Angel Cube ggBet Friday Pitch Week 3. A few major improvements, but next weeks pitch will likely be very very different. A lot has gone on since Friday :D Things move fast in an incubator.
3. PROBLEM
Sticky Sites
Niche Content Sites / Community Sites
Two Critical Problems
- Attaining & Engaging Users
- Generating Revenue from Users
Facebook Cybergamer
$0.40 per month 6x $0.06 per month
$1.21 per quarter $0.18 per quarter
$4.86 per year $0.72 per year
8. MARKET
Average TV / Online viewers
800000
700000
600000
500000
400000
300000
200000
100000
2010 2011 2012
Major League Gaming KFC Big Bash Cricket
IGN - USA
Anzac Day - AFL
3 million - unique viewers
1.7 million - Unique Viewers
9. MARKET
Top 15 230 Smaller
Starcraft 2 eSports Starcraft 2 eSports
Average TV / Online viewers
Websites Websites
800000 5 Million Users 2.6 Million Users
700000
600000 34% 48%
500000
400000
Audience: 2.7 M Users
300000
200000
100000
5.5%
2010 2011 2012
Major League Gaming KFC Big Bash Cricket
Monthly Active Users
138,533
$0.16
IGN - USA
Anzac Day - AFL
3 million - unique viewers
1.7 million - Unique Viewers
Monthly Revenue
$22,000
14. TRACTION
$50 24,000 Uniques
Sponsorship per Month
440 Registered
1800 Bets Placed
Customer Feedback
iPhone + Android More Social More Events More ways to
Apps Competition to bet on play with friends
15. Fantasy sports betting for eSports
170k @ 900k Pre Money Valuation
110k - 10 Month Runway 60k - Marketing
•Salaries •Event Sponsorship
•Product Development •3rd Party Acquisition
•Design •User Acquisition
Riley James Samuel Richardson
Hinweis der Redaktion
ggBet is a fantasy sports betting game for starcraft 2 eSports events. Its Dreamteam or Supercoach for eSports. So what the hell are eSports and who is watching them?? eSport are video games played as sports. Starcraft 2 is the biggest video game in eSports, and fans are tuning in. \n\nThe tv audience for the Anzac Day AFL Match broke a record last week with 1.7 Million tuning in.\n\nOne weekend before the IGN Pro League Grand Final in Las Vegas also broke a record with its online audience. It hit 3 Million unique viewers across the 3 day event, streamed live across the internet.\n
We have an opportunity and we solve a problem.\n\nSurrounding traditional sports we have seen a range of games made to entertain spectators and fans. These include betting, fantasy sports, trivia & social networking applications. These same opportunities exist in the eSports market, and ggBet is the first product to reach the market.\n\n\n\n\n\n\nStory: So a few years ago I ran a website called Cybergamer.com.au. It was an eSports video gaming website. We had over 120k registered users and 5M PV’s per month. Our problem? Generating revenue from our users.\n\nCybergamer is the perfect example of what we refer to as a “Sticky Website”. It has a core group of frequently visiting users that generate & consume large amount of content on the website. \n\nWhy is this a problem? Because advertising quickly reaches saturation and becomes worthless, CPM’s of less $0.30.\n\nSticky websites face two problems:\n\n1. Initially they struggle to attain and engage users until they reach a saturation point.\n\n2. At which point their CPM’s plummet and their users become worthless.\n\n\n
But we are not relying upon being first in this market, we’re here to solve a problem. eSport’s related websites suffer from being ‘Sticky Sites’. These websites have a large audiences that frequently return and generate content. These are social networks & communities just like Facebook.\n\nThese websites have two critical problems. Initially they struggle to gain an audience, unless they are in a new niche. Over time a community develops and users return for the content generated by that community, but then the second problem emerges, generating revenue from users. \n\nAs you can see here, Facebook generates 6x the revenue per user as does Cybergamer, Australia’s largest eSports social network community.\n\nIt was always this way, Facebook once had a similar problem. They solved it by making advertising personal and allowing applications onto their platform. That’s exactly how ggBet is solving this problem for eSports websites.\n
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170k @ 900k Pre Money\n\nUsage:\n110k 10 Month Runway\n60k Marketing: Event Sponsorship, 3rd Party Acquisition, User Acquisition.\n