2. Kai Pata Mart Laanpere Hans Põldoja
Terje Väljataga Martin Sillaots
3. November 1,
Lecture: Introduction to educational
14.15–15.45,
technology
Mart Laanpere
November 1,
Practical lesson: Setting up a learning
16.15–17.45,
environment (Dippler)
Hans Põldoja
4. Lecture: Digital learning resources:
November 8,
learning objects, repositories,
14.15–15.45,
metadata, authoring tools, open
Hans Põldoja
educational resources.
November 8,
Practical lesson: Using Web 2.0 tools
16.15–17.45,
for teaching and learning.
Hans Põldoja
5. Lecture: Learning environments: the
concept of learning environment; new
November 15, trends & developments; personal &
14.15–15.45, institutionalised learning environments;
Terje Väljataga open & closed learning environments;
roles, control & responsibility in
learning environments.
November 15,
Practical lesson: Creating digital
16.15–17.45,
learning resources
Hans Põldoja
6. November 22,
14.15–15.45, Lecture: Instructional design
Mart Laanpere
Practical lesson: analysis of learning
November 22,
environments; exploration of
16.15–17.45,
potential elements for designing
Terje Väljataga
environments
7. Lecture: Pedagogical aspects of
learning technologies: learning
November 29,
theories and metaphors for learning
14.15–15.45,
in instructional design, cognitive,
Kai Pata
metacognitive and affective support
for learning
November 29,
16.15–17.45, Practical lesson: Instructional design
Mart Laanpere
8. December 6,
Lecture: Game-based and project-
14.15–15.45,
based learning
Martin Sillaots
December 6, Practical lesson: Analyzing learning
16.15–17.45, environments by pedagogical
Kai Pata principles
9. December 13,
Lecture: Research trends in
14.15–15.45,
educational technology
Mart Laanpere
Practical lesson: Game-based and
December 13,
project-based learning. Workshop of
16.15–17.45,
eAdventure - platform for designing
Martin Sillaots
educational adventure games.
10. Exam
• Exam grading based on 5 assignments:
- learning environments
- digital learning resources
- instructional design
- pedagogical aspects of learning technologies
- game-based and project-based learning
• 80% of attendance required
11. Contacts
• Hans Põldoja (responsible lecturer)
• hans.poldoja@tlu.ee
• Room T-511
• Other lecturers: firstname.lastname@tlu.ee