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Apple Inc: iTunes




Team Global Tech Gals
  January 15, 2012
Apple Inc: iTunes




Team Global Tech Gals
  January 15, 2012
CLICK Analysis

Apple Inc was originally established in April 1,
       1976 by founders Steve Jobs, Steve
          Wozniak, and Ronald Wayne.




     The men met while working for the
      gaming brand Atari, and formed an
      early partnership that helped launch
     Apple into the leading brand we know
                     today.
CLICK Continued
Over the course of the following decades the brand
  evolved to become what we know as the developers
  of the Macintosh product line.
Though the company is credited with many
  technological developments and applications, here
  we will focus on Apple’s use of their popular music
  application, iTunes.
CLICK Continued
Over the course of the following decades the brand
  evolved to become what we know as the developers
  of the Macintosh product line.
Though the company is credited with many
  technological developments and applications, here
  we will focus on Apple’s use of their popular music
  application, iTunes.
Apple is a brand that has redefined the meaning of simple
  design. The company’s ability to hone user needs and ease
  of navigation has set them apart in the field of hardware
  and software development.

Even at an early age, Apple’s technological innovator Steve
   Wozniak enjoyed working on a budget and with limited
   materials. The company still exemplifies this simple design
   in all of its products, and is part of the reason consumers
   find them so user friendly. It was Steve Job’s
   understanding of technology and his amazing energy that
   helped ensure the brand’s market success.

Apple’s founders captured demand for their products and
  services from consumers who desired a more user-friendly
  (and therefore simple) interface.
iTunes is a
 testament to this
 design principle.
iTunes first intended marketing efforts began at launch in 2001, when the brand
   targeted consumers interested in purchasing music in an online environment
   that supported clean and legal downloads for a price.

Apple developers wished to compliment the recent release of the iPod and the
  iTunes platform posed a perfect pairing of technological products. Music labels
  were inalterably impacted by the new iTunes generation, and a whole new way
  of discovering and purchasing music quickly and easily was born.
SWOT Analysis

Strengths                             Weaknesses
1.  Clean file downloads              1.  Consumers must pay for music
2.  Legal acquisition of files        2.  Content restricions and licensing
3.  Easy to use                       3.  Lack of music variety
4.  Fast downloads                    4.  4. Difficult artist/developer
5.  Brand recognition                     backend navigation/integration


Opportunities                         Threats
1. 100% cloud storage                 1.  Subscription radio
2. User incentives to promo           2.  Free peer-to-peer music sites
discounts                             3.  Wider variety on other sites
3. Price cuts on product to reflect   4.  Better software being developed
compatative advantage on retail           by other brands
stores
4. Easier profile interface
experience for artists and
developers
Competitor Analysis
Top 3 Problems


Illegal downloading of music was causing the
   Music industry to loss profit and there was
   a real threat of the music industry
   becoming extinct

Consumers wanted digital music for free but
  legally and relatively cheap

Consumers wanted to be able to pick what
  they wanted to listen to and be able to do
  so in an easy to use fashion 
Top 3 Solutions

Offering online sales of albums and singles
Standardized pricing for singles at 99 cents –
  this meant that you could buy a single for
  99 cents no matter who the artists was

Selling singles instead of albums - this
  changed the way that the average customer
  thought of a music unit.
Business Model Canvas
Industry Impact

The iTunes Music store was introduced in
   April 2003 with 200,000 songs all for sale
   at 99 cents
In the first week more than 1 million songs
   were purchased and downloaded
This was the first time consumers could
   ‘cherry pick’ their songs rather than
   purchasing entire albums or singles the
   record labels selected
Industry Impact
iTunes along with the iPod changed the way
  people consume music

It allowed people to buy experiences that now
   includes connecting with artists via iTunes
   ping, Facebook and Twitter

Artists have more options on self distribution
  and licensing
Alternative Business Models
Subscription service model would be
  additional revenue stream for Apple

It would allow Apple to anticipate monthly
   revenue from members whether they
   download music that month or not

Having a subscription service model would
  allow Apple to control a member’s music
  library; subscription ends and the library is
  no longer accessible giving incentive to
  continue service
References:

                                                                    Image Resource List:

•	

   iTunes logo for title page http://www.finestdaily.com/news/free-itunes-movie-rentals-from-orange-and-apple.html/attachment/itunes-logo-2

•	

   image of first iPod http://www.apple.com/pr/products/ipodhistory/

•	

   image of iPod 2003 http://www.apple.com/pr/products/ipodhistory/

•	

   image of 2003 iTunes store http://news.cnet.com/html/ne/Special/Pops/itunes_pop.html

•	

   image of U2 FB page https://www.facebook.com/u2?sk=wall

•	

   image of Jared from Kings of Leon https://twitter.com/#!/youngfollowill

•	

   image of iTunes ping iTunes music player

•	

   image of subscription service http://www.macworld.com/article/154757/2010/10/music_subscription_compared.html

•	

   image of Foo Fighters on iTunes mobile http://www.apple.com/itunes/what-is/

•	

   image of Steve Jobs with download screen http://articles.businessinsider.com/2011-05-31/tech/30032065_1_ios-apple-s-worldwide-developer-s-conference-mobileme

•	

   image of Steve Jobs announcing Ping http://www.physorg.com/news/2010-11-apple-itunes-tuesday.html

•	

   early Steve Jobs http://www.cultofmac.com/125063/steve-jobs-finally-reveals-where-the-name-apple-came-from/

•	

   iPod generation graphic http://www.designerwhey.com/blog/phase-ten-the-ipod-trio-part-three/

•	

   iPod generation dog http://captionsplash.mylifetime.com/user/scottiebaby

•	

   iTunes competitor – Google http://twitteling.com/2011/03/itunes-competitors-from-google-is-ready-to-be-presented/

•	

   iTunes competitor – Rhapsody http://chattahbox.com/technology/2008/06/30/rhapsody-embraces-the-ipod-challenges-itunes/

•	

   iTunes competitor – Spotify http://www.digitaltrends.com/computing/spotify-music-download-service-launches-in-europe-with-ipod-support-free-playlist-syncing/

•	

   iTunes gift card for revenue stream http://www.kaboodle.com/reviews/itunes-gift-card-collection

•	

   Music industry labels impacted from iTunes http://thenextweb.com/media/2011/01/03/the-music-industry-and-the-web-time-to-kiss-and-make-up/

•	

   Matt Damon with iPod (service meets customers needs when jogging) http://obamapacman.com/2009/08/matt-damon-apple-mac-laptop-ipod/

•	

   Girl on train with iPod (service meets customers needs when commuting) http://wigblog.blogspot.com/2005/07/end-of-ipod-era.html
Resources for Industry Impact & Alternative Business Models:

    •	

 Breen, C. (2010, October 12) MacWorld “Four Music Subscription Services Compared”, http://www.macworld.com/article/154757/2010/10/
         music_subscription_compared.html
    •	

 Byrne, D. (2007, December 18) Wired Magazine “David Byrne’s Survival Strategies for Emerging Artists – and Megastars”, http://www.wired.com/entertainment/
         music/magazine/16-01/ff_byrne?currentPage=all
    •	

 Deleon, N. (2011, March 23) Tech Crunch “London School of Economics: No, Piracy Has Not Killed the Music Industry”, http://techcrunch.com/2011/03/23/
         london-school-of-economics-no-piracy-has-not-killed-the-music-industry-but-the-industry-has-certainly-changed/
    •	

 O’Hear, S. (2007, October 11) Last 100 “Music Industry: Five Alternative Business Models”, http://www.last100.com/2007/10/11/music-industry-five-
         alternative-business-models/
    •	

 Spotts, G. (2007, March 25) Fast Company “Indie Bands Reach New Sales Heights Through iTunes”, http://www.fastcompany.com/blog/greg-spotts/digital-
         entertainment-column/indie-bands-reach-new-sales-heights-through-itunes
    •	

 Unknown (n.d.) Apple “Press Info: iPod + iTunes Timeline” http://www.apple.com/pr/products/ipodhistory/


                                                                    Resources for CLICK Analysis
●
1. Ehrenfried, M. (2011, 12 09). markusehrenfried.de.
       Retrieved from http://www.markusehrenfried.de/
       mac/applehistory.html

2. Livingston, J. (n.d.). Founders at work. Retrieved from
      http://www.foundersatwork.com/
      steve-wozniak.html

3. Apple Inc. (200). Apple inc. (2 ed., Vol. 11, p. 2).

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Team Global Tech Gals-iTunes Analysis

  • 1. Apple Inc: iTunes Team Global Tech Gals January 15, 2012
  • 2. Apple Inc: iTunes Team Global Tech Gals January 15, 2012
  • 3.
  • 4. CLICK Analysis Apple Inc was originally established in April 1, 1976 by founders Steve Jobs, Steve Wozniak, and Ronald Wayne. The men met while working for the gaming brand Atari, and formed an early partnership that helped launch Apple into the leading brand we know today.
  • 5. CLICK Continued Over the course of the following decades the brand evolved to become what we know as the developers of the Macintosh product line. Though the company is credited with many technological developments and applications, here we will focus on Apple’s use of their popular music application, iTunes.
  • 6. CLICK Continued Over the course of the following decades the brand evolved to become what we know as the developers of the Macintosh product line. Though the company is credited with many technological developments and applications, here we will focus on Apple’s use of their popular music application, iTunes.
  • 7. Apple is a brand that has redefined the meaning of simple design. The company’s ability to hone user needs and ease of navigation has set them apart in the field of hardware and software development. Even at an early age, Apple’s technological innovator Steve Wozniak enjoyed working on a budget and with limited materials. The company still exemplifies this simple design in all of its products, and is part of the reason consumers find them so user friendly. It was Steve Job’s understanding of technology and his amazing energy that helped ensure the brand’s market success. Apple’s founders captured demand for their products and services from consumers who desired a more user-friendly (and therefore simple) interface.
  • 8. iTunes is a testament to this design principle.
  • 9. iTunes first intended marketing efforts began at launch in 2001, when the brand targeted consumers interested in purchasing music in an online environment that supported clean and legal downloads for a price. Apple developers wished to compliment the recent release of the iPod and the iTunes platform posed a perfect pairing of technological products. Music labels were inalterably impacted by the new iTunes generation, and a whole new way of discovering and purchasing music quickly and easily was born.
  • 10. SWOT Analysis Strengths Weaknesses 1.  Clean file downloads 1.  Consumers must pay for music 2.  Legal acquisition of files 2.  Content restricions and licensing 3.  Easy to use 3.  Lack of music variety 4.  Fast downloads 4.  4. Difficult artist/developer 5.  Brand recognition backend navigation/integration Opportunities Threats 1. 100% cloud storage 1.  Subscription radio 2. User incentives to promo 2.  Free peer-to-peer music sites discounts 3.  Wider variety on other sites 3. Price cuts on product to reflect 4.  Better software being developed compatative advantage on retail by other brands stores 4. Easier profile interface experience for artists and developers
  • 12. Top 3 Problems Illegal downloading of music was causing the Music industry to loss profit and there was a real threat of the music industry becoming extinct Consumers wanted digital music for free but legally and relatively cheap Consumers wanted to be able to pick what they wanted to listen to and be able to do so in an easy to use fashion 
  • 13. Top 3 Solutions Offering online sales of albums and singles Standardized pricing for singles at 99 cents – this meant that you could buy a single for 99 cents no matter who the artists was Selling singles instead of albums - this changed the way that the average customer thought of a music unit.
  • 15. Industry Impact The iTunes Music store was introduced in April 2003 with 200,000 songs all for sale at 99 cents In the first week more than 1 million songs were purchased and downloaded This was the first time consumers could ‘cherry pick’ their songs rather than purchasing entire albums or singles the record labels selected
  • 16. Industry Impact iTunes along with the iPod changed the way people consume music It allowed people to buy experiences that now includes connecting with artists via iTunes ping, Facebook and Twitter Artists have more options on self distribution and licensing
  • 17. Alternative Business Models Subscription service model would be additional revenue stream for Apple It would allow Apple to anticipate monthly revenue from members whether they download music that month or not Having a subscription service model would allow Apple to control a member’s music library; subscription ends and the library is no longer accessible giving incentive to continue service
  • 18. References: Image Resource List: • iTunes logo for title page http://www.finestdaily.com/news/free-itunes-movie-rentals-from-orange-and-apple.html/attachment/itunes-logo-2 • image of first iPod http://www.apple.com/pr/products/ipodhistory/ • image of iPod 2003 http://www.apple.com/pr/products/ipodhistory/ • image of 2003 iTunes store http://news.cnet.com/html/ne/Special/Pops/itunes_pop.html • image of U2 FB page https://www.facebook.com/u2?sk=wall • image of Jared from Kings of Leon https://twitter.com/#!/youngfollowill • image of iTunes ping iTunes music player • image of subscription service http://www.macworld.com/article/154757/2010/10/music_subscription_compared.html • image of Foo Fighters on iTunes mobile http://www.apple.com/itunes/what-is/ • image of Steve Jobs with download screen http://articles.businessinsider.com/2011-05-31/tech/30032065_1_ios-apple-s-worldwide-developer-s-conference-mobileme • image of Steve Jobs announcing Ping http://www.physorg.com/news/2010-11-apple-itunes-tuesday.html • early Steve Jobs http://www.cultofmac.com/125063/steve-jobs-finally-reveals-where-the-name-apple-came-from/ • iPod generation graphic http://www.designerwhey.com/blog/phase-ten-the-ipod-trio-part-three/ • iPod generation dog http://captionsplash.mylifetime.com/user/scottiebaby • iTunes competitor – Google http://twitteling.com/2011/03/itunes-competitors-from-google-is-ready-to-be-presented/ • iTunes competitor – Rhapsody http://chattahbox.com/technology/2008/06/30/rhapsody-embraces-the-ipod-challenges-itunes/ • iTunes competitor – Spotify http://www.digitaltrends.com/computing/spotify-music-download-service-launches-in-europe-with-ipod-support-free-playlist-syncing/ • iTunes gift card for revenue stream http://www.kaboodle.com/reviews/itunes-gift-card-collection • Music industry labels impacted from iTunes http://thenextweb.com/media/2011/01/03/the-music-industry-and-the-web-time-to-kiss-and-make-up/ • Matt Damon with iPod (service meets customers needs when jogging) http://obamapacman.com/2009/08/matt-damon-apple-mac-laptop-ipod/ • Girl on train with iPod (service meets customers needs when commuting) http://wigblog.blogspot.com/2005/07/end-of-ipod-era.html
  • 19. Resources for Industry Impact & Alternative Business Models: • Breen, C. (2010, October 12) MacWorld “Four Music Subscription Services Compared”, http://www.macworld.com/article/154757/2010/10/ music_subscription_compared.html • Byrne, D. (2007, December 18) Wired Magazine “David Byrne’s Survival Strategies for Emerging Artists – and Megastars”, http://www.wired.com/entertainment/ music/magazine/16-01/ff_byrne?currentPage=all • Deleon, N. (2011, March 23) Tech Crunch “London School of Economics: No, Piracy Has Not Killed the Music Industry”, http://techcrunch.com/2011/03/23/ london-school-of-economics-no-piracy-has-not-killed-the-music-industry-but-the-industry-has-certainly-changed/ • O’Hear, S. (2007, October 11) Last 100 “Music Industry: Five Alternative Business Models”, http://www.last100.com/2007/10/11/music-industry-five- alternative-business-models/ • Spotts, G. (2007, March 25) Fast Company “Indie Bands Reach New Sales Heights Through iTunes”, http://www.fastcompany.com/blog/greg-spotts/digital- entertainment-column/indie-bands-reach-new-sales-heights-through-itunes • Unknown (n.d.) Apple “Press Info: iPod + iTunes Timeline” http://www.apple.com/pr/products/ipodhistory/ Resources for CLICK Analysis ● 1. Ehrenfried, M. (2011, 12 09). markusehrenfried.de. Retrieved from http://www.markusehrenfried.de/ mac/applehistory.html 2. Livingston, J. (n.d.). Founders at work. Retrieved from http://www.foundersatwork.com/ steve-wozniak.html 3. Apple Inc. (200). Apple inc. (2 ed., Vol. 11, p. 2).

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