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introduction to scholarly multimedia holly willis november 18, 2008
what is scholarly multimedia? what are its modes? what does it allow?
research writing presenting publishing increased connectivity access to vast amounts of information tools that facilitate collaboration cross-disciplinarity shift in expertise age of print –> regime of computation NOT about same practices with new tools! (from Kate Hayles talk, CST, 2008) + computer cyberinfrastructure =
modes: telling using the elements of storytelling creates desire to know may spark identification
modes: telling using the elements of storytelling creates desire to know may spark identification what’s “new” about it? adding the algorithm… adding the reader as creator…
Sharon Daniel and Erik Loyer | Public Secrets
Jonathan Harris and Sep Kamvar We Feel Fine | 2005
Alex Dragulescu What I Did Last Summer | 2006
Jonathan Harris | The Whale Hunt | 2008
modes:  mapping and visualization ,[object Object],[object Object]
Map of the London Underground  Henry Beck, 1933
Mindmapping - used to brainstorm, organize and visualize ideas - combines text and images - hand-drawn or digital - software tools include VUE, Freemind and OmniGraffle
Charles Schulz map, by Austin Kleon
Joy Division map, by Austin Kleon
Quiet Mind map
Displaying Information - gathers and displays information graphically - uses size, color and placement to indicate significance - can be static, but is often dynamic
NameVoyager Laura and  Martin Wattenberg
Map of the Internet, University of Birmingham Blue: net; ca; us  Purple: de; uk; it; pl; fr Green: com; org  Aqua: br; kr; nl Red: mil; gov; edu Yellow: jp; cn; tw; au
Displaying Data - gathers and displays data graphically - again, uses size, color and placement to indicate significance - and again, can be static, but is often dynamic
“ This Is Where We Live,” Time Magazine
Websites as Graphs
Icoro Doria: Angola, China, Colombia
Faces of the Dead in Iraq
Newsmap
Displaying Connections - gathers and displays data graphically - again, uses size, color and placement to indicate significance - and again, can be static, but is often dynamic
Did You Know? Karl Fisch and Scott McLeod
Preparedness Now Theo Angelopoulos | 2008
modes: gaming
The Free Culture Game | Molleindustria | 2008
Darfur Is Dying | Susana Ruiz | 2006
McDonald’s Video Game | Molleindustries | 2004
Disaffected! | Persuasive Games
modes: gaming: alternate reality games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
World Without Oil | Electric Shadows and PBS | 2008
Superstruct | Institute for the Future | 2008
modes: gaming: countergames ,[object Object],[object Object],[object Object],[object Object]
Adam Killer | Brody Condon | 2000 “ The player/performer navigates through a game level filled with multiple copies of the same character being ‘idle’ on a white plane. As the characters are mutilated with different weapons, an exploited glitch creates a harsh trailing effect. This turns the environment into a chaotic mess of bloody, fractured textures.  Adam Killer  is disseminated as a multi-channel video installation and DVD documentation of game play.”
Domestic Tension | Wafaa Bilal | 2007
Gandhi’s March and dead-in-iraq Joseph Delappe | 2007 - 2008
modes: immersive
[object Object],[object Object],[object Object],[object Object],[object Object]
Immersive: using MUVEs (Multi-User Virtual Environments) –  Shared space: the world allows many users to participate at once. –  A sense of immediacy: interaction takes place in real time. –  Interactivity: the world allows users to alter, develop, build, or submit customized content. –  Persistence: the world's existence continues regardless of whether individual users are logged in. –  Socialization/Community: the world allows and encourages the formation of in-world social groups like teams, guilds, clubs, cliques, housemates, neighborhoods, etc.  (from  Virtual Worlds Review )
Melanie Swalwell and Erik Loyer Cast-offs From the Golden Age
Matt Lee |  Rivenscryr
Second Life
mediagraphy - slide 2: Peter Cho, “letterscapes”  http://www.typotopo.com/letterscapes/letterscapes.html - definition of visualization: “Visual Universe” site: http://edmall.gsfc.nasa.gov/99invest.Site/VISUALIZATION/visualization.html#2

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Scholarly Multimedia

  • 1. introduction to scholarly multimedia holly willis november 18, 2008
  • 2. what is scholarly multimedia? what are its modes? what does it allow?
  • 3. research writing presenting publishing increased connectivity access to vast amounts of information tools that facilitate collaboration cross-disciplinarity shift in expertise age of print –> regime of computation NOT about same practices with new tools! (from Kate Hayles talk, CST, 2008) + computer cyberinfrastructure =
  • 4. modes: telling using the elements of storytelling creates desire to know may spark identification
  • 5. modes: telling using the elements of storytelling creates desire to know may spark identification what’s “new” about it? adding the algorithm… adding the reader as creator…
  • 6. Sharon Daniel and Erik Loyer | Public Secrets
  • 7. Jonathan Harris and Sep Kamvar We Feel Fine | 2005
  • 8. Alex Dragulescu What I Did Last Summer | 2006
  • 9. Jonathan Harris | The Whale Hunt | 2008
  • 10.
  • 11. Map of the London Underground Henry Beck, 1933
  • 12. Mindmapping - used to brainstorm, organize and visualize ideas - combines text and images - hand-drawn or digital - software tools include VUE, Freemind and OmniGraffle
  • 13. Charles Schulz map, by Austin Kleon
  • 14. Joy Division map, by Austin Kleon
  • 16. Displaying Information - gathers and displays information graphically - uses size, color and placement to indicate significance - can be static, but is often dynamic
  • 17. NameVoyager Laura and Martin Wattenberg
  • 18. Map of the Internet, University of Birmingham Blue: net; ca; us Purple: de; uk; it; pl; fr Green: com; org Aqua: br; kr; nl Red: mil; gov; edu Yellow: jp; cn; tw; au
  • 19. Displaying Data - gathers and displays data graphically - again, uses size, color and placement to indicate significance - and again, can be static, but is often dynamic
  • 20. “ This Is Where We Live,” Time Magazine
  • 22. Icoro Doria: Angola, China, Colombia
  • 23. Faces of the Dead in Iraq
  • 25. Displaying Connections - gathers and displays data graphically - again, uses size, color and placement to indicate significance - and again, can be static, but is often dynamic
  • 26. Did You Know? Karl Fisch and Scott McLeod
  • 27. Preparedness Now Theo Angelopoulos | 2008
  • 29. The Free Culture Game | Molleindustria | 2008
  • 30. Darfur Is Dying | Susana Ruiz | 2006
  • 31. McDonald’s Video Game | Molleindustries | 2004
  • 33.
  • 34. World Without Oil | Electric Shadows and PBS | 2008
  • 35. Superstruct | Institute for the Future | 2008
  • 36.
  • 37. Adam Killer | Brody Condon | 2000 “ The player/performer navigates through a game level filled with multiple copies of the same character being ‘idle’ on a white plane. As the characters are mutilated with different weapons, an exploited glitch creates a harsh trailing effect. This turns the environment into a chaotic mess of bloody, fractured textures. Adam Killer is disseminated as a multi-channel video installation and DVD documentation of game play.”
  • 38. Domestic Tension | Wafaa Bilal | 2007
  • 39. Gandhi’s March and dead-in-iraq Joseph Delappe | 2007 - 2008
  • 41.
  • 42. Immersive: using MUVEs (Multi-User Virtual Environments) – Shared space: the world allows many users to participate at once. – A sense of immediacy: interaction takes place in real time. – Interactivity: the world allows users to alter, develop, build, or submit customized content. – Persistence: the world's existence continues regardless of whether individual users are logged in. – Socialization/Community: the world allows and encourages the formation of in-world social groups like teams, guilds, clubs, cliques, housemates, neighborhoods, etc. (from Virtual Worlds Review )
  • 43. Melanie Swalwell and Erik Loyer Cast-offs From the Golden Age
  • 44. Matt Lee | Rivenscryr
  • 46. mediagraphy - slide 2: Peter Cho, “letterscapes” http://www.typotopo.com/letterscapes/letterscapes.html - definition of visualization: “Visual Universe” site: http://edmall.gsfc.nasa.gov/99invest.Site/VISUALIZATION/visualization.html#2