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INFORMAL MOBILE COLLABORATIVE
 LEARNING OBJECTS USING MOBILE SMART
DEVICES in HIGHER EDUCATION INSTITUTIONS

                        Hasnain Zafar
                   hasnainzafar@ieee.org
                        Supervisions :
             AP Dr. Azizah and Dr. Noorminshah
Design of Mobile Collaborative Informal
Learning Activities Using Activity Theory,
Mobile Devices and Social Tools: Universiti
     Teknologi Malaysia Case Study.

   Hasnain Zafar Baloch
   Department of
   Information System,
   Universiti Teknologi
TOC
 What is Mobile Collaborative Informal Learning
 (MCIL)?
 Research Objectives
 Case study 1
 Case study 2
 Results
 Future Work
 Reference
MCILE
 Mobile Devices (Laptop, Smart phones, Tablets etc.)
 Designing of Learning Activities.
 Learning tools
 Learner
Research Objectives
 Think of Activity designing , tools, and task
 Collaboration
 Design learning activities
 Tool appropriation
 MCILE
Designing is challenge
 “It’s really hard to design products by focus groups. A
  lot of times, people don’t know what they want until
  you show it to them.” – Steve Jobs
 Learner do not know what they want?
 Asking learner to what they want , in design what they
  want?
Integrative learning design
(ILD)




           Claudio Alvarez, Rosa Alarcon, Miguel Nussbaum 2010
Case Study 1

                                  Tools( Artifact)
                                                                          Outcome (Summary
                                                                            +Presentation)



Subject(PhD Students)                                                 Objective
                                                                    (Collaboration)




                                                                  Division of Labor
    Rules                   COP(Professor)
                                                                  (Team members)


                        Building on the work of Vygotsky, L. S., 1978; Engestrom , 1987; Gustavo Zurita,
                                                 and Miguel Nussbaum 2004
Case Study 2
                                   Tools( Artifact)
                                 ( Team box, Stixy)
                                                                          Outcome (Summary
                                                                            +Presentation)



Subject(PhD Students)                                                 Objective
                                                                    (Collaboration)




                                                                   Division of Labor
    Rules                   COP(Professor)
                                                                   (Team members)


                        Building on the work of Vygotsky, L. S., 1978; Engestrom , 1987; Gustavo Zurita,
                                                 and Miguel Nussbaum 2004
Results
 Case Study (Facilitator Participation less, Lack of tool
  to capture detail data)
 Case study 2 (Used Team box and Stixy)
 Active participation of facilitator plays very important
  role in effective Collaborative learning activities
 Multimedia task need to design.
Statements of Learners
 “I have learned how to search papers easily during this
 collaborative task”


 “However, I understood course materials and concept
 of article better by collaboration with my friends”
Future Work
 Improvement in designing the MCIL activity.
 Second iteration of same activity and focus on peer
 evaluation of activities.
References
   Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes. Chapter 6
    Interaction between learning and development (79-91). Cambridge, MA: Harvard University Press.

   Sharples, M. 2009. Methods for Evaluating Mobile Learning. Researching Mobile Learning:
    Frameworks, Tools and Research Designs: 17-39.

   Sharples, M., Taylor, J., & Vavoula, G. 2010. A theory of learning for the mobile age: learning through
    conversation and exploration across contexts.

   Vavoula, G.N., and Sharples, M. (2007).
    Future Technology Workshop: a collaborative method for the design of new learning technologies and
    activities. 
    International Journal of Computer Supported Collaborative Learning, 2(4), pp. 393-419.

   Gustavo Zurita, and Miguel Nussbaum (2004) Computer supported collaborative learning using
    wirelessly interconnected handheld computers.
Acknowledgement
 Post graduate Students of Information System
  department of UTM.
 Facilitators.
 UTM IDF sponsorship.
Thank You


  Questions , Comments
 hasnainzafar@gmail.com
     @hasnainzafar

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Design of mobile collaborative informal ical2012 v1

  • 1. INFORMAL MOBILE COLLABORATIVE LEARNING OBJECTS USING MOBILE SMART DEVICES in HIGHER EDUCATION INSTITUTIONS Hasnain Zafar hasnainzafar@ieee.org Supervisions : AP Dr. Azizah and Dr. Noorminshah
  • 2. Design of Mobile Collaborative Informal Learning Activities Using Activity Theory, Mobile Devices and Social Tools: Universiti Teknologi Malaysia Case Study. Hasnain Zafar Baloch Department of Information System, Universiti Teknologi
  • 3. TOC  What is Mobile Collaborative Informal Learning (MCIL)?  Research Objectives  Case study 1  Case study 2  Results  Future Work  Reference
  • 4. MCILE  Mobile Devices (Laptop, Smart phones, Tablets etc.)  Designing of Learning Activities.  Learning tools  Learner
  • 5. Research Objectives  Think of Activity designing , tools, and task  Collaboration  Design learning activities  Tool appropriation  MCILE
  • 6. Designing is challenge  “It’s really hard to design products by focus groups. A lot of times, people don’t know what they want until you show it to them.” – Steve Jobs  Learner do not know what they want?  Asking learner to what they want , in design what they want?
  • 7. Integrative learning design (ILD) Claudio Alvarez, Rosa Alarcon, Miguel Nussbaum 2010
  • 8. Case Study 1 Tools( Artifact) Outcome (Summary +Presentation) Subject(PhD Students) Objective (Collaboration) Division of Labor Rules COP(Professor) (Team members) Building on the work of Vygotsky, L. S., 1978; Engestrom , 1987; Gustavo Zurita, and Miguel Nussbaum 2004
  • 9. Case Study 2 Tools( Artifact) ( Team box, Stixy) Outcome (Summary +Presentation) Subject(PhD Students) Objective (Collaboration) Division of Labor Rules COP(Professor) (Team members) Building on the work of Vygotsky, L. S., 1978; Engestrom , 1987; Gustavo Zurita, and Miguel Nussbaum 2004
  • 10. Results  Case Study (Facilitator Participation less, Lack of tool to capture detail data)  Case study 2 (Used Team box and Stixy)  Active participation of facilitator plays very important role in effective Collaborative learning activities  Multimedia task need to design.
  • 11. Statements of Learners  “I have learned how to search papers easily during this collaborative task”  “However, I understood course materials and concept of article better by collaboration with my friends”
  • 12. Future Work  Improvement in designing the MCIL activity.  Second iteration of same activity and focus on peer evaluation of activities.
  • 13. References  Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes. Chapter 6 Interaction between learning and development (79-91). Cambridge, MA: Harvard University Press.  Sharples, M. 2009. Methods for Evaluating Mobile Learning. Researching Mobile Learning: Frameworks, Tools and Research Designs: 17-39.  Sharples, M., Taylor, J., & Vavoula, G. 2010. A theory of learning for the mobile age: learning through conversation and exploration across contexts.  Vavoula, G.N., and Sharples, M. (2007). Future Technology Workshop: a collaborative method for the design of new learning technologies and activities.  International Journal of Computer Supported Collaborative Learning, 2(4), pp. 393-419.  Gustavo Zurita, and Miguel Nussbaum (2004) Computer supported collaborative learning using wirelessly interconnected handheld computers.
  • 14. Acknowledgement  Post graduate Students of Information System department of UTM.  Facilitators.  UTM IDF sponsorship.
  • 15. Thank You  Questions , Comments  hasnainzafar@gmail.com  @hasnainzafar