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Proactive Displays: Bridging the Gaps between Online Social Networks and Shared Physical Spaces Joe McCarthy Principal Instigator MyStrands Labs, Seattle
MyStrands: social recommendation & discovery “ What you play counts!”
Proactive Display: Definition  ˌ )prō- ˈ ak-tiv adjective   acting in anticipation of future problems, needs, or changes i- ˈ splā noun a setting or presentation of something in open view
Proactive Displays + Online Profiles Physical  Tokens + Large Displays Better Real-world Interactions Bridging the gaps between people by bridging the gaps between the online and offline worlds = Large visual or aural displays that can sense & respond  to the people and activities taking place in their vicinity.
1st Generation Proactive Displays MusicFX MusicFX: An Arbiter of Group Preferences for Computer-Supported Cooperative Workouts Joseph F. McCarthy and Theodore Anagnost 1998 ACM Conference on Computer-Supported Cooperative Work (CSCW ‘98) A Multi-Agent System for Meting Out Influence in an Intelligent Environment M. V. Nagendra Prasad and Joseph F. McCarthy Eleventh Innovative Applications in Artificial Intelligence Conference (IAAI ‘99)
2nd Generation Proactive Displays Visual Awareness Location Tools (ActiveMap & EventManager) ActiveMap: A Visualization Tool for Location Awareness to Support Informal Interactions Joseph F. McCarthy and Eric S. Meidel First International Symposium on Handheld and Ubiquitous Computing (HUC '99) EventManager: Support for the Peripheral Awareness of Events Joseph F. McCarthy and Theodore D. Anagnost. Second International Symposium on Handheld and Ubiquitous Computing (HUC 2000)
3rd Generation Proactive Displays UniCast, OutCast, GroupCast UniCast, OutCast & GroupCast: Three Steps Toward Ubiquitous Peripheral Displays Joseph F. McCarthy, Tony J. Costa and Edy S. Liongosari International Conference on Ubiquitous Computing (UbiComp 2001) Promoting Awareness of Work Activities through Peripheral Displays Elaine M. Huang, Joe Tullio, Tony J. Costa and Joseph F. McCarthy 2002 ACM Conference on Human Factors in Computer Systems (CHI 2002)
4th Generation Proactive Displays AutoSpeakerID Ticket2Talk Neighborhood Window Augmenting the Social Space of an Academic Conference Joseph F. McCarthy, David W. McDonald, Suzanne Soroczak, David H. Nguyen and Al M. Rashid ACM 2004 Conference on Computer Supported Cooperative Work (CSCW 2004) Proactive Displays: Supporting Awareness in Fluid Social Environments David W. McDonald, Joseph F. McCarthy, Suzanne Soroczak, David H. Nguyen and Al M. Rashid ACM Transactions on Computer-Human Interactions (TOCHI), Vol. 14, No. 4, January 2008
4th Generation Proactive Displays (v 2)
4th Generation Proactive Displays (v 3) Prospero Ben Congleton (University of Michigan) http://mblog.lib.umich.edu/prospero/
5th Generation Proactive Displays The Context, Content & Community Collage @ Nokia Research Center Palo Alto
The Newest Generation of Proactive Displays ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The Problem ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Friendships at Work 30% of employees have a best friend at work (BF@W) 20% of employees dedicate time to building relationships at work Employees with a BF@W are 50% more satisfied with their company Employees with a BF@W are 7 times more likely to be engaged in their work
Maintaining Friendships through Social Media  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Friendships through Social Media @ Work? @
The Context, Content & Community Collage: A proactive display application Opening physical windows into online  content in workplace  contexts to foster a greater sense of  community
A New Generation of Proactive Displays ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Signup / Login
Select / Configure Module
Select Bluetooth Device(s)
Interactions with / through the displays
Interactions  with  displays
The Highest Rated Content (5 up votes)
Edge detection http://www.snopes.com/horrors/robbery/kidney.asp
Everything in moderation
Moderation: NSFW  [ N ot  S afe  F or  W ork]
Moderation: SFW
 
 
 
 
Evaluation: interactions through displays ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Positive / Negative Impact (Personal / Professional)
A few choice comments ,[object Object],[object Object],[object Object]
Impact of Displays on Social Media
Influence of Rank & Role
Influence of Team Membership
User-Generated Module: PHD Comics ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Future Work: Algorithms ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Future Work: Modules ,[object Object],[object Object],[object Object]
Future Work: Interfaces & Interactivity ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Future Work: Replicability and Sustainability ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Related Work: Commercial Clear Channel + Urban Display Network + Lighthouse Technologies + Webpavement Networking / Tracking at Events Digital Signage
Related Work: OneKeyAway / MatchlinC ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Related Work: partyStrands (1) http://www.partystrands.com http://blog.mystrands.com/category/partystrands
Related Work: partyStrands (2)
Related Work: Research (1) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Related Work: Research (2) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Public and Situated Displays O’Hara, Perry, Churchill, Russell
Related Work: Alone Together Two Hours of Joint Solitude http://www.coffeegeek.com/opinions/cafestage/10-19-2005 Alone Together http://blogs.parc.com/playon/
Related Work: Addictive Games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],http://www.shufflebrain.com/etech2007.html
Future Work[place]: MyStrands Labs, Seattle ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Thanks! ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Proactive Displays: Bridging the Gaps between Online Social Networks and Shared Physical Spaces

  • 1. Proactive Displays: Bridging the Gaps between Online Social Networks and Shared Physical Spaces Joe McCarthy Principal Instigator MyStrands Labs, Seattle
  • 2. MyStrands: social recommendation & discovery “ What you play counts!”
  • 3. Proactive Display: Definition ˌ )prō- ˈ ak-tiv adjective acting in anticipation of future problems, needs, or changes i- ˈ splā noun a setting or presentation of something in open view
  • 4. Proactive Displays + Online Profiles Physical Tokens + Large Displays Better Real-world Interactions Bridging the gaps between people by bridging the gaps between the online and offline worlds = Large visual or aural displays that can sense & respond to the people and activities taking place in their vicinity.
  • 5. 1st Generation Proactive Displays MusicFX MusicFX: An Arbiter of Group Preferences for Computer-Supported Cooperative Workouts Joseph F. McCarthy and Theodore Anagnost 1998 ACM Conference on Computer-Supported Cooperative Work (CSCW ‘98) A Multi-Agent System for Meting Out Influence in an Intelligent Environment M. V. Nagendra Prasad and Joseph F. McCarthy Eleventh Innovative Applications in Artificial Intelligence Conference (IAAI ‘99)
  • 6. 2nd Generation Proactive Displays Visual Awareness Location Tools (ActiveMap & EventManager) ActiveMap: A Visualization Tool for Location Awareness to Support Informal Interactions Joseph F. McCarthy and Eric S. Meidel First International Symposium on Handheld and Ubiquitous Computing (HUC '99) EventManager: Support for the Peripheral Awareness of Events Joseph F. McCarthy and Theodore D. Anagnost. Second International Symposium on Handheld and Ubiquitous Computing (HUC 2000)
  • 7. 3rd Generation Proactive Displays UniCast, OutCast, GroupCast UniCast, OutCast & GroupCast: Three Steps Toward Ubiquitous Peripheral Displays Joseph F. McCarthy, Tony J. Costa and Edy S. Liongosari International Conference on Ubiquitous Computing (UbiComp 2001) Promoting Awareness of Work Activities through Peripheral Displays Elaine M. Huang, Joe Tullio, Tony J. Costa and Joseph F. McCarthy 2002 ACM Conference on Human Factors in Computer Systems (CHI 2002)
  • 8. 4th Generation Proactive Displays AutoSpeakerID Ticket2Talk Neighborhood Window Augmenting the Social Space of an Academic Conference Joseph F. McCarthy, David W. McDonald, Suzanne Soroczak, David H. Nguyen and Al M. Rashid ACM 2004 Conference on Computer Supported Cooperative Work (CSCW 2004) Proactive Displays: Supporting Awareness in Fluid Social Environments David W. McDonald, Joseph F. McCarthy, Suzanne Soroczak, David H. Nguyen and Al M. Rashid ACM Transactions on Computer-Human Interactions (TOCHI), Vol. 14, No. 4, January 2008
  • 9. 4th Generation Proactive Displays (v 2)
  • 10. 4th Generation Proactive Displays (v 3) Prospero Ben Congleton (University of Michigan) http://mblog.lib.umich.edu/prospero/
  • 11. 5th Generation Proactive Displays The Context, Content & Community Collage @ Nokia Research Center Palo Alto
  • 12.
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  • 14. Friendships at Work 30% of employees have a best friend at work (BF@W) 20% of employees dedicate time to building relationships at work Employees with a BF@W are 50% more satisfied with their company Employees with a BF@W are 7 times more likely to be engaged in their work
  • 15.
  • 16. Friendships through Social Media @ Work? @
  • 17. The Context, Content & Community Collage: A proactive display application Opening physical windows into online content in workplace contexts to foster a greater sense of community
  • 18.
  • 22. Interactions with / through the displays
  • 23. Interactions with displays
  • 24. The Highest Rated Content (5 up votes)
  • 27. Moderation: NSFW [ N ot S afe F or W ork]
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  • 34. Positive / Negative Impact (Personal / Professional)
  • 35.
  • 36. Impact of Displays on Social Media
  • 38. Influence of Team Membership
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  • 44. Related Work: Commercial Clear Channel + Urban Display Network + Lighthouse Technologies + Webpavement Networking / Tracking at Events Digital Signage
  • 45.
  • 46. Related Work: partyStrands (1) http://www.partystrands.com http://blog.mystrands.com/category/partystrands
  • 48.
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  • 50. Related Work: Alone Together Two Hours of Joint Solitude http://www.coffeegeek.com/opinions/cafestage/10-19-2005 Alone Together http://blogs.parc.com/playon/
  • 51.
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