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Norene Robinson
December 14, 2009
5 K-12 Technology Trends for 2010
Slide 3, 4 and 5.

Study: Video Games Improve Preschooler
           Literacy
Slide 6,7,8 and 9.

Learning in 3-D
Slide 10, 11, 12 and 13.
Keeping up with
                   Technology in
                    classrooms
                                          Newest
                    challenges
                                     Technologies Must
                    Educators,
                                           Have.
                  Administrators,
                    and School
                     Districts.


                                         Notebook’s
                 eBooks soon to be   LOWER$$$ ($200 -
                    available for       $300) allows
                 TEXTBOOKS and       teachers to bridge
                  integration into       the gap for
                   the classroom.         students’
                                        technology.




Back to Intro slide
New Student
             Personal Devices,
                                    Assessment tool
             smart phones and
                                   readily available
                iPods can be
                                      for TRACKING
            integrated and used
                                  individual student
                as TOOLS for
                                      progress in
                 education.
                                       classroom.

                          Interactive White
                          Boards Resurgence
                        teaching tool due to
                           Federal Economic
                            Stimulus. Get
                           students out of
                           seats and up to
                         board for learning.




Back to Intro slide
BELIEVE NEW TECHNO TRENDS ADD TO
       TEACHER’S CURRICULUM.
       POOR ECONOMY WILL DELAY
       APPLICATION TO SCHOOL SYSTEMS FOR
       MANY YEARS.
       EDUCATIONAL BELIEFS AT DISTRICT
       LEVEL MUST CHANGE AND PUT TECHNO
       TRENDS FOREMOST




Back to Intro slide
David Nagel 10/14/09


    Educational  Video Games
    Positive impact on Literacy
     Retention when integrated into
     curriculum.
    Past studies show improvement
     resulted for Kindergarten age
     compared to those not exposed.

Link to Intro Slide
Study conducted by Education
                       Development Center and SRI
                        International on behalf of
                          Corporation for Public
                           Broadcasting. (CPB)
                      The Study is called Summative
                       Evaluation of Ready to Learn
                                Initiative.




Link to Intro Slide
10-WEEK LITERACY CURRICULUM
                               VS
                        COMPARISON GROUP
              IMPROVED     LITERACY    COMPARISON
               SKILLS     CURRICULUM      GROUP
                          % Increase   % Increase
          LETTER NAMING    15.8—21.2   13.6—16.8

          LETTER SOUNDS     5.8—10      5.9—6.3

             STORY AND
               PRINT       9.7—10.8     9.1—9.5
             CONCEPTS
           KNOWLEDGE OF     2.4—2.7     2.3—2.5
            LETTER NAME



Link to Intro Slide
 RESULTS NOT A SURPRISE.
 BELIEVER OF EDUCATIONAL TV, HAVING 3
  CHILDREN.
 EDUCATIONAL VIDEO GAMES NEW.
 PREFERENCES: SESAME STREET, ELECTRIC
  COMPANY, MR. ROGERS AND READING RAINBOW.
 MUST SUPPLIMENT WITH PRESCHOOL EDUCATION
  AND FIELD TRIPS TO MUSEUMS, LIBRARIES
  AND ZOOS. (MONTESSORI METHOD)



Link to Intro Slide
Meris Stansbury eSchool News
                 Nov. /Dec. 2009




Link to Intro Slide
 Could Revolutionize the way students
    learn.
   Mainstream in Schools will make a Rapid
    Advance in teaching technology and
    learning.
   1 in 3 Digital Screens are being
    replaced by 3-D, says CEO of University
    of Southern Cal. Entertainment Centers,
    David Wertheimer.
   Texas Instruments made a DLP Chip
    available for 3-D Vision cutting
    expenses.
Link to Intro Slide
 Allows individuals to see 3-D
  Perspectives being taught.
 Need 3-D Vision Lenses and Haptic
  Devices to interact with Virtual World.
 Most effective in Math, Science, Design
  and Engineering Education.
 Boulder Colorado School System First to
  Implement 1000 3-D Videos in 51 schools.
 3-D Adaptability to 2-D and back to 3-D.




Link to Intro Slide
 AWESOME ADVANCE FOR HIGHER EDUCATION
 PRIORITY FOR IMPLEMENTATION IN
  ELEMENTARY SCHOOLS LOW.
 HIGH SCHOOL AND COLLEGE MATH, SCIENCE,
  DESIGN AND ENGINEERING HIGH PRIORITY.
 TEXAS INSTRUMENTS DLP CHIP TECHNOLOGY
  ALLOWS FOR LOWER COST AND FUTURE
  INVESTMENT FOR SCHOOL DISTRICTS.



Link to Intro Slide
eBooks, Notebooks, Interactive
white Boards, Personal Devices and
Student Assessment Tool, are a MUST
for School Districts Future
Educational Advancement.

Educational Video Games Study
Proves Preschool Literacy Improves.

3-D Video Education can
Revolutionize Learning Perspective
for Math, Science, Design and
Engineering.
McCrea, B. (2009)5 K-12 Technology Trends for 2010 The Journal.
Spotlight. Retrieved from http://thejournal.com/Articles/2009/12/10/5-
K12-Technology-Trends-for-2010.aspx

Nagel, D. (10/14/09) Study: Games, Video Improve Preschooler Literacy
The Journal- Digital Media Retrieved from
http://thejournal.com/articles/2009/10/14/study-games-video-improve-
preschooler-literacy.

Stansbury, M. (11/12/2009) Learning in 3-D eSchool News-pg 9 Retrieved
from
http://www.eschoolnews.com/media/eschoolnews/eSchoolNewsNovDec09.pdf

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Potential Emerging Technology PowerPoint

  • 2. 5 K-12 Technology Trends for 2010 Slide 3, 4 and 5. Study: Video Games Improve Preschooler Literacy Slide 6,7,8 and 9. Learning in 3-D Slide 10, 11, 12 and 13.
  • 3. Keeping up with Technology in classrooms Newest challenges Technologies Must Educators, Have. Administrators, and School Districts. Notebook’s eBooks soon to be LOWER$$$ ($200 - available for $300) allows TEXTBOOKS and teachers to bridge integration into the gap for the classroom. students’ technology. Back to Intro slide
  • 4. New Student Personal Devices, Assessment tool smart phones and readily available iPods can be for TRACKING integrated and used individual student as TOOLS for progress in education. classroom. Interactive White Boards Resurgence teaching tool due to Federal Economic Stimulus. Get students out of seats and up to board for learning. Back to Intro slide
  • 5. BELIEVE NEW TECHNO TRENDS ADD TO TEACHER’S CURRICULUM. POOR ECONOMY WILL DELAY APPLICATION TO SCHOOL SYSTEMS FOR MANY YEARS. EDUCATIONAL BELIEFS AT DISTRICT LEVEL MUST CHANGE AND PUT TECHNO TRENDS FOREMOST Back to Intro slide
  • 6. David Nagel 10/14/09 Educational Video Games Positive impact on Literacy Retention when integrated into curriculum. Past studies show improvement resulted for Kindergarten age compared to those not exposed. Link to Intro Slide
  • 7. Study conducted by Education Development Center and SRI International on behalf of Corporation for Public Broadcasting. (CPB) The Study is called Summative Evaluation of Ready to Learn Initiative. Link to Intro Slide
  • 8. 10-WEEK LITERACY CURRICULUM VS COMPARISON GROUP IMPROVED LITERACY COMPARISON SKILLS CURRICULUM GROUP % Increase % Increase LETTER NAMING 15.8—21.2 13.6—16.8 LETTER SOUNDS 5.8—10 5.9—6.3 STORY AND PRINT 9.7—10.8 9.1—9.5 CONCEPTS KNOWLEDGE OF 2.4—2.7 2.3—2.5 LETTER NAME Link to Intro Slide
  • 9.  RESULTS NOT A SURPRISE.  BELIEVER OF EDUCATIONAL TV, HAVING 3 CHILDREN.  EDUCATIONAL VIDEO GAMES NEW.  PREFERENCES: SESAME STREET, ELECTRIC COMPANY, MR. ROGERS AND READING RAINBOW.  MUST SUPPLIMENT WITH PRESCHOOL EDUCATION AND FIELD TRIPS TO MUSEUMS, LIBRARIES AND ZOOS. (MONTESSORI METHOD) Link to Intro Slide
  • 10. Meris Stansbury eSchool News Nov. /Dec. 2009 Link to Intro Slide
  • 11.  Could Revolutionize the way students learn.  Mainstream in Schools will make a Rapid Advance in teaching technology and learning.  1 in 3 Digital Screens are being replaced by 3-D, says CEO of University of Southern Cal. Entertainment Centers, David Wertheimer.  Texas Instruments made a DLP Chip available for 3-D Vision cutting expenses. Link to Intro Slide
  • 12.  Allows individuals to see 3-D Perspectives being taught.  Need 3-D Vision Lenses and Haptic Devices to interact with Virtual World.  Most effective in Math, Science, Design and Engineering Education.  Boulder Colorado School System First to Implement 1000 3-D Videos in 51 schools.  3-D Adaptability to 2-D and back to 3-D. Link to Intro Slide
  • 13.  AWESOME ADVANCE FOR HIGHER EDUCATION  PRIORITY FOR IMPLEMENTATION IN ELEMENTARY SCHOOLS LOW.  HIGH SCHOOL AND COLLEGE MATH, SCIENCE, DESIGN AND ENGINEERING HIGH PRIORITY.  TEXAS INSTRUMENTS DLP CHIP TECHNOLOGY ALLOWS FOR LOWER COST AND FUTURE INVESTMENT FOR SCHOOL DISTRICTS. Link to Intro Slide
  • 14. eBooks, Notebooks, Interactive white Boards, Personal Devices and Student Assessment Tool, are a MUST for School Districts Future Educational Advancement. Educational Video Games Study Proves Preschool Literacy Improves. 3-D Video Education can Revolutionize Learning Perspective for Math, Science, Design and Engineering.
  • 15. McCrea, B. (2009)5 K-12 Technology Trends for 2010 The Journal. Spotlight. Retrieved from http://thejournal.com/Articles/2009/12/10/5- K12-Technology-Trends-for-2010.aspx Nagel, D. (10/14/09) Study: Games, Video Improve Preschooler Literacy The Journal- Digital Media Retrieved from http://thejournal.com/articles/2009/10/14/study-games-video-improve- preschooler-literacy. Stansbury, M. (11/12/2009) Learning in 3-D eSchool News-pg 9 Retrieved from http://www.eschoolnews.com/media/eschoolnews/eSchoolNewsNovDec09.pdf