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CHAPTER ONE                   INTRODUCTION


1.1    Background to Study


Communication is a basic human need and for that reason, man has always found a means of

meeting this need. The media, which is an umbrella term for various means of communication,

has become an integral part of human life around the world. The earliest forms of personal

media, speech and gestures, had the benefit of being easy to use and did not necessarily need

complex technology.

The weaknesses of not being able to communicate to large audiences led to the development of

mass media, such as writing. With these developments, the role of the media in the society

became more and more significant. John Dewey emphasized the role of media for education as

James Agee and Walter Lippmann also highlighted the functions of the media for entertainment

and information.




New Media


New technologies can lead to new types of media and the ability to use a given form of media is

related to the ability to use its related technology. Today, technology has made more universal,

the ability to produce media. Printing, radio and television are some examples of mass media in

that they are intended to reach vast audiences. But these forms of media previously could not be

produced readily by the average person. The advent of relatively inexpensive, personal media

technologies like blogging, podcasting and Internet video allowed the average literate person to

do what was theretofore restricted to media companies. These forms of media are still referred to


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as new but they have become part of society even as much as the traditional media in some parts

of the world. In a few years, the term “new media” might not be very suitable because these

forms are becoming part of our daily lives and the fusion with traditional media might dilute the

fact that it is new. They are also referred to as “alternative media”, but if compared to the roles of

the media as defined by Walter Lippmann, John Dewey and James Agee, they satisfy the

definition of any other kind of media and some theories which apply to traditional media might

apply to new media as well.



Humanity has always lived through times of great change. Every age it has passed through has

been based on beliefs and (new) technologies, responding to the needs of individuals anxious to

adjust to new forms of socialization. A time of great change is a period in which society looks

for meaning. Information is already a tool, the principal tool, which people use to perceive and

understand their environment. Language and culture help people filter this information, while

communication tools help them process it.

Whenever a group of individuals have to process a larger quantity of information, they invent a

communication tool to assist with the transition from one period to another. When a great change

occurs, a society swings between innovation, which keeps its systems in motion, and stability,

which, in turn, prevents a descent into anarchy. Sociologists call this the “edge of chaos”;

psychologists use the term “homeostasis”. This function ensures that the system remains stable

by preserving what exists, while also incorporating the information likely to threaten its

equilibrium. There is also the issue of self-regulation, in which the system transforms itself to

adapt and remain stable.

At various periods in the past, a technical or technological innovation has contributed to the

evolution of society. We have thus passed from the printing age to the energy age, and thence to
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the digital age. Means of communication are also means of speeding up access to knowledge.

Our communication tools (engraving, slate, print, television, computer, etc.) and our behaviors

when faced with these tools have not only modified time and space, but also the culture of

societies. Each stage in the use of tools has modified the filters of our perception and the

imagination of human beings.




Social Media


Social media is a form of electronic communication which facilitates interaction based on certain

interests and characteristics. Social media are media for social interaction, using highly

accessible and scalable publishing techniques. Social media use web-based technologies to

transform and broadcast media monologues into social dialogues. They support the

democratization of knowledge and information and transform people from content consumers to

content producers. Social media are elements of the new media and according to Danny Shea in

The Huffington Post accessed 20th June 2010 have become the highest activity on the internet.

The rapid growth of social media activities that has been observed over the last two to three

years is indicative of its entry into mainstream culture and its integration into the daily lives of

many people. In parallel with this, social media have also gained considerable attention from the

academic and business worlds.




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History of Social Media


"Social media isn’t really “new.” While it has only recently become part of mainstream culture

and the business world, people have been using digital media for networking, socializing and

information gathering – almost exactly like now – for over 30 years:"


-Sean Carton in his July 2009 blog posting: Defining social media, in ClickZ.


Social media started as a concept many years ago but has evolved into sophisticated technology.

The concept of social media can be dated back to the use of the analog telephone for social

interaction. The most recognizable use of social media was through innovative application, an

online dialogue framework, created by Ward Christensen, a former IBM employee and Randy

Suess. Initially, they envisioned a place where they could immediately contact their co-

employees for announcements, i.e. meetings, reports, and other affairs, rather than making

multiple phone calls, distributing memos, and the like. They were looking into creating a

computerized bulletin board, which is why they named the program CBBS (Computerized

Bulletin Board System). Soon enough, more and more employees contributed their ideas and

comments in the said online community. That event was a momentous episode in the history of

computer and internet. It was the birth of online social networking.


The CBBS platform was made known to other companies and has been used for specific

purposes. The Bulletin Board System expanded largely and began breaking into the mainstream

much sooner than it was planned to. It was during the rise of the Internet Service Providers in the

early 1990s when social networking sites began to flourish. Along with the availability of

internet service to people, many people rummaged to have themselves acquainted with this new



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technology. With the fast response of people to the budding internet community, the bulletin

boards which were usually used by companies have started to expand their roles by offering their

service to more people around the globe. More and more people joined the online community

with the innate goal of creating an identity in this space and at the same time exploring the vast

place that is the internet. Because of this, many internet-savvy companies gave what people

wanted- getting to know more people and sharing common interests and points of view; that is

through websites where they can socialize, websites which are now referred to as social

networking sites.


Social media attained a great measure of success with the launch of the then very popular

friendster.com. Creator of Friendster, Jonathan Abrams concocted a perfect mix of popular

features from earlier social networking predecessors. Friendster became an instant success and

gathered about three million members who signed up in its early months of launch.


As years passed, Friendster reached an overwhelming hundred million users from all over the

globe. With much demand from its users, Friendster unfortunately got out of hand and suffered

from too many glitches in the server. Today, Friendster has been announced as a newly owned

entity of a Malaysian Company, and outshone by present social networking sites but still remains

to be patronized most especially in Asia.


The conception of myspace.com opened the internet users to vast opportunities of self-

expression which include wide control over a user’s profile content. Practically different people

from all walks of life have dedicated pages in MySpace. In MySpace, users experienced the best

of creating unique identities to show to the online world.




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MySpace remained as the uncontested favorite among all the social networking sites until 2005

when it met its future competitor in the market. Soon enough, MySpace created additional

features like mobile applications in order to keep up with the latest trends in the online

community; and at the same time be at par with the growing popularity of contemporary social

networking sites, more specifically the next thing in line.


Facebook


Facebook started as a local social network made for the students of Harvard. It was developed by

a sophomore, Mark Zuckerberg. Facebook was actually made by hacking Harvard’s database

containing identification images of students. The initial idea was actually to compare the faces of

students with images of animals, for entertainment purposes. However, due to the potentially

damaging contents of the site, the creators decided to put it down before it caught the attention of

school authorities.


The application was shut down, but the idea of creating an online community of students came to

existence. The platform was then improved and sooner than they expected, Facebook was

released in campuses other than Harvard. Thereafter, high schools were already starting to get

attracted to the idea of having online communities, thus opening the website to the younger

population. In 2006, facebook.com ultimately offered the opportunity to the rest of the world. As

2007 approached, the registrants reached an overwhelming digit- roughly a million dozen.

Facebook has grown to become the biggest and most popular social networking site today with a

population of above 500 million active users. (facebook statistics, 2010)




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Other social networking sites continued to appear in the scene. Blogging sites like Bebo,

Multiply and many others came into view. Microblogging partnered with social networking

became popular with the launch of Twitter. On Twitter, online users can post their Tweets,

basically a 140 character phrase or line about what they have in mind.


With the help of API (Application Programming Interface), microblogging sites like Twitter and

Tumblr and other dedicated sites like Flickr, Photobucket and many others were able to connect

with popular social networking sites, making an unending link of information in the World Wide

Web.


How Social Media Work/Characteristics


Social media utilization is believed to be a driving force in defining the current period as what

psychologists call the “Attention Age”. A common thread running through all definitions of

social media is a blending of technology and social interaction for the co-creation of value. One

characteristic shared by both social media and industrial media is the capability to reach small or

large audiences; for example, either a blog post or a television show may reach zero people or

millions of people. The properties that help describe the differences between social media and

industrial media depend on the study. Some of these properties are:


   1. Reach - both industrial and social media technologies provide scale and enable anyone to

       reach a global audience.

   2. Accessibility - the means of production for industrial media are typically owned privately

       or by government; social media tools are generally available to anyone at little or no cost.




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3. Usability - industrial media production typically requires specialized skills and training.

       Most social media does not, or in some cases reinvent skills, so anyone can operate the

       means of production.

   4. Response time - the time lag between communications produced by industrial media can

       be long (days, weeks, or even months) compared to social media (which is capable of

       virtually instantaneous responses; only the participants determine any delay in response).

       As industrial media are currently adopting social media tools, this feature may well not

       be distinctive anymore in some time.

   5. Permanence - industrial media, once created, cannot be altered (once a magazine article is

       printed and distributed changes cannot be made to that same article) whereas social

       media can be altered almost instantaneously by comments or editing.


Community media constitute an interesting hybrid of industrial and social media. Though

community-owned, some community radios, TV and newspapers are run by professionals and

some by amateurs. They use both social and industrial media frameworks.


In his 2006 book The Wealth of Networks: How Social Production Transforms Markets and

Freedom, Yochai Benkler analyzed many of these distinctions and their implications in terms of

both economics and political liberty. However, Benkler, like many academics, uses the

neologism network economy or "network information economy" to describe the underlying

economic, social, and technological characteristics of what has come to be known as "social

media".


Andrew Keen criticizes social media in his book The Cult of the Amateur, writing, "Out of this

anarchy, it suddenly became clear that what was governing the infinite monkeys now inputting

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away on the Internet was the law of digital Darwinism, the survival of the loudest and most

opinionated. Under these rules, the only way to intellectually prevail is by infinite filibustering.”


Social media can take many different forms, including Internet forums, weblogs, social blogs,

microblogging, wikis, podcasts, pictures, video, rating and social bookmarking. By applying a

set of theories in the field of media research (social presence, media richness) and social

processes (self-presentation, self-disclosure) Kaplan and Haenlein created a classification

scheme for different social media types in their Business Horizons article published in 2010.

According to Kaplan and Haenlein there are six different types of social media: Collaborative

projects, blogs and microblogs, content communities, social networking sites, virtual game

worlds, and virtual social worlds. Technologies include: blogs, picture-sharing, vlogs, wall-

postings, email, instant messaging, music-sharing, crowdsourcing, and voice over IP, to name a

few. Many of these social media services can be integrated via social network aggregation

platforms.


Examples of social media based on their characteristics include:


Communication


   •   Blogs: Blogger, LiveJournal, Open Diary, TypePad, WordPress, Vox, ExpressionEngine,

       Xanga

   •   Micro-blogging / Presence applications: FMyLife, Jaiku, Plurk, Twitter, Tumblr,

       Posterous, Yammer, Qaiku

   •   Social networking: Facebook, MySpace, Cyworld

   •   Events: Upcoming, Eventful, Meetup.com,



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Collaboration


   •   Wikis: Wikimedia, Wikia, PBworks, Wetpaint

   •   Social bookmarking (or social tagging): Delicious, StumbleUpon, Google Reader,

       CiteULike

   •   Social news: Digg, Mixx, Reddit, NowPublic


Multimedia


   •   Photography and art sharing: Deviantart, Flickr, Photobucket, Picasa, SmugMug,

       Zooomr

   •   Video sharing: YouTube, Viddler, Vimeo, sevenload

   •   Livecasting: Ustream.tv, Justin.tv, Stickam, Skype, OpenCU, Livestream

   •   Music and audio sharing: MySpace Music, The Hype Machine, Last.fm, ccMixter,

       ShareTheMusic, ReverbNation

   •   Presentation sharing: scribd


Reviews and opinions


   •   Product reviews: epinions.com, MouthShut.com

   •   Business reviews: Customer Lobby, yelp.com

   •   Community Q&A: Yahoo! Answers, WikiAnswers, Askville, Google Answers


Entertainment


   •   Media and entertainment platforms: Cisco Eos

   •   Virtual worlds: [Active Worlds], Second Life, The Sims Online, Forterra

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•    Game sharing: Miniclip, Kongregate


Brand monitoring


   •    Social media monitoring: Attensity Voice of the Customer, Attensity360, Sysomos

        Heartbeat

   •    Social media analytics: Sysomos MAP


Other


   •    Information Aggregators: Netvibes, Twine (website)

   •    Online Advocacy and Fundraising: Causes




Benefits and Concerns


Social media, although not used by everybody, have been noted for some benefits. This is

especially in the business field where the use has been seen as an affordable marketing tool. The

level of social interaction might also suggest that social media contributes much to the

socialization process by giving access to customers, old friends, new friends and relatives.

Various forms of social media have been used as learning tools in some institutions and have

proven to be of good use in assisting teaching techniques. Social media have also been used as

vehicles for political and humanitarian causes where the progression in interaction aids the

recruitment of supporters for a certain cause. However, these benefits do not erase the fears

associated with the usage of these forms of media. These fears range from privacy issues to the




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fear that social media can be addictive, thereby eliminating interpersonal communication in its

most original form.




The Nigerian Youth and Facebook


The latest Facebook demographic data, as of July 3, 2010, indicates that there are about one

million, seven hundred and eighteen thousand         Nigerians on Facebook (less Diaspora).It is

among the top three most visited sites by Nigerians and the most popular age

demographic globally is 35-49." According to the BBC programme "Superpower", the Nigerian

internet population stood at about twenty four million people in 2008, information sourced from

the International Telecommunication Union (ITU). This data places Nigeria as Africa’s biggest

internet market (audience) dwarfing South Africa and Egypt. The internet offers a great platform

to reach millions of Nigerians with amazing targeting possibilities including age, gender, interest

and behavioral targeting. Despite the erratic power supply and expensive internet access,

Nigerian users on facebook .com, increased from 99,720 in 2008 to 569,180 in 2009, before

growing to the present number. This growth rate suggests that there exists some form of value or

meaning derived by the users, most of them youths.




Socialization & Communication


Socialization is the process by which children and adults learn from others. Weidman, Twale and

Stein (2001) define socialization in a broad sense as “the process by which persons acquire the

knowledge, skills and disposition that make them more or less effective members of the society”.

People begin learning from others during the early days of life; and most people continue their

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social learning all through life (unless some mental or physical disability slows or stops the

learning process). (John Weidman, Darla Twale & Elizabeth Stein, 2001).

John Baldwin and Janice Baldwin in the book, behavior principles in everyday life say natural

socialization occurs when infants and youngsters explore, play and discover the social world

around them. Planned socialization occurs when other people take actions designed to teach or

train others -- from infancy on. Natural socialization is easily seen when looking at the young of

almost any mammalian species (and some birds). Planned socialization is mostly a human

phenomenon; and all through history, people have been making plans for teaching or training

others. Both natural and planned socialization can have good and bad features: It is wise to learn

the best features of both natural and planned socialization and weave them into our lives.


 The authors also define positive socialization as the type of social learning that is based on

pleasurable and exciting experiences. “We tend to like the people who fill our social learning

processes with positive motivation, loving care, and rewarding opportunities. Negative

socialization occurs when others use punishment, harsh criticisms or anger to try to "teach us a

lesson;" and often we come to dislike both negative socialization and the people who impose it

on us.”


“There are all types of mixes of positive and negative socialization; and the more positive social

learning experiences we have, the happier we tend to be -- especially if we learn useful

information that helps us cope well with the challenges of life. A high ratio of negative to

positive socialization can make a person unhappy, defeated or pessimistic about life. The

socialization type can also have an effect, in turn, on the person’s ability to fit into the society

and perform optimally as a member of the society. Socialization also plays a significant role in



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the development of our lives, personally and professionally, generally as citizens.” (John D

Baldwin, Janice I Baldwin, 2000)




Technology and Communication


New technologies can lead to new types of media and the ability to use a given form of media is

related to the ability to use its related technology. Throughout history, developments in

technology and communications have gone hand-in-hand, and the latest technological

developments such as the internet have resulted in the advancement of the science of

communication to a new level. The process of human communication has evolved over the years,

with many path-breaking inventions and discoveries heralding revolutions or a lift from one level

to another.


   1. The invention of pictographs or the first written communication in the ancient world

       heralded written communication. These writings were on stone, and remained immobile.

   2. The invention of paper, papyrus, and wax, culminating in the invention of the printing

       press in the 15th century made possible transfer of documents from one place to another,

       allowing for uniformity of languages over long distances.

   3. The latest revolution is the widespread application of electronic technology such as

       electronic waves and signals to communication, manifesting in the electronic creation and

       transfer of documents over the World Wide Web.




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Speed and Costs of Communication


The most significant impact of technology on communication is the spread of the internet and the

possibility of sending emails and chatting. In the pre-information technology days, a document

often required re-typing on the typewriter before the final version. Sending the letter across to

someone else required a visit to the post office and a postage stamp. Faster methods such as

telegrams had severe limitations in text, and remained costly.


Computers and the internet have made easy the process of creating and editing documents and

applying features such as spell check and grammar check automatically. Email allows sending

the document to any part of the globe within seconds, making telegrams, and even ordinary

letters mostly obsolete. The internet has thus increased the speed of communications manifold,

and reduced the costs drastically.


Quality of Communication


The huge amount of knowledge accessible by a click of the mouse has helped improve the

quality of communication. Translating a text from an unfamiliar language to a familiar language,

seeking out the meaning of an unknown word, and getting follow up information on an

unfamiliar concept are all possible thanks to the internet.


Technology allows easy storage and retrieval of communication when needed, especially verbal

communication, the storage of which was very difficult before. It now becomes easier to rewind

and clear misconceptions rather than make assumptions, or contacting the person again to clear

doubt.




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Change in Communication Style


The invention of new gadgets such as mobile phones makes communication easier by allowing

people to communicate from anywhere. An underestimated impact of mobile gadgets is their

impact on the nature of communications. The nature of such impact includes the following:


   •   The possibility of high quality communication from anywhere in the world to anywhere

       else at low costs has led to a marked decline in face-to-face communications and to an

       increased reliance on verbal and written communication over electronic mediums.

   •   The small keyboards in mobile phone and other hand held devices that make typing

       difficult has resulted in a radical shortening of words and increasing use of symbol and

       shortcuts, with little or no adherence to traditional grammatical rules. Such change now

       finds increasing acceptance in the business community.

   •   Communication has become concise and short, and the adage “brevity is the soul of wit”

       finds widespread implementation, though unintentionally.




Accessibility to Communication


The role of technology in the democratization of communication systems is one important way

that technology has changed communication. Technology has brought down the costs of

communication significantly and improved people’s access to communication. The proliferation

of online forums, live coverage of news, and other such media related initiatives have resulted in

world wide access and participation in news and information for almost everyone.




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In the realm of business, access to communication or privileged information was hitherto a major

source of competitive advantage. Technology helps remove such barriers and ensure a level

playing field in this aspect for the most part.


Nature of Communication


The ease of communication and the spread of interactive communication methods such as instant

messengers and video conferencing has increased the volume of communications, but reduced

the average length of communications. People now communicate whatever comes up instantly,

and tend to break up different topics into different communications.


Finally, technologies such as the internet help spread the net of communication by tracking down

old friends, shedding light on new business opportunities, and the like.




History of Research on Social Media


Social media research has been a topic of interest in business and academic circles. The

dimensions that have been observed depend on the type of social media to the location where the

research is being carried out. Issues that have been researched into include:




Privacy




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A number of social media platforms require the submission of personal information. Many

    reports indicate that the majority of social media users post risky information online, without

    giving due diligence to privacy and security concerns. At the same time, cyber criminals are

    targeting social network sites with increasing amounts of malware and online scams, honing in

    on this growing user base.


    According to Consumer Reports' 2010 State of the Net analysis more than half of social network

    users share private information about themselves online, opening themselves up to a variety of

    online dangers. This research was carried out online across users around the world.The key

    findings of the report include the following:


•     25 percent of households with a Facebook account don't use the site's privacy controls or

      weren't aware of them.


•     40 percent of social network users posted their full date of birth online, opening themselves

      up to identity theft.


•     9 percent of social network users dealt with a form of abuse within the past year (e.g.,

      malware, online scams, identity theft or harassment). (Consumer Report, 2010)




    Business


    An online survey was conducted September 11-12, 2008 by Opinion Research Corporation

    among 1,092 adults in America. According to the survey, 59 percent of American consumers

    who use social media sites and tools are already interacting with businesses through social




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media. Much of the researches in this area are based on the interface between social media and

business processes.




Workplace


There has been some research into how social media affects internal corporate communication

and improve organizational culture.


Community


The feeling of community and social interaction forms society and much research is being

carried out to analyze the possibility of any threat to the stability of the society. Such research

stems from the concern that electronic communication erodes the value of normal face to face

communication. Most of these researches also observe for attitudinal changes in the users of

these forms of media.


Politics and Active Citizenship


The use of social media by the presidential campaign team in the 2008 United States of America

has aroused interest and many scholars have studied this case and the possibilities within the use

of social media in politics and governance.




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Self identity and Self Esteem


The concept of an online identity has raised many questions as to the possibility of a false sense

of self among the users of these media. Researches in America and other parts of the world have

also questioned the similarities or disparity between the online and offline identities.


Education


The high level of usage of social media was perceived as a distraction and as a result a deterrent

from satisfactory academic performance. Research looks into how social media and education

can co-exist and be beneficial to the users, especially young people. Some researchers have also

looked into the relationship between the usage of social media and the grades of the users in

school.




1.2       Objectives


The purpose of this report is therefore to provide evidence-based insights into the social media

phenomenon which can be used to inform current understanding of usage and behaviour in

Nigeria, and to help identify some of the current and potential future issues around people’s use

of social media. It seeks to understand how people are using social networking sites as well as

their attitudes to this form of communication.

The objectives of this report are as follows:

      •   To understand the use of social media by young people in Nigeria.

      •   To understand the attitudes towards social networking sites and the wider issues that may

          arise from this.


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•   To explore any effect of this form of media on the social skills of the Nigerian youth




1.3       Significance


Fundamentally, the media is a tool and its uses are a reflection of the people who use it. So

understanding the media itself and its dynamics will help in using it and in mitigating its

downsides. The rapid growth of social media sites, their popularity among young people and

their relative success in retaining users, has ensured that social media is never far from the

news. It is clear from the development of social media to date that further evolution is uncharted

territory for stakeholders and it is difficult to accurately predict what impact this will have on

communications, ICT skills and social issues. As users, policy makers, businesses, educators and

parents seek to understand many-to-many communication such as social media, it is essential we

understand current usage and behaviour and identify potential problems so that they can be

addressed.This can be seen in the amount of academic studies on social media within the last

seven years. However, Danah Boyd has gathered a collection of research about social

networking sites that lists approximately one hundred and fifty research papers, three           books,

and seven research reports published in theyears 2003-2010. (Boyd, 2010) None of these papers

covers Africa.This shows a lack of research that concerns the African region and especially

Nigeria where this form of media is greatly used. Therefore the overall motivation for

conducting this study is to contribute to research about social media in Nigeria. This research

should also create a platform for further research in this field and how it affects business

processes as well other spheres of life. This research should provide useful data for market

researchers, marketing and product development professionals as well as educators as to how

they can maximize social media for optimum benefit in their various fields.

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1.4       Statement of the Problem


It is recorded that at least one million, seven hundred and fourteen Nigerians are on Facebook,

with a good number of them being young. (Facebook statistics, 2010) However, there is no

comprehensive knowledge of their activities as well as how this form of media can impact on

various aspects of life


This thesis examines the relationship between social media and its usage by Nigerian youths.

The study specifically focuses on the usage habits of young Nigerians and how social media has

affected their communication and socialization habits.


The future of communication has been predicted to depend to a great degree on electronic

modes. Academics, business men and professionals in various fields propose various uses of

social media and new media generally. These and many more decisions will be made based only

on available data concerning these media.




1.5       Research Questions


      •   How much time do youths spend on Facebook?


      •   What are the reasons youths use Facebook in Nigeria?


      •   What activities do youths engage in on Facebook?


      •   What benefits do youths derive from Facebook?



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•   What is the impact of Facebook on the lives of young people in Nigeria?




1.6       Operational Definition of Terms


For the purpose of this research report we have purposely focused on the social and

communications aspects of social networking sites. We have deliberately not included either

online networks dedicated to business networking, or only user-generated content (UGC) sites

(as the latter’s primary focus is on content creation and sharing rather than the development

of online social networks).


Social Media: A group of internet-based applications that build on the ideological and

technological foundations of web 2.0 and that allow the creation and exchange of user-generated

content. (Kaplan and Haenlein, 2010)


Social Skills: Any skills facilitating interaction and communication with others. Social rules and

relations are created, communicated and changed in verbal and nonverbal ways through a

process called socialization.


Cyberspace: This is the electronic medium of computer networks, in which online

communication takes place.


Web 2.0: web applications that facilitate interactive information sharing, interoperability, user-

centered design, and collaboration on the world- wide web.


Blogs: A blog (a contraction of the term "web log") is a type of website, usually maintained by

an individual with regular entries of commentary, descriptions of events, or other material such

as graphics or video. Entries are commonly displayed in reverse-chronological order.
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Vlogs: Video blogging, sometimes shortened to vlogging or vidblogging is a form of blogging

for which the medium is video, and is a form of Internet television. Entries often combine

embedded video or a video link with supporting text, images, and other metadata.


Instant Messaging: Instant messaging (IM) is a form of real-time direct text-based

communication between two or more people using shared clients. The text is conveyed via

devices connected over a network such as the Internet.


Music-sharing: File sharing is the practice of distributing or providing access to digitally stored

information, such as computer programs, multi-media (audio, video), documents, or electronic

books. It may be implemented in a variety of storage, transmission, and distribution models.


Crowdsourcing: Crowdsourcing is a compound of Crowd and Outsourcing for the act of taking

tasks traditionally performed by an employee or contractor, and outsourcing them to a group of

people or community, through an "open call" to a large group of people (a crowd) asking for

contributions.


Voice Over IP: Voice over Internet Protocol (VoIP) is a general term for a family of

transmission technologies for delivery of voice communications over IP networks such as the

Internet or other packet-switched networks.


Profiles:


Microblogging: Microblogging is a form of blogging. A microblog differs from a traditional blog

in that its content is typically much smaller, in both actual size and aggregate file size. A

microblog entry could consist of nothing but a short sentence fragment, or an image or embedded

video.


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1.7    Scope of the study


This investigation focused specifically on the usage habits of users of facebook.com in Nigeria




                                                                                                  25
CHAPTER TWO                    LITERATURE REVIEW



Most social scientists define our current society as a mass society and believe it was formed at

the end of the 19th century mainly by industrialization, urbanization and modernization. The

media's role in this society is fundamentally a function of how this society chooses to use the

media. Furthermore, the media's relationship with this society is both reflexive—the mass media

simultaneously affects and is affected by mass society—and varied.




2.1    Theoretical Literature


In psychology, communication theory and sociology, media influence or media effects refers to

the theories about the ways the mass media affect how their audiences think and behave.

Mass media plays a crucial role in forming and reflecting public opinion, connecting the world to

individuals and reproducing the self-image of society. Critiques in the early-to-mid twentieth

century suggested that media weaken or delimit the individual's capacity to act autonomously —

sometimes being ascribed an influence reminiscent of the telescreens of the dystopian

novel 1984. Mid 20th-century empirical studies, however, suggested more moderate effects of

the media. Current scholarship presents a more complex interaction between the media

and society, with the media on generating information from a network of relations and influences

and with the individual interpretations and evaluations of the information provided, as well as

generating information outside of media contexts. The consequences and ramifications of the

mass media relate not merely to the way newsworthy events are perceived (and which are

reported at all), but also to a multitude of cultural influences that operate through the media.



                                                                                                   26
The media have a strong social and cultural impact upon society. This is predicated upon their

ability to reach a wide audience with a strong and influential message. Marshall McLuhan uses

the phrase “the medium is the message” as a means of explaining how the distribution of a

message can often be more important than content of the message itself. It is through the

persuasiveness of media such as television, radio and print media that messages reach their target

audiences. These have been influential media as they have been largely responsible for

structuring people's daily lives and routines. Television broadcasting has a large amount of

control over the content society watches and the times in which it is viewed. This is a

distinguishing feature of traditional media which new media have challenged by altering the

participation habits of the public. The internet creates a space for more diverse political opinions,

social and cultural viewpoints and a heightened level of consumer participation. There have been

suggestions that allowing consumers to produce information through the internet will lead to an

overload of information.

A theory which places emphasis on audience reception, which is a major feature of the new

media is Denis McQuail's Uses and Gratifications model. This places emphasis on the various

reasons for which audiences consume media. The first reason outlined in the model is the need

to reinforce one’s own behavior by identifying with roles, values and gender identities presented

in the media. Secondly, consumers need to feel some kind of interaction with other people which

is offered by text such as a soap opera or a lifestyle magazine. The third reason is the need for

security. Media offer a window to the world that allows education and the acquisition

of information. The final reason is the need for entertainment through both escapism, and the

need for emotional release, such as laughter. One major strength of the Uses and Gratifications

theory is the emphasis on the audience as active in the reception of media. However, this would


                                                                                                  27
suggest no passivity within the audience whatsoever. A person may, for example, be too lazy to

turn off their television and as a result consume any media that is available, regardless of need.

But in the case of social networking, a person deliberately registers his or identity with the social

networking site, logs in when he/she decides to, and engages in activities he/she chooses to.

Historical criticisms situate the 'meta-narrative' of effects theory within a long history of distrust

of new forms of media, dating as far back as Socrates’ objections to the deleterious effects due to

the written alphabet.

Supporters of effects theory contend that commercials, advertising and voter campaigns prove

that media influence behavior. In the 20th century, aggressive media attention and negative

coverage of trials involving celebrities like Roscoe Fatty Arbuckle or Michael Jackson (in the

21st) have influenced the general public's opinion, before the trials effectively started. However,

these critics do point out that while the media could have an effect on people's behavior this isn't

necessarily always the case.




Theorists such as Louis Wirth and Talcott Parsons have emphasized the importance of mass

media as instruments of social control. In the twenty-first century, with the rise of the internet,

the two-way relationship between mass media and public opinion is beginning to change, with

the advent of new technologies such as blogging.

Social scientists have made efforts to integrate the study of the mass media as an instrument of

control into the study of political and economic developments in the Afro-Asian countries.

Daniel Lerner (1958) has emphasized the general pattern of increase in standard of living,

urbanization, literacy and exposure to mass media during the transition from traditional to

modern society. According to Lerner, while there is a heavy emphasis on the expansion of mass

                                                                                                   28
media in developing societies, the penetration of a central authority into the daily consciousness

of the mass has to overcome profound resistance. (Lerner, 1958) (Katz, Mass communication

research and the study of culture, 1959)




The Uses and Gratifications Theory (a limited effects theory) is a popular approach to

understanding mass communication. The theory places more focus on the consumer, or audience,

instead of the actual message itself by asking “what people do with media” rather than “what

media does to people” (Katz, 1959). It assumes members of the audience are not passive but take

an active role in interpreting and integrating media into their own lives. The theory also holds

audiences responsible for choosing media to meet its needs. The approach suggests that people

use the media to fulfill specific gratifications. This theory would then imply that the media

compete against other information sources for the viewer’s gratification. (Katz, E., Blumler, J.

G., & Gurevitch, M. 1974).

Blumler and Katz’s take a non-prescriptive and non-predictive perspective on media effects.

They postulate that individuals mix and match uses with goals, according to specific context,

needs, social backgrounds and so on. Thus, they are seen as active participants in the media

consumption process. Uses and gratification theory suggests that media users play an active role

in choosing and using the media. Users take an active part in the communication process and are

goal oriented in their media use. The theorists say that a media user seeks out a media source

that best fulfills the needs of the user. Uses and gratifications assume that the user has alternate

choices to satisfy their need.

Interest in the gratifications provided by media goes back to the beginning of empirical mass

communication research. The last few years have witnessed something of a revival of direct

                                                                                                 29
empirical investigations of audience uses and gratifications, not only in the United States but also

in Britain, Sweden, Finland, Japan and Israel. These more recent studies have a number of

differing starting points, but each attempts to press toward a greater systematization of what is

involved in conducting research in this field. Each major piece of uses and gratifications research

has yielded its own classification scheme of audience functions. When placed side by side, they

reveal a mixture of shared gratification categories and notions peculiar to individual research

teams. The differences are due in part to the fact that investigators have focused on different

levels of study (e.g., medium or content) and different materials (e.g., different programs or

program types on television) in different cultures. Instead of depicting the media as severely

circumscribed by audience expectations, the uses and gratifications approach highlights the

audience as a source of challenge to producers to cater more richly to the multiplicity of

requirements and roles that it has disclosed.

The uses and gratifications research (Herzog 1944; McGuire 1974) has been useful in

understanding consumers' motivations and concerns in the context of traditional media such as

radio and TV. However, only a few researchers have explored uses and gratifications

applications in the Internet context (Chen and Wells 1999; Eighmey and McCord 1998;

Korgaonkar and Wolin 1999). For example, Eighmey and McCord (1998) noted that research

participants who browsed five commercial websites show uses and gratifications behaviors

similar to those reported in studies of traditional media such as TV.




                                                                                                 30
New Media Theory

The New Media Theory investigates both media and new media as a complex ecological and

rhetorical context. The merger of media and new media creates a global social sphere that is

changing the ways we work, play, write, teach, think, and connect. Because this new context

operates through evolving arrangements, theories of new media have yet to establish a rhetorical

and theoretical paradigm that fully articulates this emerging digital life.




Social Media and The Uses and Gratification Theory

Recent research explaining Internet usage has both extended and challenged the uses and

gratifications approach to understanding media attendance by discovering “new” gratifications

and introducing powerful new explanatory variables. The present research integrates these

developments into a theory of media attendance within the framework of Bandura’s (1986)

Social Cognitive Theory. Respondents from 2 Midwestern states in the United States of America

were recruited by mail to complete an online questionnaire. Structural equation modeling

techniques were used to test a new model of media attendance in which active consideration of

Internet use and gratifications, moderated by Internet self-efficacy, joins habitual behavior and

deficient self-regulation as determinants of media behavior. The model explained 42% of the

variance in Internet usage.

Of the many theories that aim to explain how mass media impact society, it might be difficult to

validate many of them today, when mass media is slowly metamorphosizing into social media.

Or, in other words, if there has been a shift from one-to-many, to many-to-many communication




                                                                                              31
systems, it is worth finding out if the theories that explained the former, such as media

dependency, agenda setting, or knowledge gap, are still applicable to the latter.

2.2      Empirical Literature


Social Network for Socialization


Most research regarding potential internet-related harm relates to risky contact rather than

content, primarily that involving interaction with other internet users. Indeed, this update

found a number of studies that addressed the risk of inappropriate contact (e.g. bullying - for

which more research exists than for the first review, and also online contact with strangers).

The research suggests that such contact may put users at risk of harm, either directly (as in

meeting strangers in dangerous situations) or indirectly, from the consequences of their

online behaviour.

Research on social networking sites has concentrated on the internet, although these are

also available on mobile telephony as a delivery platform. There are differences in the

principal sites used – in the UK, Bebo (and then MySpace) is currently more popular while in

the US much of the research has looked at Facebook, among others, partly because of

relative popularity, partly because US research tends to concentrate on university students

(who use Facebook). Research on the risk of harm has concentrated on social networking

sites (raising issues of privacy) rather than information uploaded onto user-generated

content sites. For social networking especially, the issue of verifiability and anonymity is a

problem. A significant proportion of young people communicate with strangers online and

post material about themselves which would be considered ‘private’ in most circumstances.

The ability to restrict access to sites is known about but not always used. Thus, knowingly,

some young people give away inappropriate (private) information publicly (allowing access
                                                                                                  32
to ‘anyone’). However, it seems likely that many more also do so inadvertently, as a result of

limitations in both internet literacy and interface design. This leads to concerns about the

possibility of underestimating the unanticipated or future consequences of making private

information public, especially since it appears that many young people have an inadequate

understanding of the long-term consequences of publishing such information (e.g. employers are

reported to look at social networking sites when considering employees) The risk of

inappropriate contact (especially in relation to sexual predation), harassment and bullying

(including the easy dissemination of harassment or bullying content to others in the network)

represent significant and growing policy concerns when considering the regulation of the

internet.

Research suggests that young people may be aware of the risks, especially regarding social

networking sites, but the awareness of these issues and problems is not always translated into

action. Thus there is growing evidence that, notwithstanding their many advantages and

pleasures, social networking sites permit young people to create profiles that expose the

individual or that ridicule or harass others, that using such sites for extensive periods of time (as

is common) may isolate users of these sites from contact with ‘real’ people, albeit only for a few,

addicted users.

The Pew Internet survey finds that most young people in the world (91%) use social networking

sites to stay in touch with their circle of friends; 82% say they stay in touch with their wider

circle. Hargittai (2007) suggests that the choice of social networking site used may increase both

digital and social inequality. Digital inequality is a consideration as those who do not have access

to the Internet at a friend’s or family members’ home are far les likely to use such sites.




                                                                                                  33
Further, Hargittai finds that high and low social status users in the US cluster together around

certain sites. Hinduja and Patchin (2008) undertook a content analysis of publicly available, but

randomised, MySpace profile pages (N=2423) produced by those under 18 years old. On average

they found that teenage users of the profiles they surveyed have 65 friends. They also examined

frequency of visiting the sites and found that about one-third of users had not logged on in the

three months prior to the coding period. Over a third (38%) had logged on in the previous three

days. The researchers question therefore the suggested high frequency of use of these sites as a

staple for young people. Hinduja and Patchin also find that a certain percentage of users, about

40%, restrict access to their site.

Mesch and Talmud (2007) in Israel found that relationships developed offline are stronger

than those created online, again supporting the view that offline interactions are not seen by

respondents as replacements for actual relationships and friendships. Other research also

suggests that these technologies are used to enable social relationships – and the entire variety of

devices available is used. Similarly, Ellison , Steinfield and Lampe (2007) show that social

networking sites in the US are used to develop social relationships and may be a positive force

from those who otherwise have weak ties with people on the site they used (in this case the site

studied was Facebook).

As this report is concerned mainly with the effect of this act on the social attitudes of the youths

in Nigeria, this is an important area which underlines the finding that users of social networking

sites tend to communicate and interact predominantly with those within their social circle,

although the radius of that circle is rather wider than it might be in an offline world. In short,

social networking sites have a definite place in the lexicon of social interaction by providing




                                                                                                 34
insights into, for example, one’s own identity through the actual presentation of self and through

the way in which the network of relationships (of which such sites are one node) is developed:

Livingstone finds that teenagers present themselves in different ways, based on their ages.

Younger participants present ‘a highly decorated, stylistically elaborate identity’ while older

participants aim to create ‘a notion of identity lived through authentic relationships with

others’ (Livingstone, 2007). The creation of these identities, she argues, contains an element

of risk which public policy may try and manage.

Boyd and Heer (2006) also conducted ethnographic studies on the profile segment of the

social networking sites, Friendster. They found that the presentation of one’s self is determined

and given structure by the identities of those with whom one is connected. The previously

mentioned issues of verifiability and anonymity are studied by Boyd (2004).

She describes the growth of ‘Fakester’, a false set of ‘friends’ collected on Friendster sites,

which grew out of frustrations with the site’s technological difficulties. As a result it is often

unclear who is and is not ‘real’ on Friendster, Boyd argues, which can lead to confusion (at

its mildest).

The value of social networking sites is clear, both as an entertainment tool but also as a way

of creating and giving one self identity. Importantly the identities and profiles presented are

generally constrained by social expectations. However, teenagers will continue also to

practice some risk taking activities to push normative boundaries, something that is often

publicly performed rather than secret, as part of the process of identity construction. Moreover,

even when the potential misuse of social rules or norms is quite well-understood, it is not always

acted upon.




                                                                                                     35
Boyd (2006) found that teenagers in the US are aware of adults on their sites, but that they ignore

them. Their attention is taken by those whom they ‘know’ and for whom they are

trying to make an impression: Having to simultaneously negotiate youth culture and adult

surveillance is not desirable to most youths, but their response is typically to ignore the issue. So

these teenagers may post pictures of themselves scantily clad or drunk, but these are images

designed for their peers, not for the adults who may happen upon them. These subjects in

the research are not able to fast-forward to the possible regrets they may have about these

images at a later date, as – Boyd suggests – adults might.

In a study looking at video blogging, Ellison et al(2007) notes that women who share levels of

intimacy through their video blogs feel they are connecting with other people and with other

people’s ideas.The video blogs allow communities to be formed and for experiences to be

shared.

The research evidence shows that social networking sites are used widely and are used to

support and maintain existing relationships, not to create new ones. However, a proportion of

young people communicate with strangers online and post material about themselves which may

be considered ‘private’ in most circumstances. The ability to restrict access to sites is known

about but not always used. However, this conclusion cannot be universal for many users of social

media because it would imply that users of social networking sites who have no friends offline

tend to have few friends online as well, thereby limiting the socialization benefits. This can only

be proven if the researcher has undertaken a study where he monitored the socialization habits of

the users both offline and online and compared both. It is however not easy to monitor the

number of friends particularly and the nature of the relationship.




                                                                                                  36
Some authors tend to argue that the web and software are always social because they

incorporate certain meanings and understandings of society (Dourish 2001, Rost 1997). Their

understanding of the social can be seen as close to Durkheim’s notion of social facts , by which

he means“every way of acting, fixed or not, capable of exerting on the individual an external

constraint; or which is general over the whole of a given society whilst having an existence of its

own, independent of its individual manifestation”(Durkheim 1982: 59). This is a solid argument

which will be backed up with evidence from various other researches which prove the

representation of reality on social media. This would encompass the various social and also anti

social activities, behaviors and attitudes which reflect life in reality.

A second group of authors argues that the web and software are only social if they support

symbolic interaction (Boyd 2005, 2007a; Pascu et al. 2007, Shirky 2003). A third group of

authors sees social software and web 2.0 as tools that support community-building and online co-

operation (Alby 2007, Burg 2003, Fischer 2006, Gillmor 2006, Miller 2005, O’Reilly 2005a, b;

Saveri/Rheingold/Vian      2005,    Stefanac    2007,    Swisher    2007,   Kolbitsch/Maurer   2006,

Tapscott/Williams 2006). These approaches can be connected on the one hand to

FerdinandTönnies’ concept of community, by which he understands the “consciousness of

belonging together and the affirmation of the condition of mutual dependence” (Tönnies 1988:

69), and on the other hand to Karl Marx’s concept of co-operation “By social we understand the

co-operation of several individuals, no matter under what conditions, in what manner and to what

end. It follows from this that a certain mode of production, or industrial stage, is always

combined with a certain mode of co-operation, or social stage, and this mode of co-operation is

itself a ‘productive force’(MEW 3: 50).




                                                                                                 37
These theoretical understandings of the social that underlie definitions of web 2.0 and social

software are implicit, a theory of web 2.0 and social software is missing and can be

accomplished by dialectically synthesizing the three understandings of the social and applying it

to the web (Fuchs 2009, Fuchs, Hofkirchner, Schafranek, Raffl, Sandoval & Bichler 2008).



Second, there is an analogous relationship between the three forms in which information

processes occur in society: cognition, communication, and co-operation processes. These

processes relate to each other in a way that reflects and resembles the build-up of a complex

system. One is the prerequisite for the other in the following way: in order to co-operate you

need to communicate and in order to communicate you need to cognise.

Boyd and Ellison (2007) define social network sites as “web-based services that allow

individuals to (1) construct a public or semi-public profile within a bounded system, (2)

articulate a list of other users with whom they share a connection, and (3) view and traverse their

list of connections and those made by others within the system”. Boyd’s and Ellison’s definition

clearly focuses on platforms such as Facebook. In network analysis, a network is defined as a

system of interconnected nodes (cp. e.g. Wasserman/Faust 1997).Therefore, based on a strict

theoretical understanding, all networked tools that allow establishing connections between at

least two humans, have to be understood as social network platform. This includes not only the

platforms that Boyd and Ellison have in mind, but also chats, discussion boards, mailing lists,

email, etc – all web 2.0 and 3.0 technologies. Social network site is therefore an imprecise term.

Such imprecision can arise from a lack of social theory foundations in social media research:

Definitions are given without giving grounds to them.




                                                                                                38
David Beer (2008: 519) argues that the definition by Boyd and Ellison is too broad and does not

distinguish different types of sites such as wikis, folksonomies, mashups, and social networking

sites.


A certain category of approaches conclude that social media are dangerous and pose primarily

threats for the users, especially young people. One can also characterize this approach as

victimization discourse. Such research concludes that social media pose threats that make users

potential victims of individual criminals, such as in the case of cyberstalking, sexual harassment,

threats by mentally ill persons, data theft, data fraud, etc. Frequently these studies also argue that

the problem is a lack of individual responsibility and knowledge so that users put themselves at

risk by putting too much private information online and by not making use of privacy

mechanisms, for example by making their profile visible for all other users. Two papers written

by Alessandro Acquisti and Ralph Gross represent the ideal type of this kind of research.

Acquisti and Gross conducted an online survey of social users at Carnegie Mellon University

(N=294,    Acquist/Gross     2006)    and    data   mining    of   7000    social   media     profiles

(Gross/Acquisti/Heinz 2005). Privacy policy was considered as a very important issue (average

of 5.411 points on a Likert-scale of 7). Users also showed a high concern about the misuse of

personal information. The scholars did not find a direct relationship between the intensity of

privacy concerns and the likelihood of becoming a Facebook member.Users with higher privacy

concerns would be less likely to join Internet Storage Name Service, but not in the case of

undergraduates.




“Privacy concerns may drive older and senior college members away from Facebook. Even high

privacy concerns, however, are not driving undergraduate students away from it. Non-members

                                                                                                   39
have higher generic privacy concerns than Facebook members“ (Acquisti and Gross 2006: 47).

Those users who join the network would not be more likely to exclude personal information

from visibility if they have high privacy concerns. “We detected little or no relation between

participants’ reported privacy attitudes and their likelihood of providing certain information,

even when controlling, separately, for male and female members“(Acquisti and Gross 2006: 50).

This research seemed not to have found any benefits associated with the use of social media.



David Beer (2008b) argues that the research agenda outlined by Boyd and Ellison (2007) is too

much focused on the user and excludes macro-contexts. “By focusing solely upon the user,

which is what Boyd and Ellison's closing section on 'future research' suggests, we are

overlooking the software and concrete infrastructures, the capitalist organisations, the marketing

and advertising rhetoric, the construction of these phenomena in various rhetorical agendas, the

role of designers, metadata and algorithms, the role, access and conduct of third parties using

social media, amongst many other things. Capitalism is there, present, particularly in the history,

but it is at risk of looming as a black box in understandings of social media This is what is

missing, a more political agenda that is more open to the workings of capitalism. At the moment

we are informed largely by accounts of these spaces where we can connect, spaces that are host

to new or remediated social connections, spaces that are democratic and mutually owned –the

direction Boyd and Ellison intimate and their focus which is solely upon the user looks to

perpetuate this agenda even if unintentionally, at least, in my reading, that is the risk. My feeling

is that the dominant visions of the democratization of the web toward a model of ‘collaborative’

or ‘collective intelligence’ needs to be questioned with some rigour” (Beer 2008b: 523-526).




                                                                                                  40
In short, Beer’s critique of Boyd and Ellison is that the approach is individualistic, too optimistic,

and ignoring that social media are embedded into capitalism and are primarily corporations with

capitalist interests. Beer, however, in his critique has put so much power into the software,

hardware and third parties, ignoring the fact that there can be no social network without a user.

Another survey (N=1440, Lampe, Ellison and Steinfield 2006a) at Michigan State University

showed that students have high confidence that their profiles describe them accurately

(mean=4.16 of 5). There was high agreement to the statement that one engages in keeping in

touch with old friends and checking out the Facebook profiles of people one has met in person.

“Given these indicators, we find support for the idea that Facebook members are using the site to

engage in social searches, i.e. find out more about people in their offline communities. Social

browsing, finding people online for offline encounters, was widely reported as an unlikely use by

the survey respondents“ (Lampe/Ellison/Steinfield 2006a: 170).

Lampe, Ellison and Steinfield (2006b) analyzed 30773 Facebook profiles. They found that“there

is an association between how many items a person lists in their open ended profile fields and the

number of friendship links they have. We found that populating profile fields on Facebook is

positively related to the number of friends a user will have listed. The amount of information

posted in open-ended fields does not affect the number of friends when added to the indices of

the presence of information in the profile fields“ (Lampe/Ellison/Steinfield 2006b:441).



Referent information (hometown, high school, residence, field of study) had the greatest positive

influence on the number of friends, followed by contact information (relationship status, type of

contacts one looks for, website, address, birthday, AIM, email), and interests (interests, music,

books, TV shows, movies, political views, favourite quotes, about me). Based on a synthesis of



                                                                                                    41
definitions (Gandy 1982: 2, Hardt 1992: x, Kellner 1995: 4, Kellner/Durham 2006: xiv, Winter

2004: 118-120), critical media and communication theory and research can be defined as studies

that focus ontologically on the analysis of media, communication, and culture in the context of

domination, asymmetrical power relations, exploitation, oppression, and control by employing

epistemologically all theoretical and/or empirical means necessary in order to contribute at the

praxeological level to the establishment of a participatory, cooperative society. This definition is

fairly broad and allows to combine different concepts that come from different critical

backgrounds, such as for example – to name just some of many – audience commodity, media

accumulation     strategies,   commodity     aesthetics,   culture   industry,   true   and    false

consciousness/needs, instrumental reason, technological rationality, manipulation, ideology

critique, dialectical theatre, critical pedagogy, aura, proletarian counter-public sphere, multiple

publics, emancipatory media usage, repressive media usage, alternative media, radical media,

fetish of communication, ideological state apparatuses, the multitude, the circulation of struggles,

hegemony, structure of feelings, articulation, dominant reading, oppositional reading, negotiated

reading, capital-accumulation function of the media, commodity.This definition helps us to

understand that the reasons for using social media might vary from person to person and the total

network of a person will be a good determining factor in defining the values, interests and

attitudes of a person.

Social Network Theory by Emile Durkheim and Ferdinand Tonnies views relationships in form

of nodes and ties. Nodes are the individual actors within the networks while ties are the

relationships between the actors.


J.A Barnes 1954, using the concept of nodes and ties, states that the attributes of individuals are

less important than their relationships and ties with other actors within the network. This network


                                                                                                 42
also summarizes the social capital of the individual actors: the value that an individual gets from

the network.


The study will use the Social Network theory as a Backbone to determine:

   •   What variables to measure:

   •   What statistical relationships to look for:

   •   Why networks are being formed via the internet:




                                                                                                43
CHAPTER THREE                   METHODOLOGY



3.1      Introduction

The study is a social scientific research focused on the young people in Nigeria. It is a study that

combines both quantitative and qualitative methods for revealing the empirical data which will

be interpreted to draw conclusions. Although there are many social media sites, the focus of the

study is based on users of Facebook.com due to its popularity at the moment and the presence of

a large number of Nigerians on the site. The scope of the study is therefore limited to users of

facebook.com and not necessarily conclusive for every social media site. The quantitative data

should provide unbiased, objective empirical data which will be supported by a qualitative

analysis of the usage online.

Scientific research as according to Aborishade (1997) is often used to imply the formalized

procedure for problem solving. The fact of the adoption of the formalized procedure in the social

sciences makes the endeavour ‘scientific’. However unlike in the natural sciences, social science

research does not always involve laboratory experiments. The formalized procedures include-:


      1. Identifying and defining the problem


      2. Reviewing existing literature


      3. Formulating appropriate research questions


      4. Collecting relevant data to answer the research questions


      5. Analyzing the data to answer your research questions or test the hypotheses


      6. Drawing necessary inference or conclusions based on the outcome of the analysis.


                                                                                                   44
There are several types of research designs. The five major types are-:


   1. Historical Research


   2. Case Study Research


   3. Causal – comparative or Ex –post Factor Research


   4. Experimental Research


   5. Survey Research


This thesis combined the case study and survey approach.

According to Aborishade (ibid), a case study research design is a type of research where the

researcher carries out an indepth study of a given social unit – an individual or group of

individuals, a community or an institution. He notes that while a survey research covers several

units, case studies cover limited units and often involve only one unit. This is why case studies

are limited in terms of generalization. He defines the survey research as a type of research in

which the researcher is interested in studying certain characteristics, attitudes, feelings, beliefs,

motivations, behavior, opinions etc of a group of people or items.


This research being scientific and academic in nature, however, borrowed from the basic

principles that differentiate scientific research from all other types of research as outlined by

Wimmer and Domnick (2006) that it must:


   1. Include information on sampling methods, measurements and data gathering procedures

       for other researchers to verify or refute a given report.


                                                                                                  45
2. Allow for correction and verification of previous research findings.


   3. Be objective – Researchers should deal with facts and not interpretations of fact.


   4. Be empirical. Researchers are concerned with a world that is knowable and potentially

       measurable.


   5. Be systematic and cumulative.


This research is designed to use observation and questionnaires which are under demographic

differences such as age, gender, occupation. All these were given strong considerations.


A pilot test with 10 questionnaires will be administered to ensure a high degree of

comprehension by the respondents from which adjustments can be made on the necessary

questions.




3.2 Population and Sampling Procedure


The population of young Nigerians on Facebook         according to Nielsen is one million, seven

hundred and fourteen thousand and according to Facebook research page, the number of users

between the ages of eighteen and thirty four is 1,340,120. Using a confidence interval of 10 and a

confidence level of 95%, the sample size to be assessed was 96. Therefore, 100 questionnaires

were distributed.


For the sample chosen to represent a typical population it had the following characteristics


   A. Males i.e. Men and Boys



                                                                                               46
B. Females i.e. Women and Girls


      C. By occupation i.e. employed, self employed, unemployed and student.


A purposive sampling method was used to collect the primary data and the questionnaire had

close ended questions. The questionnaire was constructed from the research questions and

demographics.


Specifically, variables based on Uses and gratification theory are considered the antecedents of

attitude toward the web, while Web usage (e.g., the number of hours spent per week on the

Internet) and satisfaction are modeled as the consequences of attitude toward the Web


3.3      Instruments


A research instrument is a device used in collecting data (ibid 94). This study will make use of

questionnaire and observation. A questionnaire is a research instrument conducted such that

respondents answer questions about their opinions, attitudes, preferences, activities in a written

form. A questionnaire is usually structured based on scale adequate enough to obtain quantitative

analysis. Questionnaire can be open –ended or close –ended. Observation is the act of watching

individuals, events or situations, behaviors, etc, the way they occur in nature in order to collect

data. The need arises because there are some situations that cannot be studied using

questionnaire or other methods of data collection (Femi Aborisade, 1997)


However, having clearly defined the two instruments to be used in the course of the study, it is

pertinent to point out that the questionnaire was distributed to users online and offline.50% were

to users online while 50% were used for users offline. The observation had been carried out for

a period of four months. Participant observation was done and analyzed using the rating scale.


                                                                                                 47
Jensen and Jankwoski (1991), note that data collection in qualitative research involves a variety

of techniques: in-depth interviewing, document analysis and unstructured observation. While

Montello and Sutton (2006) view quantitative data as consisting of numerical values measured at

least on ordinal or metric level while qualitative data are non numerical consisting of words,

drawings, photographs etc.


The method used is a questionnaire as well as observation. The questionnaire was distributed

both offline and online and the analysis was an observation of the accessible user profiles. The

observation was carried out on 20 random users.




3.4    Data collected


Secondary data


The secondary data was the profiles of the users whose profiles were accessible on Facebook and

therefore whose activities I have access to.


Primary data


The secondary data is the data gathered from the questionnaire based on the various attitudes and

usage patterns.




The questionnaire is below:




                                                                                              48
Questionnaire




I am a Master’s student at the School of Media and Communication, Pan African University,

Lagos. I am conducting a survey on the usage of Facebook among Nigerian youths. These

questions will help me with data to understand the usage patterns as well as other important

factors. Please endeavor to fill it by ticking the corresponding responses. Thank you as you do so

candidly and quickly.




   1. Gender


       Male ( ) female ( )


   2. Age




       (18-24) (25-30) (30-35)




   3. Occupation


       Employee ( ) self employed ( ) unemployed ( ) student ( )


   4. How long have you been registered on facebook?



                                                                                                49
Less than a year ( ) between 1 and 2 years ( ) 2 years and above ( )


5. How many friends do you have on facebook?


   (1-200) (200-500) (500-1000) (1000 and more)


6. How many new friends do you think you made through facebook?


   (1-200) (200-500) (500-1000) (1000 and more) (don’t know) (none)


7. How many friends have you been able to reunite with on facebook?


   (1-200) (200-500) (500-1000) (1000 and more) (don’t know) (none)


8. How many hours per day do you spend on facebook

   15 and above ( ) 10- 14( ) 6-9( ) 3-5( ) 1-2( ) less than1 ( )

9. Why did you join Facebook?

   To make new friends ( )

   To find old friends ( )

   To communicate with existing friends ( )

    To find someone I can share a relationship with ( )

    To interact with people with common interests ( )

    To run a business ( )

   To promote a cause ( )

    I was invited ( )

    Others ( )




                                                                          50
10. Which activity do you spend the most time doing?(tick one)

   Posting messages and chatting ( )

   Updating profiles and status updates ( )

   Posting and viewing photos ( )

   Writing notes ( )

   Playing games ( )

   Creating applications ( )

   Looking for old friends ( )

   Promoting Business ( )



11. If you were not using facebook, what would you have done to utilize that time?



    Studying ( )

   Hanging out with friends/socializing ( )

   Doing more constructive (school or office) work ( )

    Reading novels

   Any others (please specify)__________



12. Have you ever met someone in person that you have come to know through

   Facebook

       a. Yes ( ) b. No ( )




                                                                                     51
13. Do you think facebook helps you to be friendlier?

    a. Yes ( ) b. No ( )

14. In what way has facebook benefited you as a user?



a. I have more friends       ( )

b. I am able to connect easily with my existing friends ( )

c. I have found a life-partner through these sites. ( )

d. I find it a great way to enjoy my leisure or whenever I am alone ( )

e. I run my business on facebook ( )

f. I express myself better ( )

g. I learn from other users ( )

h. I have enhanced my interpersonal skills ( )



15. Do you feel facebook has created any negative impact on your

    personal life?

    a. Yes ( ) b. No ( )(skip to question 17)



16. If yes, then what do you feel can be these impacts?

    Loss of privacy ( )

    Loss of time ( )

    More reliance on electronic media ( )

    Less emotional bonding in relations ( )

    Emotional disturbance ( )



                                                                          52
Increase in rivalry and competitiveness ( )

     Any others (please specify)___________________________




17. Does facebook influence your lifestyle in any way?

a. Yes ( ) b. No ( )

If yes, in what way?


a. Career ( ) b. dressing ( )c. socializing ( )d. religion and spirituality ( )e education ( )


18. How did you become familiar with facebook?

TV ( )

Internet ( )

Radio ( )

Prints ( )

Friends ( )

Others ( )



19. Do you consider yourself addicted to facebook?

Yes ( ) no ( )


20. Do you use social media as an alternative to other communication media (telephone,

television, radio, newspaper etc )?


Yes ( ) no ( )


21. Which of these other social media sites do you use besides facebook?

                                                                                                 53
Twitter ( ) LinkedIn ( ) Bebo ( ) MySpace ( ) Blackplanet ( ) Hi5 ( ) Zorpia ( )


   22. Do you use any academic social media site?


         Yes ( ) No ( )


Data analysis procedure


Observation of secondary data


Rating Scale


Activities              Frequently(4)   Occasionally(3)   Rarely(2)          Never(1)

post       personal

information

Post     on     other

profiles

Uploaded

pictures

Played games

Promoted           a

business or cause

Sent

compliments

Updated       status

message

Posted            an

inspirational     or


                                                                                        54
informative

message

Posted vulgar or

obscene

messages

Logged on for

more than hour




Frequently=4


Occasionally =3


Rarely=2


Never=1




3.5    Validity and reliability of instruments


The instruments used was designed cover the areas addressed by the research questions and

objectives highlighted at the beginning of this report. The instrument was also designed to cover

other areas which will support the responses for the main issues. The pilot study helped to ensure


                                                                                               55
that the questions were sufficient to cover all dimensions of the study and also that there was a

consistency in terms of responses.


3.6    Data Analysis Procedure


The data was collected from primary sources and the results of the observation. Conclusions

were drawn based on the reported results on the findings and related to the research questions.

Therefore correlations between the responses were highlighted.


A total of 100 questionnaires were distributed and all of them were answered appropriately. The

questionnaires were distributed to friends and colleagues at the School of Media and

Communication, Pan-African University as well as family members and friends through

Facebook mail. The secondary data was done by assessing the profiles and activities of friends

on Facebook over a period of four months. Throughout these months, participation was increased

to allow the researcher observe properly, the various activities. The secondary data was analysed

by using the rating scale, particularly, the summated rating scale. The various activities were

assigned numerical values and they were weighted accordingly. The responding degree of each

activity was then measured according to each profile. The results were summed up in order to

determine the most prominent activities over this period and also to reinforce the findings from

the questionnaire.


The questionnaire responses were analysed using basic statistical tools which produced

descriptive tables, charts and other descriptive data. This is based on the use of research

questions.




                                                                                              56
CHAPTER FOUR                  PRESENTATION/ANALYSIS OF DATA AND DISCUSSION


4.1    Data analysis

The research questions posed at the beginning of the study were explored by administering the

questionnaire to the 100 respondents. The nature of the questions was such that it avoided


                                                                                                57
ambiguous responses from the respondents and it also helped in quick analysis of the data

collected. The analysis was done by treating each question, based on the research question, table

by table. Responses were coded as 1 for the first response, 2 for the second, 3 for the third, etc.

Table 1 for question 1


Gender Male (1) Female (2)


Gender            Number

Male(1)           48

Female(2)         52

Total             100




          Interpretation


The females were 52% of this sample while the males formed 48


Although this was a random sampling of young Facebook users, it is important to note the

distribution among the sexes. The number of females is just a little above the male. This is not a

core issue to be examined by this study but it can help us examine some issues and if there are

differences between the attitudes of one gender and the other. The difference in number is not

significant and therefore cannot give deep insights into any differences between the uses by each

gender.


Question2
                                                                                                      58
Age range


Age          Frequency

18-24(1)     15(15%)

25-30(2)     57(57%)

31-35(3)     28(28%)




From the results obtained, the respondents within the ages of 25- to 30 were of the highest

number. The ages 31 to 35 were 28% of the group while the lowest among this number were

between the ages of 18 and 24. In a study conducted by Facebook, this age group had the highest

registered users. The responses obtained from other questions in the instrument can be said to be

a reflection of this majority.




Question3


Occupation


Occupation       Frequency

employee         41

self-employed 6

unemployed       8

student          45




                                                                                              59
Due to the environment in which the questionnaire was distributed, 45% of the respondents were

students while 41% were employees from various walks of life. Only 6 % were self employed

and 8 % were unemployed. Facebook as a media form seems to be used by people irrespective of

their occupation. If eight unemployed people out of hundred use Facebook, then it can be said to

be an indicator that Facebook has become mainstream.




Question 4


How long have you been registered on Facebook?


Time               Frequency

less than a year   16

more than a year   38

2   years     and 46

above




Interpretation


From the table above, it is clear that a good number of young people in Nigeria have been using

Facebook for more than two years and it can be said to be a medium they are very familiar with.

This is quite clear from the 46% who have been registered for more than two years and also the

number of Nigerians on Facebook in the first place.


Based on gender: male




                                                                                             60
Female




    From the results, 52% of males have joined Facebook for more than two years while 38% of the

    females have joined it for more than two years. This may suggest that some females might have

    been slower to join the network.




    How many friends do you have on Facebook?


Number        Frequency

1-200         39

200-500       34

500-1000      20

1000+         7




                                                                                              61
Based on gender


Male




Female




                  62
Based on how long they have been registered:




Interpretation


From the table above, 7% have friends over one thousand even though 46% have been registered

for more than two years. 39% have between 1 and 200 friends while 34% indicated that they

have between 200 and 500 friends. This means than at least 73% of the sample have between 100

and 500 friends. The Facebook statistics page reports that the average user has 130 friends. This

suggests that the Nigerian user does not necessarily have fewer friends on Facebook than the

average user around the world.



                                                                                              63
Based on gender, 35% of the males have between 1 and 200 friends while 47% of the females

have between 200 and 500 friends. While 8% of the females have between 500 and 1000 friends,

27% of the males have this same number of friends. This may suggest that males tend to have

more friends than females.


In attempting to see if there is any relationship between the number of friends one has and the

number of years one has been a user; the charts show that the highest number were those who

have been registered for more than two years and have between 200 and 500 friends. The

collective number of friends is higher in those who have been registered for more than two years

although a few users who have been registered for less than two years also have this high

number. The results suggest that the more one is registered on Facebook, the more you are likely

to add new friends.




How many new friends do you think you made through Facebook?


      New friends       Frequency

      1-200             52

      200-500           12

      500-1000          2

      1000 +            2

      don't know        24

      none              8




                                                                                             64
Interpretation


From the table above, 8% have made no new friends on Facebook while 52% have made

between 1 and 200 friends. The results show a tendency towards adding new friends. This also

supports the uses and gratification theory in which case the gratification here is socialization.




How many friends do you think you have been able to reunite with through Facebook?


Number           Frequency

1-200            62

200-500          14

500-1000         2

1000 +           2

don't know       16

none             4




                                                                                                    65
From the results above, more people have been able to reunite with existing friends than find

     new friends. This gives us insights into the reasons young people use Facebook and what they

     spend time doing.    These results also confirm what previous research discovered in other

     countries. (Mesch and Talmud 2007, Ellison, Steinfield and Lampe 2007)


     How many hours do you spend on Facebook?


Time          Frequency

15+           4

10 <14        2

6<9           4

3<5           18

1<2           33

<1            39




     The results above indicate that even though many young people in Nigeria are registered on

     Facebook, they are not logged in most of the time. However, on a larger scale, one hour a day

     will result in seven hours a week and then thirty hours a month. That is a long time to spend on

     one communication channel and from the results above, 39% spend less than an hour while 33%

     spend between an hour and two on Facebook.




     Why did you join Facebook?


  Why did you join Facebook                       Fre


                                                                                                  66
to make new friends                          17

find old friends                             25

communicate with existing friends            29

find someone I can share a relationship 2

with

to interact with people with common 10

interests

to run a business                            2

to promote a cause                           3

I was invited                                12




Interpretation


From the table above, the implications are that a higher number of people join Facebook to

communicate with existing friends. 12% said they joined because they were invited and this is

also based on existing relationships because only friends who have the contact details of others

can invite them. Although 17% said they joined to make new friends, 23 % also said they joined

to find old friends. These results suggest that a large number of young Nigerians join Facebook



                                                                                             67
based on existing relationships and that it is a medium for maintaining those relationships and

new ones.


Which activity do you spend most time doing?


Activity                     Freq

posting msgs and chatting    58

updating msgs and status     12

posting     and      viewing 12

pictures

writing notes                2

playing games                2

creating applications        0

looking for old friends      10

promoting business           4




Interpretation




                                                                                            68
58% said the activities they engage in most is posting messages and chatting. This suggests that

most use Facebook is to socialize in addition to other activities. No respondent ticked “creating

applications” as an option. This is an indication of the low rate of participation in technical

activities. It also indicates that the level of creativity and innovation among these users is very

low because one of the strongest features which youths around the world have used on Facebook

is the ability to recreate applications.




If you were not using Facebook, what would you have done to utilize that time?


act                        number

studying                   15

hanging                    20

out/socializing

doing              more 45

constructive

reading novels             12

any others                 8




                                                                                                69
The use of social media among nigerian youths.2
The use of social media among nigerian youths.2
The use of social media among nigerian youths.2
The use of social media among nigerian youths.2
The use of social media among nigerian youths.2
The use of social media among nigerian youths.2
The use of social media among nigerian youths.2
The use of social media among nigerian youths.2
The use of social media among nigerian youths.2
The use of social media among nigerian youths.2
The use of social media among nigerian youths.2
The use of social media among nigerian youths.2
The use of social media among nigerian youths.2
The use of social media among nigerian youths.2
The use of social media among nigerian youths.2
The use of social media among nigerian youths.2
The use of social media among nigerian youths.2
The use of social media among nigerian youths.2
The use of social media among nigerian youths.2
The use of social media among nigerian youths.2
The use of social media among nigerian youths.2
The use of social media among nigerian youths.2
The use of social media among nigerian youths.2
The use of social media among nigerian youths.2
The use of social media among nigerian youths.2
The use of social media among nigerian youths.2

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The use of social media among nigerian youths.2

  • 1. CHAPTER ONE INTRODUCTION 1.1 Background to Study Communication is a basic human need and for that reason, man has always found a means of meeting this need. The media, which is an umbrella term for various means of communication, has become an integral part of human life around the world. The earliest forms of personal media, speech and gestures, had the benefit of being easy to use and did not necessarily need complex technology. The weaknesses of not being able to communicate to large audiences led to the development of mass media, such as writing. With these developments, the role of the media in the society became more and more significant. John Dewey emphasized the role of media for education as James Agee and Walter Lippmann also highlighted the functions of the media for entertainment and information. New Media New technologies can lead to new types of media and the ability to use a given form of media is related to the ability to use its related technology. Today, technology has made more universal, the ability to produce media. Printing, radio and television are some examples of mass media in that they are intended to reach vast audiences. But these forms of media previously could not be produced readily by the average person. The advent of relatively inexpensive, personal media technologies like blogging, podcasting and Internet video allowed the average literate person to do what was theretofore restricted to media companies. These forms of media are still referred to 1
  • 2. as new but they have become part of society even as much as the traditional media in some parts of the world. In a few years, the term “new media” might not be very suitable because these forms are becoming part of our daily lives and the fusion with traditional media might dilute the fact that it is new. They are also referred to as “alternative media”, but if compared to the roles of the media as defined by Walter Lippmann, John Dewey and James Agee, they satisfy the definition of any other kind of media and some theories which apply to traditional media might apply to new media as well. Humanity has always lived through times of great change. Every age it has passed through has been based on beliefs and (new) technologies, responding to the needs of individuals anxious to adjust to new forms of socialization. A time of great change is a period in which society looks for meaning. Information is already a tool, the principal tool, which people use to perceive and understand their environment. Language and culture help people filter this information, while communication tools help them process it. Whenever a group of individuals have to process a larger quantity of information, they invent a communication tool to assist with the transition from one period to another. When a great change occurs, a society swings between innovation, which keeps its systems in motion, and stability, which, in turn, prevents a descent into anarchy. Sociologists call this the “edge of chaos”; psychologists use the term “homeostasis”. This function ensures that the system remains stable by preserving what exists, while also incorporating the information likely to threaten its equilibrium. There is also the issue of self-regulation, in which the system transforms itself to adapt and remain stable. At various periods in the past, a technical or technological innovation has contributed to the evolution of society. We have thus passed from the printing age to the energy age, and thence to 2
  • 3. the digital age. Means of communication are also means of speeding up access to knowledge. Our communication tools (engraving, slate, print, television, computer, etc.) and our behaviors when faced with these tools have not only modified time and space, but also the culture of societies. Each stage in the use of tools has modified the filters of our perception and the imagination of human beings. Social Media Social media is a form of electronic communication which facilitates interaction based on certain interests and characteristics. Social media are media for social interaction, using highly accessible and scalable publishing techniques. Social media use web-based technologies to transform and broadcast media monologues into social dialogues. They support the democratization of knowledge and information and transform people from content consumers to content producers. Social media are elements of the new media and according to Danny Shea in The Huffington Post accessed 20th June 2010 have become the highest activity on the internet. The rapid growth of social media activities that has been observed over the last two to three years is indicative of its entry into mainstream culture and its integration into the daily lives of many people. In parallel with this, social media have also gained considerable attention from the academic and business worlds. 3
  • 4. History of Social Media "Social media isn’t really “new.” While it has only recently become part of mainstream culture and the business world, people have been using digital media for networking, socializing and information gathering – almost exactly like now – for over 30 years:" -Sean Carton in his July 2009 blog posting: Defining social media, in ClickZ. Social media started as a concept many years ago but has evolved into sophisticated technology. The concept of social media can be dated back to the use of the analog telephone for social interaction. The most recognizable use of social media was through innovative application, an online dialogue framework, created by Ward Christensen, a former IBM employee and Randy Suess. Initially, they envisioned a place where they could immediately contact their co- employees for announcements, i.e. meetings, reports, and other affairs, rather than making multiple phone calls, distributing memos, and the like. They were looking into creating a computerized bulletin board, which is why they named the program CBBS (Computerized Bulletin Board System). Soon enough, more and more employees contributed their ideas and comments in the said online community. That event was a momentous episode in the history of computer and internet. It was the birth of online social networking. The CBBS platform was made known to other companies and has been used for specific purposes. The Bulletin Board System expanded largely and began breaking into the mainstream much sooner than it was planned to. It was during the rise of the Internet Service Providers in the early 1990s when social networking sites began to flourish. Along with the availability of internet service to people, many people rummaged to have themselves acquainted with this new 4
  • 5. technology. With the fast response of people to the budding internet community, the bulletin boards which were usually used by companies have started to expand their roles by offering their service to more people around the globe. More and more people joined the online community with the innate goal of creating an identity in this space and at the same time exploring the vast place that is the internet. Because of this, many internet-savvy companies gave what people wanted- getting to know more people and sharing common interests and points of view; that is through websites where they can socialize, websites which are now referred to as social networking sites. Social media attained a great measure of success with the launch of the then very popular friendster.com. Creator of Friendster, Jonathan Abrams concocted a perfect mix of popular features from earlier social networking predecessors. Friendster became an instant success and gathered about three million members who signed up in its early months of launch. As years passed, Friendster reached an overwhelming hundred million users from all over the globe. With much demand from its users, Friendster unfortunately got out of hand and suffered from too many glitches in the server. Today, Friendster has been announced as a newly owned entity of a Malaysian Company, and outshone by present social networking sites but still remains to be patronized most especially in Asia. The conception of myspace.com opened the internet users to vast opportunities of self- expression which include wide control over a user’s profile content. Practically different people from all walks of life have dedicated pages in MySpace. In MySpace, users experienced the best of creating unique identities to show to the online world. 5
  • 6. MySpace remained as the uncontested favorite among all the social networking sites until 2005 when it met its future competitor in the market. Soon enough, MySpace created additional features like mobile applications in order to keep up with the latest trends in the online community; and at the same time be at par with the growing popularity of contemporary social networking sites, more specifically the next thing in line. Facebook Facebook started as a local social network made for the students of Harvard. It was developed by a sophomore, Mark Zuckerberg. Facebook was actually made by hacking Harvard’s database containing identification images of students. The initial idea was actually to compare the faces of students with images of animals, for entertainment purposes. However, due to the potentially damaging contents of the site, the creators decided to put it down before it caught the attention of school authorities. The application was shut down, but the idea of creating an online community of students came to existence. The platform was then improved and sooner than they expected, Facebook was released in campuses other than Harvard. Thereafter, high schools were already starting to get attracted to the idea of having online communities, thus opening the website to the younger population. In 2006, facebook.com ultimately offered the opportunity to the rest of the world. As 2007 approached, the registrants reached an overwhelming digit- roughly a million dozen. Facebook has grown to become the biggest and most popular social networking site today with a population of above 500 million active users. (facebook statistics, 2010) 6
  • 7. Other social networking sites continued to appear in the scene. Blogging sites like Bebo, Multiply and many others came into view. Microblogging partnered with social networking became popular with the launch of Twitter. On Twitter, online users can post their Tweets, basically a 140 character phrase or line about what they have in mind. With the help of API (Application Programming Interface), microblogging sites like Twitter and Tumblr and other dedicated sites like Flickr, Photobucket and many others were able to connect with popular social networking sites, making an unending link of information in the World Wide Web. How Social Media Work/Characteristics Social media utilization is believed to be a driving force in defining the current period as what psychologists call the “Attention Age”. A common thread running through all definitions of social media is a blending of technology and social interaction for the co-creation of value. One characteristic shared by both social media and industrial media is the capability to reach small or large audiences; for example, either a blog post or a television show may reach zero people or millions of people. The properties that help describe the differences between social media and industrial media depend on the study. Some of these properties are: 1. Reach - both industrial and social media technologies provide scale and enable anyone to reach a global audience. 2. Accessibility - the means of production for industrial media are typically owned privately or by government; social media tools are generally available to anyone at little or no cost. 7
  • 8. 3. Usability - industrial media production typically requires specialized skills and training. Most social media does not, or in some cases reinvent skills, so anyone can operate the means of production. 4. Response time - the time lag between communications produced by industrial media can be long (days, weeks, or even months) compared to social media (which is capable of virtually instantaneous responses; only the participants determine any delay in response). As industrial media are currently adopting social media tools, this feature may well not be distinctive anymore in some time. 5. Permanence - industrial media, once created, cannot be altered (once a magazine article is printed and distributed changes cannot be made to that same article) whereas social media can be altered almost instantaneously by comments or editing. Community media constitute an interesting hybrid of industrial and social media. Though community-owned, some community radios, TV and newspapers are run by professionals and some by amateurs. They use both social and industrial media frameworks. In his 2006 book The Wealth of Networks: How Social Production Transforms Markets and Freedom, Yochai Benkler analyzed many of these distinctions and their implications in terms of both economics and political liberty. However, Benkler, like many academics, uses the neologism network economy or "network information economy" to describe the underlying economic, social, and technological characteristics of what has come to be known as "social media". Andrew Keen criticizes social media in his book The Cult of the Amateur, writing, "Out of this anarchy, it suddenly became clear that what was governing the infinite monkeys now inputting 8
  • 9. away on the Internet was the law of digital Darwinism, the survival of the loudest and most opinionated. Under these rules, the only way to intellectually prevail is by infinite filibustering.” Social media can take many different forms, including Internet forums, weblogs, social blogs, microblogging, wikis, podcasts, pictures, video, rating and social bookmarking. By applying a set of theories in the field of media research (social presence, media richness) and social processes (self-presentation, self-disclosure) Kaplan and Haenlein created a classification scheme for different social media types in their Business Horizons article published in 2010. According to Kaplan and Haenlein there are six different types of social media: Collaborative projects, blogs and microblogs, content communities, social networking sites, virtual game worlds, and virtual social worlds. Technologies include: blogs, picture-sharing, vlogs, wall- postings, email, instant messaging, music-sharing, crowdsourcing, and voice over IP, to name a few. Many of these social media services can be integrated via social network aggregation platforms. Examples of social media based on their characteristics include: Communication • Blogs: Blogger, LiveJournal, Open Diary, TypePad, WordPress, Vox, ExpressionEngine, Xanga • Micro-blogging / Presence applications: FMyLife, Jaiku, Plurk, Twitter, Tumblr, Posterous, Yammer, Qaiku • Social networking: Facebook, MySpace, Cyworld • Events: Upcoming, Eventful, Meetup.com, 9
  • 10. Collaboration • Wikis: Wikimedia, Wikia, PBworks, Wetpaint • Social bookmarking (or social tagging): Delicious, StumbleUpon, Google Reader, CiteULike • Social news: Digg, Mixx, Reddit, NowPublic Multimedia • Photography and art sharing: Deviantart, Flickr, Photobucket, Picasa, SmugMug, Zooomr • Video sharing: YouTube, Viddler, Vimeo, sevenload • Livecasting: Ustream.tv, Justin.tv, Stickam, Skype, OpenCU, Livestream • Music and audio sharing: MySpace Music, The Hype Machine, Last.fm, ccMixter, ShareTheMusic, ReverbNation • Presentation sharing: scribd Reviews and opinions • Product reviews: epinions.com, MouthShut.com • Business reviews: Customer Lobby, yelp.com • Community Q&A: Yahoo! Answers, WikiAnswers, Askville, Google Answers Entertainment • Media and entertainment platforms: Cisco Eos • Virtual worlds: [Active Worlds], Second Life, The Sims Online, Forterra 10
  • 11. Game sharing: Miniclip, Kongregate Brand monitoring • Social media monitoring: Attensity Voice of the Customer, Attensity360, Sysomos Heartbeat • Social media analytics: Sysomos MAP Other • Information Aggregators: Netvibes, Twine (website) • Online Advocacy and Fundraising: Causes Benefits and Concerns Social media, although not used by everybody, have been noted for some benefits. This is especially in the business field where the use has been seen as an affordable marketing tool. The level of social interaction might also suggest that social media contributes much to the socialization process by giving access to customers, old friends, new friends and relatives. Various forms of social media have been used as learning tools in some institutions and have proven to be of good use in assisting teaching techniques. Social media have also been used as vehicles for political and humanitarian causes where the progression in interaction aids the recruitment of supporters for a certain cause. However, these benefits do not erase the fears associated with the usage of these forms of media. These fears range from privacy issues to the 11
  • 12. fear that social media can be addictive, thereby eliminating interpersonal communication in its most original form. The Nigerian Youth and Facebook The latest Facebook demographic data, as of July 3, 2010, indicates that there are about one million, seven hundred and eighteen thousand Nigerians on Facebook (less Diaspora).It is among the top three most visited sites by Nigerians and the most popular age demographic globally is 35-49." According to the BBC programme "Superpower", the Nigerian internet population stood at about twenty four million people in 2008, information sourced from the International Telecommunication Union (ITU). This data places Nigeria as Africa’s biggest internet market (audience) dwarfing South Africa and Egypt. The internet offers a great platform to reach millions of Nigerians with amazing targeting possibilities including age, gender, interest and behavioral targeting. Despite the erratic power supply and expensive internet access, Nigerian users on facebook .com, increased from 99,720 in 2008 to 569,180 in 2009, before growing to the present number. This growth rate suggests that there exists some form of value or meaning derived by the users, most of them youths. Socialization & Communication Socialization is the process by which children and adults learn from others. Weidman, Twale and Stein (2001) define socialization in a broad sense as “the process by which persons acquire the knowledge, skills and disposition that make them more or less effective members of the society”. People begin learning from others during the early days of life; and most people continue their 12
  • 13. social learning all through life (unless some mental or physical disability slows or stops the learning process). (John Weidman, Darla Twale & Elizabeth Stein, 2001). John Baldwin and Janice Baldwin in the book, behavior principles in everyday life say natural socialization occurs when infants and youngsters explore, play and discover the social world around them. Planned socialization occurs when other people take actions designed to teach or train others -- from infancy on. Natural socialization is easily seen when looking at the young of almost any mammalian species (and some birds). Planned socialization is mostly a human phenomenon; and all through history, people have been making plans for teaching or training others. Both natural and planned socialization can have good and bad features: It is wise to learn the best features of both natural and planned socialization and weave them into our lives. The authors also define positive socialization as the type of social learning that is based on pleasurable and exciting experiences. “We tend to like the people who fill our social learning processes with positive motivation, loving care, and rewarding opportunities. Negative socialization occurs when others use punishment, harsh criticisms or anger to try to "teach us a lesson;" and often we come to dislike both negative socialization and the people who impose it on us.” “There are all types of mixes of positive and negative socialization; and the more positive social learning experiences we have, the happier we tend to be -- especially if we learn useful information that helps us cope well with the challenges of life. A high ratio of negative to positive socialization can make a person unhappy, defeated or pessimistic about life. The socialization type can also have an effect, in turn, on the person’s ability to fit into the society and perform optimally as a member of the society. Socialization also plays a significant role in 13
  • 14. the development of our lives, personally and professionally, generally as citizens.” (John D Baldwin, Janice I Baldwin, 2000) Technology and Communication New technologies can lead to new types of media and the ability to use a given form of media is related to the ability to use its related technology. Throughout history, developments in technology and communications have gone hand-in-hand, and the latest technological developments such as the internet have resulted in the advancement of the science of communication to a new level. The process of human communication has evolved over the years, with many path-breaking inventions and discoveries heralding revolutions or a lift from one level to another. 1. The invention of pictographs or the first written communication in the ancient world heralded written communication. These writings were on stone, and remained immobile. 2. The invention of paper, papyrus, and wax, culminating in the invention of the printing press in the 15th century made possible transfer of documents from one place to another, allowing for uniformity of languages over long distances. 3. The latest revolution is the widespread application of electronic technology such as electronic waves and signals to communication, manifesting in the electronic creation and transfer of documents over the World Wide Web. 14
  • 15. Speed and Costs of Communication The most significant impact of technology on communication is the spread of the internet and the possibility of sending emails and chatting. In the pre-information technology days, a document often required re-typing on the typewriter before the final version. Sending the letter across to someone else required a visit to the post office and a postage stamp. Faster methods such as telegrams had severe limitations in text, and remained costly. Computers and the internet have made easy the process of creating and editing documents and applying features such as spell check and grammar check automatically. Email allows sending the document to any part of the globe within seconds, making telegrams, and even ordinary letters mostly obsolete. The internet has thus increased the speed of communications manifold, and reduced the costs drastically. Quality of Communication The huge amount of knowledge accessible by a click of the mouse has helped improve the quality of communication. Translating a text from an unfamiliar language to a familiar language, seeking out the meaning of an unknown word, and getting follow up information on an unfamiliar concept are all possible thanks to the internet. Technology allows easy storage and retrieval of communication when needed, especially verbal communication, the storage of which was very difficult before. It now becomes easier to rewind and clear misconceptions rather than make assumptions, or contacting the person again to clear doubt. 15
  • 16. Change in Communication Style The invention of new gadgets such as mobile phones makes communication easier by allowing people to communicate from anywhere. An underestimated impact of mobile gadgets is their impact on the nature of communications. The nature of such impact includes the following: • The possibility of high quality communication from anywhere in the world to anywhere else at low costs has led to a marked decline in face-to-face communications and to an increased reliance on verbal and written communication over electronic mediums. • The small keyboards in mobile phone and other hand held devices that make typing difficult has resulted in a radical shortening of words and increasing use of symbol and shortcuts, with little or no adherence to traditional grammatical rules. Such change now finds increasing acceptance in the business community. • Communication has become concise and short, and the adage “brevity is the soul of wit” finds widespread implementation, though unintentionally. Accessibility to Communication The role of technology in the democratization of communication systems is one important way that technology has changed communication. Technology has brought down the costs of communication significantly and improved people’s access to communication. The proliferation of online forums, live coverage of news, and other such media related initiatives have resulted in world wide access and participation in news and information for almost everyone. 16
  • 17. In the realm of business, access to communication or privileged information was hitherto a major source of competitive advantage. Technology helps remove such barriers and ensure a level playing field in this aspect for the most part. Nature of Communication The ease of communication and the spread of interactive communication methods such as instant messengers and video conferencing has increased the volume of communications, but reduced the average length of communications. People now communicate whatever comes up instantly, and tend to break up different topics into different communications. Finally, technologies such as the internet help spread the net of communication by tracking down old friends, shedding light on new business opportunities, and the like. History of Research on Social Media Social media research has been a topic of interest in business and academic circles. The dimensions that have been observed depend on the type of social media to the location where the research is being carried out. Issues that have been researched into include: Privacy 17
  • 18. A number of social media platforms require the submission of personal information. Many reports indicate that the majority of social media users post risky information online, without giving due diligence to privacy and security concerns. At the same time, cyber criminals are targeting social network sites with increasing amounts of malware and online scams, honing in on this growing user base. According to Consumer Reports' 2010 State of the Net analysis more than half of social network users share private information about themselves online, opening themselves up to a variety of online dangers. This research was carried out online across users around the world.The key findings of the report include the following: • 25 percent of households with a Facebook account don't use the site's privacy controls or weren't aware of them. • 40 percent of social network users posted their full date of birth online, opening themselves up to identity theft. • 9 percent of social network users dealt with a form of abuse within the past year (e.g., malware, online scams, identity theft or harassment). (Consumer Report, 2010) Business An online survey was conducted September 11-12, 2008 by Opinion Research Corporation among 1,092 adults in America. According to the survey, 59 percent of American consumers who use social media sites and tools are already interacting with businesses through social 18
  • 19. media. Much of the researches in this area are based on the interface between social media and business processes. Workplace There has been some research into how social media affects internal corporate communication and improve organizational culture. Community The feeling of community and social interaction forms society and much research is being carried out to analyze the possibility of any threat to the stability of the society. Such research stems from the concern that electronic communication erodes the value of normal face to face communication. Most of these researches also observe for attitudinal changes in the users of these forms of media. Politics and Active Citizenship The use of social media by the presidential campaign team in the 2008 United States of America has aroused interest and many scholars have studied this case and the possibilities within the use of social media in politics and governance. 19
  • 20. Self identity and Self Esteem The concept of an online identity has raised many questions as to the possibility of a false sense of self among the users of these media. Researches in America and other parts of the world have also questioned the similarities or disparity between the online and offline identities. Education The high level of usage of social media was perceived as a distraction and as a result a deterrent from satisfactory academic performance. Research looks into how social media and education can co-exist and be beneficial to the users, especially young people. Some researchers have also looked into the relationship between the usage of social media and the grades of the users in school. 1.2 Objectives The purpose of this report is therefore to provide evidence-based insights into the social media phenomenon which can be used to inform current understanding of usage and behaviour in Nigeria, and to help identify some of the current and potential future issues around people’s use of social media. It seeks to understand how people are using social networking sites as well as their attitudes to this form of communication. The objectives of this report are as follows: • To understand the use of social media by young people in Nigeria. • To understand the attitudes towards social networking sites and the wider issues that may arise from this. 20
  • 21. To explore any effect of this form of media on the social skills of the Nigerian youth 1.3 Significance Fundamentally, the media is a tool and its uses are a reflection of the people who use it. So understanding the media itself and its dynamics will help in using it and in mitigating its downsides. The rapid growth of social media sites, their popularity among young people and their relative success in retaining users, has ensured that social media is never far from the news. It is clear from the development of social media to date that further evolution is uncharted territory for stakeholders and it is difficult to accurately predict what impact this will have on communications, ICT skills and social issues. As users, policy makers, businesses, educators and parents seek to understand many-to-many communication such as social media, it is essential we understand current usage and behaviour and identify potential problems so that they can be addressed.This can be seen in the amount of academic studies on social media within the last seven years. However, Danah Boyd has gathered a collection of research about social networking sites that lists approximately one hundred and fifty research papers, three books, and seven research reports published in theyears 2003-2010. (Boyd, 2010) None of these papers covers Africa.This shows a lack of research that concerns the African region and especially Nigeria where this form of media is greatly used. Therefore the overall motivation for conducting this study is to contribute to research about social media in Nigeria. This research should also create a platform for further research in this field and how it affects business processes as well other spheres of life. This research should provide useful data for market researchers, marketing and product development professionals as well as educators as to how they can maximize social media for optimum benefit in their various fields. 21
  • 22. 1.4 Statement of the Problem It is recorded that at least one million, seven hundred and fourteen Nigerians are on Facebook, with a good number of them being young. (Facebook statistics, 2010) However, there is no comprehensive knowledge of their activities as well as how this form of media can impact on various aspects of life This thesis examines the relationship between social media and its usage by Nigerian youths. The study specifically focuses on the usage habits of young Nigerians and how social media has affected their communication and socialization habits. The future of communication has been predicted to depend to a great degree on electronic modes. Academics, business men and professionals in various fields propose various uses of social media and new media generally. These and many more decisions will be made based only on available data concerning these media. 1.5 Research Questions • How much time do youths spend on Facebook? • What are the reasons youths use Facebook in Nigeria? • What activities do youths engage in on Facebook? • What benefits do youths derive from Facebook? 22
  • 23. What is the impact of Facebook on the lives of young people in Nigeria? 1.6 Operational Definition of Terms For the purpose of this research report we have purposely focused on the social and communications aspects of social networking sites. We have deliberately not included either online networks dedicated to business networking, or only user-generated content (UGC) sites (as the latter’s primary focus is on content creation and sharing rather than the development of online social networks). Social Media: A group of internet-based applications that build on the ideological and technological foundations of web 2.0 and that allow the creation and exchange of user-generated content. (Kaplan and Haenlein, 2010) Social Skills: Any skills facilitating interaction and communication with others. Social rules and relations are created, communicated and changed in verbal and nonverbal ways through a process called socialization. Cyberspace: This is the electronic medium of computer networks, in which online communication takes place. Web 2.0: web applications that facilitate interactive information sharing, interoperability, user- centered design, and collaboration on the world- wide web. Blogs: A blog (a contraction of the term "web log") is a type of website, usually maintained by an individual with regular entries of commentary, descriptions of events, or other material such as graphics or video. Entries are commonly displayed in reverse-chronological order. 23
  • 24. Vlogs: Video blogging, sometimes shortened to vlogging or vidblogging is a form of blogging for which the medium is video, and is a form of Internet television. Entries often combine embedded video or a video link with supporting text, images, and other metadata. Instant Messaging: Instant messaging (IM) is a form of real-time direct text-based communication between two or more people using shared clients. The text is conveyed via devices connected over a network such as the Internet. Music-sharing: File sharing is the practice of distributing or providing access to digitally stored information, such as computer programs, multi-media (audio, video), documents, or electronic books. It may be implemented in a variety of storage, transmission, and distribution models. Crowdsourcing: Crowdsourcing is a compound of Crowd and Outsourcing for the act of taking tasks traditionally performed by an employee or contractor, and outsourcing them to a group of people or community, through an "open call" to a large group of people (a crowd) asking for contributions. Voice Over IP: Voice over Internet Protocol (VoIP) is a general term for a family of transmission technologies for delivery of voice communications over IP networks such as the Internet or other packet-switched networks. Profiles: Microblogging: Microblogging is a form of blogging. A microblog differs from a traditional blog in that its content is typically much smaller, in both actual size and aggregate file size. A microblog entry could consist of nothing but a short sentence fragment, or an image or embedded video. 24
  • 25. 1.7 Scope of the study This investigation focused specifically on the usage habits of users of facebook.com in Nigeria 25
  • 26. CHAPTER TWO LITERATURE REVIEW Most social scientists define our current society as a mass society and believe it was formed at the end of the 19th century mainly by industrialization, urbanization and modernization. The media's role in this society is fundamentally a function of how this society chooses to use the media. Furthermore, the media's relationship with this society is both reflexive—the mass media simultaneously affects and is affected by mass society—and varied. 2.1 Theoretical Literature In psychology, communication theory and sociology, media influence or media effects refers to the theories about the ways the mass media affect how their audiences think and behave. Mass media plays a crucial role in forming and reflecting public opinion, connecting the world to individuals and reproducing the self-image of society. Critiques in the early-to-mid twentieth century suggested that media weaken or delimit the individual's capacity to act autonomously — sometimes being ascribed an influence reminiscent of the telescreens of the dystopian novel 1984. Mid 20th-century empirical studies, however, suggested more moderate effects of the media. Current scholarship presents a more complex interaction between the media and society, with the media on generating information from a network of relations and influences and with the individual interpretations and evaluations of the information provided, as well as generating information outside of media contexts. The consequences and ramifications of the mass media relate not merely to the way newsworthy events are perceived (and which are reported at all), but also to a multitude of cultural influences that operate through the media. 26
  • 27. The media have a strong social and cultural impact upon society. This is predicated upon their ability to reach a wide audience with a strong and influential message. Marshall McLuhan uses the phrase “the medium is the message” as a means of explaining how the distribution of a message can often be more important than content of the message itself. It is through the persuasiveness of media such as television, radio and print media that messages reach their target audiences. These have been influential media as they have been largely responsible for structuring people's daily lives and routines. Television broadcasting has a large amount of control over the content society watches and the times in which it is viewed. This is a distinguishing feature of traditional media which new media have challenged by altering the participation habits of the public. The internet creates a space for more diverse political opinions, social and cultural viewpoints and a heightened level of consumer participation. There have been suggestions that allowing consumers to produce information through the internet will lead to an overload of information. A theory which places emphasis on audience reception, which is a major feature of the new media is Denis McQuail's Uses and Gratifications model. This places emphasis on the various reasons for which audiences consume media. The first reason outlined in the model is the need to reinforce one’s own behavior by identifying with roles, values and gender identities presented in the media. Secondly, consumers need to feel some kind of interaction with other people which is offered by text such as a soap opera or a lifestyle magazine. The third reason is the need for security. Media offer a window to the world that allows education and the acquisition of information. The final reason is the need for entertainment through both escapism, and the need for emotional release, such as laughter. One major strength of the Uses and Gratifications theory is the emphasis on the audience as active in the reception of media. However, this would 27
  • 28. suggest no passivity within the audience whatsoever. A person may, for example, be too lazy to turn off their television and as a result consume any media that is available, regardless of need. But in the case of social networking, a person deliberately registers his or identity with the social networking site, logs in when he/she decides to, and engages in activities he/she chooses to. Historical criticisms situate the 'meta-narrative' of effects theory within a long history of distrust of new forms of media, dating as far back as Socrates’ objections to the deleterious effects due to the written alphabet. Supporters of effects theory contend that commercials, advertising and voter campaigns prove that media influence behavior. In the 20th century, aggressive media attention and negative coverage of trials involving celebrities like Roscoe Fatty Arbuckle or Michael Jackson (in the 21st) have influenced the general public's opinion, before the trials effectively started. However, these critics do point out that while the media could have an effect on people's behavior this isn't necessarily always the case. Theorists such as Louis Wirth and Talcott Parsons have emphasized the importance of mass media as instruments of social control. In the twenty-first century, with the rise of the internet, the two-way relationship between mass media and public opinion is beginning to change, with the advent of new technologies such as blogging. Social scientists have made efforts to integrate the study of the mass media as an instrument of control into the study of political and economic developments in the Afro-Asian countries. Daniel Lerner (1958) has emphasized the general pattern of increase in standard of living, urbanization, literacy and exposure to mass media during the transition from traditional to modern society. According to Lerner, while there is a heavy emphasis on the expansion of mass 28
  • 29. media in developing societies, the penetration of a central authority into the daily consciousness of the mass has to overcome profound resistance. (Lerner, 1958) (Katz, Mass communication research and the study of culture, 1959) The Uses and Gratifications Theory (a limited effects theory) is a popular approach to understanding mass communication. The theory places more focus on the consumer, or audience, instead of the actual message itself by asking “what people do with media” rather than “what media does to people” (Katz, 1959). It assumes members of the audience are not passive but take an active role in interpreting and integrating media into their own lives. The theory also holds audiences responsible for choosing media to meet its needs. The approach suggests that people use the media to fulfill specific gratifications. This theory would then imply that the media compete against other information sources for the viewer’s gratification. (Katz, E., Blumler, J. G., & Gurevitch, M. 1974). Blumler and Katz’s take a non-prescriptive and non-predictive perspective on media effects. They postulate that individuals mix and match uses with goals, according to specific context, needs, social backgrounds and so on. Thus, they are seen as active participants in the media consumption process. Uses and gratification theory suggests that media users play an active role in choosing and using the media. Users take an active part in the communication process and are goal oriented in their media use. The theorists say that a media user seeks out a media source that best fulfills the needs of the user. Uses and gratifications assume that the user has alternate choices to satisfy their need. Interest in the gratifications provided by media goes back to the beginning of empirical mass communication research. The last few years have witnessed something of a revival of direct 29
  • 30. empirical investigations of audience uses and gratifications, not only in the United States but also in Britain, Sweden, Finland, Japan and Israel. These more recent studies have a number of differing starting points, but each attempts to press toward a greater systematization of what is involved in conducting research in this field. Each major piece of uses and gratifications research has yielded its own classification scheme of audience functions. When placed side by side, they reveal a mixture of shared gratification categories and notions peculiar to individual research teams. The differences are due in part to the fact that investigators have focused on different levels of study (e.g., medium or content) and different materials (e.g., different programs or program types on television) in different cultures. Instead of depicting the media as severely circumscribed by audience expectations, the uses and gratifications approach highlights the audience as a source of challenge to producers to cater more richly to the multiplicity of requirements and roles that it has disclosed. The uses and gratifications research (Herzog 1944; McGuire 1974) has been useful in understanding consumers' motivations and concerns in the context of traditional media such as radio and TV. However, only a few researchers have explored uses and gratifications applications in the Internet context (Chen and Wells 1999; Eighmey and McCord 1998; Korgaonkar and Wolin 1999). For example, Eighmey and McCord (1998) noted that research participants who browsed five commercial websites show uses and gratifications behaviors similar to those reported in studies of traditional media such as TV. 30
  • 31. New Media Theory The New Media Theory investigates both media and new media as a complex ecological and rhetorical context. The merger of media and new media creates a global social sphere that is changing the ways we work, play, write, teach, think, and connect. Because this new context operates through evolving arrangements, theories of new media have yet to establish a rhetorical and theoretical paradigm that fully articulates this emerging digital life. Social Media and The Uses and Gratification Theory Recent research explaining Internet usage has both extended and challenged the uses and gratifications approach to understanding media attendance by discovering “new” gratifications and introducing powerful new explanatory variables. The present research integrates these developments into a theory of media attendance within the framework of Bandura’s (1986) Social Cognitive Theory. Respondents from 2 Midwestern states in the United States of America were recruited by mail to complete an online questionnaire. Structural equation modeling techniques were used to test a new model of media attendance in which active consideration of Internet use and gratifications, moderated by Internet self-efficacy, joins habitual behavior and deficient self-regulation as determinants of media behavior. The model explained 42% of the variance in Internet usage. Of the many theories that aim to explain how mass media impact society, it might be difficult to validate many of them today, when mass media is slowly metamorphosizing into social media. Or, in other words, if there has been a shift from one-to-many, to many-to-many communication 31
  • 32. systems, it is worth finding out if the theories that explained the former, such as media dependency, agenda setting, or knowledge gap, are still applicable to the latter. 2.2 Empirical Literature Social Network for Socialization Most research regarding potential internet-related harm relates to risky contact rather than content, primarily that involving interaction with other internet users. Indeed, this update found a number of studies that addressed the risk of inappropriate contact (e.g. bullying - for which more research exists than for the first review, and also online contact with strangers). The research suggests that such contact may put users at risk of harm, either directly (as in meeting strangers in dangerous situations) or indirectly, from the consequences of their online behaviour. Research on social networking sites has concentrated on the internet, although these are also available on mobile telephony as a delivery platform. There are differences in the principal sites used – in the UK, Bebo (and then MySpace) is currently more popular while in the US much of the research has looked at Facebook, among others, partly because of relative popularity, partly because US research tends to concentrate on university students (who use Facebook). Research on the risk of harm has concentrated on social networking sites (raising issues of privacy) rather than information uploaded onto user-generated content sites. For social networking especially, the issue of verifiability and anonymity is a problem. A significant proportion of young people communicate with strangers online and post material about themselves which would be considered ‘private’ in most circumstances. The ability to restrict access to sites is known about but not always used. Thus, knowingly, some young people give away inappropriate (private) information publicly (allowing access 32
  • 33. to ‘anyone’). However, it seems likely that many more also do so inadvertently, as a result of limitations in both internet literacy and interface design. This leads to concerns about the possibility of underestimating the unanticipated or future consequences of making private information public, especially since it appears that many young people have an inadequate understanding of the long-term consequences of publishing such information (e.g. employers are reported to look at social networking sites when considering employees) The risk of inappropriate contact (especially in relation to sexual predation), harassment and bullying (including the easy dissemination of harassment or bullying content to others in the network) represent significant and growing policy concerns when considering the regulation of the internet. Research suggests that young people may be aware of the risks, especially regarding social networking sites, but the awareness of these issues and problems is not always translated into action. Thus there is growing evidence that, notwithstanding their many advantages and pleasures, social networking sites permit young people to create profiles that expose the individual or that ridicule or harass others, that using such sites for extensive periods of time (as is common) may isolate users of these sites from contact with ‘real’ people, albeit only for a few, addicted users. The Pew Internet survey finds that most young people in the world (91%) use social networking sites to stay in touch with their circle of friends; 82% say they stay in touch with their wider circle. Hargittai (2007) suggests that the choice of social networking site used may increase both digital and social inequality. Digital inequality is a consideration as those who do not have access to the Internet at a friend’s or family members’ home are far les likely to use such sites. 33
  • 34. Further, Hargittai finds that high and low social status users in the US cluster together around certain sites. Hinduja and Patchin (2008) undertook a content analysis of publicly available, but randomised, MySpace profile pages (N=2423) produced by those under 18 years old. On average they found that teenage users of the profiles they surveyed have 65 friends. They also examined frequency of visiting the sites and found that about one-third of users had not logged on in the three months prior to the coding period. Over a third (38%) had logged on in the previous three days. The researchers question therefore the suggested high frequency of use of these sites as a staple for young people. Hinduja and Patchin also find that a certain percentage of users, about 40%, restrict access to their site. Mesch and Talmud (2007) in Israel found that relationships developed offline are stronger than those created online, again supporting the view that offline interactions are not seen by respondents as replacements for actual relationships and friendships. Other research also suggests that these technologies are used to enable social relationships – and the entire variety of devices available is used. Similarly, Ellison , Steinfield and Lampe (2007) show that social networking sites in the US are used to develop social relationships and may be a positive force from those who otherwise have weak ties with people on the site they used (in this case the site studied was Facebook). As this report is concerned mainly with the effect of this act on the social attitudes of the youths in Nigeria, this is an important area which underlines the finding that users of social networking sites tend to communicate and interact predominantly with those within their social circle, although the radius of that circle is rather wider than it might be in an offline world. In short, social networking sites have a definite place in the lexicon of social interaction by providing 34
  • 35. insights into, for example, one’s own identity through the actual presentation of self and through the way in which the network of relationships (of which such sites are one node) is developed: Livingstone finds that teenagers present themselves in different ways, based on their ages. Younger participants present ‘a highly decorated, stylistically elaborate identity’ while older participants aim to create ‘a notion of identity lived through authentic relationships with others’ (Livingstone, 2007). The creation of these identities, she argues, contains an element of risk which public policy may try and manage. Boyd and Heer (2006) also conducted ethnographic studies on the profile segment of the social networking sites, Friendster. They found that the presentation of one’s self is determined and given structure by the identities of those with whom one is connected. The previously mentioned issues of verifiability and anonymity are studied by Boyd (2004). She describes the growth of ‘Fakester’, a false set of ‘friends’ collected on Friendster sites, which grew out of frustrations with the site’s technological difficulties. As a result it is often unclear who is and is not ‘real’ on Friendster, Boyd argues, which can lead to confusion (at its mildest). The value of social networking sites is clear, both as an entertainment tool but also as a way of creating and giving one self identity. Importantly the identities and profiles presented are generally constrained by social expectations. However, teenagers will continue also to practice some risk taking activities to push normative boundaries, something that is often publicly performed rather than secret, as part of the process of identity construction. Moreover, even when the potential misuse of social rules or norms is quite well-understood, it is not always acted upon. 35
  • 36. Boyd (2006) found that teenagers in the US are aware of adults on their sites, but that they ignore them. Their attention is taken by those whom they ‘know’ and for whom they are trying to make an impression: Having to simultaneously negotiate youth culture and adult surveillance is not desirable to most youths, but their response is typically to ignore the issue. So these teenagers may post pictures of themselves scantily clad or drunk, but these are images designed for their peers, not for the adults who may happen upon them. These subjects in the research are not able to fast-forward to the possible regrets they may have about these images at a later date, as – Boyd suggests – adults might. In a study looking at video blogging, Ellison et al(2007) notes that women who share levels of intimacy through their video blogs feel they are connecting with other people and with other people’s ideas.The video blogs allow communities to be formed and for experiences to be shared. The research evidence shows that social networking sites are used widely and are used to support and maintain existing relationships, not to create new ones. However, a proportion of young people communicate with strangers online and post material about themselves which may be considered ‘private’ in most circumstances. The ability to restrict access to sites is known about but not always used. However, this conclusion cannot be universal for many users of social media because it would imply that users of social networking sites who have no friends offline tend to have few friends online as well, thereby limiting the socialization benefits. This can only be proven if the researcher has undertaken a study where he monitored the socialization habits of the users both offline and online and compared both. It is however not easy to monitor the number of friends particularly and the nature of the relationship. 36
  • 37. Some authors tend to argue that the web and software are always social because they incorporate certain meanings and understandings of society (Dourish 2001, Rost 1997). Their understanding of the social can be seen as close to Durkheim’s notion of social facts , by which he means“every way of acting, fixed or not, capable of exerting on the individual an external constraint; or which is general over the whole of a given society whilst having an existence of its own, independent of its individual manifestation”(Durkheim 1982: 59). This is a solid argument which will be backed up with evidence from various other researches which prove the representation of reality on social media. This would encompass the various social and also anti social activities, behaviors and attitudes which reflect life in reality. A second group of authors argues that the web and software are only social if they support symbolic interaction (Boyd 2005, 2007a; Pascu et al. 2007, Shirky 2003). A third group of authors sees social software and web 2.0 as tools that support community-building and online co- operation (Alby 2007, Burg 2003, Fischer 2006, Gillmor 2006, Miller 2005, O’Reilly 2005a, b; Saveri/Rheingold/Vian 2005, Stefanac 2007, Swisher 2007, Kolbitsch/Maurer 2006, Tapscott/Williams 2006). These approaches can be connected on the one hand to FerdinandTönnies’ concept of community, by which he understands the “consciousness of belonging together and the affirmation of the condition of mutual dependence” (Tönnies 1988: 69), and on the other hand to Karl Marx’s concept of co-operation “By social we understand the co-operation of several individuals, no matter under what conditions, in what manner and to what end. It follows from this that a certain mode of production, or industrial stage, is always combined with a certain mode of co-operation, or social stage, and this mode of co-operation is itself a ‘productive force’(MEW 3: 50). 37
  • 38. These theoretical understandings of the social that underlie definitions of web 2.0 and social software are implicit, a theory of web 2.0 and social software is missing and can be accomplished by dialectically synthesizing the three understandings of the social and applying it to the web (Fuchs 2009, Fuchs, Hofkirchner, Schafranek, Raffl, Sandoval & Bichler 2008). Second, there is an analogous relationship between the three forms in which information processes occur in society: cognition, communication, and co-operation processes. These processes relate to each other in a way that reflects and resembles the build-up of a complex system. One is the prerequisite for the other in the following way: in order to co-operate you need to communicate and in order to communicate you need to cognise. Boyd and Ellison (2007) define social network sites as “web-based services that allow individuals to (1) construct a public or semi-public profile within a bounded system, (2) articulate a list of other users with whom they share a connection, and (3) view and traverse their list of connections and those made by others within the system”. Boyd’s and Ellison’s definition clearly focuses on platforms such as Facebook. In network analysis, a network is defined as a system of interconnected nodes (cp. e.g. Wasserman/Faust 1997).Therefore, based on a strict theoretical understanding, all networked tools that allow establishing connections between at least two humans, have to be understood as social network platform. This includes not only the platforms that Boyd and Ellison have in mind, but also chats, discussion boards, mailing lists, email, etc – all web 2.0 and 3.0 technologies. Social network site is therefore an imprecise term. Such imprecision can arise from a lack of social theory foundations in social media research: Definitions are given without giving grounds to them. 38
  • 39. David Beer (2008: 519) argues that the definition by Boyd and Ellison is too broad and does not distinguish different types of sites such as wikis, folksonomies, mashups, and social networking sites. A certain category of approaches conclude that social media are dangerous and pose primarily threats for the users, especially young people. One can also characterize this approach as victimization discourse. Such research concludes that social media pose threats that make users potential victims of individual criminals, such as in the case of cyberstalking, sexual harassment, threats by mentally ill persons, data theft, data fraud, etc. Frequently these studies also argue that the problem is a lack of individual responsibility and knowledge so that users put themselves at risk by putting too much private information online and by not making use of privacy mechanisms, for example by making their profile visible for all other users. Two papers written by Alessandro Acquisti and Ralph Gross represent the ideal type of this kind of research. Acquisti and Gross conducted an online survey of social users at Carnegie Mellon University (N=294, Acquist/Gross 2006) and data mining of 7000 social media profiles (Gross/Acquisti/Heinz 2005). Privacy policy was considered as a very important issue (average of 5.411 points on a Likert-scale of 7). Users also showed a high concern about the misuse of personal information. The scholars did not find a direct relationship between the intensity of privacy concerns and the likelihood of becoming a Facebook member.Users with higher privacy concerns would be less likely to join Internet Storage Name Service, but not in the case of undergraduates. “Privacy concerns may drive older and senior college members away from Facebook. Even high privacy concerns, however, are not driving undergraduate students away from it. Non-members 39
  • 40. have higher generic privacy concerns than Facebook members“ (Acquisti and Gross 2006: 47). Those users who join the network would not be more likely to exclude personal information from visibility if they have high privacy concerns. “We detected little or no relation between participants’ reported privacy attitudes and their likelihood of providing certain information, even when controlling, separately, for male and female members“(Acquisti and Gross 2006: 50). This research seemed not to have found any benefits associated with the use of social media. David Beer (2008b) argues that the research agenda outlined by Boyd and Ellison (2007) is too much focused on the user and excludes macro-contexts. “By focusing solely upon the user, which is what Boyd and Ellison's closing section on 'future research' suggests, we are overlooking the software and concrete infrastructures, the capitalist organisations, the marketing and advertising rhetoric, the construction of these phenomena in various rhetorical agendas, the role of designers, metadata and algorithms, the role, access and conduct of third parties using social media, amongst many other things. Capitalism is there, present, particularly in the history, but it is at risk of looming as a black box in understandings of social media This is what is missing, a more political agenda that is more open to the workings of capitalism. At the moment we are informed largely by accounts of these spaces where we can connect, spaces that are host to new or remediated social connections, spaces that are democratic and mutually owned –the direction Boyd and Ellison intimate and their focus which is solely upon the user looks to perpetuate this agenda even if unintentionally, at least, in my reading, that is the risk. My feeling is that the dominant visions of the democratization of the web toward a model of ‘collaborative’ or ‘collective intelligence’ needs to be questioned with some rigour” (Beer 2008b: 523-526). 40
  • 41. In short, Beer’s critique of Boyd and Ellison is that the approach is individualistic, too optimistic, and ignoring that social media are embedded into capitalism and are primarily corporations with capitalist interests. Beer, however, in his critique has put so much power into the software, hardware and third parties, ignoring the fact that there can be no social network without a user. Another survey (N=1440, Lampe, Ellison and Steinfield 2006a) at Michigan State University showed that students have high confidence that their profiles describe them accurately (mean=4.16 of 5). There was high agreement to the statement that one engages in keeping in touch with old friends and checking out the Facebook profiles of people one has met in person. “Given these indicators, we find support for the idea that Facebook members are using the site to engage in social searches, i.e. find out more about people in their offline communities. Social browsing, finding people online for offline encounters, was widely reported as an unlikely use by the survey respondents“ (Lampe/Ellison/Steinfield 2006a: 170). Lampe, Ellison and Steinfield (2006b) analyzed 30773 Facebook profiles. They found that“there is an association between how many items a person lists in their open ended profile fields and the number of friendship links they have. We found that populating profile fields on Facebook is positively related to the number of friends a user will have listed. The amount of information posted in open-ended fields does not affect the number of friends when added to the indices of the presence of information in the profile fields“ (Lampe/Ellison/Steinfield 2006b:441). Referent information (hometown, high school, residence, field of study) had the greatest positive influence on the number of friends, followed by contact information (relationship status, type of contacts one looks for, website, address, birthday, AIM, email), and interests (interests, music, books, TV shows, movies, political views, favourite quotes, about me). Based on a synthesis of 41
  • 42. definitions (Gandy 1982: 2, Hardt 1992: x, Kellner 1995: 4, Kellner/Durham 2006: xiv, Winter 2004: 118-120), critical media and communication theory and research can be defined as studies that focus ontologically on the analysis of media, communication, and culture in the context of domination, asymmetrical power relations, exploitation, oppression, and control by employing epistemologically all theoretical and/or empirical means necessary in order to contribute at the praxeological level to the establishment of a participatory, cooperative society. This definition is fairly broad and allows to combine different concepts that come from different critical backgrounds, such as for example – to name just some of many – audience commodity, media accumulation strategies, commodity aesthetics, culture industry, true and false consciousness/needs, instrumental reason, technological rationality, manipulation, ideology critique, dialectical theatre, critical pedagogy, aura, proletarian counter-public sphere, multiple publics, emancipatory media usage, repressive media usage, alternative media, radical media, fetish of communication, ideological state apparatuses, the multitude, the circulation of struggles, hegemony, structure of feelings, articulation, dominant reading, oppositional reading, negotiated reading, capital-accumulation function of the media, commodity.This definition helps us to understand that the reasons for using social media might vary from person to person and the total network of a person will be a good determining factor in defining the values, interests and attitudes of a person. Social Network Theory by Emile Durkheim and Ferdinand Tonnies views relationships in form of nodes and ties. Nodes are the individual actors within the networks while ties are the relationships between the actors. J.A Barnes 1954, using the concept of nodes and ties, states that the attributes of individuals are less important than their relationships and ties with other actors within the network. This network 42
  • 43. also summarizes the social capital of the individual actors: the value that an individual gets from the network. The study will use the Social Network theory as a Backbone to determine: • What variables to measure: • What statistical relationships to look for: • Why networks are being formed via the internet: 43
  • 44. CHAPTER THREE METHODOLOGY 3.1 Introduction The study is a social scientific research focused on the young people in Nigeria. It is a study that combines both quantitative and qualitative methods for revealing the empirical data which will be interpreted to draw conclusions. Although there are many social media sites, the focus of the study is based on users of Facebook.com due to its popularity at the moment and the presence of a large number of Nigerians on the site. The scope of the study is therefore limited to users of facebook.com and not necessarily conclusive for every social media site. The quantitative data should provide unbiased, objective empirical data which will be supported by a qualitative analysis of the usage online. Scientific research as according to Aborishade (1997) is often used to imply the formalized procedure for problem solving. The fact of the adoption of the formalized procedure in the social sciences makes the endeavour ‘scientific’. However unlike in the natural sciences, social science research does not always involve laboratory experiments. The formalized procedures include-: 1. Identifying and defining the problem 2. Reviewing existing literature 3. Formulating appropriate research questions 4. Collecting relevant data to answer the research questions 5. Analyzing the data to answer your research questions or test the hypotheses 6. Drawing necessary inference or conclusions based on the outcome of the analysis. 44
  • 45. There are several types of research designs. The five major types are-: 1. Historical Research 2. Case Study Research 3. Causal – comparative or Ex –post Factor Research 4. Experimental Research 5. Survey Research This thesis combined the case study and survey approach. According to Aborishade (ibid), a case study research design is a type of research where the researcher carries out an indepth study of a given social unit – an individual or group of individuals, a community or an institution. He notes that while a survey research covers several units, case studies cover limited units and often involve only one unit. This is why case studies are limited in terms of generalization. He defines the survey research as a type of research in which the researcher is interested in studying certain characteristics, attitudes, feelings, beliefs, motivations, behavior, opinions etc of a group of people or items. This research being scientific and academic in nature, however, borrowed from the basic principles that differentiate scientific research from all other types of research as outlined by Wimmer and Domnick (2006) that it must: 1. Include information on sampling methods, measurements and data gathering procedures for other researchers to verify or refute a given report. 45
  • 46. 2. Allow for correction and verification of previous research findings. 3. Be objective – Researchers should deal with facts and not interpretations of fact. 4. Be empirical. Researchers are concerned with a world that is knowable and potentially measurable. 5. Be systematic and cumulative. This research is designed to use observation and questionnaires which are under demographic differences such as age, gender, occupation. All these were given strong considerations. A pilot test with 10 questionnaires will be administered to ensure a high degree of comprehension by the respondents from which adjustments can be made on the necessary questions. 3.2 Population and Sampling Procedure The population of young Nigerians on Facebook according to Nielsen is one million, seven hundred and fourteen thousand and according to Facebook research page, the number of users between the ages of eighteen and thirty four is 1,340,120. Using a confidence interval of 10 and a confidence level of 95%, the sample size to be assessed was 96. Therefore, 100 questionnaires were distributed. For the sample chosen to represent a typical population it had the following characteristics A. Males i.e. Men and Boys 46
  • 47. B. Females i.e. Women and Girls C. By occupation i.e. employed, self employed, unemployed and student. A purposive sampling method was used to collect the primary data and the questionnaire had close ended questions. The questionnaire was constructed from the research questions and demographics. Specifically, variables based on Uses and gratification theory are considered the antecedents of attitude toward the web, while Web usage (e.g., the number of hours spent per week on the Internet) and satisfaction are modeled as the consequences of attitude toward the Web 3.3 Instruments A research instrument is a device used in collecting data (ibid 94). This study will make use of questionnaire and observation. A questionnaire is a research instrument conducted such that respondents answer questions about their opinions, attitudes, preferences, activities in a written form. A questionnaire is usually structured based on scale adequate enough to obtain quantitative analysis. Questionnaire can be open –ended or close –ended. Observation is the act of watching individuals, events or situations, behaviors, etc, the way they occur in nature in order to collect data. The need arises because there are some situations that cannot be studied using questionnaire or other methods of data collection (Femi Aborisade, 1997) However, having clearly defined the two instruments to be used in the course of the study, it is pertinent to point out that the questionnaire was distributed to users online and offline.50% were to users online while 50% were used for users offline. The observation had been carried out for a period of four months. Participant observation was done and analyzed using the rating scale. 47
  • 48. Jensen and Jankwoski (1991), note that data collection in qualitative research involves a variety of techniques: in-depth interviewing, document analysis and unstructured observation. While Montello and Sutton (2006) view quantitative data as consisting of numerical values measured at least on ordinal or metric level while qualitative data are non numerical consisting of words, drawings, photographs etc. The method used is a questionnaire as well as observation. The questionnaire was distributed both offline and online and the analysis was an observation of the accessible user profiles. The observation was carried out on 20 random users. 3.4 Data collected Secondary data The secondary data was the profiles of the users whose profiles were accessible on Facebook and therefore whose activities I have access to. Primary data The secondary data is the data gathered from the questionnaire based on the various attitudes and usage patterns. The questionnaire is below: 48
  • 49. Questionnaire I am a Master’s student at the School of Media and Communication, Pan African University, Lagos. I am conducting a survey on the usage of Facebook among Nigerian youths. These questions will help me with data to understand the usage patterns as well as other important factors. Please endeavor to fill it by ticking the corresponding responses. Thank you as you do so candidly and quickly. 1. Gender Male ( ) female ( ) 2. Age (18-24) (25-30) (30-35) 3. Occupation Employee ( ) self employed ( ) unemployed ( ) student ( ) 4. How long have you been registered on facebook? 49
  • 50. Less than a year ( ) between 1 and 2 years ( ) 2 years and above ( ) 5. How many friends do you have on facebook? (1-200) (200-500) (500-1000) (1000 and more) 6. How many new friends do you think you made through facebook? (1-200) (200-500) (500-1000) (1000 and more) (don’t know) (none) 7. How many friends have you been able to reunite with on facebook? (1-200) (200-500) (500-1000) (1000 and more) (don’t know) (none) 8. How many hours per day do you spend on facebook 15 and above ( ) 10- 14( ) 6-9( ) 3-5( ) 1-2( ) less than1 ( ) 9. Why did you join Facebook? To make new friends ( ) To find old friends ( ) To communicate with existing friends ( ) To find someone I can share a relationship with ( ) To interact with people with common interests ( ) To run a business ( ) To promote a cause ( ) I was invited ( ) Others ( ) 50
  • 51. 10. Which activity do you spend the most time doing?(tick one) Posting messages and chatting ( ) Updating profiles and status updates ( ) Posting and viewing photos ( ) Writing notes ( ) Playing games ( ) Creating applications ( ) Looking for old friends ( ) Promoting Business ( ) 11. If you were not using facebook, what would you have done to utilize that time? Studying ( ) Hanging out with friends/socializing ( ) Doing more constructive (school or office) work ( ) Reading novels Any others (please specify)__________ 12. Have you ever met someone in person that you have come to know through Facebook a. Yes ( ) b. No ( ) 51
  • 52. 13. Do you think facebook helps you to be friendlier? a. Yes ( ) b. No ( ) 14. In what way has facebook benefited you as a user? a. I have more friends ( ) b. I am able to connect easily with my existing friends ( ) c. I have found a life-partner through these sites. ( ) d. I find it a great way to enjoy my leisure or whenever I am alone ( ) e. I run my business on facebook ( ) f. I express myself better ( ) g. I learn from other users ( ) h. I have enhanced my interpersonal skills ( ) 15. Do you feel facebook has created any negative impact on your personal life? a. Yes ( ) b. No ( )(skip to question 17) 16. If yes, then what do you feel can be these impacts? Loss of privacy ( ) Loss of time ( ) More reliance on electronic media ( ) Less emotional bonding in relations ( ) Emotional disturbance ( ) 52
  • 53. Increase in rivalry and competitiveness ( ) Any others (please specify)___________________________ 17. Does facebook influence your lifestyle in any way? a. Yes ( ) b. No ( ) If yes, in what way? a. Career ( ) b. dressing ( )c. socializing ( )d. religion and spirituality ( )e education ( ) 18. How did you become familiar with facebook? TV ( ) Internet ( ) Radio ( ) Prints ( ) Friends ( ) Others ( ) 19. Do you consider yourself addicted to facebook? Yes ( ) no ( ) 20. Do you use social media as an alternative to other communication media (telephone, television, radio, newspaper etc )? Yes ( ) no ( ) 21. Which of these other social media sites do you use besides facebook? 53
  • 54. Twitter ( ) LinkedIn ( ) Bebo ( ) MySpace ( ) Blackplanet ( ) Hi5 ( ) Zorpia ( ) 22. Do you use any academic social media site? Yes ( ) No ( ) Data analysis procedure Observation of secondary data Rating Scale Activities Frequently(4) Occasionally(3) Rarely(2) Never(1) post personal information Post on other profiles Uploaded pictures Played games Promoted a business or cause Sent compliments Updated status message Posted an inspirational or 54
  • 55. informative message Posted vulgar or obscene messages Logged on for more than hour Frequently=4 Occasionally =3 Rarely=2 Never=1 3.5 Validity and reliability of instruments The instruments used was designed cover the areas addressed by the research questions and objectives highlighted at the beginning of this report. The instrument was also designed to cover other areas which will support the responses for the main issues. The pilot study helped to ensure 55
  • 56. that the questions were sufficient to cover all dimensions of the study and also that there was a consistency in terms of responses. 3.6 Data Analysis Procedure The data was collected from primary sources and the results of the observation. Conclusions were drawn based on the reported results on the findings and related to the research questions. Therefore correlations between the responses were highlighted. A total of 100 questionnaires were distributed and all of them were answered appropriately. The questionnaires were distributed to friends and colleagues at the School of Media and Communication, Pan-African University as well as family members and friends through Facebook mail. The secondary data was done by assessing the profiles and activities of friends on Facebook over a period of four months. Throughout these months, participation was increased to allow the researcher observe properly, the various activities. The secondary data was analysed by using the rating scale, particularly, the summated rating scale. The various activities were assigned numerical values and they were weighted accordingly. The responding degree of each activity was then measured according to each profile. The results were summed up in order to determine the most prominent activities over this period and also to reinforce the findings from the questionnaire. The questionnaire responses were analysed using basic statistical tools which produced descriptive tables, charts and other descriptive data. This is based on the use of research questions. 56
  • 57. CHAPTER FOUR PRESENTATION/ANALYSIS OF DATA AND DISCUSSION 4.1 Data analysis The research questions posed at the beginning of the study were explored by administering the questionnaire to the 100 respondents. The nature of the questions was such that it avoided 57
  • 58. ambiguous responses from the respondents and it also helped in quick analysis of the data collected. The analysis was done by treating each question, based on the research question, table by table. Responses were coded as 1 for the first response, 2 for the second, 3 for the third, etc. Table 1 for question 1 Gender Male (1) Female (2) Gender Number Male(1) 48 Female(2) 52 Total 100 Interpretation The females were 52% of this sample while the males formed 48 Although this was a random sampling of young Facebook users, it is important to note the distribution among the sexes. The number of females is just a little above the male. This is not a core issue to be examined by this study but it can help us examine some issues and if there are differences between the attitudes of one gender and the other. The difference in number is not significant and therefore cannot give deep insights into any differences between the uses by each gender. Question2 58
  • 59. Age range Age Frequency 18-24(1) 15(15%) 25-30(2) 57(57%) 31-35(3) 28(28%) From the results obtained, the respondents within the ages of 25- to 30 were of the highest number. The ages 31 to 35 were 28% of the group while the lowest among this number were between the ages of 18 and 24. In a study conducted by Facebook, this age group had the highest registered users. The responses obtained from other questions in the instrument can be said to be a reflection of this majority. Question3 Occupation Occupation Frequency employee 41 self-employed 6 unemployed 8 student 45 59
  • 60. Due to the environment in which the questionnaire was distributed, 45% of the respondents were students while 41% were employees from various walks of life. Only 6 % were self employed and 8 % were unemployed. Facebook as a media form seems to be used by people irrespective of their occupation. If eight unemployed people out of hundred use Facebook, then it can be said to be an indicator that Facebook has become mainstream. Question 4 How long have you been registered on Facebook? Time Frequency less than a year 16 more than a year 38 2 years and 46 above Interpretation From the table above, it is clear that a good number of young people in Nigeria have been using Facebook for more than two years and it can be said to be a medium they are very familiar with. This is quite clear from the 46% who have been registered for more than two years and also the number of Nigerians on Facebook in the first place. Based on gender: male 60
  • 61. Female From the results, 52% of males have joined Facebook for more than two years while 38% of the females have joined it for more than two years. This may suggest that some females might have been slower to join the network. How many friends do you have on Facebook? Number Frequency 1-200 39 200-500 34 500-1000 20 1000+ 7 61
  • 63. Based on how long they have been registered: Interpretation From the table above, 7% have friends over one thousand even though 46% have been registered for more than two years. 39% have between 1 and 200 friends while 34% indicated that they have between 200 and 500 friends. This means than at least 73% of the sample have between 100 and 500 friends. The Facebook statistics page reports that the average user has 130 friends. This suggests that the Nigerian user does not necessarily have fewer friends on Facebook than the average user around the world. 63
  • 64. Based on gender, 35% of the males have between 1 and 200 friends while 47% of the females have between 200 and 500 friends. While 8% of the females have between 500 and 1000 friends, 27% of the males have this same number of friends. This may suggest that males tend to have more friends than females. In attempting to see if there is any relationship between the number of friends one has and the number of years one has been a user; the charts show that the highest number were those who have been registered for more than two years and have between 200 and 500 friends. The collective number of friends is higher in those who have been registered for more than two years although a few users who have been registered for less than two years also have this high number. The results suggest that the more one is registered on Facebook, the more you are likely to add new friends. How many new friends do you think you made through Facebook? New friends Frequency 1-200 52 200-500 12 500-1000 2 1000 + 2 don't know 24 none 8 64
  • 65. Interpretation From the table above, 8% have made no new friends on Facebook while 52% have made between 1 and 200 friends. The results show a tendency towards adding new friends. This also supports the uses and gratification theory in which case the gratification here is socialization. How many friends do you think you have been able to reunite with through Facebook? Number Frequency 1-200 62 200-500 14 500-1000 2 1000 + 2 don't know 16 none 4 65
  • 66. From the results above, more people have been able to reunite with existing friends than find new friends. This gives us insights into the reasons young people use Facebook and what they spend time doing. These results also confirm what previous research discovered in other countries. (Mesch and Talmud 2007, Ellison, Steinfield and Lampe 2007) How many hours do you spend on Facebook? Time Frequency 15+ 4 10 <14 2 6<9 4 3<5 18 1<2 33 <1 39 The results above indicate that even though many young people in Nigeria are registered on Facebook, they are not logged in most of the time. However, on a larger scale, one hour a day will result in seven hours a week and then thirty hours a month. That is a long time to spend on one communication channel and from the results above, 39% spend less than an hour while 33% spend between an hour and two on Facebook. Why did you join Facebook? Why did you join Facebook Fre 66
  • 67. to make new friends 17 find old friends 25 communicate with existing friends 29 find someone I can share a relationship 2 with to interact with people with common 10 interests to run a business 2 to promote a cause 3 I was invited 12 Interpretation From the table above, the implications are that a higher number of people join Facebook to communicate with existing friends. 12% said they joined because they were invited and this is also based on existing relationships because only friends who have the contact details of others can invite them. Although 17% said they joined to make new friends, 23 % also said they joined to find old friends. These results suggest that a large number of young Nigerians join Facebook 67
  • 68. based on existing relationships and that it is a medium for maintaining those relationships and new ones. Which activity do you spend most time doing? Activity Freq posting msgs and chatting 58 updating msgs and status 12 posting and viewing 12 pictures writing notes 2 playing games 2 creating applications 0 looking for old friends 10 promoting business 4 Interpretation 68
  • 69. 58% said the activities they engage in most is posting messages and chatting. This suggests that most use Facebook is to socialize in addition to other activities. No respondent ticked “creating applications” as an option. This is an indication of the low rate of participation in technical activities. It also indicates that the level of creativity and innovation among these users is very low because one of the strongest features which youths around the world have used on Facebook is the ability to recreate applications. If you were not using Facebook, what would you have done to utilize that time? act number studying 15 hanging 20 out/socializing doing more 45 constructive reading novels 12 any others 8 69