The document summarizes three articles about using virtual reality (VR) and augmented reality (AR) in education. The first article discusses a teacher's ideas for using VR, like VR math flashcards, to increase visual and auditory cortex growth. The second article describes current VR projects in science education and its potential benefits. However, VR can be expensive and cause motion sickness. The third article explains that AR differs from VR by overlaying graphics on the real world and allowing collaboration. AR may support seamless blending of real and virtual environments for educational experiences.