The document discusses the emerging field of pervasive entertainment, where games, film, music, print, and television are merging with audience networks. It describes how location-aware mobile technologies and social behaviors are driving the evolution of experiential augmented reality games. These games blend digital experiences with the physical world and facilitate social interaction and multiplayer experiences in real locations. The document suggests this represents a new form of immersive media called "locat-inima" or locative cinema.