2. what is scholarly multimedia? what are its modes? what does it allow?
3. research writing presenting publishing increased connectivity access to vast amounts of information tools that facilitate collaboration cross-disciplinarity shift in expertise age of print –> regime of computation NOT about same practices with new tools! (from Kate Hayles talk, CST, 2008) + computer cyberinfrastructure =
4. modes: telling using the elements of storytelling creates desire to know may spark identification
5. modes: telling using the elements of storytelling creates desire to know may spark identification what’s “new” about it? adding the algorithm… adding the reader as creator…
11. Map of the London Underground Henry Beck, 1933
12. Mindmapping - used to brainstorm, organize and visualize ideas - combines text and images - hand-drawn or digital - software tools include VUE, Freemind and OmniGraffle
16. Displaying Information - gathers and displays information graphically - uses size, color and placement to indicate significance - can be static, but is often dynamic
18. Map of the Internet, University of Birmingham Blue: net; ca; us Purple: de; uk; it; pl; fr Green: com; org Aqua: br; kr; nl Red: mil; gov; edu Yellow: jp; cn; tw; au
19. Displaying Data - gathers and displays data graphically - again, uses size, color and placement to indicate significance - and again, can be static, but is often dynamic
25. Displaying Connections - gathers and displays data graphically - again, uses size, color and placement to indicate significance - and again, can be static, but is often dynamic
37. Adam Killer | Brody Condon | 2000 “ The player/performer navigates through a game level filled with multiple copies of the same character being ‘idle’ on a white plane. As the characters are mutilated with different weapons, an exploited glitch creates a harsh trailing effect. This turns the environment into a chaotic mess of bloody, fractured textures. Adam Killer is disseminated as a multi-channel video installation and DVD documentation of game play.”
42. Immersive: using MUVEs (Multi-User Virtual Environments) – Shared space: the world allows many users to participate at once. – A sense of immediacy: interaction takes place in real time. – Interactivity: the world allows users to alter, develop, build, or submit customized content. – Persistence: the world's existence continues regardless of whether individual users are logged in. – Socialization/Community: the world allows and encourages the formation of in-world social groups like teams, guilds, clubs, cliques, housemates, neighborhoods, etc. (from Virtual Worlds Review )