Contemporary Economic Issues Facing the Filipino Entrepreneur (1).pptx
Gamification of innovation process
1. GAMIFICATION
The Secret Sauce for
Innovation Process
Success
Hoda Mehr
Manager, Strategic Development & Innovation
Aimia Inc.
Phone: 514.205.7070
E-Mail: Hoda.Mehr@Aimia.com
Linked: ca.linkedin.com/in/hodamehr
Twitter: @HodaMehr
1
2. NEED
84
…of executives say
that innovation is
extremely or very
% important to their
companies’ growth
strategy.
Source: BCG’s 2010 Senior Executive Innovation Survey:
1600 executives from around the world, representing all
major markets & industries
2
3. ACTION
ADOPTED 85% Traditional R&D in business lines
DIFFERENT
Centralized innovation initiatives at
84%
corporate center or for specific projects
TACTICS /
81% Partnerships and open innovation
Formal accountability to business
80%
PROCESSES ~
50%
leaders for innovation
Other tactics
Source: Mckinsey Global Survey-2010: 2,240 executives
around the world, representing the full range of industries,
regions, functional specialties, and seniority.
3
4. RESULT
Only …Satisfied with
return on innovation
55% investment.
Source: BCG’s 2010 Senior Executive Innovation Survey:
1600 executives from around the world, representing all
major markets & industries
… are good at
Only commercializing
new product &
39% services.
Source: Mckinsey Global Survey-2010: 2,240 executives
around the world, representing the full range of industries,
regions, functional specialties, and seniority.
4
5. WHY?
NUMBER
ONE Risk averse
HURDLE TO culture
OVERCOME
Source: BCG’s 2010 Senior Executive Innovation Survey:
1600 executives from around the world, representing all
major markets & industries
5
6. WHAT?
A set of mechanics
WHAT that are designed to
heavily engage
IS A participants with a pre-
defined path through
GAME which they accomplish
specific objectives.
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7. GAME
GAMIFI
… is the use of game design
elements, game thinking and
CATION game mechanics to enhance
non-game contexts
Source: Wikipedia
+ 50%
… of organizations that manage
innovation processes will
“Gamify” those processes by
2015
Source: Gartner
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8. ENGAGE
59%
… of Canadians
are gamers.
(have played a computer or video game
in the past 4 weeks)
Population
Gamer
Avg.= 33
years old
Age
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9. ENGAGE
The interaction of basic human desires and
game mechanics! By Bunchball Inc.
Source: Bunchball, Inc.
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10. MASTERY Existing
Innovation
Processes
Narrated based
Mastery
on the desired
Power Users/ mastery path of
Senior Employees an idea through
the stage-gate
Regular
participation / Gamified
Innovation
Mid Level Employees
Processes
Narrated based
New to system / on the employers’
Junior Employees mastery path
within any
Time innovation
process
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11. PROGRESS
“People always say that
motivation does not last…
well, neither does bathing
– that’s why we
recommend it daily.”
Source: Zig Ziglar
11
12. PROGRESS
Power of Small Wins!
By Prof. Teresa M. Amabile of HBS
Source: HBR’s 2010 annual ideas collection,
compiled in cooperation with the World Economic
Forum
12
13. SOLUTION
… a system that
relates to the
motivational drivers of
its audience
ENGAGE
Gamified
INNOVATION
PROCESS
PROGRESS MASTERY
… incentivize …narrated to guide
employees progress participants through a
through a series of pre-defined mastery
achievable objectives path
13
14. HAV
E
FUN!
“The line between fun &
work is self-drawn &
completely arbitrary.”
Source: Gabe Zichermann
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Hinweis der Redaktion
It is not surprising to us that ….
These CEOs have identify “Risk-Averse” culture as the biggest hurdle they are facing in achieving their innovation plans. Therefore they need architect a system that is able to get the big portion of employees engaged & keep the momentum as organization gets busy with all other operational priorities that they have to deal with!
I know of a system already in place and designed to highly engage its participants in accomplishing specific, pre-set objectives. Notice my choice of words: mechanics, engaging, pre-defined path, accomplishing objectives… isn’t that what we were looking for? What we were hoping for..
So the geniuses behind the games, game designers, know a thing or two about creation of engagement and results by their game mechanic. Leveraging the knowledge behind desiging a game and applying them in a non-game context is what we call Gamification… In fact Gartner has predicted that by ….. How many of you heard about gamification?
People think that gamers are kids & teenager,
If you need to create a innovation culture, you need to get the employees engaged. The way games engage their players is through specific mechanics that address basic human desires. Things like leader board, challenges & point system are used to satisfy human desires in a game environment. But the same human desires are clearly visible in a professional work environment. Desire to compete against others, desire to earn that privilege of having lunch with the CEO, desire to be the innovator of the week,… so you see there is a clear behavioural science behind game mechanics,…
It has the biggest role on engagement but also it has the element of time-bound / specific process.
Keep the momentum…
close analysis of nearly 12,000 diary entries, together with the writers’ daily ratings of their motivation and emotions, shows that making progress in one’s work—even incremental progress—is more frequently associated with positive emotions and high motivation than any other workday event.