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By: Heather DiMizio,[object Object],Virtual and Augmented Reality in Education,[object Object]
Three Articles:,[object Object],1.Virtual Reality In Education,[object Object],2. Learning Through Virtual Reality ,[object Object],3. Augmented Reality in Education,[object Object]
Virtual Reality in Education,[object Object],This article was written by a middle school science teacher, John Shaffer, who is passionate about using virtual reality to help students succeed in schools.,[object Object],He has done research and written papers about the possible connection between virtual reality and visual/auditory cortex growth. ,[object Object],He call this research Visual Perception Reaction Training ( VPRT).,[object Object],This idea of the connection between virtual reality and visual/auditory cortex growth was originally focused around why some people perceive stimuli at a slower rate than others.,[object Object],Example of what this connection is: if a baseball is continually seen at 120 miles per hour, then those pitched at 90 miles per hour are potentially perceived at a slower rate, and a higher hitting success would be the outcome!,[object Object]
Development of “VR math flash cards”,[object Object],Bilingual math VR flash cards,[object Object],Bilingual reading; imagine walking into a VR room, touching items and getting feedback,[object Object],Social studies- virtual globes where information pops us when pressed,[object Object],Science- demonstrating cells photosynthesis, space, chemistry, geology, physical and environmental science.,[object Object],Shaffer’s Ideas For Possible Applications Using Virtual Reality in The Classrooom.,[object Object]
I found this article very interesting, and I understand how this idea of virtual reality increasing visual/ auditory growth. The example of the baseball being thrown at an EXTREMELY high speed regularly making a baseball thrown at a regularly high speed easier to hit, made a lot of sense to me. I feel that the idea of incorporating virtual reality in the classroom would increase the students capability of learning, as well as making education more hands on and “real” to them. This could improve students knowledge while making them more passionate about their studies.,[object Object],My Reflection,[object Object]
Learning Through Virtual Reality,[object Object],[object Object]
Virtual Puget Sound is one of the several projects around the country that is looking at how virtual reality (VR) can help students understand complex phenomenas such as: ocean life, rivers, salinity, etc.
VR started out as an improvement to the way people interact with computers. Using a helmet containing videos instead of the usual keyboard and mouse, and holding a tool, people can now get directly involved with their tasks rather than worrying about the non-intuitive interface.
At George Mason University students are now able to utilize VR first hand by manipulating atoms and bonds, and they can become a ball and experience the laws of motion firsthand. Scientist at Georgia Institute of Technology have even programmed a virtual gorilla!,[object Object]
I was surprised to read about all the VR that already exist today. It seems much more interesting and entertaining to learn through VR. The idea that children can visit a virtual zoo to learn about the animals, and that global warming can be shown to students through VR and make them more aware of the tragedy that may happen is very exciting to me. In the article it mentioned that with the future of technology one day a dinosaur could walk in a classroom and interact with children as they are learning about them. I feel that the material would be more “alive” in the classroom than ever before. This article made me aware of all the amazing possibilities that VR can bring to education.,[object Object],My Reflection,[object Object]
Augmented Reality (AR) is the ability to overlay computer graphics onto the real world.,[object Object],Unlike VR, AR interfaces allow users to see the real world at the same time as virtual imagery attached to real locations and objects.,[object Object],AR can also be used to enhance collaborative tasks. ,[object Object],An example of this is the StudierStube project of Schmalsteig. They use see-through head mounted displays to allow users to collaboratively view 3D models of scientific data superimposed on the real world.,[object Object],Augmented reality allows students to be seated around a table and see each other while using VR. This results in conversational behavior that is more similar to natural face-to–face collaboration.,[object Object],Augmented Reality in Education,[object Object]
Support of seamless interaction between real and virtual environments,[object Object],The use of tangible interface metaphor for object manipulation,[object Object],The ability to transition smoothly between reality and virtuality.,[object Object],Educational Experience offered by Augmented Reality,[object Object]

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Technology In The Classroom[1]

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  • 6.
  • 7. Virtual Puget Sound is one of the several projects around the country that is looking at how virtual reality (VR) can help students understand complex phenomenas such as: ocean life, rivers, salinity, etc.
  • 8. VR started out as an improvement to the way people interact with computers. Using a helmet containing videos instead of the usual keyboard and mouse, and holding a tool, people can now get directly involved with their tasks rather than worrying about the non-intuitive interface.
  • 9.
  • 10.
  • 11.
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  • 13.
  • 14.