Design of mobile collaborative informal ical2012 v1
1. INFORMAL MOBILE COLLABORATIVE
LEARNING OBJECTS USING MOBILE SMART
DEVICES in HIGHER EDUCATION INSTITUTIONS
Hasnain Zafar
hasnainzafar@ieee.org
Supervisions :
AP Dr. Azizah and Dr. Noorminshah
2. Design of Mobile Collaborative Informal
Learning Activities Using Activity Theory,
Mobile Devices and Social Tools: Universiti
Teknologi Malaysia Case Study.
Hasnain Zafar Baloch
Department of
Information System,
Universiti Teknologi
3. TOC
What is Mobile Collaborative Informal Learning
(MCIL)?
Research Objectives
Case study 1
Case study 2
Results
Future Work
Reference
4. MCILE
Mobile Devices (Laptop, Smart phones, Tablets etc.)
Designing of Learning Activities.
Learning tools
Learner
5. Research Objectives
Think of Activity designing , tools, and task
Collaboration
Design learning activities
Tool appropriation
MCILE
6. Designing is challenge
“It’s really hard to design products by focus groups. A
lot of times, people don’t know what they want until
you show it to them.” – Steve Jobs
Learner do not know what they want?
Asking learner to what they want , in design what they
want?
8. Case Study 1
Tools( Artifact)
Outcome (Summary
+Presentation)
Subject(PhD Students) Objective
(Collaboration)
Division of Labor
Rules COP(Professor)
(Team members)
Building on the work of Vygotsky, L. S., 1978; Engestrom , 1987; Gustavo Zurita,
and Miguel Nussbaum 2004
9. Case Study 2
Tools( Artifact)
( Team box, Stixy)
Outcome (Summary
+Presentation)
Subject(PhD Students) Objective
(Collaboration)
Division of Labor
Rules COP(Professor)
(Team members)
Building on the work of Vygotsky, L. S., 1978; Engestrom , 1987; Gustavo Zurita,
and Miguel Nussbaum 2004
10. Results
Case Study (Facilitator Participation less, Lack of tool
to capture detail data)
Case study 2 (Used Team box and Stixy)
Active participation of facilitator plays very important
role in effective Collaborative learning activities
Multimedia task need to design.
11. Statements of Learners
“I have learned how to search papers easily during this
collaborative task”
“However, I understood course materials and concept
of article better by collaboration with my friends”
12. Future Work
Improvement in designing the MCIL activity.
Second iteration of same activity and focus on peer
evaluation of activities.
13. References
Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes. Chapter 6
Interaction between learning and development (79-91). Cambridge, MA: Harvard University Press.
Sharples, M. 2009. Methods for Evaluating Mobile Learning. Researching Mobile Learning:
Frameworks, Tools and Research Designs: 17-39.
Sharples, M., Taylor, J., & Vavoula, G. 2010. A theory of learning for the mobile age: learning through
conversation and exploration across contexts.
Vavoula, G.N., and Sharples, M. (2007).
Future Technology Workshop: a collaborative method for the design of new learning technologies and
activities.
International Journal of Computer Supported Collaborative Learning, 2(4), pp. 393-419.
Gustavo Zurita, and Miguel Nussbaum (2004) Computer supported collaborative learning using
wirelessly interconnected handheld computers.