2. What is Animation?
The word Animation is
generated from word
'anime' which means life.
Animation is the rapid
display of a sequence of
images of 2-D or 3-D
artwork or model
positions in order to
create an illusion of
movement
3. Many of the early inventions
designed to animate images
were meant as novelties for
private amusement of children
or small parties.
Animation devices which fall into
this category include the
zoetrope, magic lantern,
praxinoscope, thaumatrope,
phenakistoscope, and flip book
zoetrope
Flip Book
4.
5. HISTORY OF ANIMATON
âą "The first animated work on
standard picture film
was Humorous Phases of Funny
Faces (1906) by J. Stuart Blackton.
It features a cartoonist drawing
faces on a chalkboard, and the
faces apparently coming to life."
"The history of film animation
began in the 1890s with the
earliest days of silent films and
continues through the present day.
The first animated film was created
by Charles-Ămile Reynaud, inventor
of the praxinoscope, an animation
system using loops of 12 pictures.
6. Traditional Cel Animation / Hand Drawn Animation
(20th Century)
âąPhotos of the drawings were first drawn
on paper.
âąEach drawing differs slightly from the
other to create an illusion of movement.
âąThe drawings are traced or photocopied
onto transparent acetate sheets called cels.
âąThe cels were then filled in with paints in
assigned colors or tones on the side
opposite the line drawings.
âąThe completed character cels are
photographed one-by-one onto motion
picture film against a painted background
by a rostrum camera.
8. Computer animation
Computer animation encompasses a variety of
techniques, the unifying factor being that the
animation is created digitally on a computer.
9. 2D animation
âą 2D animation figures are created and/or edited on
the computer using 2D bitmap graphics or created
and edited using 2D Vector graphics.
This includes automated computerized versions of
traditional animation techniques such as of tweening,
morphing, onion skinning and interpolated rotoscoping.
10. âąDigitally modeled and manipulated by an animator.
âąTo manipulate a mesh, it is given a digital skeletal
structure that can be used to control the mesh. (rigging)
âąOther techniques can be applied such as mathematical
functions, simulated fur or hair, fire/water effect and the
use of Motion Capture.
âąMany 3D animations are very believable and are
commonly used as Visual Effects for recent movies.
3D animation
14. ANIMATION SOFTWARES
âą MAYA
âą The most popular 3D
animation software, and by
far the most powerful
available, is Maya. Used for
special effects as well as
animation, Maya is the
software most in demand in
Hollywood.
15. Z BRUSH
âą ZBrush is a digital sculpting tool that
combines 2d and 3d
texturing and painting. It uses a
proprietary "pixol" technology (see
below) which stores lighting, color,
material, and depth information for
all objects on the screen.
âą ZBrush is used as a digital sculpting
tool to create high-resolution models
(up to ten million polygons) for use in
movies, games, and animations.
16. 2D animation techniques tend to focus
on image manipulation.
3D techniques usually build virtual worlds
in which characters and objects move
and interact. 3D animation can create
images that seem real to the viewer.
17. Animation Industry
The rapid advancement of technology has made
computer animation available to the masses
and the animation industry is one of the
fastest growing industries.
The demand for animated entertainment has
expanded with the increase in broadcasting
hours by cable and satellite TV along with the
growing popularity of the Internet.
Animated series/films can now be enjoyed not
only by kids but the family on the whole.