Games can be used as tools for science and society by modeling complex systems and dynamics. They allow exploration of possibilities through repetition and practice in safe environments. Different types of games develop different skills, from basic abilities to higher-order strategic and social intelligence. By representing ideas as interactive systems, games can help build understanding of topics from weapons development to military planning on various scales of analysis.
6. Little Wars: a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books.
7.
8.
9.
10.
11. General Problem Solving Realistic Abstract Minor Field Exercises Major Field Exercises Map Exercises Computer Simulations War Games Analytical Models Expensive Cheap
15. Repetition Practice Mastery Basic Skills Deconstruction Emergence Strategy Systemic Social Empathy Leadership Perception Awareness Filtering Subconscious Associative Intuition Holistic
16. Repetition Practice Mastery Basic Skills Deconstruction Emergence Strategy Systemic Social Empathy Leadership Perception Awareness Filtering Subconscious Associative Intuition Holistic
17.
18. PREFACE CHAPTER 1. INTRODUCTION Section I. BACKGROUND 1-1. NATURE OF LOW-INTENSITY CONFLICT 1-2. ENVIRONMENTAL CONSIDERATIONS 1-3. MILITARY ROLE IN LOW-INTENSITY CONFLICT Section II. IMPERATIVES 1-4. POLITICAL DOMINANCE 1-5. UNITY OF EFFORT 1-6. ADAPTABILITY 1-7. LEGITIMACY 1-8. PERSEVERANCE Section III. OPERATIONAL CATEGORIES 1-9. SUPPORT FOR INSURGENCY AND COUNTERINSURGENCY 1-10. COMBATTING TERRORISM 1-11. PEACEKEEPING OPERATIONS 1-12. PEACETIME CONTINGENCY OPERATIONS Section IV. LEADERSHIP CHALLENGES 1-13. FORCE PROTECTION 1-14. FORCE SUSTAINMENT 1-15. DISCIPLINE MAINTENANCE 1-16. FRATRICIDE PREVENTION CHAPTER 2. SUPPORT FOR INSURGENCY AND COUNTERINSURGENCY Section I. THE NATURE OF INSURGENCY 2-1. GOALS 2-2. ENVIRONMENT 2-3. CHARACTERISTICS 2-4. POPULAR AND LOGISTIC SUPPORT 2-5. GUERRILLA TACTICS 2-6. DEVELOPMENT PHASES Section II. BRIGADE AND BATTALION TASK FORCE IN COUNTERINSURGENCY 2-7. FOREIGN INTERNAL DEFENSE AUGMENTATION FORCE OPERATIONS 2-8. CONDUCT OF TACTICAL OPERATIONS 2-9. PLANNING 2-10. OPERATION PRINCIPLES 2-11. TASK ORGANIZATION Section III. OFFENSIVE OPERATIONS 2-12. PHASE I - LATENT AND INCIPIENT INSURGENCY 2-13. PHASE II - GUERRILLA WARFARE 2-14. PHASE III - WAR OF MOVEMENT
30. Light bulb Joke Schema Q: How many members of a particular demographic group does it take to change a light bulb? A: Some finite number. One to change the bulb, and the rest to act in a manner that reinforces the stereotype of that particular group.
40. TIME Success 10 sec. 10 min. 1 hr. 10 hrs. Failure Patterns in time
41. Marriage Children Success Friendship Romance Parties Family Objects House Efficiency Social - Friends Breakup Social Services Affair Military School Job/Skills Economy Happy Free Time Argument Insult Jealousy Fight Move Interact Demotion Lose Job Repo Man Electrocution Needs Pee Collapse Lonely Starve Basic Control Failure
60. Scott Diddams Timmy Physicist - National Institute of Standards and Technology (NIST) Toddler (3yrs.old) – Carolina Day School Quantum – Optical interactions Properties of magnetic interaction Comprehensive, Complex & Robust? Physics model Comprehensive World Model
69. Topologies Nouns Layers Propagation Cybernetics Growth System Dynamics Cellular Automata Grouping Chaos Theory Adaptive Systems Order Network Theory Allocation Mapping Specialization Nesting Networks Agents Dynamics Verbs Paradigms Grammar
70. Topology Propagation Cybernetics Growth System Dynamics Cellular Automata Grouping Chaos Theory Adaptive Systems Order Network Theory Allocation Mapping Specialization Nesting Layers Networks Agents relationships
73. Topology Propagation Cybernetics Growth System Dynamics Cellular Automata Grouping Chaos Theory Adaptive Systems Order Network Theory Allocation Mapping Specialization Nesting Layers Networks Agents
74. Layers Networks Propagation Cybernetics Growth System Dynamics Cellular Automata Grouping Chaos Theory Adaptive Systems Order Network Theory Allocation Mapping Specialization Nesting Agents Dynamics topology change through time
84. TIME 10 sec. 10 min. 1 hr. 10 hrs. Failure Success Patterns in time
85. Layers Networks Propagation Cybernetics Growth System Dynamics Cellular Automata Grouping Chaos Theory Adaptive Systems Order Network Theory Allocation Mapping Specialization Nesting Agents Dynamics topology change through time
86. Layers Networks Propagation Growth Cybernetics System Dynamics Grouping Cellular Automata Chaos Theory Order Adaptive Systems Network Theory Allocation Mapping Specialization Nesting Agents Paradigms Deconstruction - metamodeling
124. Topologies Layers Networks Propagation Growth Grouping Order Allocation Mapping Specialization Nesting Agents Cybernetics System Dynamics Dynamics Cellular Automata Chaos Theory Adaptive Systems Network Theory Paradigms Local Global Order Disorder Compete Cooperate emmergence
125. Repetition Practice Mastery Basic Skills Deconstruction Emergence Strategy Systemic Social Empathy Leadership Perception Awareness Filtering Subconscious Associative Intuition Holistic
184. weapons development combined forces objectives military campaign force development branch deployment strategic planning operational planning army tactical planning training division logistics tactics advanced skills company basic skills career development assignments duties Scale individual years months weeks days decades Time
185. weapons development Analytical Models combined forces objectives military campaign force development branch deployment Wargaming strategic planning operational planning army Strategy tactical planning training Group Exercises division Social logistics tactics Skills advanced skills Simulations company basic skills career development assignments Perception duties Scale individual years months weeks days decades Time
186. The Future is becoming less predictable 1700 1800 1900 2000 2100