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The	
  9th	
  Conference	
  on	
  Culture	
  and	
  Computer	
  Science,	
  	
  
May	
  12	
  2011	
  Berlin	
  



                                             iDiscover	
  
                    Toward	
  the	
  next	
  genera1on	
  of	
  
                Contextualised	
  Mobile	
  Museum	
  Guides	
  
                                       	
  
                                                         	
  
                                                Kris	
  Luyten	
  
                                         kris.luyten@uhasselt.be	
  




   Universiteit	
  Hasselt	
  -­‐	
  Exper1secentrum	
  vvoor	
  Digitale	
  Media	
  	
  IBBT	
  
                                      xper1se	
  Centrum	
   oor	
  Digitale	
  Media	
  -­‐
   Provinciaal	
  Gallo-­‐Romeins	
  Museum	
  –	
  Provincie	
  Limburg	
  
Background
EFRD	
  project	
  ARCHIE	
  	
  
    -­‐  Project	
  with	
  Gallo-­‐Roman	
  Museum	
  (in	
  Tongeren)	
  
    -­‐  May	
  2005	
  –	
  August	
  2008	
  
    -­‐  Mobile	
  ICT	
  to	
  enhance	
  the	
  visitor	
  experience	
  for	
  
         youngsters	
  
    -­‐  Technology	
  should	
  support	
  social	
  aspects	
  of	
  visit	
  
ARCHIE : mobile ICT which …

-­‐  S1mulates	
  interac1on	
  among	
  people	
  
-­‐  Engages	
  the	
  visitor	
  in	
  interac1on	
  with	
  the	
  museum	
  
-­‐  Tailors	
  the	
  presenta1on	
  according	
  to	
  the	
  visitor	
  
ARCHIE : mobile ICT which …

-­‐  S1mulates	
  interac1on	
  among	
  people	
  
-­‐  Engages	
  the	
  visitor	
  in	
  interac1on	
  with	
  the	
  museum	
  
-­‐  Tailors	
  the	
  presenta1on	
  according	
  to	
  the	
  visitor	
  
ARCHIE : mobile ICT which …

-­‐  S1mulates	
  interac1on	
  among	
  people	
  
-­‐  Engages	
  the	
  visitor	
  in	
  interac1on	
  with	
  the	
  museum	
  
-­‐  Tailors	
  the	
  presenta1on	
  according	
  to	
  the	
  visitor	
  
Set of complex technologies
-­‐  Indoor	
  loca1on	
  tracking	
  
-­‐  Interconnected	
  mobile	
  devices	
  
-­‐  Role-­‐based	
  collabora1ve	
  game	
  
-­‐  Personaliza1on	
  
-­‐  Special	
  soZware	
  stack	
  to	
  allow	
  for	
  “no	
  hassle”	
  
     deployment	
  of	
  Flash	
  designs	
  
-­‐  ….	
         How	
  can	
  we	
  do	
  something	
  similar?	
  
     	
           How	
  much	
  does	
  this	
  cost?	
  
                   Would	
  this	
  be	
  beneficial	
  for	
  our	
  visitor?	
  
Set of complex technologies
Service-­‐oriented	
  architecture	
  enhances	
  reusability	
  
Set of complex technologies
Service-oriented Framework
Service-oriented Framework
Service-oriented Framework
Service-oriented Framework
Service-oriented Framework

	
  Ubisense	
  
Service-oriented Framework
Service-oriented Framework




               	
  -­‐	
  Wireless	
  network	
  
               	
  -­‐	
  Voice-­‐over-­‐IP	
  
                   -­‐ 	
  Collabora1ve	
  games	
  
Service-oriented Framework

Arbitrary	
  protocols	
  
   	
  -­‐	
  RFID	
  tags	
  or	
  QR	
  codes	
  
   	
  -­‐	
  IR	
  beacons	
  
   	
  -­‐	
  Bluetooth	
  
   	
  -­‐	
  …	
  	
  
Service-oriented Framework
Service-oriented Framework
Service-oriented Framework
Service-oriented Framework




  	
  What	
  composi1on	
  and	
  configura1on	
  of	
  
services	
  is	
  required	
  for	
  a	
  par1cular	
  museum	
  
                     (context	
  of	
  use)?	
  
EFRD project Ritchie (2008-2012)

To	
  consult,	
  
                     To	
  consult,	
  


                     to	
  guide,	
  


                     and	
  to	
  experience	
  
                                          Digital	
  Interac1ve	
  
                                              CH	
  Solu1ons	
  
EFRD project Ritchie (2008-2012)
                            Thanks	
  to	
  the	
  European	
  Fund	
  
To	
  consult,	
            for	
  Regional	
  Development	
  for	
  
                     To	
  consult,	
  
                            their	
  support!	
  
                            	
  
                            and	
  the	
  Flemish	
  government	
  
                     to	
  guide,	
   Limburg	
  government	
  
                            and	
  the	
  
                            and	
  Hasselt	
  University	
  
                            	
  


                     and	
  to	
  experience	
  
                                       Digital	
  Interac1ve	
  
                                           CH	
  Solu1ons	
  
EFRD project Ritchie (2008-2012)



     Consult	
  


     Guide	
             iDiscover	
  

     Experience	
     Exper1se	
  Centre	
  
                          for	
  Digital	
  
                        Interac1ve	
  CH	
  
iDiscover framework
iDiscover framework




 Contextual	
  model	
  of	
  learning	
  by	
  (Falk	
  and	
  Dierking,	
  2000)	
  
iDiscover framework




 Contextual	
  model	
  of	
  learning	
  by	
  (Falk	
  and	
  Dierking,	
  2000)	
  
iDiscover framework




Conceptual	
  framework	
  to	
  situate	
  the	
  desired	
  
solu1on.	
  How	
  can	
  we	
  select	
  the	
  correct	
  
technologies	
  so	
  it	
  is	
  tailored	
  for	
  the	
  visitor,	
  the	
  
environment	
  (site)	
  and	
  situa1on?	
  
iDiscover framework
iDiscover framework
iDiscover framework
iDiscover framework
iDiscover selected cases
Archie	
         Middelheim	
  




 KBIN	
               Terf	
  


    	
  
iDiscover selected cases
      Archie	
              Middelheim	
  

                              Open	
  up	
  
   Together	
                 alterna1ve	
  
   learning	
                 content	
  

       KBIN	
                      Terf	
  

Wayfinding	
  in	
         Create	
  your	
  own	
  
complex	
  building	
  
     	
                   game	
  /	
  story	
  
Case: Archie
Case: Archie
Case: Archie

               Free	
  roaming	
  
               limited	
  to	
  
               separate	
  rooms	
  
Case: Archie


               Content	
  adapts	
  
               according	
  to	
  
               loca1on	
  &	
  
               objects	
  
Case: Archie




               Youngsters	
  
               12-­‐14y,	
  
               school	
  visit	
  
Case: Archie




               Together	
  
               playing	
  in	
  
               groups	
  of	
  2	
  or	
  3	
  
Case: Archie – Facts Slide
-­‐  Completely	
  deployed	
  and	
  opera1onal.	
  Operated	
  
     by	
  museum	
  staff.	
  
-­‐  One	
  of	
  the	
  most	
  advanced	
  mobile	
  guides	
  that	
  is	
  
     currently	
  in	
  use	
  in	
  a	
  real	
  life	
  situa1on	
  (over	
  one	
  
   hour	
  game,	
  whole	
  museum	
  as	
  a	
  game	
  arena,	
  collabora1ve	
  
   mobile	
  game,	
  personalisa1on,	
  loca1on	
  detec1on,	
  VOIP,	
  rich	
  
   graphical	
  designs,	
  used	
  with	
  up	
  to	
  120	
  simultaneous	
  
   users,...).	
  
-­‐  Advanced	
  yet	
  very	
  fragile	
  techology.	
  
-­‐  Deployment	
  phase	
  oZen	
  neglected	
  in	
  R&D.	
  
     Many	
  things	
  to	
  learn	
  for	
  academia...	
  
Case: Archie – Facts Slide
-­‐  Pre-­‐deployment	
  evalua1ons	
  with	
  ~1000	
  test	
  
     users.	
  
-­‐  Real	
  life	
  usage	
  about	
  50	
  –	
  400	
  persons	
  a	
  week	
  
     since	
  november.	
  
-­‐  Experience	
  it	
  in	
  the	
  Gallo-­‐Roman	
  musem	
  in	
  
     Tongeren.	
  
Case: Middelheim
Case: Middelheim
      -­‐  Target:	
  	
  youngsters	
  
           (14-­‐26)	
  
      -­‐  iPhone	
  +	
  GPS	
  
      -­‐  Open	
  air	
  museum	
  for	
  
           modern	
  art	
  
      -­‐  S1mulate	
  visitors	
  to	
  
           explore	
  the	
  artwork	
  +	
  
           provide	
  extra	
  content	
  


with	
  Middelheimmuseum	
  and	
  Piazza	
  
Dell’Arte	
  
Case: Middelheim
      -­‐  Target:	
  	
  youngsters	
  
           (14-­‐26)	
  
      -­‐  iPhone	
  +	
  GPS	
  
      -­‐  Open	
  air	
  museum	
  for	
  
           modern	
  art	
  
      -­‐  S1mulate	
  visitors	
  to	
  
           explore	
  the	
  artwork	
  +	
  
           provide	
  extra	
  content	
  


with	
  Middelheimmuseum	
  and	
  Piazza	
  
Dell’Arte	
  
Case: Middelheim
      -­‐  Target:	
  	
  youngsters	
  
           (14-­‐26)	
  
      -­‐  iPhone	
  +	
  GPS	
  
      -­‐  Open	
  air	
  museum	
  for	
  
           modern	
  art	
  
      -­‐  S1mulate	
  visitors	
  to	
  
           explore	
  the	
  artwork	
  +	
  
           provide	
  extra	
  content	
  


with	
  Middelheimmuseum	
  and	
  Piazza	
  
Dell’Arte	
  
Case: Middelheim
-­‐  Light	
  weight	
  game	
  element	
  s1mulates	
  explora1on	
  
-­‐  Extra	
  stuff	
  for	
  
     mobile	
  app	
  
     users	
  (unlock	
  
     “secret	
  places”)	
  
Case: Middelheim
-­‐  Light	
  weight	
  game	
  element	
  s1mulates	
  explora1on	
  
-­‐  Extra	
  stuff	
  for	
  
     mobile	
  app	
  
     users	
  (unlock	
  
     “secret	
  places”)	
  


                                           Art	
  radar	
  
Case: Middelheim

Feedback	
  user	
  tes1ng	
  
-­‐  Previously	
  hard-­‐to-­‐
     find	
  artworks	
  are	
  
     more	
  accessible	
  now	
  
-­‐  Game	
  element	
  is	
  fun	
  
-­‐  Extra	
  content	
  is	
  
     appreciated	
  
-­‐  Visitors	
  love	
  the	
  
     incen1ve	
  to	
  explore	
  
Case: KBIN




             with	
  Koninklijk	
  Belgisch	
  Ins1tuut	
  
             voor	
  Natuurwetenschappen	
  (KBIN)	
  
Case: KBIN
                                   -­‐  Way	
  finding	
  
                                   -­‐  Digital	
  
                                        content	
  
                                   -­‐  Mul1ple	
  
                                        languages	
  
                                   -­‐  Free	
  roaming	
  	
  
                                   -­‐  Infrastructure	
  
                                        is	
  technology	
  
                                        free	
  

             with	
  Koninklijk	
  Belgisch	
  Ins1tuut	
  
             voor	
  Natuurwetenschappen	
  (KBIN)	
  
Case: KBIN
  -­‐  QR	
  tags	
  
  -­‐  Photo-­‐based	
  UI	
  
       “poor	
  man	
  AR”	
  
  -­‐  Photo´s	
  are	
  
       annotated	
  
(iDiscover) Manifesto
             the rules we should live by


  As	
  long	
  as	
  there	
  is	
  good	
  value	
  in	
  the	
  laser,	
  we	
  
  asribute	
  more	
  value	
  to	
  the	
  former:	
  

-­‐  Sharing	
  experience	
                      -­‐  Reusing	
  soZware	
  
     	
                                                components	
  
-­‐  Using	
  a	
  common	
                       -­‐  A	
  well-­‐defined	
  
     language	
  	
                                    engineering	
  approach	
  
-­‐  Purng	
  solu1ons	
  in	
                    -­‐  Feature	
  completeness	
  
     their	
  social,	
  physical	
                    and	
  richness	
  
     and	
  personal	
  context	
  
iDiscover: The Expertise Centre

-­‐  Independent	
  Exper1se	
  Centre	
  
-­‐  Consult,	
  Guide	
  and	
  Experience	
  	
  [mobile]	
  ICT	
  
     solu1ons	
  for	
  Cultural	
  Heritage.	
  
-­‐  Infrastructure	
  and	
  a	
  collec1on	
  of	
  working	
  
     examples	
  to	
  experience	
  technologies	
  
     yourself.	
  
-­‐  Visitor-­‐,	
  Site-­‐	
  and	
  Ins1tute-­‐centered	
  
     engineering	
  of	
  ICT	
  solu1ons	
  
iDiscover: The Expertise Centre

Experience	
  technologies	
  in	
  demo-­‐	
  and	
  simula1on-­‐lab	
  
-­‐  Gallo-­‐Roman	
  museum	
  
-­‐  Demo	
  and	
  simula1on-­‐lab	
  at	
  EDM-­‐UHasselt	
  
9th Conference on Culture and Computer Science

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9th Conference on Culture and Computer Science

  • 1.
  • 2. The  9th  Conference  on  Culture  and  Computer  Science,     May  12  2011  Berlin   iDiscover   Toward  the  next  genera1on  of   Contextualised  Mobile  Museum  Guides       Kris  Luyten   kris.luyten@uhasselt.be   Universiteit  Hasselt  -­‐  Exper1secentrum  vvoor  Digitale  Media    IBBT   xper1se  Centrum   oor  Digitale  Media  -­‐ Provinciaal  Gallo-­‐Romeins  Museum  –  Provincie  Limburg  
  • 3. Background EFRD  project  ARCHIE     -­‐  Project  with  Gallo-­‐Roman  Museum  (in  Tongeren)   -­‐  May  2005  –  August  2008   -­‐  Mobile  ICT  to  enhance  the  visitor  experience  for   youngsters   -­‐  Technology  should  support  social  aspects  of  visit  
  • 4. ARCHIE : mobile ICT which … -­‐  S1mulates  interac1on  among  people   -­‐  Engages  the  visitor  in  interac1on  with  the  museum   -­‐  Tailors  the  presenta1on  according  to  the  visitor  
  • 5. ARCHIE : mobile ICT which … -­‐  S1mulates  interac1on  among  people   -­‐  Engages  the  visitor  in  interac1on  with  the  museum   -­‐  Tailors  the  presenta1on  according  to  the  visitor  
  • 6. ARCHIE : mobile ICT which … -­‐  S1mulates  interac1on  among  people   -­‐  Engages  the  visitor  in  interac1on  with  the  museum   -­‐  Tailors  the  presenta1on  according  to  the  visitor  
  • 7. Set of complex technologies -­‐  Indoor  loca1on  tracking   -­‐  Interconnected  mobile  devices   -­‐  Role-­‐based  collabora1ve  game   -­‐  Personaliza1on   -­‐  Special  soZware  stack  to  allow  for  “no  hassle”   deployment  of  Flash  designs   -­‐  ….   How  can  we  do  something  similar?     How  much  does  this  cost?   Would  this  be  beneficial  for  our  visitor?  
  • 8. Set of complex technologies Service-­‐oriented  architecture  enhances  reusability  
  • 9. Set of complex technologies
  • 16. Service-oriented Framework  -­‐  Wireless  network    -­‐  Voice-­‐over-­‐IP   -­‐   Collabora1ve  games  
  • 17. Service-oriented Framework Arbitrary  protocols    -­‐  RFID  tags  or  QR  codes    -­‐  IR  beacons    -­‐  Bluetooth    -­‐  …    
  • 21. Service-oriented Framework  What  composi1on  and  configura1on  of   services  is  required  for  a  par1cular  museum   (context  of  use)?  
  • 22. EFRD project Ritchie (2008-2012) To  consult,   To  consult,   to  guide,   and  to  experience   Digital  Interac1ve   CH  Solu1ons  
  • 23. EFRD project Ritchie (2008-2012) Thanks  to  the  European  Fund   To  consult,   for  Regional  Development  for   To  consult,   their  support!     and  the  Flemish  government   to  guide,   Limburg  government   and  the   and  Hasselt  University     and  to  experience   Digital  Interac1ve   CH  Solu1ons  
  • 24. EFRD project Ritchie (2008-2012) Consult   Guide   iDiscover   Experience   Exper1se  Centre   for  Digital   Interac1ve  CH  
  • 26. iDiscover framework Contextual  model  of  learning  by  (Falk  and  Dierking,  2000)  
  • 27. iDiscover framework Contextual  model  of  learning  by  (Falk  and  Dierking,  2000)  
  • 28. iDiscover framework Conceptual  framework  to  situate  the  desired   solu1on.  How  can  we  select  the  correct   technologies  so  it  is  tailored  for  the  visitor,  the   environment  (site)  and  situa1on?  
  • 33. iDiscover selected cases Archie   Middelheim   KBIN   Terf    
  • 34. iDiscover selected cases Archie   Middelheim   Open  up   Together   alterna1ve   learning   content   KBIN   Terf   Wayfinding  in   Create  your  own   complex  building     game  /  story  
  • 37. Case: Archie Free  roaming   limited  to   separate  rooms  
  • 38. Case: Archie Content  adapts   according  to   loca1on  &   objects  
  • 39. Case: Archie Youngsters   12-­‐14y,   school  visit  
  • 40. Case: Archie Together   playing  in   groups  of  2  or  3  
  • 41. Case: Archie – Facts Slide -­‐  Completely  deployed  and  opera1onal.  Operated   by  museum  staff.   -­‐  One  of  the  most  advanced  mobile  guides  that  is   currently  in  use  in  a  real  life  situa1on  (over  one   hour  game,  whole  museum  as  a  game  arena,  collabora1ve   mobile  game,  personalisa1on,  loca1on  detec1on,  VOIP,  rich   graphical  designs,  used  with  up  to  120  simultaneous   users,...).   -­‐  Advanced  yet  very  fragile  techology.   -­‐  Deployment  phase  oZen  neglected  in  R&D.   Many  things  to  learn  for  academia...  
  • 42. Case: Archie – Facts Slide -­‐  Pre-­‐deployment  evalua1ons  with  ~1000  test   users.   -­‐  Real  life  usage  about  50  –  400  persons  a  week   since  november.   -­‐  Experience  it  in  the  Gallo-­‐Roman  musem  in   Tongeren.  
  • 43.
  • 45. Case: Middelheim -­‐  Target:    youngsters   (14-­‐26)   -­‐  iPhone  +  GPS   -­‐  Open  air  museum  for   modern  art   -­‐  S1mulate  visitors  to   explore  the  artwork  +   provide  extra  content   with  Middelheimmuseum  and  Piazza   Dell’Arte  
  • 46. Case: Middelheim -­‐  Target:    youngsters   (14-­‐26)   -­‐  iPhone  +  GPS   -­‐  Open  air  museum  for   modern  art   -­‐  S1mulate  visitors  to   explore  the  artwork  +   provide  extra  content   with  Middelheimmuseum  and  Piazza   Dell’Arte  
  • 47. Case: Middelheim -­‐  Target:    youngsters   (14-­‐26)   -­‐  iPhone  +  GPS   -­‐  Open  air  museum  for   modern  art   -­‐  S1mulate  visitors  to   explore  the  artwork  +   provide  extra  content   with  Middelheimmuseum  and  Piazza   Dell’Arte  
  • 48. Case: Middelheim -­‐  Light  weight  game  element  s1mulates  explora1on   -­‐  Extra  stuff  for   mobile  app   users  (unlock   “secret  places”)  
  • 49. Case: Middelheim -­‐  Light  weight  game  element  s1mulates  explora1on   -­‐  Extra  stuff  for   mobile  app   users  (unlock   “secret  places”)   Art  radar  
  • 50. Case: Middelheim Feedback  user  tes1ng   -­‐  Previously  hard-­‐to-­‐ find  artworks  are   more  accessible  now   -­‐  Game  element  is  fun   -­‐  Extra  content  is   appreciated   -­‐  Visitors  love  the   incen1ve  to  explore  
  • 51. Case: KBIN with  Koninklijk  Belgisch  Ins1tuut   voor  Natuurwetenschappen  (KBIN)  
  • 52. Case: KBIN -­‐  Way  finding   -­‐  Digital   content   -­‐  Mul1ple   languages   -­‐  Free  roaming     -­‐  Infrastructure   is  technology   free   with  Koninklijk  Belgisch  Ins1tuut   voor  Natuurwetenschappen  (KBIN)  
  • 53. Case: KBIN -­‐  QR  tags   -­‐  Photo-­‐based  UI   “poor  man  AR”   -­‐  Photo´s  are   annotated  
  • 54. (iDiscover) Manifesto the rules we should live by As  long  as  there  is  good  value  in  the  laser,  we   asribute  more  value  to  the  former:   -­‐  Sharing  experience   -­‐  Reusing  soZware     components   -­‐  Using  a  common   -­‐  A  well-­‐defined   language     engineering  approach   -­‐  Purng  solu1ons  in   -­‐  Feature  completeness   their  social,  physical   and  richness   and  personal  context  
  • 55. iDiscover: The Expertise Centre -­‐  Independent  Exper1se  Centre   -­‐  Consult,  Guide  and  Experience    [mobile]  ICT   solu1ons  for  Cultural  Heritage.   -­‐  Infrastructure  and  a  collec1on  of  working   examples  to  experience  technologies   yourself.   -­‐  Visitor-­‐,  Site-­‐  and  Ins1tute-­‐centered   engineering  of  ICT  solu1ons  
  • 56. iDiscover: The Expertise Centre Experience  technologies  in  demo-­‐  and  simula1on-­‐lab   -­‐  Gallo-­‐Roman  museum   -­‐  Demo  and  simula1on-­‐lab  at  EDM-­‐UHasselt