1. 1 _ Framework project Malmö Living Labs Democratizing innovation
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5. 1.4_Framework project: visions and strategic points Vision: Democratizing innovation in local context Inkonst/Möllevången Rosengård Stapelbäddsparken The Factory The Stage The Neigbourhood Fosie
6. 1.5_Framework project: local projects list City of Malmö users driving innovation incubators companies public institutions ngo's students teachers researchers designers
7. 1.5.1 _ Local project 1: The Stage the stage cross-media, culture production möllevången New ways to produce, promote, distribute and finance cultural productions. Engaging audiences in professional creative processes
8. 1.5.2_Local project 2: The Factory Prototyping lab (Fablab) for co-productions mixing digital and physical material. Open source business models and micro financing services. Under construction!
9. 1.5.3_Local project 3: The Neighbourhood A co-production and innovation environment for collaborative services and urban planning. Taking its point of departure in multi-ethnic local resources.
10. 1.6 Framework project: actions Infrastructuring: Aligning actors through continuous match-making processes and quick contextual experiments. mll RGRA Do-Fi Epsilon E. S. Skånetrafiken Veolia BluePromo Ozma WIP - Wireless Indipendent Provider UrbLove
11. 1.6.1_Assement tool “ Things”: Multi-perspective assessment. Dialogue with key stakeholders on matters of concern
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14. 1.7_Framework project: comments Great success stories and lots of controversies! Runs counter to established innovation thinking.
15. 1.7.1_Timeline 2007 2012 2008 2009 2011 2010 Pilot: Malmö New Media Living Lab MEDEA: Malmö Living Labs The Stage The Neighbourhood The Factory
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17. 2 _ Local Project: Living Lab the Neighbourhood
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19. 2.1.2_ The Neighbourhood_ Objectives Democratizing Innovation: Including and engaging local actors in the City of Malmös overall innovation system. Establishing a co-production and innovation environment for collaborative services and urban planning
20. 2.1.4_ The Neighbourhood_ Activities and results Parapolis: Exploring citizen participation in urban planning UrbLove: Exploring urban landscape through mobila games Neighbourhood Technology: Exploring appropriation of public spaces through technology Herrgårds Women Association: Exploring collaborative services and other business opportunities emerging from a group of unemployed multi ethnic women Hållbara Hilda: Exploring sustainable collaborative services in a housing community
21. Activities: ParaPolis Malmö creative stakeholder engagement process... Urban development – citizen engagement
24. Activities: Herrgårds Women Association Exploring collaborative services and other business opportunities emerging from a group of unemployed multi ethnic women
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26. rgra: users driving innovation marginalized groups can challenge the current local media landscape
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28. Bluetooth Hiphop Bus Collaboration between Malmö Living Labs, K3 Malmö University, RGRA Skånetrafiken, Epsilon ES and Do-Fi
29. mll RGRA Node in network Do-Fi Epsilon E. S. Skånetrafiken Veolia
30. mll RGRA Node in network Do-Fi Epsilon E. S. Skånetrafiken Veolia BluePromo
37. Malmö Living Labs City of Malmö users driving innovation incubators companies public institutions ngo's students teachers researchers designers Vision: Democratizing innovation in local context
Hinweis der Redaktion
RGRA are engaged in both production and consumption of music, and they came up with the idea to use local buses to spread their own music. In collaboration with our partner Do-Fi, and the bus company we conducted experiments where we pushed their songs via Bluetooth to mobile phones on a bus line. The RGRA members get new ways of expressing themselves. The Bus Company gets a new tool to draw commuters
Inkonst hosts a wide variety of cultural activities such as music clubs, theater, performance, film and literature
When BluePromo has been established as a research project it gets its own life beyond the MLL, however when developed further we try to connect it to other partners in the network. One of our business partners, Ozma game design, has developed the mobile game platform UrbLove. With the platform young people can explore urban environments by solving sms-quizzes related to specific places. It seemed as a fruitful approach to try to combine it with the BluePromo system and give the players the opportunity to download media files on specific spots in the urban environment. To try out this connection and to develop it further we also brought in RGRA and through their contacts the youth center “Little Greenhouse” situated in one of Malmös suburbs. In collaboration we performed an experiment where youngsters from RGRA helped to develop a game path in the neighborhood. They selected places that was anonymous for us but contained dense meaning for the locals. The game path was tried out by other youngsters and revealed several interesting outcomes e.g. how the game created a spontaneous interaction between the players and locals. Maybe the most important outcome was that they expressed a need of developing their own game paths and invite others to explore them. In the continuation we will try to develop an open game engine….. Through the collaboration with “Little Greenhouse” and RGRA it turned out that young people often get stuck in their local neighborhoods unwilling to explore other areas…
When BluePromo has been established as a research project it gets its own life beyond the MLL, however when developed further we try to connect it to other partners in the network. One of our business partners, Ozma game design, has developed the mobile game platform UrbLove. With the platform young people can explore urban environments by solving sms-quizzes related to specific places. It seemed as a fruitful approach to try to combine it with the BluePromo system and give the players the opportunity to download media files on specific spots in the urban environment. To try out this connection and to develop it further we also brought in RGRA and through their contacts the youth center “Little Greenhouse” situated in one of Malmös suburbs. In collaboration we performed an experiment where youngsters from RGRA helped to develop a game path in the neighborhood. They selected places that was anonymous for us but contained dense meaning for the locals. The game path was tried out by other youngsters and revealed several interesting outcomes e.g. how the game created a spontaneous interaction between the players and locals. Maybe the most important outcome was that they expressed a need of developing their own game paths and invite others to explore them. In the continuation we will try to develop an open game engine….. Through the collaboration with “Little Greenhouse” and RGRA it turned out that young people often get stuck in their local neighborhoods unwilling to explore other areas…
We want to avoid a situation where stakeholders such as RGRA solely act as “user groups” providing information and testing to media companies. To be sure of long term trust we try to create a balance where all parts gain as much as possible from the collaboration. One way of doing this is to continuously re-connect projects back and see how they can make sense to our user groups practice. Eg. RGRA recently expressed an idea of constructing tourist routes in their suburbs, creating a service and making money from guiding people in these areas. We will therefore explore how BluePromo and UrbLove could contribute to enhance that experience. RGRA also started a radio channel some months ago and we will explore how BluePromo could promote their programs.