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Winning with Mobile in the Multi-screen world
A	
  li%le	
  bit	
  about	
  me	
  
	
  
In	
  140	
  characters	
  –	
  	
  
	
  
VP	
  Marke)ng	
  @InMobi;	
  
SFBayarea;	
  powerpoint	
  junkie,	
  
loves	
  technology,	
  hollywood,	
  
bollywood,	
  and	
  everything	
  
mobile	
  
	
  
Twi%er:	
  @shrikantlatkar	
  
	
  
Linkedin:	
  
www.linkedin.com/in/
shrikantlatkar‎	
  
	
  
InMobi is in MIT’s top 50 disruptive companies of 2013
Highlights of our consumer
media consumption
behavior
Multi-screen impact on
purchase behavior
10 interesting case studies
that you can learn from
Key topics
covered
today
Multi-tasking has now become a way of life with the ever increasing
capabilities of smart phones and tablets
Understanding the Media
Consumption Behavior
Mobile devices ranks 1st in media consumption
108
93
92
52
37
35
7.0HOURS
OF MEDIA PER DAY
THE AVERAGE MOBILE
WEB USER CONSUMES
Using mobile
(ex SMS/calls)
Watching TV
Listening
to Radio
Online via
desktop/laptop
Reading
Magazines /
Newspapers
Tablet
devices
minutes
minutesminutes
minutes
minutes
minutes
Source: InMobi & Decision Fuel, On Device Research, Mobile Media Consumption Research, Wave 2
Mobile has started to impact purchase behaviour
0% 10% 20% 30% 40% 50% 60%
11%
43% 48%31%10% 18%
40%
and it continues to grow across all stages of the funnel
Introduced you to
something new
Saved you
time or money
Helped you find
something nearby
Been relevant to
who you are/what
you are doing
Influenced your
in-store purchase
Influenced you to
buy via your mobile
2012
2013 75% 67% 69% 55% 45% 46%
49% 37% 38% 25% 17% 20%
of mobile users are as
comfortable with mobile
advertising as they are
with TV or online
advertising
59%
Multi-Screen behavior
among global consumers
Mobile devices have become an always-on companion to TV
watching
62%
of mobile web users
engage in mobile
activities while
watching TV (Wave 2-
2012 Nov)
39%
of mobile web users
engaged in mobile
activities while
watching TV (Wave
1-2012 Feb)
Multi-screen behaviour is highest among Gen M
55%
59%
65% 62%
69%
65%
61% 64%
Affluents Young
Professionals
Youth Mobile
Mothers
Gen M Urban Youth Techies Millennial
(20-34)
Mobile web users are mainly engaged in social activities
while watching TV
11%
9%
15%
17%
18%
30%
46%
48%
Other
Shopping online
Information:content irrelevant to TV
Information:show running on TV
Information:products seen on TV
Playing games/ listening to music
Text messaging
Social Networking
Impact of multi-screening
on ad-engagement and
other brand lift metrics
69%
Increase in brand
recall
72%
Increase in
purchase intent
Source: Nielsen study
Likelihood of recalling Advertisers on favorite show
Instant action based on what was seen on the TV
10 Ways Marketers are
Using the Multi-screen
phenomenon
Idea:
60% of the Super Bowl's 111 million viewers
would be using a second screen during the
game.
Impact:
•  3 TV spots viewed by 132m people
•  9 million screens/ consumers accessed
Coke bears on FB, Twitter,
CokePolarowl.com
•  Average time spent by visitors = 28 min
each
1. Leveraging the small screen during big live events
2. Incentivizing ad engagement
Idea:
Reward app users with a free soda
for tagging the drink-maker's new
Pepsi MAX spot
Impact:
50,000 digital coupons generated
for users who tagged the spot
Idea:
Viewers who downloaded the iPhone app
could use it to “capture” on-screen
characters by physically swiping their
phone at the ad. Users were encouraged
to keep viewing the ad to catch all the
characters.
Impact:
Within 2 weeks of launch, achieved 10,000
app downloads, and over 100,000 hits on
YouTube.
3. Gamifying TV Ads
Honda Jazz - “This Unpredictable Life”
Idea:
Enigma bear mascot helping consumers to “reveal
their soft side” Shazaming the TV spot led viewers
directly to a mobile version of that site
Impact:
•  Youtube views: 250,000+
•  Site visits: 56,266
•  Messages sent: 13,500
•  Rich Media impressions: 25 Mn
•  New FB fans: 55,000
•  Quarterly sales value- 8.8 Mn (highest since 2007)
•  Share of Multi-packs: 7.7% (more than double of
last yr)
•  Highest volume and value market share
4. Bridging a campaign’s TV and digital elements
Cornetto Enigma / Shazam for TV
Idea:
Lets users “shop your favorite shows.”
“Shop Like a Star,” allows app users to
choose from among an actor’s favorite
eBay categories, with purchases
benefiting the celeb’s favorite charity
5. Syncing e-commerce with TV content
Watch with ebay App
Idea:
X Factor added a synchronized Xtra Factor
mobile app that can rate performances,
interact with other viewers and access
bonus content such as song lyrics. Live
View and watch episode highlights.
6. Sponsoring Second screen extras
Verizon / The X Factor
Idea:
To bring interactivity to the Super
Bowl game by allowing fans to to play
trivia, participate in polls, and engage
with each other through Twitter.
Users could win one of 20 Chevys or
other prizes.
Impact:
700,000 app users interacted in real
time with the commercials and the
game for a chance to win Chevys.
Idea:
2011: #SoLongVampires
2012: #BraveryWins
Impact:
• The #SoLongVampires became #8
most popular Super Bowl ad.
• 4x increase in mentions during the
week leading up to the Super Bowl
• The ad has had 6.4 million views
on Youtube
Impact:
The #BraveryWins got just
5000 mentions on twitter,
but the ad got 8 Mn views
on youtube.
8. Spurring social chatter with Hashtags
Idea:
A trailer for Prometheus ran in the U.K.
and featured the hashtag
#areyouseeingthis.
These Sunday night viewers had added
incentive to tweet: During the next
commercial break, a 40-second spot
showcased some of the tweets the first ad
had elicited.
Impact:
•  At one point that evening, the hashtag
was the No. 2 trending topic in the U.K.
9. Enabling real-time interactivity
Idea:
Red Bull-sponsored backcountry freestyle
snowboarding competition was Shazamable when
it aired on NBC in March. Shazam users could
access point-of-view footage for several
competitors, enabling them to see both the wide
view on the big screen and the snowboarder’s
own dizzying perspective on a second screen.
Impact:
•  The numbers were “through the roof,” with the
percentage of viewers who Shazamed the
show in the single digits versus what’s
typically decimal places. Video viewership was
around 130%, meaning users watched more
than one video.
10. Creating Trans-media opportunities
4 must-dos for a
marketers to leverage
mobile and multi-screen
1. Know your audience 2. Keep it Simple
3. Be Relevant 4. Engage and Re-engage
An integrated mobile strategy for multi-screen
Thank you You can reach me at: shri@inmobi.com
Shrikant Latkar
VP of Global Marketing
San Francisco

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Multi-Screening - The Who, What, and When for Marketers 6-11-13 10am PDT

  • 1. Winning with Mobile in the Multi-screen world
  • 2. A  li%le  bit  about  me     In  140  characters  –       VP  Marke)ng  @InMobi;   SFBayarea;  powerpoint  junkie,   loves  technology,  hollywood,   bollywood,  and  everything   mobile     Twi%er:  @shrikantlatkar     Linkedin:   www.linkedin.com/in/ shrikantlatkar‎    
  • 3. InMobi is in MIT’s top 50 disruptive companies of 2013
  • 4. Highlights of our consumer media consumption behavior Multi-screen impact on purchase behavior 10 interesting case studies that you can learn from Key topics covered today
  • 5. Multi-tasking has now become a way of life with the ever increasing capabilities of smart phones and tablets
  • 7. Mobile devices ranks 1st in media consumption 108 93 92 52 37 35 7.0HOURS OF MEDIA PER DAY THE AVERAGE MOBILE WEB USER CONSUMES Using mobile (ex SMS/calls) Watching TV Listening to Radio Online via desktop/laptop Reading Magazines / Newspapers Tablet devices minutes minutesminutes minutes minutes minutes Source: InMobi & Decision Fuel, On Device Research, Mobile Media Consumption Research, Wave 2
  • 8. Mobile has started to impact purchase behaviour 0% 10% 20% 30% 40% 50% 60% 11% 43% 48%31%10% 18% 40%
  • 9. and it continues to grow across all stages of the funnel Introduced you to something new Saved you time or money Helped you find something nearby Been relevant to who you are/what you are doing Influenced your in-store purchase Influenced you to buy via your mobile 2012 2013 75% 67% 69% 55% 45% 46% 49% 37% 38% 25% 17% 20%
  • 10. of mobile users are as comfortable with mobile advertising as they are with TV or online advertising 59%
  • 12. Mobile devices have become an always-on companion to TV watching 62% of mobile web users engage in mobile activities while watching TV (Wave 2- 2012 Nov) 39% of mobile web users engaged in mobile activities while watching TV (Wave 1-2012 Feb)
  • 13. Multi-screen behaviour is highest among Gen M 55% 59% 65% 62% 69% 65% 61% 64% Affluents Young Professionals Youth Mobile Mothers Gen M Urban Youth Techies Millennial (20-34)
  • 14. Mobile web users are mainly engaged in social activities while watching TV 11% 9% 15% 17% 18% 30% 46% 48% Other Shopping online Information:content irrelevant to TV Information:show running on TV Information:products seen on TV Playing games/ listening to music Text messaging Social Networking
  • 15.
  • 16. Impact of multi-screening on ad-engagement and other brand lift metrics
  • 17. 69% Increase in brand recall 72% Increase in purchase intent Source: Nielsen study
  • 18. Likelihood of recalling Advertisers on favorite show
  • 19. Instant action based on what was seen on the TV
  • 20. 10 Ways Marketers are Using the Multi-screen phenomenon
  • 21. Idea: 60% of the Super Bowl's 111 million viewers would be using a second screen during the game. Impact: •  3 TV spots viewed by 132m people •  9 million screens/ consumers accessed Coke bears on FB, Twitter, CokePolarowl.com •  Average time spent by visitors = 28 min each 1. Leveraging the small screen during big live events
  • 22. 2. Incentivizing ad engagement Idea: Reward app users with a free soda for tagging the drink-maker's new Pepsi MAX spot Impact: 50,000 digital coupons generated for users who tagged the spot
  • 23. Idea: Viewers who downloaded the iPhone app could use it to “capture” on-screen characters by physically swiping their phone at the ad. Users were encouraged to keep viewing the ad to catch all the characters. Impact: Within 2 weeks of launch, achieved 10,000 app downloads, and over 100,000 hits on YouTube. 3. Gamifying TV Ads Honda Jazz - “This Unpredictable Life”
  • 24. Idea: Enigma bear mascot helping consumers to “reveal their soft side” Shazaming the TV spot led viewers directly to a mobile version of that site Impact: •  Youtube views: 250,000+ •  Site visits: 56,266 •  Messages sent: 13,500 •  Rich Media impressions: 25 Mn •  New FB fans: 55,000 •  Quarterly sales value- 8.8 Mn (highest since 2007) •  Share of Multi-packs: 7.7% (more than double of last yr) •  Highest volume and value market share 4. Bridging a campaign’s TV and digital elements Cornetto Enigma / Shazam for TV
  • 25. Idea: Lets users “shop your favorite shows.” “Shop Like a Star,” allows app users to choose from among an actor’s favorite eBay categories, with purchases benefiting the celeb’s favorite charity 5. Syncing e-commerce with TV content Watch with ebay App
  • 26. Idea: X Factor added a synchronized Xtra Factor mobile app that can rate performances, interact with other viewers and access bonus content such as song lyrics. Live View and watch episode highlights. 6. Sponsoring Second screen extras Verizon / The X Factor
  • 27. Idea: To bring interactivity to the Super Bowl game by allowing fans to to play trivia, participate in polls, and engage with each other through Twitter. Users could win one of 20 Chevys or other prizes. Impact: 700,000 app users interacted in real time with the commercials and the game for a chance to win Chevys.
  • 28. Idea: 2011: #SoLongVampires 2012: #BraveryWins Impact: • The #SoLongVampires became #8 most popular Super Bowl ad. • 4x increase in mentions during the week leading up to the Super Bowl • The ad has had 6.4 million views on Youtube Impact: The #BraveryWins got just 5000 mentions on twitter, but the ad got 8 Mn views on youtube. 8. Spurring social chatter with Hashtags
  • 29. Idea: A trailer for Prometheus ran in the U.K. and featured the hashtag #areyouseeingthis. These Sunday night viewers had added incentive to tweet: During the next commercial break, a 40-second spot showcased some of the tweets the first ad had elicited. Impact: •  At one point that evening, the hashtag was the No. 2 trending topic in the U.K. 9. Enabling real-time interactivity
  • 30. Idea: Red Bull-sponsored backcountry freestyle snowboarding competition was Shazamable when it aired on NBC in March. Shazam users could access point-of-view footage for several competitors, enabling them to see both the wide view on the big screen and the snowboarder’s own dizzying perspective on a second screen. Impact: •  The numbers were “through the roof,” with the percentage of viewers who Shazamed the show in the single digits versus what’s typically decimal places. Video viewership was around 130%, meaning users watched more than one video. 10. Creating Trans-media opportunities
  • 31. 4 must-dos for a marketers to leverage mobile and multi-screen
  • 32. 1. Know your audience 2. Keep it Simple 3. Be Relevant 4. Engage and Re-engage An integrated mobile strategy for multi-screen
  • 33. Thank you You can reach me at: shri@inmobi.com Shrikant Latkar VP of Global Marketing San Francisco