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Harnessing
technologies
  to foster
  creativity
           Gráinne Conole,
       The Open University, UK
          Arhus University,
          30th March 2011
Defining creativity
• Derived from Lation ‘creo’ to create/make
• About creating something new (physical
  artefact or concept) that is novel and
  valuable
• Ability to transcend traditional ideas, rules,
  partners, relationships and create
  meaningful new ideas, forms, methods,
  interpretations
Why is it important?

• Essential skill to deal with today’s complex,
  fast and changing soceity
• Discourse and collaboration are mediated
  through a range of social and participatory
  media
Aspects
• Process: mechanisms needed for creative
  thinking
• Product: measuring creativity in people
• Person: general intellectual habits
  (openness, ideas of ideation, autonomy,
  expertise, exploratory and behavioural)
• Place: best circumstances to enable
  creativity to flourish
Stages
• Preparation: identifying the problem
• Incubation: internalisation of the problem
• Intimation: getting a feeling for a solution
• Illumination: creativity burst forth
• Verification: idea is consciously verified,
  elaborated and applied
Technologies
• Can promote creativity in new and
  innovative ways
• Enable new forms of discourse,
  collaboration and coopertation
• Access and repurpose knowledge in
  different forms of representation
• Aggregation and scale - distributed and
  collective
Limitless
• Unbounded
  intelligence
• Unlocking
  potential
• Distributed
  cognition (people
  and technologies)
        Trailer
Key questions
•   What is the nature of creativity?

•   What are its key characteristics?

•   What is the relationship between creativity and
    general intelligence?

•   How can creativity be fostered and supported?

•   What is the nature of collaborative creative
    practices?

•   How can technologies be used to promote and
    support creativity?
In terms of OER

• What is the relationship between creativity
  and OER?
• How can creativity be used in terms of the
  creation and use of OER?
• What new creative practices might result
  through effective use of OER?
The future?
• Limitless potential of
  technologies
• Individual, tools and
  collective
• Augmented and
  gesture technologies
• Blurring the
  boundaries of real       World Builder
  and virtual worlds
References
•   Loveless, A M (2007) Creativity, technology and learning – a
    review of recent literature Futurelab., http://
    archive.futurelab.org.uk/resources/documents/lit_reviews/
    Creativity_Review_update.pdf

•   (http://robwall.ca/2009/03/10/creativity-is-the-new-
    technology/)

•   http://www.youtube.com/watch?v=nvIQP-EBPqc

•   http://vimeo.com/3365942

•   http://blogs.hbr.org/video/2010/05/andrew-klavan-on-
    how-21st-cent.html

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Conole creativity

  • 1. Harnessing technologies to foster creativity Gráinne Conole, The Open University, UK Arhus University, 30th March 2011
  • 2. Defining creativity • Derived from Lation ‘creo’ to create/make • About creating something new (physical artefact or concept) that is novel and valuable • Ability to transcend traditional ideas, rules, partners, relationships and create meaningful new ideas, forms, methods, interpretations
  • 3. Why is it important? • Essential skill to deal with today’s complex, fast and changing soceity • Discourse and collaboration are mediated through a range of social and participatory media
  • 4. Aspects • Process: mechanisms needed for creative thinking • Product: measuring creativity in people • Person: general intellectual habits (openness, ideas of ideation, autonomy, expertise, exploratory and behavioural) • Place: best circumstances to enable creativity to flourish
  • 5. Stages • Preparation: identifying the problem • Incubation: internalisation of the problem • Intimation: getting a feeling for a solution • Illumination: creativity burst forth • Verification: idea is consciously verified, elaborated and applied
  • 6. Technologies • Can promote creativity in new and innovative ways • Enable new forms of discourse, collaboration and coopertation • Access and repurpose knowledge in different forms of representation • Aggregation and scale - distributed and collective
  • 7. Limitless • Unbounded intelligence • Unlocking potential • Distributed cognition (people and technologies) Trailer
  • 8. Key questions • What is the nature of creativity? • What are its key characteristics? • What is the relationship between creativity and general intelligence? • How can creativity be fostered and supported? • What is the nature of collaborative creative practices? • How can technologies be used to promote and support creativity?
  • 9. In terms of OER • What is the relationship between creativity and OER? • How can creativity be used in terms of the creation and use of OER? • What new creative practices might result through effective use of OER?
  • 10. The future? • Limitless potential of technologies • Individual, tools and collective • Augmented and gesture technologies • Blurring the boundaries of real World Builder and virtual worlds
  • 11. References • Loveless, A M (2007) Creativity, technology and learning – a review of recent literature Futurelab., http:// archive.futurelab.org.uk/resources/documents/lit_reviews/ Creativity_Review_update.pdf • (http://robwall.ca/2009/03/10/creativity-is-the-new- technology/) • http://www.youtube.com/watch?v=nvIQP-EBPqc • http://vimeo.com/3365942 • http://blogs.hbr.org/video/2010/05/andrew-klavan-on- how-21st-cent.html

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