16. The Third Wheel: The Relationship Between Radio, Record Companies and Government: Web-based game Toxin-Antitoxin Pairs in Escherichia coli: a Flash-based version of a written essay Everyday Decisions and Happiness: an interactive, Web-based diagnostic tool Walden III: Digital Utopianism and the Virtual World: a Second Life-based event series Roundtable ’Rithmatic: Expressing Engineering in a New Light: a Rube Goldberg-like machine, online HONORS IN MULTIMEDIA SCHOLARSHIP // Thesis Projects
17.
18. MULTIMEDIA IN THE CORE // Core Literacies digital literacy network literacy design literacy argumentation research and information literacy recommended literacies: presentation; visual and sonic literacy; interpretive literacy; annotation; collaboration; code; interactivty…
19. MULTIMEDIA IN THE CORE // Faculty Workshops social software in the classroom genres of scholarly multimedia integration of course content with lab experience integration of faculty research and teaching strategies for assessment of student work designing collaborative and group assignments incorporating media into lectures hands-on production for faculty
23. MULTIMEDIA IN THE CORE // Using Sophie Institute for the Future of the Book futureofthebook.org
24.
25. MULTIMEDIA ACROSS THE COLLEGE support for all College faculty to transform teaching course redesign new pedagogical models for 21st century learners assignment development; grading rubrics rethinking the large-scale lecture class designing open learning objects developing hybrid learning spaces emphasis on open educational initiatives
26. MULTIMEDIA ACROSS THE COLLEGE participating courses include: English 620: “The Scholarly Interface” – use of Flash for “designed” writing Writing 340: “Writing in the Community” – using audio, video and Web design Chemistry 201 – advanced PowerPoint, using animation Art History 128G: “Arts of Latin America” – Web site development; wiki use for students Psyc 201Lxg: “The Science of Happiness” – Blogging, Web site and Powerpoint
39. SECOND LIFE // The IML’s Space artist’s space: “Gone Gitmo,” virtual Guantanamo project, Peggy Weil + Nonny de la Pe ña
40. SECOND LIFE // The IML’s Space Collaborative event with Seton Hall School of Law on Constitution Day included a webcast of a discussion of detention practices at Guantanamo Bay
41. SECOND LIFE // Why? as subject matter: the metaverse? as a literacy: what does it mean to interact academically in a virtual space? as exploration of new learning objects as experience of conceptual blending (John Seely Brown + Doug Thomas)
42.
43.
44.
45.
46.
47.
48.
49. Holly Willis Director of Academic Programs Institute for Multimedia Literacy [email_address] 213-743-2937 iml.usc.edu
Hinweis der Redaktion
Description of IML and background: currrent goals: rethinking educational models and literacy in a networked world; reaching undergraduates (through our three central programs); reaching graduates through our TA workshops and professional development seminars based on Web 2.0 tools); and faculty (course redesign, media workshops, advocacy for new models of teaching and scholarly production, Vectors). Goal is viral integration of multimedia across the USC campus across all three tiers, in cooperation with other entities, including the Library and ICT.