The document discusses augmented reality (AR) and virtual reality (VR). It defines AR as a live view of the real world with computer-generated input added, while VR creates simulated environments. Examples are given of using AR and VR for medical training, education, video conferencing, and gaming. Technical needs for both include high-resolution video, wide field of view, and reproducing sound, touch, and motion. Specific applications and their technical requirements are also outlined.
2. Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose
elements are augmented (or supplemented) by computer-generated sensory input such as sound, video,
graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality
is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology
functions by enhancing one’s current perception of reality.
Virtual reality (VR) is a computer-simulated environment that can simulate physical presence in places in
the real world or imagined worlds. Most current virtual reality environments are primarily visual
experiences, displayed either on a computer screen or through special stereoscopic displays, but some
simulations include additional sensory information, such as sound through speakers or headphones. Some
advanced, haptic systems now include tactile information, generally known as force feedback, in medical
and gaming applications. Furthermore, virtual reality covers remote communication environments which
provide virtual presence of users with the concepts of telepresence and telexistence or a virtual artifact (VA).
3. APPLICATIONS:
Treat people suffering from certain phobia or social anxieties
Surgeons can practice virtual operations
Soldiers can learn combat tactics in virtual worlds
Advancing video conferencing to a level in which people located in
widely dispersed parts of the world can interact in a shared
environment and carry out tasks together.
TECHNICAL NEEDS:
High resolution video. Scenes must look like they do in real life.
Wide field of view
Reproduce sensations of sound, touch, and motion.
4.
5. APPLICATIONS:
Navigation
Sightseeing
Military
Medical
Maintenance and Repair
Gaming
Advertising and
Promotion
TECHNICAL NEEDS :
It depends on the app:
GPS
Transparent Display
Video Camera
Projector
6.
7.
8. Introduction
Augmented reality
Examples of augmented reality
Highlights
Overview
Features
Technical specification
Advantages
Disadvantages
Challenges
Reference
Conclusion
9. Powered by Android OS
Advanced Artificial Intelligence
It brings the real world and internet world together
It includes a camera, microphone and a screen
It is a very futuristic project, not only because of its
future capabilities, but because
of its small size
12. Android OS – Advanced Powerful OS
Google Calendar – Mark your entries right from your GG
Google+ Integration – Simplest and easiest way to be Social
13. Google Task
– Don’t let you miss anything that is to be done
Voice/Videos Calls
– Make and Receive Video/Voice Calls right from your GG
Google Contacts
– Get connected with your contacts directly
High Definition Video Camera
– Save your life moments within no time
14. Directions and Location
– Enjoy the freedom with Google Locations and Directions
Google Maps
– Get 3D Street View maps directly
Music/Video Player
– Built in music player and a video player
15. Voice Commands
– Communicate with GG using Voice Commands
Touchpad
– Mounted buttons to navigate and control the GG
BluetoothConnectivity
– Communicate with the Smartphone easily
Synchronization
– Completely synchronized with Google Account
16. High Resolution Display
Camera : HD 720p video recording (~3.2M Pixels)
Standalone processor: (1.5-2.0Ghz)
On Board Memory: (8Gb-16Gb)
Touchpad on the side for input
17. Microphone: Recording and voice-command functionality
Speaker for feedback
Sensors: gyroscope, accelerometer, and magnetometer, GPS*
Connectivity: WiFi and Bluetooth
~36 grams
18. You don’t need extra time to open your
camera or smart phone to take a picture
It is hands free
You can TEXT and see the map while you
are on your way.
19. Get distracted while walking or driving and
may have a accident.
Continuously wearing a phone next to your
Brain may damage the brain cells.
Not suitable for kids(tiny screen no good
for watching movies)
20. Price may not be feasible
Requires active data plan
Privacy
Bulky Design
Irrelevant Ads