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Designing for Touch
Not Just for Mobile Anymore
Paul D. Hibbitts
Interaction Design | Multi-device Experience | Education
http://www.flickr.com/photos/aecreations/3833459149/http://instagram.com/p/W2BuMLQLRB/#
http://blogs.adobe.com/digitalmarketing/digital-index/tablets-trump-smartphones-in-global-website-traffic/
Coming to a Screen NearYou?
http://incredibletogether.asus.com/vivobook.html
Notebook/desktop
touchscreen poll
Topics for Today
  Touch interaction guidelines
  Retrofitting an existing design (activity)
  Creating a new design (activity)
FYI:Touch friendly is also
a practical first step towards…
a multi-device friendly design!
and…
anytime, anywhere access
for our students!
Please Do Touch the Glass
http://www.flickr.com/photos/ebayink/6816581064/
https://www.youtube.com/watch?v=5adFf7-ZFv4
Touch Interaction Guidelines
  Touch Target Size
  Placement of Controls
  Behavior
  User Effort
  Gestures
Microsoft.comApple.com
Touch Target Size
Touch Target Size
Fingers,Thumbs and Placement
http://sarahlynndesign.com/blog/article/catering-to-touch-devices#
Placement of Touch Targets
Behavior
Behavior
User Effort
User Effort
Gestures
http://www.lukew.com/ff/entry.asp?1071
Gesture Discoverability
http://mobiledesignpatterngallery.com/
Retrofitting an Existing Design
http://www.flickr.com/photos/wsdot/6333431882/
Making an Existing Design
Touch Friendly
  Review touch interaction friendliness
  Keep overall design, adjust where needed
ACTIVITY
Touch Interaction
Friendliness Assessment
Please use the provided
one-page touch interaction design checklist
Creating a New Design
http://www.flickr.com/photos/trufflepig/1376217629/
Creating a New Design
That is Also Touch Friendly
  Apply a user-centered design process (as usual)
  Additional design issues
– Identify multi-device usage scenarios
– Envisioning multi-device designs
“User-centered design (UCD) is
an approach to design that
grounds the process in
information about the people
who will use the product.”
– UX Professionals Association
User-Centered Design
Analysis
Design
Evaluate
User Goals
& Learning
Objectives
Typical Analysis Techniques
  Interviews
  Observations
  Personas
  User Stories
  Scenarios
http://xkcd.com/773/
What is a User Story?
  A brief description of functionality that brings
value to the end-users of a product
Classic User Story Structure
“As a <role>,
I want to <goal/desire>
so that <benefit>”
Brainstorming Multi-device
User Stories
  First, assume same content for all devices
  Second, consider new possibilities of mobile
– Device capabilities
– Situational differences
This Multi-device User Story
Structure Can Help…
“As a <role> when/while <situation>,
I want to <goal/desire>
so that <benefit>”
Example User Story
“As a student, I want to access assignment
details when working with my project group
so that I can ensure we’re are on-track to meet
the assignment requirements”
Tips for Creating User Stories
  Write from the end-user perspective
  Keep stories brief and as simple as possible
  Start with broad/high-level stories,
and decompose into smaller stories as needed
  Use the “five Whys” to help reveal goals/value
  Identify expected usage priority
ACTIVITY
Brainstorm Multi-device
User Stories
“As a <role> when/while <situation>,
I want to <goal/desire> so that <benefit>”
http://www.magazine.org/timecom-gm-craig-ettinger-bringing-responsive-web-design-iconic-brand
Responsive Web Design
http://uxfundamentals.com/moodle/ Hand: iStockphoto.com
http://uxfundamentals.com/moodle/ Hand: iStockphoto.com
http://uxfundamentals.com/moodle/ Hand: iStockphoto.com
http://uxfundamentals.com/moodle/ Hand: iStockphoto.com
http://uxfundamentals.com/moodle/ Hand: iStockphoto.com
http://uxfundamentals.com/moodle/ Hand: iStockphoto.com
http://uxfundamentals.com/moodle/ Hand: iStockphoto.com
Responsive Web Design Changes
the Design Process Too
Traditional
1.  User Research
2.  Wireframes
3.  Visual Design
4.  Development
5.  Delivery
Responsive Web Design
1.  User Research
2.  Content Prioritization
3.  Development
–  Sketch
–  Wireframe
–  Visual Design
–  Prototype
–  Test (and iterate)
4.  Delivery
http://jeremypalford.com/arch-journal/responsive-web-design-sketch-sheets
Responsive Web Design Sketch
Sheets, by Jeremy P. Alford
Using a Responsive HTML
Framework for Prototyping
Testing Responsive Web Designs
  Start with smallest device size on hand
  Try it out on as many devices as possible
  To supplement your testing using a touchscreen
desktop/notebook, try online tools such as:
– Responsivator
(http://dfcb.github.io/Responsivator/)
– Responsive Design Boomarklet
(responsive.victorcoulon.fr/)
ResponsiveWeb Design
TestingTool Demo
It’s a Wrap
http://www.flickr.com/photos/katerha/6476170803/
Summary
  Make all of your websites touch-friendly… now!
  Touch-friendly design is a step towards better
multi-device support
  But, don’t let devices become your focus
  Let’s always think first about user needs
  Bring your designs to life as early as possible
Resources Shared Today
  One-Page Touch Interaction Design Checklist
– http://bit.ly/etugtouchguidelines
  Multi-device User Story Template
– http://sdrv.ms/16LnYoQ
  Responsive Web Design Sketch Sheets
– http://bit.ly/etugsketchsheets
Where to Next?
www.paulhibbitts.com/resources.html
– Multi-device experience design resources
– These slides (and previous presentations)
ThankYou! Further Questions?
Contact Info
Web: paulhibbitts.com
Email: paul@paulhibbitts.com
Twitter: @hibbittsdesign
LinkedIn: linkedin.com/in/paulhibbitts
Multi-device Course Companion Demo
hibbittsdesign.com/courses/cmpt-363-133-prototype/

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