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Girl Geek Dinners THE FUTURE OF GAMES Why current changes affecting the games industry have great  future potential for women Kaye Elling
Introductions ,[object Object]
 12-year games industry veteran
 Artist > Art Manager
Infogrames, Sony, Acclaim, Blitz Games Studios
 Course Tutor for
BA Design for Computer Games
BSc Interactive Systems & Video Game Design,[object Object]
Lighting-quick Overview ,[object Object]
 How games are currently developed
 Current sales models
 Changes the industry is facing today
 Changes in sales models
 Changes in how games are developed
 What this might mean for women in games,[object Object]
Publishers: Spanning Market & Development The Publisher giveth, and the Publisher taketh away
Current Market Drivers Sales & Marketing ,[object Object]
 Budget controlled by publishersQ: Who controls the publishers? A: Sales & Marketing! Publishers £££ $$$ €€€ Games
Budget Voodoo Sales Data ,[object Object]
 Sales data on similar genres
 Or prequels
 In depth market analysis
 Complex & arcane algorithms
 Sum forms bottom line budgetMarket Analysis Budget
Budget Voodoo Sales Data Market Analysis ,[object Object]
 Prior to title release

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The Future Of Games (Kaye Elling)

  • 1. Girl Geek Dinners THE FUTURE OF GAMES Why current changes affecting the games industry have great future potential for women Kaye Elling
  • 2.
  • 3. 12-year games industry veteran
  • 4. Artist > Art Manager
  • 5. Infogrames, Sony, Acclaim, Blitz Games Studios
  • 7. BA Design for Computer Games
  • 8.
  • 9.
  • 10. How games are currently developed
  • 12. Changes the industry is facing today
  • 13. Changes in sales models
  • 14. Changes in how games are developed
  • 15.
  • 16. Publishers: Spanning Market & Development The Publisher giveth, and the Publisher taketh away
  • 17.
  • 18. Budget controlled by publishersQ: Who controls the publishers? A: Sales & Marketing! Publishers £££ $$$ €€€ Games
  • 19.
  • 20. Sales data on similar genres
  • 22. In depth market analysis
  • 23. Complex & arcane algorithms
  • 24. Sum forms bottom line budgetMarket Analysis Budget
  • 25.
  • 26. Prior to title release
  • 27. Include royalty deal as well
  • 28. After title release
  • 29. This is smaller than you’d think!Budget
  • 30. “Old” / Current Revenue models Original Title on the 360/PS3: 2.5 yrs Pitch Pre-Production Production Alpha Beta Master Manufacturer = Greenlight = Milestone Payment = Signing Adv = Royalty Eternity Release Year 1 Year 2
  • 31. “Old” structure Studio Manager/CEO/Owner Head of Development/ Head of Production PR Manager HR Manager Technical Director Art Director Design Director Project Director/ Producer Technical Lead Lead Designer Lead Artist QA Manager Audio Manager Senior Audio Designer Senior Designers Senior Artists/Animators Senior Programmers Senior QA Outsourcing Regular Designers Regular Artists/Animators Regular Programmers Audio Technicians Junior Designers Junior Artists/Animators Junior Programmers QA Technicians Work Placements Senior Management Shared Resources Team Specific Legend: External
  • 32.
  • 33. ~8500-9000 total developers in the UK
  • 34. Average ratio of ♀ to ♂ developers = 9%**
  • 35. That’s <800 ♀ developers
  • 36. Average ♀ salary = £33,260pa (♂ - £2000pa)** *http://www.edge-online.com/news/study-73-per-cent-of-uk-citizens-regularly-play-games ** http://www.interactiveblog.net/?tag=women-game-developers ***http://www.mcvuk.com/news/32964/Women-earn-more-than-men-in-the-UK-games-industry
  • 37. Markets In Transition Boxed Product Digital Distribution Cloud Computing Streamed Service? Developed Economies Developing Economies Micro Economies? Product Based Business Model Service Based Business Model?
  • 38. New Potential Revenue models (Subs & Micro) More transparent monthly data = more payments Pitch Pre-Production Iteration 1 Patch 1 Patch 2 Expansion = Greenlight = Milestone Payment = Signing Adv = Royalties Eternity Release Year 1 Year 2 Subscriptions = more transparent due to continued developer input
  • 39. Great news for Developers: An open market Paul Johnson on Gameswatch http://bit.ly/84V2G
  • 40. Transitions in Markets Affect Development Entrepreneurial Structure Corporate Structure Smaller Teams Reduced Risk New Revenue Models
  • 41.
  • 42. Sales down 29% at Disney interactive Q4 ‘09*
  • 43. Even games magazine sales slump/stagnate**
  • 44. On the positive: Zynga buys “Serious Business” Facebook developer ***, Steam users up 25%, Gameloft says mobile games market >400% ****** http://www.gamesindustry.biz/articles/game-revenues-down-at-disney ***http://www.gamesindustry.biz/articles/future-suffers-circulation-slumpy ***http://www.edge-online.com/news/zynga-acquires-social-game-developer ****http://www.gamesindustry.biz/articles/gameloft-mobile-gaming-market-will-increase-3-4-times-in-next-few-years
  • 45.
  • 46. The entire Business model for games is in transition
  • 47. Traditional games publishers no longer have a monopoly on mainstream game distribution & development
  • 48.
  • 49.
  • 50. Simplicity of Arcade Titles
  • 51. Hand Held & Accessible In Browser Gaming
  • 52. Entering the mainstream
  • 53. = Reduced Dev times =Reduced teams = Reduced risk
  • 54. Open to entrepreneurship again
  • 55.
  • 56.
  • 57. More potential for smaller development
  • 58. Opening of micro-studio models with freelancers
  • 59. Rise & rise of the indie developer
  • 60. This means fewer barriers to entry for women
  • 61.
  • 62.
  • 63. Conference: Meeting of Industry & Academia re Games
  • 64. To network & discuss issues surrounding women
  • 65. As developers & potential future developers
  • 66. As subjects of games
  • 67.
  • 68. Keynote speakers are Lorna Evans, of TIGA & Sheri Grayner Ray, author of Gender Inclusive Game Design
  • 69. Other Speakers: SCEE, Team 17, Jagex, Monumental
  • 70. Tickets are £200 for 2-day pass
  • 71. £125 for 1day/concessions
  • 72.