪談主要圍繞退休及長者服務範圍、內容及活動環境;退休人仕的心理及社會狀況,以及一般 4 你認爲什麽方式是最能夠讓退休人仕實現自我的?(個人價值/社會價值) 面對的問題:如時間的應用,自我形象,社會價值及群體生活等範疇。從而找出改善空間。 問卷題目(退休人仕組別): 5 如果你參加集體活動,會選擇與熟人還是陌生人一同參與(結交新的朋友) 問題導入:先給長者看我們近期的觀察調研(照片) 一、問題引導 這些畫面是否也經常在您的身邊或者您的身上出現?你認爲出現這種情況的原因是什麽? 6 如果你有戴耳機收聽的習慣,請問平時你是收聽何種節目? (是覺得這樣很適合你自己的想法,還是認爲沒有一個很好的機會與別人溝通交流) 7 你希望通過什麽方式來結交新的朋友? 面對面交談、通信、電話、上網、社交活動、朋 日程表。 友介紹、興趣小組、不打不相識、其他。 上午 下午 晚上 8 如果在結交新朋友的過程中您覺得尴尬或者沒有共同話題時,你會用什麽方式來處理? 對退休 有什麽期望? 9 在多大程度上,你願意在日常生活中接受使用電子産品? 最喜歡的活動是什麽?是否有需要自備工具? 不願意/一般/很願意 爲什麽? 二、問題發掘 10 在您的心目中,你認爲做一件什麽樣的事情是最讓你感到驕傲的? 幫助別人/分享經驗/自我增值 爲什麽? 請問您家中還有什麼成員?是否同住? 42 43
  • 23. Letter of Confidentiality Letter to social service organization MDES in Interaction Design 香港理工大學設計系碩士學生--蔡志傑、程鵬、顧盼 長者退休人仕生活調查 2010 10 10 目的 我們是理工大學設計系碩士學生。 理工大學設計系碩士課程和香港應用科技研宅院公司現正合作 進行  Composable  Computing  (電腦組合: 讓鄰近的具備計箅功能的電子設備組合成一台合成的新電 腦). 其中一部分的研究是長者退休人仕生活調查,並嘗試通過電腦組合技術為長者提供相應之互動 設計活動予退休人仕,意在改善長者的生活質數,社交關係及人際網絡。對象主要為年齡界乎60- 65歲之退休人士。本身可自我照顧,有活動能力及有一定的經濟能力。 Composable 是次訪談主要圍繞退休及長者服務範圍、內容及活動環境;退休人仕的心理及社會狀況,以及一般 Computing ( : ). 面對的問題:如時間的應用,自我形象,社會價值及群體生活等範疇。從而找出改善空間。 保密協議 採訪方: 理工大學設計系碩士課程學生 受訪方: 2010 10 12 15 00 本採訪是針對長者退休人仕生活調查,並嘗試提供相應之互動設計活動予退休人 仕,意在改善長者的生活質數,社交關係及人際網絡。從而了解長者服務之現況 及發展空間。 96849374 ( ) 訪談將主要圍繞退休及長者服務範圍、內容及活動環境;退休人仕的心理及社會 狀況,以及一般面對的問題:如時間的應用,自我形象,社會價值及群體生活等 範疇。 采訪過程中一切訪問內容我们將會保密,並只作學術用途。承諾在結束後3個月內 將所有受訪者個人資料自行銷毀.不會對受訪者生活帶來任何負面影響本協議一式 两份,雙方各執一份,本協議自雙方簽字或蓋章之日起生效。 852 6573 0189 採訪方代表: 受訪方: sdxin@polyu.edu.hk 日期: 日期: 44 45
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