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Mobile internet
         •  8 years old
         •  Reaches 2.7 B users
         •  Tons of traffic on free+paid
         •  Mobile content worth $ 31B
         •  Largest categories: music and
            social networking




         Fixed internet
         •  13 years old
         •  Reaches 1.1B users
         •  Tons of traffic on free sites
         •  Content industry worth $25B
         •  Greatest revenues from adult
             entertainment + gambling

Mobile internet: younger, larger, and growing faster !!!
                                                           Source : nielsen
Mobile Market

         There are 2.26 billion consumers under 30 in the world
         That’s the equivalent of India and China combined

                1.1 billion youth own a mobile phone
                Growing at just under 100,000 a year

          1 in every $10 of youth disposable income globally
                 is spent on mobile products & services

                  Youth spend 8 times more on mobile
                         than they do on music

                  By 2010, youth spend on mobile will
                           reach $300 billion

                That includes over $100 billion on data

                                                          Source : www.mobileyouth.org
Mobile Content market




              150 Billions
                2011




                             Source: Informa Telecoms and Media
Mobile advertising

                                                                  Eric Schmidt Google CEO




        quot;The next big wave in advertising is the mobile internetquot;

    quot;mobile will be a larger business than the PC-Web. But it will take
                               a few years.quot;

           Experts have predicted that over the next 5 years,
          mobile advertising will become a $6.5 billion business.
                    Mobile Advertising: After the Growing Pains

                                                                        Source : www.mobileyouth.org
The unknown user!!




                               57 %
                     World Mobile phones
                         are Pre Paid




               Latin America 85 % !
                       Source: Telecom-DATA based on data from operators and regulators.
                      Source:
Telecom‐DATA
based
on
data
from
operators
and
regulators.

Actual content usage



       Handset
support
          Usage
                            Usage
                   Usage
    (SMS,
WAP,
download)
        (SMS)
                            (WAP)
                 (download)

                            60%
                                                               5%
                                                                   20%
       90%

                            Warning: actual usage of
                             technologies differs from
                              technical penetration



                            Sources: Telephia http://telephia.com/html/Comscorejanuary2007UK.html and
                            M:Metrics: http://mmetrics.com/press/PressRelease.aspx?article=20061214-social-networking
Mobile content
dicovery challenge




                     Sources: Telephia http://telephia.com/html/Comscorejanuary2007UK.html and
                     M:Metrics: http://mmetrics.com/press/PressRelease.aspx?article=20061214-social-networking
Search



            
Help
|
Cost
|
Home





Everybody gets the same
• The Pareto Principle: 80/20 rule,
traditional pattern of sales
concentration.
• C. Anderson
(WiredMagazine-2004): The Long
Tail:
• By lowering inventory storage,
distribution and search costs, digital
markets have the potential to
increase the collective share of
niche products, creating a longer
tail in the distribution of sales.
Now there are 2 markets to attack:
      •  Old Market: Top Sellers.
      •  New Market: Long Tail.
   What percentage of your items are you selling at least once a
                             month?
• James Surowiecki (2004): Wisdom of Crowds
• A diverse collection of independently-deciding individuals is likely to
make decisions and predictions better than individuals or even
experts.
    Lego: encourages its fanatical customers to design their products.
    InnoCentive.com: Companies pay solvers from $10k to $100k per
    solution. More than 30 percent of the problems posted on the site
    have been cracked.




                 The Many Are Smarter Than the Few !!
• Amazon: over 25% of Amazon’s book sales come from books not
available in brick and mortar stores.

• Rhapsody: 22% of sales are from songs not played on traditional
media. 53% of 750k Rhapsody´s songs are streamed at least once a
month.

• Netflix: 20% of DVD rentals are documentaries, B class movies and
niche movies.

• Google: Niche advertisers provide Google over 60% of their Ad Words
revenues


   Make
everything
available,
help
your
customer
find
it

            and
you
will
increase
your
sales.

“User
experience
is
not
about
how
a

      product
works
on
the
inside.
User

 experience
is
about
how
it
works
on
the

    outside,
where
a
person
comes
into

contact
with
it

and
has
to
work

with
it.”


  




















Jesse
James
Garret,
The
Elements
of
User
Experience

Key for success



• Each subscriber is an individual so why are we not having a one-to-
one interaction with each and every individual user?

•  To grow VAS revenues for the long term, the user experience is the
key.

• The key for success is to provide an extremely personalized and a
highly relevant end user experience for each and every user based
on their learned tastes.

• To treats each user on a one-to-one basis and in real-time,
constantly learning and constantly adapting.




                                                        Source : Harris Interactive, 2008
Key for success
• Personalization – Enables you to get know the subscriber

• Understand the subscriber’s behaviour, interests, needs

• It increases accessibility of available content

• So users are presented with

   • The right content

   • Appropriate to users interests and needs

   • At the right time

   • In context

   • In the rightway
   •  To optimise the capabilities of the user’s handset

                                                           Source : Harris Interactive, 2008
MOOGA




  MOOGA is a comprehensive Consumer 3.0 analytics
framework for N=1 personalized experiences. Acts like a
backbone for all personalization and recommendations
  across different types of verticals (online/mobile/ipTV/
                    DTH/Retail/BFSI, etc).




                                              Source : Harris Interactive, 2008
Dynamic personalized one to one offer
Non-intrusive
• 

      o  Must not involve explicit user input or action.

     Adaptive
• 
      o  Continually learns about user individual interests and behaviour

     Dynamic
• 
      o  Real time

     Intelligent
• 
      o  Automatically derive individual user behavioural patterns

      o  Identify common behaviour across users “wisdom of crows”

      o  Able to predict subscriber’s future interests

     Context aware
• 
      o  Understand the context of the user request

      o  Understands the subscriber’s environment
•  RESHAPE: A whole new mobile world

     •  reshapes and personalizes the subscriber storefronts on mobile for users

     REMEMBER: Your personal mobile friend and butler
• 

          AI remembers what you like and dislike
     • 

     RECOMMEND: Intelligently knows your likes and dislikes
• 

     •  Detailed profiling to ensure that the user is enjoying the moments and
          experience on mobile

     REFERRAL: Share the information
• 

           Allows the user to share their findings with their networks
     • 

     o  REWARD: Set off the multiplier effect
     •  Let your subscribers be your sales agents and help to sell on the network
Intelligent Ads
and Premium Portals




        The ad is intelligently selected by the AI as the user has a
      preference for Hollywood movies. Clicking on the ad will bring
                       the use to relevant WAP page
quot;64% of consumers will try something recommended by a friend. 69% of will
           forward something they like to from 2 to 6 friends.” 
                       Jupiter Research Sept 2006
•  Sony BMG was looking to enter the market with a differentiated
   service that was unlike any other competitor offering.

•  The approach taken by Mooga was seen as ground breaking and
   market leading.

•  Mooga is currently administrating SonyBMG´s portal in Argentina,
   Chile and being launched in other Latam countries.

•  This is the first mobile music portal administrated by artificial
   intelligence in the market.
The SONYBMG Contextual Framework has been automatically
 built with our auto-context scripting engine using SonyBMG´s
       existing metadata, enabling a rapid deployment.
Mooga allows to mix dynamic and static sections to
promote specific content due to marketing needs.
In order to find a content, you must know what you are looking for.
         Mooga discovers relevant content for each user.
Search results provide a 3 tier view to useful and
relevant content as the crowd knows best what
                everyone wants!
Ease of content access coupled with implicit recommendations powered by
                          Artificial Intelligence
•  Give each customer WHAT THEY WANT, not what you think they
   need:

   o  Static Top5 made 25% of total sales meanwhile the Dynamic
      Storefront and the Recommendation engine (AI) administrated
      75%.

   o  Up to 50% of users who clicked on a recommendation ended
      making a download.

•  CONTEXT IS KING

   o  Almost 20% of users made multiple downloads from same artist.

                                           Hey,
I
don´t
like

                                           fish!

•  Give customers INFINITE CHOICE and they will
   make infinite choices

   o  90,7% of the content available was
      download at least once.

   o  98,9% of artists got at least one download.



•  Help your customers FIND RELEVANT CONTENT

   o  More than 22% of subscribers used the
      recommendation engine.

   o  24,3% users made more than one
      download in a single session.
Beyond the tip of the iceberg
Iken Solutions
     Iken is a software product company specialized in
• 
     intelligent business systems backed by hybrid AI
     (Artificial Intelligence) techniques (expert system,
     case-based reasoning, neural networks and genetic
     algorithms). It is an IIT Bombay research spin-off.
                                                              www.iitb.ac.in
   www.sineiitb.org
     Iken solutions awards:
• 

           Iken Solutions finalist satrtup in NASSCOM
      • 
           Innovation Awards 2008
           iKen Solutions selected by Microsoft to
      • 
           participate in Le Web ´08 as one of the Top 10
           innovative startups in the world
           Winner TIE CANAAN entrepreneur challenge
      • 
           2008.
           Iken has been awarded with a direct entry into
      • 
           the Microsoft Startup Accelerator Program 2008
           Silver award for “Best Technology Innovation” at
      • 
           the Mobile Content Awards 2008 in London.
Mobile Internet Growth and Personalization

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Mobile Internet Growth and Personalization

  • 1.
  • 2.
  • 3. Mobile internet •  8 years old •  Reaches 2.7 B users •  Tons of traffic on free+paid •  Mobile content worth $ 31B •  Largest categories: music and social networking Fixed internet •  13 years old •  Reaches 1.1B users •  Tons of traffic on free sites •  Content industry worth $25B •  Greatest revenues from adult entertainment + gambling Mobile internet: younger, larger, and growing faster !!! Source : nielsen
  • 4. Mobile Market There are 2.26 billion consumers under 30 in the world That’s the equivalent of India and China combined 1.1 billion youth own a mobile phone Growing at just under 100,000 a year 1 in every $10 of youth disposable income globally is spent on mobile products & services Youth spend 8 times more on mobile than they do on music By 2010, youth spend on mobile will reach $300 billion That includes over $100 billion on data Source : www.mobileyouth.org
  • 5. Mobile Content market 150 Billions 2011 Source: Informa Telecoms and Media
  • 6. Mobile advertising Eric Schmidt Google CEO quot;The next big wave in advertising is the mobile internetquot; quot;mobile will be a larger business than the PC-Web. But it will take a few years.quot; Experts have predicted that over the next 5 years, mobile advertising will become a $6.5 billion business. Mobile Advertising: After the Growing Pains Source : www.mobileyouth.org
  • 7.
  • 8. The unknown user!! 57 % World Mobile phones are Pre Paid Latin America 85 % ! Source: Telecom-DATA based on data from operators and regulators. Source:
Telecom‐DATA
based
on
data
from
operators
and
regulators.

  • 9. Actual content usage Handset
support
 Usage Usage Usage (SMS,
WAP,
download)
 (SMS) (WAP) (download) 60% 5% 20% 90%
 Warning: actual usage of technologies differs from technical penetration Sources: Telephia http://telephia.com/html/Comscorejanuary2007UK.html and M:Metrics: http://mmetrics.com/press/PressRelease.aspx?article=20061214-social-networking
  • 10. Mobile content dicovery challenge Sources: Telephia http://telephia.com/html/Comscorejanuary2007UK.html and M:Metrics: http://mmetrics.com/press/PressRelease.aspx?article=20061214-social-networking
  • 11.
  • 12. Search
 
Help
|
Cost
|
Home
 Everybody gets the same
  • 13.
  • 14. • The Pareto Principle: 80/20 rule, traditional pattern of sales concentration. • C. Anderson (WiredMagazine-2004): The Long Tail: • By lowering inventory storage, distribution and search costs, digital markets have the potential to increase the collective share of niche products, creating a longer tail in the distribution of sales. Now there are 2 markets to attack: •  Old Market: Top Sellers. •  New Market: Long Tail. What percentage of your items are you selling at least once a month?
  • 15. • James Surowiecki (2004): Wisdom of Crowds • A diverse collection of independently-deciding individuals is likely to make decisions and predictions better than individuals or even experts. Lego: encourages its fanatical customers to design their products. InnoCentive.com: Companies pay solvers from $10k to $100k per solution. More than 30 percent of the problems posted on the site have been cracked. The Many Are Smarter Than the Few !!
  • 16. • Amazon: over 25% of Amazon’s book sales come from books not available in brick and mortar stores. • Rhapsody: 22% of sales are from songs not played on traditional media. 53% of 750k Rhapsody´s songs are streamed at least once a month. • Netflix: 20% of DVD rentals are documentaries, B class movies and niche movies. • Google: Niche advertisers provide Google over 60% of their Ad Words revenues Make
everything
available,
help
your
customer
find
it
 and
you
will
increase
your
sales.

  • 17.
  • 18.
  • 19. “User
experience
is
not
about
how
a
 product
works
on
the
inside.
User
 experience
is
about
how
it
works
on
the
 outside,
where
a
person
comes
into
 contact
with
it

and
has
to
work

with
it.”

 




















Jesse
James
Garret,
The
Elements
of
User
Experience

  • 20. Key for success • Each subscriber is an individual so why are we not having a one-to- one interaction with each and every individual user? •  To grow VAS revenues for the long term, the user experience is the key. • The key for success is to provide an extremely personalized and a highly relevant end user experience for each and every user based on their learned tastes. • To treats each user on a one-to-one basis and in real-time, constantly learning and constantly adapting. Source : Harris Interactive, 2008
  • 21. Key for success • Personalization – Enables you to get know the subscriber • Understand the subscriber’s behaviour, interests, needs • It increases accessibility of available content • So users are presented with • The right content • Appropriate to users interests and needs • At the right time • In context • In the rightway •  To optimise the capabilities of the user’s handset Source : Harris Interactive, 2008
  • 22.
  • 23. MOOGA MOOGA is a comprehensive Consumer 3.0 analytics framework for N=1 personalized experiences. Acts like a backbone for all personalization and recommendations across different types of verticals (online/mobile/ipTV/ DTH/Retail/BFSI, etc). Source : Harris Interactive, 2008
  • 24. Dynamic personalized one to one offer
  • 25. Non-intrusive •  o  Must not involve explicit user input or action. Adaptive •  o  Continually learns about user individual interests and behaviour Dynamic •  o  Real time Intelligent •  o  Automatically derive individual user behavioural patterns o  Identify common behaviour across users “wisdom of crows” o  Able to predict subscriber’s future interests Context aware •  o  Understand the context of the user request o  Understands the subscriber’s environment
  • 26. •  RESHAPE: A whole new mobile world •  reshapes and personalizes the subscriber storefronts on mobile for users REMEMBER: Your personal mobile friend and butler •  AI remembers what you like and dislike •  RECOMMEND: Intelligently knows your likes and dislikes •  •  Detailed profiling to ensure that the user is enjoying the moments and experience on mobile REFERRAL: Share the information •  Allows the user to share their findings with their networks •  o  REWARD: Set off the multiplier effect •  Let your subscribers be your sales agents and help to sell on the network
  • 27. Intelligent Ads and Premium Portals The ad is intelligently selected by the AI as the user has a preference for Hollywood movies. Clicking on the ad will bring the use to relevant WAP page
  • 28. quot;64% of consumers will try something recommended by a friend. 69% of will forward something they like to from 2 to 6 friends.”  Jupiter Research Sept 2006
  • 29.
  • 30.
  • 31. •  Sony BMG was looking to enter the market with a differentiated service that was unlike any other competitor offering. •  The approach taken by Mooga was seen as ground breaking and market leading. •  Mooga is currently administrating SonyBMG´s portal in Argentina, Chile and being launched in other Latam countries. •  This is the first mobile music portal administrated by artificial intelligence in the market.
  • 32. The SONYBMG Contextual Framework has been automatically built with our auto-context scripting engine using SonyBMG´s existing metadata, enabling a rapid deployment.
  • 33. Mooga allows to mix dynamic and static sections to promote specific content due to marketing needs.
  • 34. In order to find a content, you must know what you are looking for. Mooga discovers relevant content for each user.
  • 35. Search results provide a 3 tier view to useful and relevant content as the crowd knows best what everyone wants!
  • 36. Ease of content access coupled with implicit recommendations powered by Artificial Intelligence
  • 37.
  • 38. •  Give each customer WHAT THEY WANT, not what you think they need: o  Static Top5 made 25% of total sales meanwhile the Dynamic Storefront and the Recommendation engine (AI) administrated 75%. o  Up to 50% of users who clicked on a recommendation ended making a download. •  CONTEXT IS KING o  Almost 20% of users made multiple downloads from same artist. Hey,
I
don´t
like
 fish!

  • 39. •  Give customers INFINITE CHOICE and they will make infinite choices o  90,7% of the content available was download at least once. o  98,9% of artists got at least one download. •  Help your customers FIND RELEVANT CONTENT o  More than 22% of subscribers used the recommendation engine. o  24,3% users made more than one download in a single session.
  • 40. Beyond the tip of the iceberg
  • 41. Iken Solutions Iken is a software product company specialized in •  intelligent business systems backed by hybrid AI (Artificial Intelligence) techniques (expert system, case-based reasoning, neural networks and genetic algorithms). It is an IIT Bombay research spin-off. www.iitb.ac.in www.sineiitb.org Iken solutions awards: •  Iken Solutions finalist satrtup in NASSCOM •  Innovation Awards 2008 iKen Solutions selected by Microsoft to •  participate in Le Web ´08 as one of the Top 10 innovative startups in the world Winner TIE CANAAN entrepreneur challenge •  2008. Iken has been awarded with a direct entry into •  the Microsoft Startup Accelerator Program 2008 Silver award for “Best Technology Innovation” at •  the Mobile Content Awards 2008 in London.