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Digital Inspiration
June 15, 2011




                          Gunter Blanckaert
                        Trade Marketing Lead

                       guntbl@microsoft.com

         Twitter: @guntbl | @MSAdvertisingBE
 WL Messenger: gunterblanckaert@hotmail.com
                   Skype  gunter.blanckaert
Agenda
             Introduction

       6 Online Trends
                  Always connected

                 Everybody’s gaming

              The rise of online video

        Internet use is highly planned

Internet changed consumer behaviour

     Creativity and innovation are key
SOFT WARE   MEDIA   MARKETER
MSA Solutions Framework
With Microsoft Advertising, advertisers can benefit fully from a complete
solutions portfolio covering all their advertising needs…
Solutions whatever the objective:



     01                                            02
     BRANDING - BUY ON A                           PERFORMANCE -
     PRODUCT /SITE BASIS                           TACTICAL /
                                                   PROMOTIONAL
     Branded Content                               Microsoft &
     Creative, Integrated                          Extended Network
     & Impactful Formats                           CPC & CPA


      TARGET YOUR AUDIENCE
      Profile | Re-messaging | Category | E-mail


            …helping them navigate the complex media and digital landscape
The Situation

          01    Lifestyles are evolving
                 and becoming more
                    and more digital



          02       Regardless of where
                    and when, we can
                   always be connected



          03     PCs, Mobile Phones and
                        TVs are
                becoming one of the same

          04    There are now generations
                that didn’t know life before
                        the internet
Kids Today: class of 2011
  Are the Heaviest Mobile Video Viewers

  Are More Receptive to Mobile Advertising than their Elders

  Out-Text All Other Age Groups

  Talk Less on the Phone

  Watch Less TV than the General Population
Pace of Change
The Amount of time to get to 1 million users
                                          730 days

                            365 days

                             365 days

                      74 days

                  28 days

              10 days
Where’s your audience?
                  Users are completely in control
      They can jump from one experience to another – instantly
Technology is changing so fast, more channels are appearing everyday
Mobile:
   Always
connected
Mobility is on the Rise

                       59%
                      Of Europeans have
                     access to the internet
                          wirelessly



                       71m
                    Access the web via their
                      mobile phone on a
                         weekly basis
Mobility is on the Rise

                        14%
                    Of Europeans do not have
                     a landline phone, only a
                              mobile



                            2x
                    Watching video, film & TV
                     clips on a mobile have
                          doubled YOY
Smartphone market grows
   rapidly - 80% YOY
Time distribution by device
When do you use your
smartphone
What do you use your mobile
20%
            for?
15%




10%        Communication




5%


       Information
0%
 6am-9am    9am-      12pm-     2pm-4pm 4pm-6pm 6pm-8pm             8pm-         10pm-     12am-
            12pm       2pm                                          10pm         12am       6am
      Information    Entertainment   Creation Transaction          Surfing      Communication

                                      Among Smartphone/Tablet owners : Activities on Handhelds
Internet use on a mobile
                                        Share of Sessions by Device by Motive

                                                             Smartphone/Tablet
 Motivations         PC, laptop or netbook
                                                                  device
Communication                      57%                                   53%

 Information                       43%                                   36%

   Surfing                         15%                                   12%

Entertainment                      31%                                   16%

 Transaction                       15%                                    7%

   Creation                        13%                                   14%
 Total
 motivations                       1.74                                  1.38
 per occasion
              Totals add to more than 100% because multiple motives possible per session
How fast is mobile internet
         growing?
Today in Japan…
What is the state of social &
mobile marketing?
How are coupons used
 on mobile devices?
Offering targetable,
 premium content
Mobile rich media
           Engage your audience

            • Microsoft Mobile delivers rich
              media with premium content
            • Available across MSN, Hotmail and
              Messenger (iPhone and iTouch)
            • Expands from standard 300x50 to
              300x300 with the tap of your finger
            • Allows for multiple panels



             Ad Functionality          Targeting
             •       In-unit video     •   Device
                 •      Click-to-map   •   Carrier
             •       Click-to-call     •   Demo
             •       Send to friend
Everybody
is gaming
A Gaming Culture


                      31%
                   European active gamers
                        aged 16-49




                      72%
                      Online Europeans
                      play video games
It All Started with Gaming

            Call of Duty 2: Modern Warfare           Avatar
                       1st Day Sales         Opening Day Ticket Sales
                      (11/10/2009):               (12/18/2009):


                  $310M1                        $270M
Gamification
               “The integration of the mechanics
               that make games fun and
               absorbing into non-game platforms
               and experiences
               in order to improve engagement
               and participation.”
Social Gaming


“social games have become the modern “Calgon Moment”
for busy women who often feel life spiraling
out of control around them.”
Console Usage
                             Males 15-34 yrs average 12
                                                                   Console usage is similar
                             hours per week gaming &
                                                                   To TV usage
                             increasing
                              Europe: Time Spent Gaming per Week
Avg. hours gaming per Week
Engagement
    Gaming offers a dedicated audience
                      Additional Activities
                    People Engage in While…
                                          20
                                                   18

                                15
                                     14
                                                        12 12


               7
           6


       2           2


     Playing Video Games     Watching TV          Using the Internet


     Watched TV     Text Messaged    Cell Phone Call    Surfed the Web
Xbox LIVE : Momentum
   Insert Momentum video
Xbox LIVE: A new vision of
entertainment
         $billion franchises
         outselling film
         industry



                GAMES              MUSIC




                                  CINEMA
                SOCIAL
                                    & TV
           200m avatar
                               1 billion hours per
           wardrobe
                               month on XBL – 30
           changes in first
                               hours per
           12 months
                               month/user average
Proven Results:




                  3%
Proven Results:
How do Xbox LIVE campaigns impact a Brand?
Examples: Static Banner to Full
Screen HD Video
Examples: Video Banner to
Full Screen HD Video
The rise of
Online Video
Media Consumption

                                            134
                                            Hours
                                         Monthly media
                                          consumption




      55%                               200%
                                        Media exposure
 Of Europeans’ TV consumption           (18-24 age group
is time-shifted or on-demand TV         compared to 54+)
Online Viewing Growth ≠
Online Video Ad Spend
       More U.S. viewers watch web video than watch recorded TV on
          DVRs (and often skip the ads), according to Nielsen Online.

            Still, the economic potential of web video remains mostly
                                                          unrealized.


  A major stumbling block for web video is the inability of the
biggest TV advertisers to make a direct comparison between the
 effectiveness of TV and the effectiveness of an equivalent buy
                             online
              Source: AdvertisingAge: THE ECONOMICS OF ONLINE VIDEO (Jan. 18, 2010)
                                                .
Online vs./& TV
                                                                                Repurposed TV
    Online                     Online Video &                                     vs. Original
 Video vs. TV                   TV Together                                       Online Ads


 Online video                    A campaign                                         Overall,
  performed                      combining                                      repurposed TV
better than TV                  online video                                    ads are at least
 across every                    and TV ads                                     as effective as
 brand metric                 improved recall                                   original online
and for every                  and likeability                                     video ads
   vertical                    for all verticals
             Source: Nielsen IAG, A18-49, Premium Online Video Measurement 2008-09, includes individuals only exposed to
           brand/product on one platform (in prior 15 days). Television norms inclusive of Primetime programming only and
         based on survey responses during same time period as Premium Online Video survey responses. TV norms are based
              on all ads for those Brand/Products which ran on both Premium Online Video & TV during time period; specific
                                                                                               creative executions may vary.
TV Ads Are Significantly More Effective Among Viewers
Who Were Previously Exposed to the Brand’s In-stream Ads
           Message Recall Exhibited the Greatest Lift Among the
                     Dual-platform Exposed Group
  60

            52   +18%                                                                 TV + Premium Online Video          TV Only
  50
                   44

  40
                                         35       +35%
                                                                                   +53%
                                                                           29
  30
                                                    26                                                              +31%

                                                                                      19
  20                                                                                                        17
                                                                                                                        13
  10



   0
       TV Ad General Recall        TV Ad Brand Recall             TV Ad Message Recall                  TV Ad Likeability


                            Source: Nielsen IAG, A18-49, Premium Online Video Measurement 2008-09, includes individuals only exposed to
                          brand/product on one platform (in prior 15 days). Television norms inclusive of Primetime programming only and
                        based on survey responses during same time period as Premium Online Video survey responses. TV norms are based
                             on all ads for those Brand/Products which ran on both Premium Online Video & TV during time period; specific
                                                                                                              creative executions may vary.
Study: Online Video Ads Beat TV Ads In
Viewer Recall
Video in Display Advertising
Video
in Messenger
Rise of the
Multi-Screen Consumer


19m                       2x
 European                Doubled
  Multi-                in the last
  Screen                two years
Consumers
Rise of the
  Multi-Screen Consumer
                              66%
                          multi-task once a week




40%                            56%
Multi-task most           Multi-task several times
days or evenings                  a week
Media Consumption



     46
    HOURS
                           66%
                             Have a game
On media & entertainment   console at home
    devices a week
What are they doing whilst
      watching TV?
Multiple screens
        are better than one
        Saw ad on 1 channel only   … on 2 channels   ... on 3 channels

  90%

  80%

  70%

  60%

  50%

  40%

  30%

  20%

  10%

   0%
         Took any action    Plan on seeing     Plan on seeing
        post-ad exposure   the movie Avatar   opening weekend
Multiple screens
     are better than one
Living with
The Internet:
  A global study of what’s
    driving web behavior
Established six basic motivations
driving Web behavior
                      • To find out (more) about a specific topic or news story
      Information     • To find out (more) about a specific product or service (eg. Train times)
                      • Keeping up to date with the news or a hobby
                      • Entering into a discussion forum, online community or social network to
                        communicate with others
      Communication   • Picking up/sending emails
                      • Chatting on IM
                      • Chatting on VOIP eg. Phone calls over the internet via broadband
                      • Updating website, blog or social network profile page (i.e. Twitter or
                        Facebook)
      Creation        • Upload video
                      • Upload photos
                      •   Paying bills or checking out online bank account
                      •   Ordering / purchasing groceries
      Transaction     •   Ordering / purchasing something (not everyday groceries)
                      •   To go to an auction site (eg e-Bay)
                      •   To watch video clips, TV shows online (both short and long form)
                      •   To download video clips, TV shows (both short and long form)
      Entertainment   •   To listen to music online
                      •   To download music
                      •   To play games/gaming


      Surfing         • Just browsing/surfing (for nothing in particular)
Internet use is highly planned
      Ten-country average


                              21%

                                                Spontaneous
                    79%                         Planned




    79% of activity carried out     21% of activity carried
    WAS planned in advance          out WAS NOT planned
                                    in advance
Which makes the internet ‘routine’
more important than ever
                                  Intimate Zones                                                       Public Zones


Start of the        Social           Blogs, forums, RSS
                                        and spaces                  Emails
                                                                                                         Google news, BBC etc.
                   Networks
journey                                                                                       News
                                                                                             updates
                    Check for        Log into any forums or
                                                               Log in and reply to any
                   messages and       blogs to get updated
                                                                      messages
                     respond                                                                                 Entertainment       YouTube
                                                                                                                                   etc.
                         Throughout the journey, Instant Messenger is
                            always on as is music (iTunes/YouTube)
                                                                                                              Online
                                                                                                         Shopping/Banking
                                                                                          Information
                                                                                                                     Amazon, eBay etc.
                                                                           Emails            search
                                              Blogs, forums, RSS
                                                                                         Google, Wikipedia
 End of the                Social
                          Networks
                                                 and spaces
                                                                         Check emails
                                                                                               etc.

 journey                Final check of            Final check of
                                                                            again

                        social network           forums or blogs




                        From intimate ⇒ public and back again
        NB: From other research we know that an average of six websites are visited on a regular basis
Despite reports, email is still top activity
                                              Share of Activity within All Web Behavior across Ten Countries
                                     Email                                                               23%

                                   Surfing                                             10%

      Seeking info on a topic or news story                                       9%

    Keeping up to date with news or hobby                                    8%

                     Played online games                                7%

                                        IM                         6%

              Online forums or community                           6%

  Update blog, profile or personal webpage                    4%

       Finding out about a specific product                   4%

                   Pay bills/online banking              3%

                    Watch shortform video                3%

                     Upload photos/video            2%

                    Download music/video            2%

                            Online auction          2%

                                              0%              5%                  10%        15%   20%     25%



   Note: Based on completed diaries; all devices and locations
What drives people to go online:
All time periods
   About half of web use is planned; about a third is random

                               What Drives Users to go Online

                                                                                                      58%
                                                                                                50%
              Always use at this time                                                  43%
                                                                                          46%


                                                          13%
                                                         12%
   Prompted by conversation or event                         16%                       Russia
                                                         12%
                                                                                       Spain

                                             3%                                        UK
                                              4%
          Prompted by offline media          3%                                        France
                                              4%


                                                                   26%
                                                                          34%
                          No reason                                             38%
                                                                                 39%

                                        0%         10%       20%    30%     40%             50%       60%   70%




                                                            59
Online activity (Weekday)
      Share of day by mode/day part

                                SPAIN
20%                                                                              FRANCE
15%

10%
                                                                                 Communication
                              Communication
 5%
                                                                                                Entertainment
                                Information                                       Information
 0%


20%
                                UK                                               RUSSIA
15%

10%      Communication
                                              Surfing                             Communication
5%
                                                                                  Entertainment
0%                             Information                                         Information




               Information   Entertainment    Creation             Information   Entertainment     Creation
               Transaction   Surfing          Communication        Transaction   Surfing           Communication

                                                              60
Online activity (Weekend)
 Share of day by mode/day part
20%
                              SPAIN                                                             FRANCE
15%

10%     Communication                                                                            Communication
                                                                                                    Surfing
                                         Creation
 5%
                                                    Entertainment                                Entertainment
                                                                          Information
       Information
 0%




20%
                                 UK                                                             RUSSIA
15%

10%                                                                                                                 Communication
                         Communication
      Transaction                        Surfing
5%
                                                                                                                       Entertainment
      Information                                                        Information
0%




           Information       Entertainment   Creation
                                                                                  Information   Entertainment    Creation
           Transaction       Surfing         Communication
                                                                                  Transaction   Surfing          Communication



                                                                    61
Internet changed
consumer behaviour
Digital Media has Changed
Consumer Behavior
                 More Information

                 More complex decisions

                 More opportunities to influence

                 Greater expectations
Hierarchy of Shoppers’ New Behaviors




          Source: New Shopper Journeys Europe 2010
Three core shopping journeys emerge


      Home             Clothes, Shoes            Groceries &               Fast Food
    Electronics        & Accessories            Personal Care
                                                                               6%
                                                     12%                                             Research purchase
      68%                    21%
                                                                                                    Longer path to purchase
                                                                                                        Greater effort
                                                                              52%
                             39%                                                                      Habitual purchase
                                                     66%
                                                                                                    Shorter path to purchase
                                                                                                          Minor effort

                             40%                                              42%
      14%                                                                                             Impulse purchase
                                                                                                    Short path to purchase
      18%                                            22%                                              Little or no effort



          "Thinking about the last time you bought, which statement best describes your actions?"



                           Source: New Shopper Journeys Europe 2010
• Purchase decisions are no longer linear, they’re more dynamic than ever
Touchpoints play an important role
in influencing the initial decision
                                                                   SOMETHING
                   SOMETHING                                        SEEN OR
                   SEEN WHEN                                         READ
                    SHOPPING




                                                                                       25%
                         33%                       33%                  32%
         38%

                                                                    • 12% online
  • 13% internet                                                                      • 12% brochure
                                                                    • 10% expert
    • 13% TV                                    • 26% friends/                          • 9% email
                                                                     reviews online
  • 9% magazines    • 14% promotion                colleagues                         • 7% coupons
                                                                   • 7% newspapers




                        Source: New Shopper Journeys Europe 2010
Purchases are widely discussed across
categories



  57%
            44%

                     37%                                             37%


                      QD4a After you made the purchase did you do any of the following?
                                          SOURCE: New Shopper Journeys Europe 2010
But actual posting on Social Networks
or micro-blogs still low

                       UK   France       Italy              Germany                      Spain

        Grocery        1%    0%           2%                       0%                        1%

        Fast Food      1%    1%           4%                       1%                        1%
          Home
       Electronics     3%    2%           3%                       0%                        3%
     Clothing, Shoes
      & Accessories    2%    2%           2%                       0%                        2%



                                     QD4a After you made the purchase did you do any of the following?
                                                Source: New Shopper Journeys Europe 2010
Creativity and
   Innovation
       Are key
Creativity through Rich Media
                                         Downloads
                     Shopping              PDF, Video,           Reminders
                    Coupon, Printing,        Music,
                                                                 Calendar, SMS,
                        Secure              Wallpaper
                                                                  E-mail, Social
                      Transaction,                                Bookmarking
                      Conversions

    Relevance                                                                      Video
      Zip Code, Ad-                                                          High-definition, Full-
    Sequencing, Geo-                                                       screen, Customisable &
     Targeting, Re-                                                           skinnable controls,
                                                                           Streaming / progressive
        targeting
                                        Capabilities
         3D                                                                        Data
    Out-of-banner &                                                         Upload, Polling,
    In-banner, CGI                                                           Zip Code, …


                        Viral                                    Web Services
                      Email, Widget,                              RSS Feeds,
                                            Skinning /
                     SMS, IM, Social                              Data Capture
                                            Wallpapers
                      Bookmarking
                                            Static, Toggle,
                                          Animation, Rotation,
                                             User-Initiation
Branding. Creativity.
Branding. Creativity.
Branding. Creativity.
Branding. Creativity.
Branding. Creativity.
Branding. Creativity.
Hotmail. Expanding Header
The IAB Filmstrip
IAB Sidekick
Coming Soon: Sliver
Coming Soon: Page Reveal
Questions?



             guntbl@microsoft.com
                        @guntbl
               @MSAdvertisingBE

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Digital Inspiration: 6 Online Trends

  • 1. Digital Inspiration June 15, 2011 Gunter Blanckaert Trade Marketing Lead guntbl@microsoft.com Twitter: @guntbl | @MSAdvertisingBE WL Messenger: gunterblanckaert@hotmail.com Skype  gunter.blanckaert
  • 2. Agenda Introduction 6 Online Trends Always connected Everybody’s gaming The rise of online video Internet use is highly planned Internet changed consumer behaviour Creativity and innovation are key
  • 3. SOFT WARE MEDIA MARKETER
  • 4. MSA Solutions Framework With Microsoft Advertising, advertisers can benefit fully from a complete solutions portfolio covering all their advertising needs… Solutions whatever the objective: 01 02 BRANDING - BUY ON A PERFORMANCE - PRODUCT /SITE BASIS TACTICAL / PROMOTIONAL Branded Content Microsoft & Creative, Integrated Extended Network & Impactful Formats CPC & CPA TARGET YOUR AUDIENCE Profile | Re-messaging | Category | E-mail …helping them navigate the complex media and digital landscape
  • 5. The Situation 01 Lifestyles are evolving and becoming more and more digital 02 Regardless of where and when, we can always be connected 03 PCs, Mobile Phones and TVs are becoming one of the same 04 There are now generations that didn’t know life before the internet
  • 6. Kids Today: class of 2011 Are the Heaviest Mobile Video Viewers Are More Receptive to Mobile Advertising than their Elders Out-Text All Other Age Groups Talk Less on the Phone Watch Less TV than the General Population
  • 7. Pace of Change The Amount of time to get to 1 million users 730 days 365 days 365 days 74 days 28 days 10 days
  • 8. Where’s your audience? Users are completely in control They can jump from one experience to another – instantly Technology is changing so fast, more channels are appearing everyday
  • 9. Mobile: Always connected
  • 10. Mobility is on the Rise 59% Of Europeans have access to the internet wirelessly 71m Access the web via their mobile phone on a weekly basis
  • 11. Mobility is on the Rise 14% Of Europeans do not have a landline phone, only a mobile 2x Watching video, film & TV clips on a mobile have doubled YOY
  • 12. Smartphone market grows rapidly - 80% YOY
  • 14. When do you use your smartphone
  • 15. What do you use your mobile 20% for? 15% 10% Communication 5% Information 0% 6am-9am 9am- 12pm- 2pm-4pm 4pm-6pm 6pm-8pm 8pm- 10pm- 12am- 12pm 2pm 10pm 12am 6am Information Entertainment Creation Transaction Surfing Communication Among Smartphone/Tablet owners : Activities on Handhelds
  • 16. Internet use on a mobile Share of Sessions by Device by Motive Smartphone/Tablet Motivations PC, laptop or netbook device Communication 57% 53% Information 43% 36% Surfing 15% 12% Entertainment 31% 16% Transaction 15% 7% Creation 13% 14% Total motivations 1.74 1.38 per occasion Totals add to more than 100% because multiple motives possible per session
  • 17. How fast is mobile internet growing?
  • 19. What is the state of social & mobile marketing?
  • 20. How are coupons used on mobile devices?
  • 22. Mobile rich media Engage your audience • Microsoft Mobile delivers rich media with premium content • Available across MSN, Hotmail and Messenger (iPhone and iTouch) • Expands from standard 300x50 to 300x300 with the tap of your finger • Allows for multiple panels Ad Functionality Targeting • In-unit video • Device • Click-to-map • Carrier • Click-to-call • Demo • Send to friend
  • 24. A Gaming Culture 31% European active gamers aged 16-49 72% Online Europeans play video games
  • 25. It All Started with Gaming Call of Duty 2: Modern Warfare Avatar 1st Day Sales Opening Day Ticket Sales (11/10/2009): (12/18/2009): $310M1 $270M
  • 26. Gamification “The integration of the mechanics that make games fun and absorbing into non-game platforms and experiences in order to improve engagement and participation.”
  • 27. Social Gaming “social games have become the modern “Calgon Moment” for busy women who often feel life spiraling out of control around them.”
  • 28. Console Usage Males 15-34 yrs average 12 Console usage is similar hours per week gaming & To TV usage increasing Europe: Time Spent Gaming per Week Avg. hours gaming per Week
  • 29. Engagement Gaming offers a dedicated audience Additional Activities People Engage in While… 20 18 15 14 12 12 7 6 2 2 Playing Video Games Watching TV Using the Internet Watched TV Text Messaged Cell Phone Call Surfed the Web
  • 30. Xbox LIVE : Momentum Insert Momentum video
  • 31. Xbox LIVE: A new vision of entertainment $billion franchises outselling film industry GAMES MUSIC CINEMA SOCIAL & TV 200m avatar 1 billion hours per wardrobe month on XBL – 30 changes in first hours per 12 months month/user average
  • 33. Proven Results: How do Xbox LIVE campaigns impact a Brand?
  • 34. Examples: Static Banner to Full Screen HD Video
  • 35. Examples: Video Banner to Full Screen HD Video
  • 37. Media Consumption 134 Hours Monthly media consumption 55% 200% Media exposure Of Europeans’ TV consumption (18-24 age group is time-shifted or on-demand TV compared to 54+)
  • 38. Online Viewing Growth ≠ Online Video Ad Spend More U.S. viewers watch web video than watch recorded TV on DVRs (and often skip the ads), according to Nielsen Online. Still, the economic potential of web video remains mostly unrealized. A major stumbling block for web video is the inability of the biggest TV advertisers to make a direct comparison between the effectiveness of TV and the effectiveness of an equivalent buy online Source: AdvertisingAge: THE ECONOMICS OF ONLINE VIDEO (Jan. 18, 2010) .
  • 39. Online vs./& TV Repurposed TV Online Online Video & vs. Original Video vs. TV TV Together Online Ads Online video A campaign Overall, performed combining repurposed TV better than TV online video ads are at least across every and TV ads as effective as brand metric improved recall original online and for every and likeability video ads vertical for all verticals Source: Nielsen IAG, A18-49, Premium Online Video Measurement 2008-09, includes individuals only exposed to brand/product on one platform (in prior 15 days). Television norms inclusive of Primetime programming only and based on survey responses during same time period as Premium Online Video survey responses. TV norms are based on all ads for those Brand/Products which ran on both Premium Online Video & TV during time period; specific creative executions may vary.
  • 40. TV Ads Are Significantly More Effective Among Viewers Who Were Previously Exposed to the Brand’s In-stream Ads Message Recall Exhibited the Greatest Lift Among the Dual-platform Exposed Group 60 52 +18% TV + Premium Online Video TV Only 50 44 40 35 +35% +53% 29 30 26 +31% 19 20 17 13 10 0 TV Ad General Recall TV Ad Brand Recall TV Ad Message Recall TV Ad Likeability Source: Nielsen IAG, A18-49, Premium Online Video Measurement 2008-09, includes individuals only exposed to brand/product on one platform (in prior 15 days). Television norms inclusive of Primetime programming only and based on survey responses during same time period as Premium Online Video survey responses. TV norms are based on all ads for those Brand/Products which ran on both Premium Online Video & TV during time period; specific creative executions may vary.
  • 41. Study: Online Video Ads Beat TV Ads In Viewer Recall
  • 42. Video in Display Advertising
  • 44. Rise of the Multi-Screen Consumer 19m 2x European Doubled Multi- in the last Screen two years Consumers
  • 45. Rise of the Multi-Screen Consumer 66% multi-task once a week 40% 56% Multi-task most Multi-task several times days or evenings a week
  • 46. Media Consumption 46 HOURS 66% Have a game On media & entertainment console at home devices a week
  • 47. What are they doing whilst watching TV?
  • 48. Multiple screens are better than one Saw ad on 1 channel only … on 2 channels ... on 3 channels 90% 80% 70% 60% 50% 40% 30% 20% 10% 0% Took any action Plan on seeing Plan on seeing post-ad exposure the movie Avatar opening weekend
  • 49. Multiple screens are better than one
  • 50. Living with The Internet: A global study of what’s driving web behavior
  • 51. Established six basic motivations driving Web behavior • To find out (more) about a specific topic or news story Information • To find out (more) about a specific product or service (eg. Train times) • Keeping up to date with the news or a hobby • Entering into a discussion forum, online community or social network to communicate with others Communication • Picking up/sending emails • Chatting on IM • Chatting on VOIP eg. Phone calls over the internet via broadband • Updating website, blog or social network profile page (i.e. Twitter or Facebook) Creation • Upload video • Upload photos • Paying bills or checking out online bank account • Ordering / purchasing groceries Transaction • Ordering / purchasing something (not everyday groceries) • To go to an auction site (eg e-Bay) • To watch video clips, TV shows online (both short and long form) • To download video clips, TV shows (both short and long form) Entertainment • To listen to music online • To download music • To play games/gaming Surfing • Just browsing/surfing (for nothing in particular)
  • 52. Internet use is highly planned Ten-country average 21% Spontaneous 79% Planned 79% of activity carried out 21% of activity carried WAS planned in advance out WAS NOT planned in advance
  • 53. Which makes the internet ‘routine’ more important than ever Intimate Zones Public Zones Start of the Social Blogs, forums, RSS and spaces Emails Google news, BBC etc. Networks journey News updates Check for Log into any forums or Log in and reply to any messages and blogs to get updated messages respond Entertainment YouTube etc. Throughout the journey, Instant Messenger is always on as is music (iTunes/YouTube) Online Shopping/Banking Information Amazon, eBay etc. Emails search Blogs, forums, RSS Google, Wikipedia End of the Social Networks and spaces Check emails etc. journey Final check of Final check of again social network forums or blogs From intimate ⇒ public and back again NB: From other research we know that an average of six websites are visited on a regular basis
  • 54. Despite reports, email is still top activity Share of Activity within All Web Behavior across Ten Countries Email 23% Surfing 10% Seeking info on a topic or news story 9% Keeping up to date with news or hobby 8% Played online games 7% IM 6% Online forums or community 6% Update blog, profile or personal webpage 4% Finding out about a specific product 4% Pay bills/online banking 3% Watch shortform video 3% Upload photos/video 2% Download music/video 2% Online auction 2% 0% 5% 10% 15% 20% 25% Note: Based on completed diaries; all devices and locations
  • 55. What drives people to go online: All time periods About half of web use is planned; about a third is random What Drives Users to go Online 58% 50% Always use at this time 43% 46% 13% 12% Prompted by conversation or event 16% Russia 12% Spain 3% UK 4% Prompted by offline media 3% France 4% 26% 34% No reason 38% 39% 0% 10% 20% 30% 40% 50% 60% 70% 59
  • 56. Online activity (Weekday) Share of day by mode/day part SPAIN 20% FRANCE 15% 10% Communication Communication 5% Entertainment Information Information 0% 20% UK RUSSIA 15% 10% Communication Surfing Communication 5% Entertainment 0% Information Information Information Entertainment Creation Information Entertainment Creation Transaction Surfing Communication Transaction Surfing Communication 60
  • 57. Online activity (Weekend) Share of day by mode/day part 20% SPAIN FRANCE 15% 10% Communication Communication Surfing Creation 5% Entertainment Entertainment Information Information 0% 20% UK RUSSIA 15% 10% Communication Communication Transaction Surfing 5% Entertainment Information Information 0% Information Entertainment Creation Information Entertainment Creation Transaction Surfing Communication Transaction Surfing Communication 61
  • 59. Digital Media has Changed Consumer Behavior More Information More complex decisions More opportunities to influence Greater expectations
  • 60. Hierarchy of Shoppers’ New Behaviors Source: New Shopper Journeys Europe 2010
  • 61. Three core shopping journeys emerge Home Clothes, Shoes Groceries & Fast Food Electronics & Accessories Personal Care 6% 12% Research purchase 68% 21% Longer path to purchase Greater effort 52% 39% Habitual purchase 66% Shorter path to purchase Minor effort 40% 42% 14% Impulse purchase Short path to purchase 18% 22% Little or no effort "Thinking about the last time you bought, which statement best describes your actions?" Source: New Shopper Journeys Europe 2010
  • 62. • Purchase decisions are no longer linear, they’re more dynamic than ever
  • 63. Touchpoints play an important role in influencing the initial decision SOMETHING SOMETHING SEEN OR SEEN WHEN READ SHOPPING 25% 33% 33% 32% 38% • 12% online • 13% internet • 12% brochure • 10% expert • 13% TV • 26% friends/ • 9% email reviews online • 9% magazines • 14% promotion colleagues • 7% coupons • 7% newspapers Source: New Shopper Journeys Europe 2010
  • 64. Purchases are widely discussed across categories 57% 44% 37% 37% QD4a After you made the purchase did you do any of the following? SOURCE: New Shopper Journeys Europe 2010
  • 65. But actual posting on Social Networks or micro-blogs still low UK France Italy Germany Spain Grocery 1% 0% 2% 0% 1% Fast Food 1% 1% 4% 1% 1% Home Electronics 3% 2% 3% 0% 3% Clothing, Shoes & Accessories 2% 2% 2% 0% 2% QD4a After you made the purchase did you do any of the following? Source: New Shopper Journeys Europe 2010
  • 66. Creativity and Innovation Are key
  • 67. Creativity through Rich Media Downloads Shopping PDF, Video, Reminders Coupon, Printing, Music, Calendar, SMS, Secure Wallpaper E-mail, Social Transaction, Bookmarking Conversions Relevance Video Zip Code, Ad- High-definition, Full- Sequencing, Geo- screen, Customisable & Targeting, Re- skinnable controls, Streaming / progressive targeting Capabilities 3D Data Out-of-banner & Upload, Polling, In-banner, CGI Zip Code, … Viral Web Services Email, Widget, RSS Feeds, Skinning / SMS, IM, Social Data Capture Wallpapers Bookmarking Static, Toggle, Animation, Rotation, User-Initiation
  • 75.
  • 77.
  • 81. Questions? guntbl@microsoft.com @guntbl @MSAdvertisingBE