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Presentation by
   Gopala Y.M
  Ph.D Scholar
Dept. of Agril. Extn
 UAS, Bangalore
Experiential learning
 Experiential learning is learning through reflection on doing,
  which is often contrasted with rote or didactic learning.
 Experiential learning focuses on the learning process for the
  individual
 An example of experiential learning is going to the zoo and
  learning through observation and interaction with the zoo
  environment, as opposed to reading about animals from a book.
 Thus, one makes discoveries and experiments with knowledge
  firsthand, instead of hearing or reading about others'
  experiences.
According to David A. Kolb,
        In order to gain genuine knowledge from an experience,
  certain abilities are required:
1. The learner must be willing to be actively involved in the
   experience;
2. The learner must be able to reflect on the experience;
3. The learner must possess and use analytical skills to
   conceptualize the experience; and
4. The learner must possess decision making and problem
   solving skills in order to use the new ideas gained from the
   experience.
Experiential learning cycle
                                 EXPERIENCE
        APPLICATION
                                (activity, doing
   (Planning more effective    individually or in
   post training behaviour )        group)




    GENERALIZATION
                                          PROCESS
   Drawing conclusions,
    identifying general             (sharing, comparing,
        principles)                      processing,
                                         reflecting)
1. The experience phase
   At this phase, the participants are actively involved in doing
    something may be leturetts, case studies, role play,
    simulations, games, films and slide shows
   This activities ranges from active to passive techniques
   The trainer may choose according to learning objective
2. The process phase
 The trainer helps the individual member to recall and
  share the experience undergone in the first phase
 Participants now express what they liked and not liked
  about the experience
 They discuss individually or in groups both their
  intellectual and attitudinal reactions to the activities in
  which they engaged in first phase
3. Generalization phase
 The participants draws conclusions generalizations which
  might be derived from first two phase
 Questions like what did you learn from all this? Helps in
  drawing the generalizations
 The learner moves away from the immediate experience
  and to the broader world of experience
4. The application phase
 Drawing     upon insights and conclusions reached,
  participants can begin to adopt in their day to day life.
 The trainer helps them think about what they are going to
  do when training session is over.
 There is a focus on specific action back on farm or home.
Seven step model of presentation
1. Climate setting
2. Learning objective
3. Experience
4. Processing
5. Generalization
6. Application
7. closure
Training 2
Experience exercise
 Title: Reaching the Consensus
 Time Required: 40 Mins
Objectives
1. To experience a systematic process of coming to a
   consensus regarding a decision.
2. Identify one’s cognitive and emotional reactions during
   the process
PROCEDURE
 You have been appointed as a team of 5 persons to make
  recommendations to a faculty administrative committee
  for awarding three post graduate fellowships to Cornell
  University in US.
 All the candidates are equally qualified interms of
   Academic requirements
   Performance in TOEFL and GRE
   Programs available to meet their stated career objective
   Their personal characteristics and charisma
   Their career potential
Experiencing the consensus type of decision
                    making
 You must choose three of the candidates from the list of
 ten which have been the result of screening 200
 applications
Training 2

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Training 2

  • 1. Presentation by Gopala Y.M Ph.D Scholar Dept. of Agril. Extn UAS, Bangalore
  • 2. Experiential learning  Experiential learning is learning through reflection on doing, which is often contrasted with rote or didactic learning.  Experiential learning focuses on the learning process for the individual  An example of experiential learning is going to the zoo and learning through observation and interaction with the zoo environment, as opposed to reading about animals from a book.  Thus, one makes discoveries and experiments with knowledge firsthand, instead of hearing or reading about others' experiences.
  • 3. According to David A. Kolb, In order to gain genuine knowledge from an experience, certain abilities are required: 1. The learner must be willing to be actively involved in the experience; 2. The learner must be able to reflect on the experience; 3. The learner must possess and use analytical skills to conceptualize the experience; and 4. The learner must possess decision making and problem solving skills in order to use the new ideas gained from the experience.
  • 4. Experiential learning cycle EXPERIENCE APPLICATION (activity, doing (Planning more effective individually or in post training behaviour ) group) GENERALIZATION PROCESS Drawing conclusions, identifying general (sharing, comparing, principles) processing, reflecting)
  • 5. 1. The experience phase  At this phase, the participants are actively involved in doing something may be leturetts, case studies, role play, simulations, games, films and slide shows  This activities ranges from active to passive techniques  The trainer may choose according to learning objective
  • 6. 2. The process phase  The trainer helps the individual member to recall and share the experience undergone in the first phase  Participants now express what they liked and not liked about the experience  They discuss individually or in groups both their intellectual and attitudinal reactions to the activities in which they engaged in first phase
  • 7. 3. Generalization phase  The participants draws conclusions generalizations which might be derived from first two phase  Questions like what did you learn from all this? Helps in drawing the generalizations  The learner moves away from the immediate experience and to the broader world of experience
  • 8. 4. The application phase  Drawing upon insights and conclusions reached, participants can begin to adopt in their day to day life.  The trainer helps them think about what they are going to do when training session is over.  There is a focus on specific action back on farm or home.
  • 9. Seven step model of presentation 1. Climate setting 2. Learning objective 3. Experience 4. Processing 5. Generalization 6. Application 7. closure
  • 11. Experience exercise  Title: Reaching the Consensus  Time Required: 40 Mins Objectives 1. To experience a systematic process of coming to a consensus regarding a decision. 2. Identify one’s cognitive and emotional reactions during the process
  • 12. PROCEDURE  You have been appointed as a team of 5 persons to make recommendations to a faculty administrative committee for awarding three post graduate fellowships to Cornell University in US.  All the candidates are equally qualified interms of  Academic requirements  Performance in TOEFL and GRE  Programs available to meet their stated career objective  Their personal characteristics and charisma  Their career potential
  • 13. Experiencing the consensus type of decision making  You must choose three of the candidates from the list of ten which have been the result of screening 200 applications