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DESIGNING FOR
               SOCIAL INNOVATION
                      A mobile app ideation workshop




                     haig@liftstudios.ca   @haigarmen

Sunday, 3 June, 12
BUT FIRST,


        A BIT ABOUT ME


        Professor of Design
        Emily Carr University of Art + Design


        Founder & Creative Director
        Lift Studios - Interaction Design Agency

        Studied
        Architecture,
        Jazz Performance
        & Composition



Sunday, 3 June, 12
WHAT WE’LL DO
                 10       25              10       25                                    10      25          25
   MINUTES:




                                                                  YES, THERE’S A BREAK
   HAIG TALKS:




                                          BUSINESS                                       UX FLOWS &
                  PSYCHOLOGY              MODEL                                          WIREFRAMES
                                          GENERATION

                               ideation                Business
   EXERCISES:




                                                                                                   user           App
                                                        Model                                   experience   Presentations


                                  1                       2                                           3           4

Sunday, 3 June, 12
WHY WE’RE
                     DOING THIS?
                     •   a playful way to conceptualize
                         (come up with your own sandbox)


                     •   introduce some great design tools

                     •   integrate psychology, business
                         strategy & user experience




Sunday, 3 June, 12
An overview of your cards

                         target         behaviour          social
                        Audience          area            FeatureS

                           1                2                3


                     A. Brainstorm ideas and write a brief (25min)
                     B. Business Model Generation (25min)
                     C. Sketch out the user flow and wireframes (25min)

Sunday, 3 June, 12
How does
                     psychology
                     inform our
                      designs?

Sunday, 3 June, 12
ethics   mind the gap   action




                     Good design is design that
                     changes behavior for the better.
                                                Jon Kolko



Sunday, 3 June, 12
INFLUENTIAL FACTORS OF
                     BEHAVIOR CHANGE
                     BJ Fogg’s Behavior Model




                        Motivation
                                                Triggers




                                                   Ability

Sunday, 3 June, 12
3 CORE MOTIVATORS
                     SENSATION

                      pleasure             pain


                     ANTICIPATION

                      hope                  fear


                     SOCIAL COHESION

                      acceptance       rejection




Sunday, 3 June, 12
MOTIVATION FACTORS
                      Knowledge
                       Build awareness, form mental models


                                Attitudes & Emotions
                                Connect to emotions & values


                     Desire
                     Appeal to & satisfy needs


                                           Fears
                                           Acknowledge & defuse fears and the unknown


                            Social Norms
                             Use or shift contexts



Sunday, 3 June, 12
ABILITY
                                          Mind Training
                                          Cultivate Mindfulness & willpower


                             Goal setting
                              Support visioning, goals, planning


                     Strengthen self-efficacy
                     Model the behavior, afford successes, forgive failures, defuse guilt & frustration


                                                Make it easy
                                                 Train, improve usability & resources


                               Shape new habits
                               (Floss one tooth a day) - Repetition until automatic



Sunday, 3 June, 12
Opportune Moments
            Providing a catalyst when people are motivated, able
            and have the opportunity to act.




Sunday, 3 June, 12
TRIGGER TYPES




Sunday, 3 June, 12
call to action
                     prompt



                          TRIGGER
          request                          offer

                              cue

Sunday, 3 June, 12
OPPORTUNITIES IN MOBILE
                            Mobility
                            Devices on your person during a behaviour changing opportunity


                                      Intimacy
                                      Relationship with people’s existing technology


                             Connectivity
                              Access to networks allow access to data & people.


               Non-disruptive
               Using technology with taking user out of their natural flow


                                    Culturally Ready
                                    Social acceptance & technologies are here



Sunday, 3 June, 12
Sunday, 3 June, 12
Sunday, 3 June, 12
concept exercise
                         target         behaviour          social
                        Audience          area            FeatureS

                           1                1                3


                     A. Brainstorm ideas and write a brief (25min)
                     B. Business Model Generation (25min)
                     C. Sketch out the user flow and wireframes (25min)

Sunday, 3 June, 12
TECHNOLOGY AT
                          YOUR FINGERTIPS
                                            Text
                                         Messa                             Bluetooth
                                               ging
                     Vib ration
                                                        Location
                                                        Services


                             Accelerometer                              Camera
                                                                                   o)
                                                                   (s tills & vide
                                              Microphone
                Phone
              Servi
                    ces


                                                                          ta cts
                                Push                                Con
                                         s       Media Librar
                            Notification                     y



Sunday, 3 June, 12
concept exercise
                                   - 25 minutes -




                                                    1 5 min utes
                      10 minutes
Sunday, 3 June, 12
Sunday, 3 June, 12
o of Arrested Development
                     Season Tw

Sunday, 3 June, 12
BUSINESS
                     MODEL
                     A business model describes the
                     rationale of how an organization
                     creates, delivers, and captures value.




Sunday, 3 June, 12
Sunday, 3 June, 12
Sunday, 3 June, 12
Sunday, 3 June, 12
Sunday, 3 June, 12
Possible Business Models
                     business model     value proposition      revenue stream
                     Product          unique service,
                                                               app sales
                     Revenue           gaming & UX
                     Freemium         content-driven        free & premium
                                      service/content             apps
                   In App              content/service        advertisers
                 Advertising          free but with ads       pay flat fee
                   In App              Modular Apps           app is free,
                 Purchasing             with growth         pay for features
                                        High-quality        end user pays
                Subscription
                                      dynamic content        periodically
Sunday, 3 June, 12
business model exercise

                         target         behaviour          social
                        Audience          area            FeatureS

                           1                1                3


                     A. Brainstorm ideas and write a brief (25min)
                     B. Business Model Generation (25min)
                     C. Sketch out the user flow and wireframes (25min)

Sunday, 3 June, 12
business model
                                    - 25 minutes -


             evaluate, v
                        ote and de
                 on one co         cide
                            ncept
            write your
                       elevator p
                                  itch

                      10 minutes
                                                     15 minutes
Sunday, 3 June, 12
USER WORKFLOWS
              content navigation


                     decision making




                                       is the task the right one?


                                          how does it compare to their
                                          mental model?

Sunday, 3 June, 12
Rapid idea generation
      & testing of assumptions

       Wireframes
Sunday, 3 June, 12
User Flows & Wireframes

                         target         behaviour          social
                        Audience          area            FeatureS

                           1                1                3


                     A. Brainstorm ideas and write a brief (25min)
                     B. Business Model Generation (25min)
                     C. Sketch out the user flow and wireframes (25min)

Sunday, 3 June, 12
presentation format
                      Your cards: Audience & Behaviour

                      State the Brief

                      Explain your business model

                      Walk through the app screens
                      and describe the user journey

                      You have 5 minutes

Sunday, 3 June, 12
CREDITS



                     www.thegamecrafter.com
                     Search for “Social Mania”
                                                 www.getmentalnotes.com
Sunday, 3 June, 12
www.businessmodelgeneration.com
                           www.businessmodelgeneration.com
Sunday, 3 June, 12
Sunday, 3 June, 12
Thank you
                     for participating

                      haig@liftstudios.ca   @haigarmen

Sunday, 3 June, 12

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Midwest UX Mobile Workshop 2012

  • 1. DESIGNING FOR SOCIAL INNOVATION A mobile app ideation workshop haig@liftstudios.ca @haigarmen Sunday, 3 June, 12
  • 2. BUT FIRST, A BIT ABOUT ME Professor of Design Emily Carr University of Art + Design Founder & Creative Director Lift Studios - Interaction Design Agency Studied Architecture, Jazz Performance & Composition Sunday, 3 June, 12
  • 3. WHAT WE’LL DO 10 25 10 25 10 25 25 MINUTES: YES, THERE’S A BREAK HAIG TALKS: BUSINESS UX FLOWS & PSYCHOLOGY MODEL WIREFRAMES GENERATION ideation Business EXERCISES: user App Model experience Presentations 1 2 3 4 Sunday, 3 June, 12
  • 4. WHY WE’RE DOING THIS? • a playful way to conceptualize (come up with your own sandbox) • introduce some great design tools • integrate psychology, business strategy & user experience Sunday, 3 June, 12
  • 5. An overview of your cards target behaviour social Audience area FeatureS 1 2 3 A. Brainstorm ideas and write a brief (25min) B. Business Model Generation (25min) C. Sketch out the user flow and wireframes (25min) Sunday, 3 June, 12
  • 6. How does psychology inform our designs? Sunday, 3 June, 12
  • 7. ethics mind the gap action Good design is design that changes behavior for the better. Jon Kolko Sunday, 3 June, 12
  • 8. INFLUENTIAL FACTORS OF BEHAVIOR CHANGE BJ Fogg’s Behavior Model Motivation Triggers Ability Sunday, 3 June, 12
  • 9. 3 CORE MOTIVATORS SENSATION pleasure pain ANTICIPATION hope fear SOCIAL COHESION acceptance rejection Sunday, 3 June, 12
  • 10. MOTIVATION FACTORS Knowledge Build awareness, form mental models Attitudes & Emotions Connect to emotions & values Desire Appeal to & satisfy needs Fears Acknowledge & defuse fears and the unknown Social Norms Use or shift contexts Sunday, 3 June, 12
  • 11. ABILITY Mind Training Cultivate Mindfulness & willpower Goal setting Support visioning, goals, planning Strengthen self-efficacy Model the behavior, afford successes, forgive failures, defuse guilt & frustration Make it easy Train, improve usability & resources Shape new habits (Floss one tooth a day) - Repetition until automatic Sunday, 3 June, 12
  • 12. Opportune Moments Providing a catalyst when people are motivated, able and have the opportunity to act. Sunday, 3 June, 12
  • 14. call to action prompt TRIGGER request offer cue Sunday, 3 June, 12
  • 15. OPPORTUNITIES IN MOBILE Mobility Devices on your person during a behaviour changing opportunity Intimacy Relationship with people’s existing technology Connectivity Access to networks allow access to data & people. Non-disruptive Using technology with taking user out of their natural flow Culturally Ready Social acceptance & technologies are here Sunday, 3 June, 12
  • 18. concept exercise target behaviour social Audience area FeatureS 1 1 3 A. Brainstorm ideas and write a brief (25min) B. Business Model Generation (25min) C. Sketch out the user flow and wireframes (25min) Sunday, 3 June, 12
  • 19. TECHNOLOGY AT YOUR FINGERTIPS Text Messa Bluetooth ging Vib ration Location Services Accelerometer Camera o) (s tills & vide Microphone Phone Servi ces ta cts Push Con s Media Librar Notification y Sunday, 3 June, 12
  • 20. concept exercise - 25 minutes - 1 5 min utes 10 minutes Sunday, 3 June, 12
  • 22. o of Arrested Development Season Tw Sunday, 3 June, 12
  • 23. BUSINESS MODEL A business model describes the rationale of how an organization creates, delivers, and captures value. Sunday, 3 June, 12
  • 28. Possible Business Models business model value proposition revenue stream Product unique service, app sales Revenue gaming & UX Freemium content-driven free & premium service/content apps In App content/service advertisers Advertising free but with ads pay flat fee In App Modular Apps app is free, Purchasing with growth pay for features High-quality end user pays Subscription dynamic content periodically Sunday, 3 June, 12
  • 29. business model exercise target behaviour social Audience area FeatureS 1 1 3 A. Brainstorm ideas and write a brief (25min) B. Business Model Generation (25min) C. Sketch out the user flow and wireframes (25min) Sunday, 3 June, 12
  • 30. business model - 25 minutes - evaluate, v ote and de on one co cide ncept write your elevator p itch 10 minutes 15 minutes Sunday, 3 June, 12
  • 31. USER WORKFLOWS content navigation decision making is the task the right one? how does it compare to their mental model? Sunday, 3 June, 12
  • 32. Rapid idea generation & testing of assumptions Wireframes Sunday, 3 June, 12
  • 33. User Flows & Wireframes target behaviour social Audience area FeatureS 1 1 3 A. Brainstorm ideas and write a brief (25min) B. Business Model Generation (25min) C. Sketch out the user flow and wireframes (25min) Sunday, 3 June, 12
  • 34. presentation format Your cards: Audience & Behaviour State the Brief Explain your business model Walk through the app screens and describe the user journey You have 5 minutes Sunday, 3 June, 12
  • 35. CREDITS www.thegamecrafter.com Search for “Social Mania” www.getmentalnotes.com Sunday, 3 June, 12
  • 36. www.businessmodelgeneration.com www.businessmodelgeneration.com Sunday, 3 June, 12
  • 38. Thank you for participating haig@liftstudios.ca @haigarmen Sunday, 3 June, 12