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Collaborative Virtual Worlds Survival Guide - AMP Jun07




                    COLLABORATIVE
                   VIRTUAL WORLDS
                     A Survival Guide




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




About me:
BBC 8 years,
iProducer USA
Project Factory & LAMP




                Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                             gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




        “My Talk This Morning”

  Definition: A Metaverse of Change
Second Life: Research and Evolution
               A live workshop: 6 & 1




        Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                     gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




Definition: Metaverse of Change




           Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                        gary@theprojectfactory.com blog www.personalizemedia.com
x
           Collaborative Virtual Worlds Survival Guide - AMP Jun07




What is Mixed Reality?




               Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                            gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




What is Mixed Reality?
“Mixed Reality is the merging of real world and virtual
worlds to produce new environments where physical
and digital objects can co-exist and interact in real-
time.” Wikipedia




                          Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                                       gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




THE ‘MIXED REALITY’ PERFECT STORM


                                             3 User Behaviour
4 Ubiquitous Broadband                    ‘real time, simultaneous
 ‘everyone is always on’                     bband web & TV”
                       1 Online Education
                         foundations set


                 2 Virtual Worlds (customisable)
                       ‘exponential growth
                     and external integration’




                  Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                               gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07
                                                     2 Virtual Worlds
                                                      (customisable)
                                                   ‘exponential growth
                                                 and external integration’

                                  Dawning of a New Medium
Gartner Says 80 Percent of Active Internet Users Will Have A ``Second Life''
          in the Virtual World by the End of 2011 - report from 24 April 2007

                                                    “The collaborative and community-
                                                related aspects of these environments
                                                        will dominate in the future, and
                                                           significant transaction-based
                                               commercial opportunities will be limited
                                                  to niche areas, which have yet to be
                                               clearly identified, however, the majority
                                                     of active Internet users and major
                                              enterprises will find value in participating
                                                      in this area in the coming years.”

                                                     Steve Prentice, vice president and
                                                       distinguished analyst at Gartner



                      Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                                   gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07
                                   2 Virtual Worlds
                                    (customisable)
                                 ‘exponential growth
                               and external integration’




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07
                                                              2 Virtual Worlds
                                                               (customisable)
                                                            ‘exponential growth
                                                          and external integration’
Mattel Launches Barbie Girls quot;the first global online virtual world exclusively for girlsquot;.




                                Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                                             gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07
                                   2 Virtual Worlds
                                    (customisable)
                                 ‘exponential growth
                               and external integration’




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07
                                   2 Virtual Worlds
                                    (customisable)
                                 ‘exponential growth
                               and external integration’




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07
                                   2 Virtual Worlds
                                    (customisable)
                                 ‘exponential growth
                               and external integration’




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07
                                   2 Virtual Worlds
                                    (customisable)
                                 ‘exponential growth
                               and external integration’




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07
                                   2 Virtual Worlds
                                    (customisable)
                                 ‘exponential growth
                               and external integration’




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07
                                   2 Virtual Worlds
                                    (customisable)
                                 ‘exponential growth
                               and external integration’




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07
                                          2 Virtual Worlds
                                           (customisable)
                                        ‘exponential growth
                                      and external integration’




          Roll Your Own Virtual Worlds

                                     Multiverse
                                        Croquet
                                Project Outback
                                      there.com
a host of edus developing their own metaverses




           Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                        gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




       Second Life
A little about what it is



        Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                     gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




            We live to learn - second life stats
    The average age is 33. Women constitute around 43% of the total.
    Of the total time spent by all participants, females account for 60%.
 Concurrent users 49 000 peak, 240 000 unique per day, av. time 4 hrs
Those over 60 years old spend 40% more time in Second Life than 30s.




                  Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                               gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




                              I Live to Co-Create




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




Inhabitants are being social not passive




          Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                       gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




 BUSINESS IN
 SECOND LIFE



    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07


                            Second Life Traffic Quotient
Figures based on more than 5min dwell and percentage of time inworld in that space . Thurs 26 Apr


1. BigPond - 43159
2. Pontiac - 15455
3. ABC TV Australia - 12568
4. Nissan - 8706
5. IBM - 8294
6 STA Travel - 4168
7. Weather Channel 2582
8. Mercedes-Benz - 2577
9. Samsung - 1715
10. Toyota - 1670
11. Mazda - 1594
12. Dell - 1248
                      Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                                   gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07



                                           Show me the Money
  66% believe that the presence of RL brands has a positive impact on SL.
                             45% of respondents even want more brands.
          Top brands between 40-50 thousand unique visitors per quarter.
Spending anything between 15 minutes and 6 hours per visit to your brand!




                      Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                                   gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




                            Design your product




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07



           Play with Me, Don’t sell Me




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07



           Advertising or their choice?




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




LAMP: Innovation Pedagogy




         Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                      gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




Cross-Media Format Innovation

     The need for hothouses to grow people
                         who grow projects

               A little and a lot about LAMP




                   Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                                gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




       Laboratory for Advanced Media Production

Incubating innovative digital cross platform projects - mobile,
    broadband PC/TV, IPTV, PVR, MUVEs and beyond

                          Stages:
                 1. Orientation Workshops
           2. Rapid Prototyping Residential Labs
                3. Development and Testing
                       4. Deployment




                    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




2 years, 46 compelling Australian Cross-Media, Audience Centric Projects




                      Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                                   gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




How do we create compelling cross platform media?

                Seeing is believing

              Think outside the box

                Build communities



                Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                             gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07



quot;It was a totally immersive and focused, overwhelming experience - nothing like I've experienced beforequot;
quot;This has definitely been one of the best experiences of my life. Thankyou!quot;
quot;LAMP helped solidify confidence in the concept and creating a truly viable cross media platform.quot;
quot;Well structured, highly relevant information, carefully structured word flow, excellent tutelage, nurturing, humane and
humorous.quot;
quot;We invented our project and were supported by people who were generous and helpful, people who we wouldnt normally
have access to.quot;
quot;We developed an idea from scratch, expanded it from POV of a user (not the film maker) which was excellent.quot;
quot;Very professionally and thoughtfully structured, clearly the result of experience - worked very well.quot;
quot;Very busy and intense but very useful.quot;
quot;This workshop managed to elicit maximum product output and intelligent project implementation with a minimum of fuss.quot;
quot;What a privilege! All participants were challenged to reach for and achieve far reaching goals but were also totally supported
in the endeavour by a united team of razor sharp professionals. quot;
quot;This was a highly productive, intensive session whereby all outside distractions were eliminated letting us focus solely on
the job.quot;
quot;There was enormous value with mentor input, creative support from other participants and developers and insight from
industry. quot;
quot;Superb, empathetic, committed facilitators enacted a disciplined, purposeful approach towards clear creative outcomesquot;
quot;Seamlessquot;
quot;Perfect. Seriously its a great balance of challenges and support. A full process that ties in wellquot;
quot;Our guardian mentor was crucial, providing not only support but also challenges, nurturing and encouragementquot;
quot;The mentor presentations excellent, technical support brilliant, pace was exhausting but productivequot;
quot;LAMP gave our project a deep focus and contextual awareness that made the idea much richerquot;
quot;LAMP gave me clarification, I found a vocabulary and a voicequot;
quot;Its a boot camp that canon-balls the development of an idea with great speed. quot;
quot;Intensely challenging, Incredibly professional, Invigorating and fun. I feel cared for and respected.quot;
quot;Intense dialogue helped us understand what each partner values and wants to achieve then how to communicate our
interest to the outside worldquot;
quot;I was transformed and uplifted with new confidence, a new sense of possibility. Now I get to go and make new rules in an
exciting frontier.quot;
quot;Flawlessquot;
quot;Extremely intense, highly thought provoking and challengingquot;
quot;Amazing luxury to have so many diverse mentors. Well paced, well moderated , well supported.quot;
quot;Access to such varied input from many different perspectives forced us to evaluate what was the really important feature,
core of the project and what was right for itquot;
quot;A rollercoaster ride of information - an intensive hothouse experiencequot;


                                        Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                                                     gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




2 years, 46 compelling Australian Cross-Media, Audience Centric Projects
             LAMP Residential 1 - Victor Harbour, South Australia




                       Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                                    gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




           Experience Design
Role of media producers to create compelling immersive
    entertainment experiences for global audiences

Producer as aggregator of content/curator - creating the
           conditions to activate audiences

             Democratisation of the media




                 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                              gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




2 years, 46 compelling Australian Cross-Media, Audience Centric Projects
                  LAMP Residential 2 - ABC Lab, Sydney




                       Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                                    gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




2 years, 46 compelling Australian Cross-Media, Audience Centric Projects
               LAMP Residential 3 - Perth, Western Australia




                       Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                                    gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




2 years, 46 compelling Australian Cross-Media, Audience Centric Projects
                LAMP Residential IV - Milson Island, NSW




                       Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                                    gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




2 years, 46 compelling Australian Cross-Media, Audience Centric Projects
                LAMP Residential 5 - Freycinet, Tasmania




                       Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                                    gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




2 years, 46 compelling Australian Cross-Media, Audience Centric Projects
  LAMP Residential 6: Story of the Future (with OzCo) - Freycinet, Tasmania




                        Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                                     gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07




    Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                 gary@theprojectfactory.com blog www.personalizemedia.com
Collaborative Virtual Worlds Survival Guide - AMP Jun07


                   Thank You - questions!
               before break and workshop




More info: www.personalizemedia.com
         Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS.
                      gary@theprojectfactory.com blog www.personalizemedia.com

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Collaborative Virtual Worlds & LAMP

  • 1. Collaborative Virtual Worlds Survival Guide - AMP Jun07 COLLABORATIVE VIRTUAL WORLDS A Survival Guide Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 2. Collaborative Virtual Worlds Survival Guide - AMP Jun07 About me: BBC 8 years, iProducer USA Project Factory & LAMP Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 3. Collaborative Virtual Worlds Survival Guide - AMP Jun07 “My Talk This Morning” Definition: A Metaverse of Change Second Life: Research and Evolution A live workshop: 6 & 1 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 4. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Definition: Metaverse of Change Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 5. x Collaborative Virtual Worlds Survival Guide - AMP Jun07 What is Mixed Reality? Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 6. Collaborative Virtual Worlds Survival Guide - AMP Jun07 What is Mixed Reality? “Mixed Reality is the merging of real world and virtual worlds to produce new environments where physical and digital objects can co-exist and interact in real- time.” Wikipedia Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 7. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 8. Collaborative Virtual Worlds Survival Guide - AMP Jun07 THE ‘MIXED REALITY’ PERFECT STORM 3 User Behaviour 4 Ubiquitous Broadband ‘real time, simultaneous ‘everyone is always on’ bband web & TV” 1 Online Education foundations set 2 Virtual Worlds (customisable) ‘exponential growth and external integration’ Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 9. Collaborative Virtual Worlds Survival Guide - AMP Jun07 2 Virtual Worlds (customisable) ‘exponential growth and external integration’ Dawning of a New Medium Gartner Says 80 Percent of Active Internet Users Will Have A ``Second Life'' in the Virtual World by the End of 2011 - report from 24 April 2007 “The collaborative and community- related aspects of these environments will dominate in the future, and significant transaction-based commercial opportunities will be limited to niche areas, which have yet to be clearly identified, however, the majority of active Internet users and major enterprises will find value in participating in this area in the coming years.” Steve Prentice, vice president and distinguished analyst at Gartner Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 10. Collaborative Virtual Worlds Survival Guide - AMP Jun07 2 Virtual Worlds (customisable) ‘exponential growth and external integration’ Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 11. Collaborative Virtual Worlds Survival Guide - AMP Jun07 2 Virtual Worlds (customisable) ‘exponential growth and external integration’ Mattel Launches Barbie Girls quot;the first global online virtual world exclusively for girlsquot;. Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 12. Collaborative Virtual Worlds Survival Guide - AMP Jun07 2 Virtual Worlds (customisable) ‘exponential growth and external integration’ Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 13. Collaborative Virtual Worlds Survival Guide - AMP Jun07 2 Virtual Worlds (customisable) ‘exponential growth and external integration’ Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 14. Collaborative Virtual Worlds Survival Guide - AMP Jun07 2 Virtual Worlds (customisable) ‘exponential growth and external integration’ Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 15. Collaborative Virtual Worlds Survival Guide - AMP Jun07 2 Virtual Worlds (customisable) ‘exponential growth and external integration’ Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 16. Collaborative Virtual Worlds Survival Guide - AMP Jun07 2 Virtual Worlds (customisable) ‘exponential growth and external integration’ Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 17. Collaborative Virtual Worlds Survival Guide - AMP Jun07 2 Virtual Worlds (customisable) ‘exponential growth and external integration’ Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 18. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 19. Collaborative Virtual Worlds Survival Guide - AMP Jun07 2 Virtual Worlds (customisable) ‘exponential growth and external integration’ Roll Your Own Virtual Worlds Multiverse Croquet Project Outback there.com a host of edus developing their own metaverses Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 20. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Second Life A little about what it is Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 21. Collaborative Virtual Worlds Survival Guide - AMP Jun07 We live to learn - second life stats The average age is 33. Women constitute around 43% of the total. Of the total time spent by all participants, females account for 60%. Concurrent users 49 000 peak, 240 000 unique per day, av. time 4 hrs Those over 60 years old spend 40% more time in Second Life than 30s. Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 22. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 23. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 24. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 25. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 26. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 27. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 28. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 29. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 30. Collaborative Virtual Worlds Survival Guide - AMP Jun07 I Live to Co-Create Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 31. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Inhabitants are being social not passive Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 32. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 33. Collaborative Virtual Worlds Survival Guide - AMP Jun07 BUSINESS IN SECOND LIFE Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 34. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 35. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 36. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 37. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 38. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Second Life Traffic Quotient Figures based on more than 5min dwell and percentage of time inworld in that space . Thurs 26 Apr 1. BigPond - 43159 2. Pontiac - 15455 3. ABC TV Australia - 12568 4. Nissan - 8706 5. IBM - 8294 6 STA Travel - 4168 7. Weather Channel 2582 8. Mercedes-Benz - 2577 9. Samsung - 1715 10. Toyota - 1670 11. Mazda - 1594 12. Dell - 1248 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 39. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Show me the Money 66% believe that the presence of RL brands has a positive impact on SL. 45% of respondents even want more brands. Top brands between 40-50 thousand unique visitors per quarter. Spending anything between 15 minutes and 6 hours per visit to your brand! Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 40. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Design your product Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 41. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 42. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 43. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 44. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 45. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 46. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 47. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 48. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Play with Me, Don’t sell Me Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 49. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Advertising or their choice? Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 50. Collaborative Virtual Worlds Survival Guide - AMP Jun07 LAMP: Innovation Pedagogy Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 51. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Cross-Media Format Innovation The need for hothouses to grow people who grow projects A little and a lot about LAMP Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 52. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Laboratory for Advanced Media Production Incubating innovative digital cross platform projects - mobile, broadband PC/TV, IPTV, PVR, MUVEs and beyond Stages: 1. Orientation Workshops 2. Rapid Prototyping Residential Labs 3. Development and Testing 4. Deployment Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 53. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 54. Collaborative Virtual Worlds Survival Guide - AMP Jun07 2 years, 46 compelling Australian Cross-Media, Audience Centric Projects Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 55. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 56. Collaborative Virtual Worlds Survival Guide - AMP Jun07 How do we create compelling cross platform media? Seeing is believing Think outside the box Build communities Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 57. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 58. Collaborative Virtual Worlds Survival Guide - AMP Jun07 quot;It was a totally immersive and focused, overwhelming experience - nothing like I've experienced beforequot; quot;This has definitely been one of the best experiences of my life. Thankyou!quot; quot;LAMP helped solidify confidence in the concept and creating a truly viable cross media platform.quot; quot;Well structured, highly relevant information, carefully structured word flow, excellent tutelage, nurturing, humane and humorous.quot; quot;We invented our project and were supported by people who were generous and helpful, people who we wouldnt normally have access to.quot; quot;We developed an idea from scratch, expanded it from POV of a user (not the film maker) which was excellent.quot; quot;Very professionally and thoughtfully structured, clearly the result of experience - worked very well.quot; quot;Very busy and intense but very useful.quot; quot;This workshop managed to elicit maximum product output and intelligent project implementation with a minimum of fuss.quot; quot;What a privilege! All participants were challenged to reach for and achieve far reaching goals but were also totally supported in the endeavour by a united team of razor sharp professionals. quot; quot;This was a highly productive, intensive session whereby all outside distractions were eliminated letting us focus solely on the job.quot; quot;There was enormous value with mentor input, creative support from other participants and developers and insight from industry. quot; quot;Superb, empathetic, committed facilitators enacted a disciplined, purposeful approach towards clear creative outcomesquot; quot;Seamlessquot; quot;Perfect. Seriously its a great balance of challenges and support. A full process that ties in wellquot; quot;Our guardian mentor was crucial, providing not only support but also challenges, nurturing and encouragementquot; quot;The mentor presentations excellent, technical support brilliant, pace was exhausting but productivequot; quot;LAMP gave our project a deep focus and contextual awareness that made the idea much richerquot; quot;LAMP gave me clarification, I found a vocabulary and a voicequot; quot;Its a boot camp that canon-balls the development of an idea with great speed. quot; quot;Intensely challenging, Incredibly professional, Invigorating and fun. I feel cared for and respected.quot; quot;Intense dialogue helped us understand what each partner values and wants to achieve then how to communicate our interest to the outside worldquot; quot;I was transformed and uplifted with new confidence, a new sense of possibility. Now I get to go and make new rules in an exciting frontier.quot; quot;Flawlessquot; quot;Extremely intense, highly thought provoking and challengingquot; quot;Amazing luxury to have so many diverse mentors. Well paced, well moderated , well supported.quot; quot;Access to such varied input from many different perspectives forced us to evaluate what was the really important feature, core of the project and what was right for itquot; quot;A rollercoaster ride of information - an intensive hothouse experiencequot; Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 59. Collaborative Virtual Worlds Survival Guide - AMP Jun07 2 years, 46 compelling Australian Cross-Media, Audience Centric Projects LAMP Residential 1 - Victor Harbour, South Australia Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 60. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 61. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 62. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 63. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 64. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Experience Design Role of media producers to create compelling immersive entertainment experiences for global audiences Producer as aggregator of content/curator - creating the conditions to activate audiences Democratisation of the media Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 65. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 66. Collaborative Virtual Worlds Survival Guide - AMP Jun07 2 years, 46 compelling Australian Cross-Media, Audience Centric Projects LAMP Residential 2 - ABC Lab, Sydney Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 67. Collaborative Virtual Worlds Survival Guide - AMP Jun07 2 years, 46 compelling Australian Cross-Media, Audience Centric Projects LAMP Residential 3 - Perth, Western Australia Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 68. Collaborative Virtual Worlds Survival Guide - AMP Jun07 2 years, 46 compelling Australian Cross-Media, Audience Centric Projects LAMP Residential IV - Milson Island, NSW Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 69. Collaborative Virtual Worlds Survival Guide - AMP Jun07 2 years, 46 compelling Australian Cross-Media, Audience Centric Projects LAMP Residential 5 - Freycinet, Tasmania Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 70. Collaborative Virtual Worlds Survival Guide - AMP Jun07 2 years, 46 compelling Australian Cross-Media, Audience Centric Projects LAMP Residential 6: Story of the Future (with OzCo) - Freycinet, Tasmania Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 71. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 72. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com
  • 73. Collaborative Virtual Worlds Survival Guide - AMP Jun07 Thank You - questions! before break and workshop More info: www.personalizemedia.com Gary Hayes, Head of MUVE, The Project Factory & Director LAMP @ AFTRS. gary@theprojectfactory.com blog www.personalizemedia.com