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F 3.0
               FILMILM 3.0
 THE CONVERGEN
              CE OCONVERGENCE OF FILM, GAME AND TV
               THE F FILM, GAM
                              E AND TV
                TRENDONE

MAY 2008
             FUTURE
                         RELEASE 1
EDITORIAL




                                                   Dear Readers,
                                                   The entertainment business is changing. The film, television
                                                   and gaming industries have become the most important offerers
                                                   of matters that are constantly competing for the audience's
                                                   emotional attention during the Emotional Prime Time.
                                                   The presented key trend study about Film 3.0 describes the
                                                   increasing convergence in the film, television and gaming
                                                   sector. Especially video games have become the cash cow in
                                                   the entertainment sector and have outcompeted the music
                                                   sector. According to a study by PriceWaterhouseCoopers, the
                                                   sector had a turnover of 1.7 billion € in 2007. Only the film
                                                   industry has a still bigger turnover of about three billion €,
                                                   provided that the turnover of both, cinema and home
                                                   entertainment are combined. [1]



                                                   Title picture taken from: www.tomwet.de
                         Norbert Hillinger
                  Senior Trend Analyst & Head of
                    Digtal Entertainment Unit
                            TrendONE

2   Trend Study May 2008 | Key Trend Film 3.0
EDITORIAL




                                                                            We cordially invite you to join us on a trendy trip into the future
                                                                            of entertainment. Learn how next generation games consoles
                                                                            will turn video games into cinematic games and how successful
                                                                            films and television will extend into virtual worlds and Three-
                                                                            dimensional space. Get to know the new possibilities that
                                                                            intelligent in-game advertising, Machinima films or modern film
                                                                            and game promotion, for example in the form of alternate reality
                                                                            games, have to offer. Welcome to the world of Film 3.0!
                                                                            Have a good time!
                                                                            Norbert Hillinger




    Source: http://uk.gizmodo.com/; www.pspfreak.de; www.directshopper.de


3    Trend Study May 2008 | Key Trend Film 3.0
EXECUTIVE SUMMARY




                                                   1. Executive Summary
                                                   2. Trenduniverse
                                                   3. Film and Gaming Evolution
                                                         From Film 1.0 To Film 3.0
                                                         From Game 1.0 To Game 3.0
                                                   4. Future Entertainment Szenario
                                                         Best Case
                                                     •

                                                         Base Case
                                                     •

                                                         Worst Case
                                                     •

                                                   5. Convergence on all Levels
                                                         From Production to Distribution and Promotion
                                                     •

                                                   6. Recommendations
Source: www.flickr.com
                                                         Profile TrendONE
                                                         Links
                                                         Other Trend studies
                                                         Disclaimer




 4     Trend Study May 2008 | Key Trend Film 3.0
EXECUTIVE SUMMARY



                                                TrendONE Key Trend February 2008: “Film 3.0”
                                                „Film 3.0“ STANDS FOR THE CONVERGENCE IN THE
                                                FILM, TELEVISION AND GAMING INDUSTRY
                                                Entertainment-Conglomerate due to Games Consoles, Machinimas and MMORPGs

                                                “All you need for a movie is a gun and a girl.” In 1991, Jean-Luc Godard described a
                                                whole industry with just one sentence. Being a cult film director and a leading
                                                representative/one of the founding members of the Nouvelle Vague, he probably had no
                                                idea that this sparking the development of yet another industry. Three years later, the
                                                perhaps most famous computer game character Lara Croft was created, marking the
                                                beginning of a new era of modern computer games.

                                                2008, the film, television and gaming industries have become the most important offerers
                                                of contents that are constantly competing for the audience's emotional attention during
                                                the Emotional Prime Time. But instead of competition, the key word is convergence.
                                                Only increasing harmonisation of the film, television and gaming sectors opens the way
                                                to success for all of them.

                                                          Next generation game consoles such as Sony Playstation 3, Microsoft's Xbox
                                                          and Nintendo's Wii as well as their disk formats HD-DVD and Blu-ray offer all-
                                                          in-one entertainment with their fully equipped multimedia home cinema
                                                          systems with television and internet functions.

                                                          The television as well as the film business increasingly extend their content
                                                          into MMORPGs. The games represent a further merchandising expansion, in
                                                          addition to the customary stages of exploitation of movies, rental and home-
                                                          video DVD's, pay and free TV.

                                                          Film 3.0 is three-dimensional and generates new content, which are more and
                                                          more produced and consumed via the mobile Device on Demand.




5   Trend Study May 2008 | Key Trend Film 3.0
CONVERGENCE ON ALL LEVELS




    VIRTUAL INVESTIGATION WITH CSI

                                                 The famous TV series CSI – Crime Scene Investigation deals
                                                 with modern cyber crime in one of its recent episodes. During
                                                 their investigation, the protagonists come across a hot lead in the
                                                 virtual world of Second Life. Therewith, Linden Lab's second
                                                 world plays a central role in a popular TV series. But that's not
                                                 all. The american television network CBS producing the series,
                                                 had their crime scenes reproduced in Second Life to provide their
                                                 fans with the opportunity to do some virtual crime scene
                                                 investigation themselves.




                                                 Source:        http://www.cbs.com/
                                                 Initiator:     CBS Paramount International Television, USA




6    Trend Study May 2008 | Key Trend Film 3.0
CONVERGENCE ON ALL LEVELS




    BLU-RAY WITH WEB CONNECTION

                                                 One part of the fifth season of CSI: Miami is released at the
                                                 end of June in Germany as the first Blu-ray Disc, which can
                                                 access additional functions from the Internet. Thanks to this
                                                 function called BD-Live is should be possible in the future to
                                                 connect to the community, so that people who are watching
                                                 the same Blu-ray at the same time can discuss it. It will also
                                                 be possible to download additional information such as
                                                 trailers on new products. As the content can be continually
                                                 renewed, BD-Live has the ad-vantage over the fixed
                                                 content of the Blu-ray.



                                                 Source:       http://www.universumfilm.de/
                                                 Initiator:    Universum Film GmbH, Germany




7    Trend Study May 2008 | Key Trend Film 3.0
CONVERGENCE ON ALL LEVELS




CASTING FOR A VIDEOGAME                                              FULL BODY CAPTURE FOR VIDEO GAMES

                                                                     Softkinetics from Belgium is working by using full body capture for
The French game producer Quantic Dream has developed the
                                                                     video game play. This is something similar to a full body Wii.
newest thriller game Heavy Rain for Playstation 3.
                                                                     When playing with Softkinetics it is no longer necessary to use
In order to equip the already very realistic game with an even
                                                                     additional controllers or special suits. The company will use
more film-like nature, the producers decided to create advertising
                                                                     sensor-cameras that are able to register every body position.
spots for the game in the form of casting clips. One video shows a
                                                                     Already dozens of games for this new game control where
virtual woman that shyly applies for the leading part in the game.
                                                                     developed internally to test this technology. The programming of
Without very close inspection of Heavy Rain the difference of film
                                                                     such games is seen as the hardest part since algorithms are very
and game can hardly be recognised.
                                                                     complex.


Source: http://www.youtube.com/watch?v=UZtb718OvVI                   Source:        http://www.softkinetic.net/
                                                                     Initiator:     Softkinetic S.A., Belgium
Initiator: Quantic Dreams S.A., France




8   Trend Study May 2008 | Key Trend Film 3.0
4     FUTURE ENTERTAINMENT SZENARIENTRICHTER




Source: TrendONE


9    Trend Study May 2008 | Key Trend Film 3.0
ORDERING FAX: 0049 / 40 / 238 038 - 36


                                                                                                          Trend study „Film 3.0
                                                                                                   The Convergence of Film, Game & TV“
                                                                                                (112 pages of facts, trends and insights about Film 3.0)

                                                                                     + Film and Gaming Evolution
                                                                                     + Up-to-date micro-trends of film game & TV
                                                                                     + Tangible recommendations

                                                                                     Trend study „Film 3.0“ only now 1.880 €

                                                                                   DETAILS

                                                                                   Company:

                                                                                   Name:

                                                                                   Adress:
THE CONTENT OF THIS STUDY
1. Executive Summary
2. Trenduniverse with Key Trends
                                                                                   The rights of use apply only to in-house staff. The study is intended for
3. Film and Gaming Evolution: From the classic Movie 1.0 to interactive Film 3.0
                                                                                   internal or customer-project related use only. The study must not be
    and the Way from Game 1.0 to Cinematic Game
                                                                                   distributed externally.
4. Future Entertainment Szenarios: A Look into a possible future of the
                                                                                   Prices do not include VAT (19%).
   Entertainment industry up to 2020. Taking into consideration mainly the
   previous developments of the Entertainment Evolution and Thinking Beyond
                                                                                   Place, Date, Signature
   the Findings of Film 3.0.
5. Convergence on all Levels: Convergence on all Levels: Film, TV and Game
   are Converging Increasingly from Production to Distribution and Promotion.
     These Trends are Illustrated on the Basis of Micro Trends.
6. Recommendations: Derived from the Developed Theses
                                                                                   Please send this order sheet to the number above.

10       Trend Study May 2008 | Key Trend Film 3.0

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Trend One(Film3 0) Trend One November2008 Teaser Eng

  • 1. F 3.0 FILMILM 3.0 THE CONVERGEN CE OCONVERGENCE OF FILM, GAME AND TV THE F FILM, GAM E AND TV TRENDONE MAY 2008 FUTURE RELEASE 1
  • 2. EDITORIAL Dear Readers, The entertainment business is changing. The film, television and gaming industries have become the most important offerers of matters that are constantly competing for the audience's emotional attention during the Emotional Prime Time. The presented key trend study about Film 3.0 describes the increasing convergence in the film, television and gaming sector. Especially video games have become the cash cow in the entertainment sector and have outcompeted the music sector. According to a study by PriceWaterhouseCoopers, the sector had a turnover of 1.7 billion € in 2007. Only the film industry has a still bigger turnover of about three billion €, provided that the turnover of both, cinema and home entertainment are combined. [1] Title picture taken from: www.tomwet.de Norbert Hillinger Senior Trend Analyst & Head of Digtal Entertainment Unit TrendONE 2 Trend Study May 2008 | Key Trend Film 3.0
  • 3. EDITORIAL We cordially invite you to join us on a trendy trip into the future of entertainment. Learn how next generation games consoles will turn video games into cinematic games and how successful films and television will extend into virtual worlds and Three- dimensional space. Get to know the new possibilities that intelligent in-game advertising, Machinima films or modern film and game promotion, for example in the form of alternate reality games, have to offer. Welcome to the world of Film 3.0! Have a good time! Norbert Hillinger Source: http://uk.gizmodo.com/; www.pspfreak.de; www.directshopper.de 3 Trend Study May 2008 | Key Trend Film 3.0
  • 4. EXECUTIVE SUMMARY 1. Executive Summary 2. Trenduniverse 3. Film and Gaming Evolution From Film 1.0 To Film 3.0 From Game 1.0 To Game 3.0 4. Future Entertainment Szenario Best Case • Base Case • Worst Case • 5. Convergence on all Levels From Production to Distribution and Promotion • 6. Recommendations Source: www.flickr.com Profile TrendONE Links Other Trend studies Disclaimer 4 Trend Study May 2008 | Key Trend Film 3.0
  • 5. EXECUTIVE SUMMARY TrendONE Key Trend February 2008: “Film 3.0” „Film 3.0“ STANDS FOR THE CONVERGENCE IN THE FILM, TELEVISION AND GAMING INDUSTRY Entertainment-Conglomerate due to Games Consoles, Machinimas and MMORPGs “All you need for a movie is a gun and a girl.” In 1991, Jean-Luc Godard described a whole industry with just one sentence. Being a cult film director and a leading representative/one of the founding members of the Nouvelle Vague, he probably had no idea that this sparking the development of yet another industry. Three years later, the perhaps most famous computer game character Lara Croft was created, marking the beginning of a new era of modern computer games. 2008, the film, television and gaming industries have become the most important offerers of contents that are constantly competing for the audience's emotional attention during the Emotional Prime Time. But instead of competition, the key word is convergence. Only increasing harmonisation of the film, television and gaming sectors opens the way to success for all of them. Next generation game consoles such as Sony Playstation 3, Microsoft's Xbox and Nintendo's Wii as well as their disk formats HD-DVD and Blu-ray offer all- in-one entertainment with their fully equipped multimedia home cinema systems with television and internet functions. The television as well as the film business increasingly extend their content into MMORPGs. The games represent a further merchandising expansion, in addition to the customary stages of exploitation of movies, rental and home- video DVD's, pay and free TV. Film 3.0 is three-dimensional and generates new content, which are more and more produced and consumed via the mobile Device on Demand. 5 Trend Study May 2008 | Key Trend Film 3.0
  • 6. CONVERGENCE ON ALL LEVELS VIRTUAL INVESTIGATION WITH CSI The famous TV series CSI – Crime Scene Investigation deals with modern cyber crime in one of its recent episodes. During their investigation, the protagonists come across a hot lead in the virtual world of Second Life. Therewith, Linden Lab's second world plays a central role in a popular TV series. But that's not all. The american television network CBS producing the series, had their crime scenes reproduced in Second Life to provide their fans with the opportunity to do some virtual crime scene investigation themselves. Source: http://www.cbs.com/ Initiator: CBS Paramount International Television, USA 6 Trend Study May 2008 | Key Trend Film 3.0
  • 7. CONVERGENCE ON ALL LEVELS BLU-RAY WITH WEB CONNECTION One part of the fifth season of CSI: Miami is released at the end of June in Germany as the first Blu-ray Disc, which can access additional functions from the Internet. Thanks to this function called BD-Live is should be possible in the future to connect to the community, so that people who are watching the same Blu-ray at the same time can discuss it. It will also be possible to download additional information such as trailers on new products. As the content can be continually renewed, BD-Live has the ad-vantage over the fixed content of the Blu-ray. Source: http://www.universumfilm.de/ Initiator: Universum Film GmbH, Germany 7 Trend Study May 2008 | Key Trend Film 3.0
  • 8. CONVERGENCE ON ALL LEVELS CASTING FOR A VIDEOGAME FULL BODY CAPTURE FOR VIDEO GAMES Softkinetics from Belgium is working by using full body capture for The French game producer Quantic Dream has developed the video game play. This is something similar to a full body Wii. newest thriller game Heavy Rain for Playstation 3. When playing with Softkinetics it is no longer necessary to use In order to equip the already very realistic game with an even additional controllers or special suits. The company will use more film-like nature, the producers decided to create advertising sensor-cameras that are able to register every body position. spots for the game in the form of casting clips. One video shows a Already dozens of games for this new game control where virtual woman that shyly applies for the leading part in the game. developed internally to test this technology. The programming of Without very close inspection of Heavy Rain the difference of film such games is seen as the hardest part since algorithms are very and game can hardly be recognised. complex. Source: http://www.youtube.com/watch?v=UZtb718OvVI Source: http://www.softkinetic.net/ Initiator: Softkinetic S.A., Belgium Initiator: Quantic Dreams S.A., France 8 Trend Study May 2008 | Key Trend Film 3.0
  • 9. 4 FUTURE ENTERTAINMENT SZENARIENTRICHTER Source: TrendONE 9 Trend Study May 2008 | Key Trend Film 3.0
  • 10. ORDERING FAX: 0049 / 40 / 238 038 - 36 Trend study „Film 3.0 The Convergence of Film, Game & TV“ (112 pages of facts, trends and insights about Film 3.0) + Film and Gaming Evolution + Up-to-date micro-trends of film game & TV + Tangible recommendations Trend study „Film 3.0“ only now 1.880 € DETAILS Company: Name: Adress: THE CONTENT OF THIS STUDY 1. Executive Summary 2. Trenduniverse with Key Trends The rights of use apply only to in-house staff. The study is intended for 3. Film and Gaming Evolution: From the classic Movie 1.0 to interactive Film 3.0 internal or customer-project related use only. The study must not be and the Way from Game 1.0 to Cinematic Game distributed externally. 4. Future Entertainment Szenarios: A Look into a possible future of the Prices do not include VAT (19%). Entertainment industry up to 2020. Taking into consideration mainly the previous developments of the Entertainment Evolution and Thinking Beyond Place, Date, Signature the Findings of Film 3.0. 5. Convergence on all Levels: Convergence on all Levels: Film, TV and Game are Converging Increasingly from Production to Distribution and Promotion. These Trends are Illustrated on the Basis of Micro Trends. 6. Recommendations: Derived from the Developed Theses Please send this order sheet to the number above. 10 Trend Study May 2008 | Key Trend Film 3.0