6. CIVILIZATION III CAMBRIDGE, MA “ The experience of playing Civilization III is a cerebral blend of planning, building, managing, and competing with other civilizations; in this study, that experience appealed to students who were interested in geography or enjoyed building and managing virtual societies and using mathematics in gameplay.” Squire, K.. 2005. Changing the game: What happens when video games enter the classroom?. Innovate 1 (6). http://www.innovateonline.info/index.php?view=article&id=82 (accessed September 29, 2009).