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Huan Du (杜欢) , MagnetJoy Games
               Twitter: @huandu
   When I Say HTML Here…
    ◦ Not only talk about the mark-up language itself,
      but also refers to all related web technologies

    ◦ Including features listed on
      http://www.w3.org/standards/webdesign/
        HTML and CSS
        Audio and Video
        Scripting and AJAX
        Graphics
        Etc…


                       Play with HTML Games   2011/5/30   2
   See what HTML can do with game now
    ◦   Angry Birds: http://chrome.angrybirds.com/
    ◦   The Pop Star Defense on Google I/O 2011
    ◦   http://agent8ball.com/
    ◦   http://www.benjoffe.com/code/games/torus/
    ◦   And more…


    More and more people create
         HTML games now

                     Play with HTML Games   2011/5/30   3
Play with HTML Games   2011/5/30   4
   Portable
    ◦ Based on public standard
    ◦ Same API on different devices
    ◦ Supported by all major browser vendors

   Light weight and easy to play
      No installation required
      Seamless integration with existing web sites




                     Play with HTML Games   2011/5/30   5
Let’s See
What You Can Use
    In Game



   Play with HTML Games   2011/5/30   9
   Create and Use 2d Canvas Context
    ◦ Quick start
     var canvas = document.getElementById('the-canvas-id');
     var context = canvas.getContext('2d');

     // start to draw something on context
     context.font = '20pt Tahoma';
     context.fillText('Hello, world!', 10, 50);

    ◦ Tutorial
      https://developer.mozilla.org/en/Canvas_tutorial




                     Play with HTML Games   2011/5/30     10
   Ways to improve 2d canvas performance
    ◦ Use it less
      More image, less stroke()/fill()
      Reduce number of calls to stroke()/fill()
      Use getImageData()/putImageData()

    ◦ Use other technology
      3d context (webgl) if available
      Fallback to CSS or DOM animation




                      Play with HTML Games   2011/5/30   11
   A Timeline-based Animation
    ◦ Spec: http://www.w3.org/TR/css3-animations/
    ◦ Must add –webkit- prefix in webkit based browser
      @-webkit-keyframes move {
          from {top: 10px;}
          to {top: 100px;}
      }
      .move {-webkit-animation: move 1s; top: 100px;}

    ◦ DOM Events:
      webkitAnimationStart/End/Iteration


                    Play with HTML Games   2011/5/30   12
   Audio quick start
    ◦ <audio src="sample.mp3" autoplay></audio>
      or
      var audio = new Audio();
      audio.src = "sample.mp3"; // or data URL

     // always play from beginning
     audio.currentTime = 0;
     audio.play();

   Video is similar to audio


                  Play with HTML Games   2011/5/30   13
   Problem
    ◦ Cannot keep more than one audio object
      Sample code
       var a1 = new Audio(),
           a2 = new Audio();
       // assign different values to a1.src and a2.src
       // play a1, then play a2, and then a1
       a1.play();
       a2.play(); // a1 will be stopped automatically
       a1.play(); // iOS Safari fails to play it

   Solution?

                   Play with HTML Games   2011/5/30   14
   Web fonts quick start
    ◦ Spec:
      http://www.w3.org/TR/css3-fonts/#font-resources
    ◦ Sample
     @font-face {
       font-family: 'VT323';
       src: local('VT323'), url('the-url') format('woff');
     }


   Benefits
    ◦ Enrich system fonts – Important on mobile device
    ◦ International

                    Play with HTML Games   2011/5/30     15
   Resource
    ◦ Google Web Font
      http://www.google.com/webfonts

     <link
     href='http://fonts.googleapis.com/css?family=VT323'
     rel='stylesheet' type='text/css'>




                    Play with HTML Games   2011/5/30   16
   Stringify everything
    ◦ All media can be stored/transferred as string
      Audio
      Video
      Image
    ◦ Embed small images to files to save download cost
    ◦ Possible to generate dynamic media files




                    Play with HTML Games   2011/5/30   17
   Local & Session storage
    ◦ Key-value storage
    ◦ Storage features
      Persistent
      Traceable - thru DOM event “storage”
      More than 5 MB space (Vary in different browsers)


   Usage
    ◦ Game auto-save/high score/…
    ◦ Cache media resource thru data url


                     Play with HTML Games   2011/5/30      18
   Pretends to be a native app
    ◦ Spec: http://www.w3.org/TR/html5/offline.html
    ◦ Quick start
      In HTML
       <html manifest=“your-app-cache.manifest">
      In manifest file (served as text/cache-manifest)
       CACHE MANIFEST
       CACHE:
          your.html
          your.css
          your.js
       NETWORK:
          *

                     Play with HTML Games   2011/5/30     19
   Detect offline status
    ◦ Check online status
      navigator.onLine
      window.ononline and window.onoffline

    ◦ Application cache object
      Global app cache object
       window.applicationCache
      Listen events
        progress/cached/checking/…
      Update cache
        applicationCache.update()/swapCache()


                      Play with HTML Games   2011/5/30   20
   Facebook integration




                 Play with HTML Games   2011/5/30   24
   HTML Weakness
    ◦ Overall performance isn’t good enough
    ◦ Many standard specs are partially implemented

   When to Use HTML
    ◦ Casual game without complex UI or game logic
    ◦ Want to integrate into some mobile web sites
    ◦ Design for Chrome Market




                    Play with HTML Games   2011/5/30   25
2D Canvas            3D Canvas         CSS Animation

    Firefox 4                Yes                   Partial          No

       IE9                   Yes                    No              No

   Chrome 11                 Yes                   Partial          Yes

     Safari 5                Yes                    No              Yes

   Opera 11.1                Yes                    No              No

 iOS Safari 4.2              Yes                    No              Yes

  Android 2.2                Yes                    No              Yes
Data from http://www.caniuse.com/ on May, 2011

                            Play with HTML Games   2011/5/30              26
Audio                   Video       Web Fonts

    Firefox 4                Yes                    Yes           Yes

       IE9                   Yes                    Yes           Yes

   Chrome 11                 Yes                    Yes           Yes

     Safari 5                Yes                    Yes           Yes

   Opera 11.1                Yes                    Yes           Yes

 iOS Safari 4.2              Yes                    Yes           Yes

  Android 2.2                Yes                    Yes          Partial
Data from http://www.caniuse.com/ on May, 2011

                            Play with HTML Games   2011/5/30               27
Data URL            Storage API       App Cache

    Firefox 4                Yes                    Yes           Yes

       IE9                   Yes                    Yes           No

   Chrome 11                 Yes                    Yes           Yes

     Safari 5                Yes                    Yes           Yes

   Opera 11.1                Yes                    Yes           Yes

 iOS Safari 4.2              Yes                    Yes           Yes

  Android 2.2                Yes                    Yes           Yes
Data from http://www.caniuse.com/ on May, 2011

                            Play with HTML Games   2011/5/30            28
Messaging           HTTP Origin        Web Socket

    Firefox 4                Yes                    Yes           Yes

       IE9                   Yes                   Partial        No

   Chrome 11                 Yes                    Yes           Yes

     Safari 5                Yes                    Yes           Yes

   Opera 11.1                Yes                    No            Yes

 iOS Safari 4.2              Yes                    Yes           Yes

  Android 2.2                Yes                    Yes           No
Data from http://www.caniuse.com/ on May, 2011

                            Play with HTML Games   2011/5/30            29
Welcome to follow me
       My twitter @huandu




Play with HTML Games   2011/5/30   30

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Play with html games

  • 1. Huan Du (杜欢) , MagnetJoy Games Twitter: @huandu
  • 2. When I Say HTML Here… ◦ Not only talk about the mark-up language itself, but also refers to all related web technologies ◦ Including features listed on http://www.w3.org/standards/webdesign/  HTML and CSS  Audio and Video  Scripting and AJAX  Graphics  Etc… Play with HTML Games 2011/5/30 2
  • 3. See what HTML can do with game now ◦ Angry Birds: http://chrome.angrybirds.com/ ◦ The Pop Star Defense on Google I/O 2011 ◦ http://agent8ball.com/ ◦ http://www.benjoffe.com/code/games/torus/ ◦ And more… More and more people create HTML games now Play with HTML Games 2011/5/30 3
  • 4. Play with HTML Games 2011/5/30 4
  • 5. Portable ◦ Based on public standard ◦ Same API on different devices ◦ Supported by all major browser vendors  Light weight and easy to play  No installation required  Seamless integration with existing web sites Play with HTML Games 2011/5/30 5
  • 6. Let’s See What You Can Use In Game Play with HTML Games 2011/5/30 9
  • 7. Create and Use 2d Canvas Context ◦ Quick start var canvas = document.getElementById('the-canvas-id'); var context = canvas.getContext('2d'); // start to draw something on context context.font = '20pt Tahoma'; context.fillText('Hello, world!', 10, 50); ◦ Tutorial  https://developer.mozilla.org/en/Canvas_tutorial Play with HTML Games 2011/5/30 10
  • 8. Ways to improve 2d canvas performance ◦ Use it less  More image, less stroke()/fill()  Reduce number of calls to stroke()/fill()  Use getImageData()/putImageData() ◦ Use other technology  3d context (webgl) if available  Fallback to CSS or DOM animation Play with HTML Games 2011/5/30 11
  • 9. A Timeline-based Animation ◦ Spec: http://www.w3.org/TR/css3-animations/ ◦ Must add –webkit- prefix in webkit based browser @-webkit-keyframes move { from {top: 10px;} to {top: 100px;} } .move {-webkit-animation: move 1s; top: 100px;} ◦ DOM Events: webkitAnimationStart/End/Iteration Play with HTML Games 2011/5/30 12
  • 10. Audio quick start ◦ <audio src="sample.mp3" autoplay></audio> or var audio = new Audio(); audio.src = "sample.mp3"; // or data URL // always play from beginning audio.currentTime = 0; audio.play();  Video is similar to audio Play with HTML Games 2011/5/30 13
  • 11. Problem ◦ Cannot keep more than one audio object  Sample code var a1 = new Audio(), a2 = new Audio(); // assign different values to a1.src and a2.src // play a1, then play a2, and then a1 a1.play(); a2.play(); // a1 will be stopped automatically a1.play(); // iOS Safari fails to play it  Solution? Play with HTML Games 2011/5/30 14
  • 12. Web fonts quick start ◦ Spec: http://www.w3.org/TR/css3-fonts/#font-resources ◦ Sample @font-face { font-family: 'VT323'; src: local('VT323'), url('the-url') format('woff'); }  Benefits ◦ Enrich system fonts – Important on mobile device ◦ International Play with HTML Games 2011/5/30 15
  • 13. Resource ◦ Google Web Font http://www.google.com/webfonts <link href='http://fonts.googleapis.com/css?family=VT323' rel='stylesheet' type='text/css'> Play with HTML Games 2011/5/30 16
  • 14. Stringify everything ◦ All media can be stored/transferred as string  Audio  Video  Image ◦ Embed small images to files to save download cost ◦ Possible to generate dynamic media files Play with HTML Games 2011/5/30 17
  • 15. Local & Session storage ◦ Key-value storage ◦ Storage features  Persistent  Traceable - thru DOM event “storage”  More than 5 MB space (Vary in different browsers)  Usage ◦ Game auto-save/high score/… ◦ Cache media resource thru data url Play with HTML Games 2011/5/30 18
  • 16. Pretends to be a native app ◦ Spec: http://www.w3.org/TR/html5/offline.html ◦ Quick start  In HTML <html manifest=“your-app-cache.manifest">  In manifest file (served as text/cache-manifest) CACHE MANIFEST CACHE: your.html your.css your.js NETWORK: * Play with HTML Games 2011/5/30 19
  • 17. Detect offline status ◦ Check online status  navigator.onLine  window.ononline and window.onoffline ◦ Application cache object  Global app cache object window.applicationCache  Listen events  progress/cached/checking/…  Update cache  applicationCache.update()/swapCache() Play with HTML Games 2011/5/30 20
  • 18. Facebook integration Play with HTML Games 2011/5/30 24
  • 19. HTML Weakness ◦ Overall performance isn’t good enough ◦ Many standard specs are partially implemented  When to Use HTML ◦ Casual game without complex UI or game logic ◦ Want to integrate into some mobile web sites ◦ Design for Chrome Market Play with HTML Games 2011/5/30 25
  • 20. 2D Canvas 3D Canvas CSS Animation Firefox 4 Yes Partial No IE9 Yes No No Chrome 11 Yes Partial Yes Safari 5 Yes No Yes Opera 11.1 Yes No No iOS Safari 4.2 Yes No Yes Android 2.2 Yes No Yes Data from http://www.caniuse.com/ on May, 2011 Play with HTML Games 2011/5/30 26
  • 21. Audio Video Web Fonts Firefox 4 Yes Yes Yes IE9 Yes Yes Yes Chrome 11 Yes Yes Yes Safari 5 Yes Yes Yes Opera 11.1 Yes Yes Yes iOS Safari 4.2 Yes Yes Yes Android 2.2 Yes Yes Partial Data from http://www.caniuse.com/ on May, 2011 Play with HTML Games 2011/5/30 27
  • 22. Data URL Storage API App Cache Firefox 4 Yes Yes Yes IE9 Yes Yes No Chrome 11 Yes Yes Yes Safari 5 Yes Yes Yes Opera 11.1 Yes Yes Yes iOS Safari 4.2 Yes Yes Yes Android 2.2 Yes Yes Yes Data from http://www.caniuse.com/ on May, 2011 Play with HTML Games 2011/5/30 28
  • 23. Messaging HTTP Origin Web Socket Firefox 4 Yes Yes Yes IE9 Yes Partial No Chrome 11 Yes Yes Yes Safari 5 Yes Yes Yes Opera 11.1 Yes No Yes iOS Safari 4.2 Yes Yes Yes Android 2.2 Yes Yes No Data from http://www.caniuse.com/ on May, 2011 Play with HTML Games 2011/5/30 29
  • 24. Welcome to follow me My twitter @huandu Play with HTML Games 2011/5/30 30