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Online communities
  and interactions -
reflections on the use
  of new social and
 participatory media
                  Gráinne Conole
              The Open University, UK
         Open Language Forum, 12th Aprl 2011
Today’s educational context
• Fast changing
  technological environment
• New digital literacy skills
  needed for learners,
  teacher and the workplace
• The importance of
  creativity
• Mechanisms for fostering
  creativity
Limitless
• Unbounded
  intelligence
• Unlocking
  potential
• Distributed
  cognition (people
  and technologies)
                 Trailer
Social and participatory media   4
Social and participatory media   4


        Media sharing
Social and participatory media      4


        Media sharing    Blogging
Social and participatory media              4


        Media sharing    Blogging



                                    Messaging
Social and participatory media               4


        Media sharing    Blogging



                                     Messaging



                                    Recommender
                                    systems
Social and participatory media                4


        Media sharing    Blogging



                                     Messaging



                                    Recommender
                                    systems




                                    Virtual worlds
                                    and games
Social and participatory media                  4


        Media sharing     Blogging



                                       Messaging



                                      Recommender
                                      systems




                                      Virtual worlds
                                      and games

                        Syndication
Social and participatory media                  4


        Media sharing     Blogging



                                       Messaging



                                      Recommender
                                      systems




                                      Virtual worlds
                                      and games

         Social
                        Syndication
         bookmarking
Social and participatory media                         4


               Media sharing     Blogging



                                              Messaging



                                             Recommender
                                             systems




  Social                                     Virtual worlds
  networking                                 and games

                Social
                               Syndication
                bookmarking
Social and participatory media                           4


                 Media sharing     Blogging



                                                Messaging



 Collaborative                                 Recommender
 editing                                       systems




   Social                                      Virtual worlds
   networking                                  and games

                  Social
                                 Syndication
                  bookmarking
Social and participatory media                           4


                 Media sharing     Blogging



   Mash ups
                                                Messaging



 Collaborative                                 Recommender
 editing                                       systems




   Social                                      Virtual worlds
   networking                                  and games

                  Social
                                 Syndication
                  bookmarking
Mash ups                             5




           http://voicethread.com/
Livemocha   6
Busuu
   7
italki   8
SecondLife
   9
Spanish meetup   10
Role play   11
Social networking   12
Harnessing the media
                                             13




 Follow   Spanish speakers on Twitter

 Post   in Spanish on Twitter and facebook

 Change    facebook skin to Spanish

 Join   relevant social networking groups of language learners

 e-dictionaries   and Google translate (with care!)

 Listen   to online podcasts

 Read    Spanish newspapers online

 Download     Spanish mobile phone apps
14




Effective use of new technologies requires
 a radical rethink of the core learning and
 teaching processes; a shift from design as
  an internalised, implicit and individually
crafted process to one that is externalised
   and shareable with others. Change in
  practice may indeed involve the use of
 revised materials, new teaching strategies
 and beliefs - all in relation to educational
                  innovation.



                        Conole and Alevizrou, 2010
The machine is Us/ing us
Peer
critiquing




             The machine is Us/ing us
Peer
critiquing



  User
generated
 content




             The machine is Us/ing us
Peer
critiquing



  User
generated
 content




Networked
             The machine is Us/ing us
Peer                                 Open
critiquing



  User
generated
 content




Networked
             The machine is Us/ing us
Peer                                  Open
critiquing



  User
                                         Collective
generated
                                        aggregation
 content




Networked
             The machine is Us/ing us
Peer                                   Open
critiquing



  User
                                         Collective
generated
                                        aggregation
 content




Networked                               Personalised
             The machine is Us/ing us
Digital literacies




               Jenkins et al, 2006
Digital literacies
Performance                         Simulation

Appropriation                       Judgement

Networking                          Multitasking

Collective                          Transmedia
intelligence                         navigation

Distributed                         Negotiation
cognition
                              Jenkins et al, 2006
Digital literacies
Performance                         Simulation

Appropriation                       Judgement

Networking                          Multitasking

Collective                          Transmedia
intelligence                         navigation

Distributed                         Negotiation
cognition
                       Play   Jenkins et al, 2006
Creativity
Definition   • Derived from Latin ‘creo’
              to create/make
            • About creating
              something new (physical
              artefact or concept) that
              is novel and valuable
            • Ability to transcend
              traditional ideas, rules,
              partners, relationships
              and create meaningful
              new ideas, forms,
              methods, interpretations
Connecting, new knowledge & creativity                    19




Connecting to
new people and
networks gives
you new insights,
and makes you
more creative



               http://www.open.ou.nl/rse/Rory_Sie/CoCooN.html
Why is it important?
• Essential skill to deal
  with today’s
  complex, fast and
  changing society
• Discourse and
  collaboration are
  mediated through a
  range of social and
  participatory media
Stages
• Preparation: identifying
  the problem
• Incubation: internalisation
  of the problem
• Intimation: getting a
  feeling for a solution
• Illumination: creativity
  bursts forth
• Verification: idea is
  consciously verified,
  elaborated and applied
Technologies
• Can promote creativity in
  new and innovative ways
• Enable new forms of
  discourse, collaboration
  and cooperation
• Access and repurpose
  knowledge in different
  forms of representation
• Aggregation and scale -
  distributed and collective
Key questions
•   What is the nature of creativity?

•   What are its key characteristics?

•   What is the relationship between
    creativity and general intelligence?

•   How can creativity be fostered and
    supported?

•   What is the nature of collaborative
    creative practices?

•   How can technologies be used to
    promote and support creativity?
Open practices

   What are the
  implications of
adopting more open
   approaches?
Social and participatory media                                     25


                Media sharing                 Blogging



   Mash ups
                                                           Messaging


                     How are social and
Collaborative        participatory media                  Recommender
editing                                                   systems
                     being used to enable
                     open practices?

   Social                                                 Virtual worlds
   networking                                             and games

                 Social
                                            Syndication
                 bookmarking
Open resources
Open resources
Open resources
Open resources
Open courses
Open design
     Shift from belief-based, implicit
   approaches to design-based, explicit
               approaches


               Learning Design
           A design-based approach to
         creation and support of courses


Encourages reflective, scholarly practices
   Promotes sharing and discussion

                                             Conole, 2010b
Open research
Open research
Open research
Open research
Open Scholarship   31
Open Scholarship   31




   Discovery
   Integration
   Application
   Teaching
Open Scholarship                                         31




   Discovery
   Integration
   Application
   Teaching




   Open
   Digital
   Networked


            Weller: http://nogoodreason.typepad.co.uk/
Cloudworks




Cloudworks audio presentation
The nature of community
 Complex, distributed, loose
  communities are emerging

 Facilitated through different but
  connected social networking tools such
  as facebook, Twitter, Ning

 Users create their own Personal Digital
  Environment

 Mix of synchronous and asynchronous
  tools

 Boundary crossing via the power of
  retweeting

 Links between interests, rather than
  places
So what is a community?
[Community does not] imply necessarily co-presence, a well-
defined identifiable group, or socially visible boundaries. It does
imply participation in an activity system about which participants
share understandings concerning what they are doing and what
that means in their lives and for their communities
Lave and Wenger, 1991
Virtual communities are social aggregations that emerge from
the Net when enough people carry on those public discussions
long enough, with sufficient human feeling, to form webs of
personal relationships in cyberspace.
Rheingold, 1993
Community as a process

 Constantly evolving and
 changing

 Shifting groups and depths of
 relationships

 Dynamic, evolving and
 potentially transformative

 Both directed and
 serendipitous interactions
Community indicators

Participation                Cohesion
Sustained over time          Support & tolerance
Commitment from core group   Turn taking & response
Emerging roles & hierarchy   Humour and playfulness




Identity                     Creative capability
Group self-awareness         Igniting sense of purpose
Shared language & vocab      Multiple points of view
Sense of community           expressed, contradicted or
                             challenged
                             Creation of knowledge links &
                             patterns




                                              Galley et al., 2010
Final thoughts

Open, participatory and social media enable new forms
 of communication and collaboration
Communities   in these spaces are complex and
 distributed
Learners  and teachers need to develop new digital
 literacy skills to harness their potential
We   need to rethink how we design and support learning
Open, participatory and social media can provide
 mechanisms for us to share and discuss teaching ideas
 in new ways
We  are seeing a blurring of boundaries: teachers/
 learners, teaching/research, real/virtual spaces, formal/
 informal modes of communication and publication
The future?
• Limitless potential of
  technologies
• Individual, tools and
  collective
• Augmented and
  gesture technologies
• Blurring the
  boundaries of real       World Builder
  and virtual worlds
References
 Conole, G. (forthcoming), Designing for learning in an open world, Springer
 Conole, G. (2010a), Review of pedagogical models and their use in e-learning, http://
  cloudworks.ac.uk/cloud/view/2982
 Conole, G. (2010b), Learning design - making practice explicit, ConnectEd conference, Sydney, 28th
  June 2010, http://cloudworks.ac.uk/cloud/view/4001
 Galley, R., Conole, G. and Alevizou, P. (submitted), Community Indicators: A framework for building
  and evaluating community activity on Cloudworks, Interactive Learning Environments.
 Conole, G, and Alevizou, P. (2010), A literature review of the use of Web 2.0 tools in Higher
  Education, HE Academy commissioned report, http://www.heacademy.ac.uk/assets/EvidenceNet/
  Conole_Alevizou_2010.pdf
 Galley, R., Conole, G. and Alevizou, P. (2010), Case study: Using Cloudworks for an Open Literature
  Review, An HE Academy commissioned report.
 Alevizou, P., Conole, G. and Galley, R. (2010), Using Cloudworks to support OER activities, An HE
  Academy commissioned report.
 Conole, G., Galley, R. and Culver, J. (2010), Frameworks for understanding the nature of
  interactions, networking and community in a social networking site for academic practice, The
  International Review of Research in Open and Distance Learning.
 Conole, G. and Culver, J. (2010) 'The design of Cloudworks: applying social networking practice to
  foster the exchange of learning and teaching ideas and designs' Computers and Education, 54(3):
  679 - 692.
 Conole and Culver (2009), Cloudworks: social networking for learning design, Australian Journal of
  Educational Technology, 25(5), pp. 763–782, http://www.ascilite.org.au/ajet/ajet25/conole.html.
References
•   Jenkins, H., Clinton, K., Purushotma, R., Robison, A.J. and Weigel, M.,
    (2006), Confronting the challenges of participatory culture: media education
    for the 21st Century, http://digitallearning.macfound.org/atf/cf/
    %7B7E45C7E0-A3E0-4B89-AC9C-E807E1B0AE4E%7D/
    JENKINS_WHITE_PAPER.PDF

•   Weller, M (2011) The Digital Scholar. Bloomsbury Academic

•   Language learning in Secondlife http://utsa.edu/registrar/inSL/files/
    LanguageTeachingLearning.pdf

•   Loveless, A M (2007) Creativity, technology and learning – a review of recent
    literature Futurelab, http://archive.futurelab.org.uk/resources/documents/
    lit_reviews/Creativity_Review_update.pdf

•   http://robwall.ca/2009/03/10/creativity-is-the-new-technology/

•   http://www.youtube.com/watch?v=nvIQP-EBPqc

•   http://vimeo.com/3365942

•   http://blogs.hbr.org/video/2010/05/andrew-klavan-on-how-21st-cent.html

•   Questionmark http://www.flickr.com/photos/crystaljingsr/3914729343/
Acknowledgements
•   Snoopy http://www.flickr.com/photos/andertoons-cartoons/2754475964/

•   Juggling http://www.flickr.com/photos/r8r/4109502436/

•   Social media http://www.flickr.com/photos/intersectionconsulting/
    5045734278/

•   Creativity http://www.google.com/imgres?imgurl=http://
    content5.videojug.com/89/89cae62c-c95f-a407-cf09-ff0008ca3c71/how-to-
    improve-your-creative-thinking.WidePlayer.jpg%3Fv5&imgrefurl=http://
    www.videojug.com/film/how-to-improve-your-creative-
    thinking&usg=__bEFuNbKuJOK09BS2c9VJfCgPdo8=&h=360&w=640&sz=3
    3&hl=en&start=44&sig2=0ftqDrzlzNjiQdVg2NawBQ&zoom=1&tbnid=-
    vw_2HkT2g1nOM:&tbnh=96&tbnw=170&ei=zg-gTeA8iJs6zLiQNQ&prev=/
    search%3Fq%3Dcreativity%2Bthinking%26hl%3Den%26client%3Dsafari
    %26sa%3DX%26rls%3Den%26biw%3D1293%26bih%3D571%26tbm
    %3Disch0%2C1123&itbs=1&iact=hc&vpx=954&vpy=161&dur=2679&hovh=
    168&hovw=300&tx=221&ty=96&oei=yg-
    gTdmaENTh4gbxt6j9Ag&page=3&ndsp=23&ved=1t:429,r:22,s:
    44&biw=1293&bih=571
Acknowledgements
•   Ladder http://www.flickr.com/photos/sbluerock/110561528/

•   Voicethread http://www.google.com/imgres?imgurl=http://
    www.elearningclouds.com/wp-content/uploads/2010/08/
    VoiceThread.png&imgrefurl=http://www.elearningclouds.com/
    tag/voicethread/
    &usg=__7L1fZGuSPbDZZkSyT0m27qHVvFE=&h=356&w=4
    90&sz=151&hl=en&start=0&sig2=sNNsNslPKl_Ucq4YaPbiK
    A&zoom=1&tbnid=FmSySUW83Pk8aM:&tbnh=120&tbnw=1
    66&ei=6hWgTZGmCt2R4gbguNz8Ag&prev=/search%3Fq
    %3Dvoicethread%26hl%3Den%26client%3Dsafari%26sa
    %3DX%26rls%3Den%26biw%3D1293%26bih%3D571%26tbm
    %3Disch%26prmd
    %3Divnsl&itbs=1&iact=hc&vpx=120&vpy=257&dur=135&hov
    h=191&hovw=263&tx=166&ty=72&oei=6hWgTZGmCt2R4g
    bguNz8Ag&page=1&ndsp=18&ved=1t:429,r:6,s:0
Acknowledgements

•   Secondlife http://www.google.com/imgres?imgurl=http://3.bp.blogspot.com/
    _bsWh9JKbOZ0/SxYN0s1MWJI/AAAAAAAABuk/Pvj5ETXXSRU/s400/MUVErs%2BPatient
    %2BRoleplay%2BSimulation%2B2.jpg&imgrefurl=http://muversllc.blogspot.com/2009/12/
    medical-roleplays-in-second-
    life.html&usg=__OZyvO6Qsvqlprr4cqytvD7JGkUo=&h=312&w=400&sz=33&hl=en&start=
    0&sig2=FATQ_VZhDaabBkDTT-5-WA&zoom=1&tbnid=nNPgrT6f_XC-
    kM:&tbnh=129&tbnw=165&ei=8hegTciACoeDOqXkkTQ&prev=/search%3Fq%3Dsecond
    %2Blife%2Bmedical%2Brole%2Bplay%26hl%3Den%26client%3Dsafari%26sa%3DX%26rls
    %3Den%26biw%3D1293%26bih%3D571%26tbm%3Disch%26prmd
    %3Divns0%2C161&itbs=1&iact=rc&dur=476&oei=6RegTZ7oKJWI4Qbhr6z-
    Ag&page=1&ndsp=22&ved=1t:429,r:15,s:0&tx=93&ty=36&biw=1293&bih=571

•   Pandora’s box http://www.flickr.com/photos/darkwood67/3431956363/

•   clouds http://www.flickr.com/photos/torley/2311784203/

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Conole fels

  • 1. Online communities and interactions - reflections on the use of new social and participatory media Gráinne Conole The Open University, UK Open Language Forum, 12th Aprl 2011
  • 2. Today’s educational context • Fast changing technological environment • New digital literacy skills needed for learners, teacher and the workplace • The importance of creativity • Mechanisms for fostering creativity
  • 3. Limitless • Unbounded intelligence • Unlocking potential • Distributed cognition (people and technologies) Trailer
  • 5. Social and participatory media 4 Media sharing
  • 6. Social and participatory media 4 Media sharing Blogging
  • 7. Social and participatory media 4 Media sharing Blogging Messaging
  • 8. Social and participatory media 4 Media sharing Blogging Messaging Recommender systems
  • 9. Social and participatory media 4 Media sharing Blogging Messaging Recommender systems Virtual worlds and games
  • 10. Social and participatory media 4 Media sharing Blogging Messaging Recommender systems Virtual worlds and games Syndication
  • 11. Social and participatory media 4 Media sharing Blogging Messaging Recommender systems Virtual worlds and games Social Syndication bookmarking
  • 12. Social and participatory media 4 Media sharing Blogging Messaging Recommender systems Social Virtual worlds networking and games Social Syndication bookmarking
  • 13. Social and participatory media 4 Media sharing Blogging Messaging Collaborative Recommender editing systems Social Virtual worlds networking and games Social Syndication bookmarking
  • 14. Social and participatory media 4 Media sharing Blogging Mash ups Messaging Collaborative Recommender editing systems Social Virtual worlds networking and games Social Syndication bookmarking
  • 15. Mash ups 5 http://voicethread.com/
  • 17. Busuu 7
  • 18. italki 8
  • 21. Role play 11
  • 23. Harnessing the media 13  Follow Spanish speakers on Twitter  Post in Spanish on Twitter and facebook  Change facebook skin to Spanish  Join relevant social networking groups of language learners  e-dictionaries and Google translate (with care!)  Listen to online podcasts  Read Spanish newspapers online  Download Spanish mobile phone apps
  • 24. 14 Effective use of new technologies requires a radical rethink of the core learning and teaching processes; a shift from design as an internalised, implicit and individually crafted process to one that is externalised and shareable with others. Change in practice may indeed involve the use of revised materials, new teaching strategies and beliefs - all in relation to educational innovation. Conole and Alevizrou, 2010
  • 25. The machine is Us/ing us
  • 26. Peer critiquing The machine is Us/ing us
  • 27. Peer critiquing User generated content The machine is Us/ing us
  • 28. Peer critiquing User generated content Networked The machine is Us/ing us
  • 29. Peer Open critiquing User generated content Networked The machine is Us/ing us
  • 30. Peer Open critiquing User Collective generated aggregation content Networked The machine is Us/ing us
  • 31. Peer Open critiquing User Collective generated aggregation content Networked Personalised The machine is Us/ing us
  • 32. Digital literacies Jenkins et al, 2006
  • 33. Digital literacies Performance Simulation Appropriation Judgement Networking Multitasking Collective Transmedia intelligence navigation Distributed Negotiation cognition Jenkins et al, 2006
  • 34. Digital literacies Performance Simulation Appropriation Judgement Networking Multitasking Collective Transmedia intelligence navigation Distributed Negotiation cognition Play Jenkins et al, 2006
  • 36. Definition • Derived from Latin ‘creo’ to create/make • About creating something new (physical artefact or concept) that is novel and valuable • Ability to transcend traditional ideas, rules, partners, relationships and create meaningful new ideas, forms, methods, interpretations
  • 37. Connecting, new knowledge & creativity 19 Connecting to new people and networks gives you new insights, and makes you more creative http://www.open.ou.nl/rse/Rory_Sie/CoCooN.html
  • 38. Why is it important? • Essential skill to deal with today’s complex, fast and changing society • Discourse and collaboration are mediated through a range of social and participatory media
  • 39. Stages • Preparation: identifying the problem • Incubation: internalisation of the problem • Intimation: getting a feeling for a solution • Illumination: creativity bursts forth • Verification: idea is consciously verified, elaborated and applied
  • 40. Technologies • Can promote creativity in new and innovative ways • Enable new forms of discourse, collaboration and cooperation • Access and repurpose knowledge in different forms of representation • Aggregation and scale - distributed and collective
  • 41. Key questions • What is the nature of creativity? • What are its key characteristics? • What is the relationship between creativity and general intelligence? • How can creativity be fostered and supported? • What is the nature of collaborative creative practices? • How can technologies be used to promote and support creativity?
  • 42. Open practices What are the implications of adopting more open approaches?
  • 43. Social and participatory media 25 Media sharing Blogging Mash ups Messaging How are social and Collaborative participatory media Recommender editing systems being used to enable open practices? Social Virtual worlds networking and games Social Syndication bookmarking
  • 49. Open design Shift from belief-based, implicit approaches to design-based, explicit approaches Learning Design A design-based approach to creation and support of courses Encourages reflective, scholarly practices Promotes sharing and discussion Conole, 2010b
  • 54.
  • 56. Open Scholarship 31 Discovery Integration Application Teaching
  • 57. Open Scholarship 31 Discovery Integration Application Teaching Open Digital Networked Weller: http://nogoodreason.typepad.co.uk/
  • 59. The nature of community  Complex, distributed, loose communities are emerging  Facilitated through different but connected social networking tools such as facebook, Twitter, Ning  Users create their own Personal Digital Environment  Mix of synchronous and asynchronous tools  Boundary crossing via the power of retweeting  Links between interests, rather than places
  • 60. So what is a community? [Community does not] imply necessarily co-presence, a well- defined identifiable group, or socially visible boundaries. It does imply participation in an activity system about which participants share understandings concerning what they are doing and what that means in their lives and for their communities Lave and Wenger, 1991 Virtual communities are social aggregations that emerge from the Net when enough people carry on those public discussions long enough, with sufficient human feeling, to form webs of personal relationships in cyberspace. Rheingold, 1993
  • 61. Community as a process  Constantly evolving and changing  Shifting groups and depths of relationships  Dynamic, evolving and potentially transformative  Both directed and serendipitous interactions
  • 62. Community indicators Participation Cohesion Sustained over time Support & tolerance Commitment from core group Turn taking & response Emerging roles & hierarchy Humour and playfulness Identity Creative capability Group self-awareness Igniting sense of purpose Shared language & vocab Multiple points of view Sense of community expressed, contradicted or challenged Creation of knowledge links & patterns Galley et al., 2010
  • 63. Final thoughts Open, participatory and social media enable new forms of communication and collaboration Communities in these spaces are complex and distributed Learners and teachers need to develop new digital literacy skills to harness their potential We need to rethink how we design and support learning Open, participatory and social media can provide mechanisms for us to share and discuss teaching ideas in new ways We are seeing a blurring of boundaries: teachers/ learners, teaching/research, real/virtual spaces, formal/ informal modes of communication and publication
  • 64. The future? • Limitless potential of technologies • Individual, tools and collective • Augmented and gesture technologies • Blurring the boundaries of real World Builder and virtual worlds
  • 65. References  Conole, G. (forthcoming), Designing for learning in an open world, Springer  Conole, G. (2010a), Review of pedagogical models and their use in e-learning, http:// cloudworks.ac.uk/cloud/view/2982  Conole, G. (2010b), Learning design - making practice explicit, ConnectEd conference, Sydney, 28th June 2010, http://cloudworks.ac.uk/cloud/view/4001  Galley, R., Conole, G. and Alevizou, P. (submitted), Community Indicators: A framework for building and evaluating community activity on Cloudworks, Interactive Learning Environments.  Conole, G, and Alevizou, P. (2010), A literature review of the use of Web 2.0 tools in Higher Education, HE Academy commissioned report, http://www.heacademy.ac.uk/assets/EvidenceNet/ Conole_Alevizou_2010.pdf  Galley, R., Conole, G. and Alevizou, P. (2010), Case study: Using Cloudworks for an Open Literature Review, An HE Academy commissioned report.  Alevizou, P., Conole, G. and Galley, R. (2010), Using Cloudworks to support OER activities, An HE Academy commissioned report.  Conole, G., Galley, R. and Culver, J. (2010), Frameworks for understanding the nature of interactions, networking and community in a social networking site for academic practice, The International Review of Research in Open and Distance Learning.  Conole, G. and Culver, J. (2010) 'The design of Cloudworks: applying social networking practice to foster the exchange of learning and teaching ideas and designs' Computers and Education, 54(3): 679 - 692.  Conole and Culver (2009), Cloudworks: social networking for learning design, Australian Journal of Educational Technology, 25(5), pp. 763–782, http://www.ascilite.org.au/ajet/ajet25/conole.html.
  • 66. References • Jenkins, H., Clinton, K., Purushotma, R., Robison, A.J. and Weigel, M., (2006), Confronting the challenges of participatory culture: media education for the 21st Century, http://digitallearning.macfound.org/atf/cf/ %7B7E45C7E0-A3E0-4B89-AC9C-E807E1B0AE4E%7D/ JENKINS_WHITE_PAPER.PDF • Weller, M (2011) The Digital Scholar. Bloomsbury Academic • Language learning in Secondlife http://utsa.edu/registrar/inSL/files/ LanguageTeachingLearning.pdf • Loveless, A M (2007) Creativity, technology and learning – a review of recent literature Futurelab, http://archive.futurelab.org.uk/resources/documents/ lit_reviews/Creativity_Review_update.pdf • http://robwall.ca/2009/03/10/creativity-is-the-new-technology/ • http://www.youtube.com/watch?v=nvIQP-EBPqc • http://vimeo.com/3365942 • http://blogs.hbr.org/video/2010/05/andrew-klavan-on-how-21st-cent.html • Questionmark http://www.flickr.com/photos/crystaljingsr/3914729343/
  • 67. Acknowledgements • Snoopy http://www.flickr.com/photos/andertoons-cartoons/2754475964/ • Juggling http://www.flickr.com/photos/r8r/4109502436/ • Social media http://www.flickr.com/photos/intersectionconsulting/ 5045734278/ • Creativity http://www.google.com/imgres?imgurl=http:// content5.videojug.com/89/89cae62c-c95f-a407-cf09-ff0008ca3c71/how-to- improve-your-creative-thinking.WidePlayer.jpg%3Fv5&imgrefurl=http:// www.videojug.com/film/how-to-improve-your-creative- thinking&usg=__bEFuNbKuJOK09BS2c9VJfCgPdo8=&h=360&w=640&sz=3 3&hl=en&start=44&sig2=0ftqDrzlzNjiQdVg2NawBQ&zoom=1&tbnid=- vw_2HkT2g1nOM:&tbnh=96&tbnw=170&ei=zg-gTeA8iJs6zLiQNQ&prev=/ search%3Fq%3Dcreativity%2Bthinking%26hl%3Den%26client%3Dsafari %26sa%3DX%26rls%3Den%26biw%3D1293%26bih%3D571%26tbm %3Disch0%2C1123&itbs=1&iact=hc&vpx=954&vpy=161&dur=2679&hovh= 168&hovw=300&tx=221&ty=96&oei=yg- gTdmaENTh4gbxt6j9Ag&page=3&ndsp=23&ved=1t:429,r:22,s: 44&biw=1293&bih=571
  • 68. Acknowledgements • Ladder http://www.flickr.com/photos/sbluerock/110561528/ • Voicethread http://www.google.com/imgres?imgurl=http:// www.elearningclouds.com/wp-content/uploads/2010/08/ VoiceThread.png&imgrefurl=http://www.elearningclouds.com/ tag/voicethread/ &usg=__7L1fZGuSPbDZZkSyT0m27qHVvFE=&h=356&w=4 90&sz=151&hl=en&start=0&sig2=sNNsNslPKl_Ucq4YaPbiK A&zoom=1&tbnid=FmSySUW83Pk8aM:&tbnh=120&tbnw=1 66&ei=6hWgTZGmCt2R4gbguNz8Ag&prev=/search%3Fq %3Dvoicethread%26hl%3Den%26client%3Dsafari%26sa %3DX%26rls%3Den%26biw%3D1293%26bih%3D571%26tbm %3Disch%26prmd %3Divnsl&itbs=1&iact=hc&vpx=120&vpy=257&dur=135&hov h=191&hovw=263&tx=166&ty=72&oei=6hWgTZGmCt2R4g bguNz8Ag&page=1&ndsp=18&ved=1t:429,r:6,s:0
  • 69. Acknowledgements • Secondlife http://www.google.com/imgres?imgurl=http://3.bp.blogspot.com/ _bsWh9JKbOZ0/SxYN0s1MWJI/AAAAAAAABuk/Pvj5ETXXSRU/s400/MUVErs%2BPatient %2BRoleplay%2BSimulation%2B2.jpg&imgrefurl=http://muversllc.blogspot.com/2009/12/ medical-roleplays-in-second- life.html&usg=__OZyvO6Qsvqlprr4cqytvD7JGkUo=&h=312&w=400&sz=33&hl=en&start= 0&sig2=FATQ_VZhDaabBkDTT-5-WA&zoom=1&tbnid=nNPgrT6f_XC- kM:&tbnh=129&tbnw=165&ei=8hegTciACoeDOqXkkTQ&prev=/search%3Fq%3Dsecond %2Blife%2Bmedical%2Brole%2Bplay%26hl%3Den%26client%3Dsafari%26sa%3DX%26rls %3Den%26biw%3D1293%26bih%3D571%26tbm%3Disch%26prmd %3Divns0%2C161&itbs=1&iact=rc&dur=476&oei=6RegTZ7oKJWI4Qbhr6z- Ag&page=1&ndsp=22&ved=1t:429,r:15,s:0&tx=93&ty=36&biw=1293&bih=571 • Pandora’s box http://www.flickr.com/photos/darkwood67/3431956363/ • clouds http://www.flickr.com/photos/torley/2311784203/

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